Review Criteria -- Literary or Story-Based Games

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Review Criteria -- Literary or Story-Based Games



PJ

"Well, it's all in your definition of "literary," I guess.:) The
history of 20th century literature could be described broadly as an
attempt to deconstruct the novel to the point where plots aren't
required, but I don't think there are too many good books out there
that are entirely plotless. They may be *literate* but generally such
works aren't really *literature." Or not in my view, anyway."

Define "plot".
 

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Walter S. wrote:

> Define "plot".

Try navigating to wikipedia or dictionary.com for a definition. I'm
not going to start or participate in a semiotic debate about a word
that is part of the basic lexicon of anyone writing or thinking about
fiction. Whether plot as a literary concept is meaningful in the
abstract, or is meaningful to you in the particular, is just not my
concern at the moment.

PJ
 

pj

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Tomasz Pudlo wrote:
> PJ <pete_jasper@hotmail.com> skrev i
>
diskussionsgruppsmeddelandet:1105617946.593197.210340@f14g2000cwb.googlegrou
> ps.com...
> > Whether plot as a literary concept is meaningful in the
> > abstract, or is meaningful to you in the particular, is just not my
> > concern at the moment.
>
> Its meaning doesn't concern you, and yet you keep using it. Strange.

Ah, but plot does have a particular meaning to *me*, and apparently to
the other non-nitpickers on this thread. I'm just choosing not to
debate that meaning with someone who isn't contributing to the actual
topic of this thread. Not really that strange, when you think about
it.

PJ
 
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PJ <pete_jasper@hotmail.com> skrev i
diskussionsgruppsmeddelandet:1105617946.593197.210340@f14g2000cwb.googlegrou
ps.com...
> Whether plot as a literary concept is meaningful in the
> abstract, or is meaningful to you in the particular, is just not my
> concern at the moment.

Its meaning doesn't concern you, and yet you keep using it. Strange.
 

pj

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Tomasz Pudlo wrote:

> Has it occured to you that "plot" in IF can be a very different thing
from
> what it is in non-IF?

It's occurred to me, but I'm not convinced that there really is a
substantive difference.

> The baffled reader of a non-interactive narrative can
> safely assume that the events that he already encountered, no matter
how
> bewildering, will make sense in the end, assuming the plot is meant
to make
> sense to start with.

If the plot makes no kind of sense at the end, then the author is not
succeeding in his goals, unless his goal is merely to confuse the
reader.

> The player of a text adventure, however, is not
> guaranteed that the events he encountered so far are at all relevant
to the
> solution of the game. This has to do with the fact that in non-IF the
plot
> is usually "reconstructed" by the reader after the end is reached.
This
> isn't always possible in IF, because of "stuckness", early death and
> multiple non-optimal endings.

I'm assuming in my criteria that I am critiquing an IF game where the
author is *trying* to deliver an intelligble plot. If he/she isn't,
then I shouldn't be applying my criteria to it. As such, the
opportunity for "stuckness" in IF is something authors who are trying
to deliver an intelligible plot should minimize. Early deaths are also
not optimal unless they are teaching the player something about the
choices the plot is trying to show them. Multiple non-optimal endings
should be doing the same thing. If these elements are working
together, a good, plot-driven IF piece will keep the player playing
through these and will indeed be strengthened by these devices, or else
the author should rethink their purpose.

On the other hand, I'm not attempting to apply these criteria to any
game that is not trying to advance an intelligible story. A pure
adventure game, or the many other variations I have listed on this
thread, obviously shouldn't be graded on how well it delivers a plot
and/or intelligible story to the player.

> Games with single endings still have the problem of "opaqueness":
> it's reasonable to assume that the player hasn't read all the game
text,
> even after reaching the optimal ending, and thus won't be able to
> reconstruct the plot.

I think it is incumbent upon any author who is trying to tell a
full-blown story in his IF game that he/she give the player maximum
opportunity to reconstruct the plot and to understand the game. The
author is God here; it's up to him/her to deliver the stone tablets in
a language the average player can understand.

> IF is a medium of its own, with unique aesthetic possibilities, and
must be
> judged on its own terms.

Actually, my criteria are pretty much unique to IF, other than asking
if the story is any good in its own right. So I am judging IF on its
own terms, though I am making use of a rather common lexicon of words
around the art of storytelling. Sorry about that, but that's what I'm
interested in and commenting on here.

> I'm afraid Wikipedia won't do, and neither will dodging fundamental
> questions.

I wasn't dodging it. I think either definiton adequately describes what
I am talking about. If you've got a firm definition of plot in IF as
opposed to other media, I would like to hear it. As I said above, I
don't believe there is a difference. Movies have plots, plays have
plots, novels and short stories have plots. All can be discussed with
the same basic definition, which is pretty simple at heart. But if
you've got something more complex that you think really nails it for
IF, by all means post it and I'll be happy to give you my opinion.

Thanks for your commentary. I don't mind answering the tough questions
delivered in a tough fashion. But I'm not really going to bother with
the one-line demands that simply imply something is wrong with my
thought process without spelling out the real beef. If you want to
work as hard as I am in thinking through these issues, I'm happy to
engage with you.

PJ
 
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PJ <pete_jasper@hotmail.com> skrev i
diskussionsgruppsmeddelandet:1105629861.290994.182840@c13g2000cwb.googlegrou
ps.com...
>
> Tomasz Pudlo wrote:
> > PJ <pete_jasper@hotmail.com> skrev i
> >
>
diskussionsgruppsmeddelandet:1105617946.593197.210340@f14g2000cwb.googlegrou
> > ps.com...
> > > Whether plot as a literary concept is meaningful in the
> > > abstract, or is meaningful to you in the particular, is just not my
> > > concern at the moment.
> >
> > Its meaning doesn't concern you, and yet you keep using it. Strange.
>
> Ah, but plot does have a particular meaning to *me*, and apparently to
> the other non-nitpickers on this thread. I'm just choosing not to
> debate that meaning with someone who isn't contributing to the actual
> topic of this thread. Not really that strange, when you think about
> it.

Has it occured to you that "plot" in IF can be a very different thing from
what it is in non-IF? The baffled reader of a non-interactive narrative can
safely assume that the events that he already encountered, no matter how
bewildering, will make sense in the end, assuming the plot is meant to make
sense to start with. The player of a text adventure, however, is not
guaranteed that the events he encountered so far are at all relevant to the
solution of the game. This has to do with the fact that in non-IF the plot
is usually "reconstructed" by the reader after the end is reached. This
isn't always possible in IF, because of "stuckness", early death and
multiple non-optimal endings. Usually the player doesn't even know how many
endings there are, or how they impact one another. And "stuckness" isn't
really equivalent to losing interest half-way through a novel. There is also
the way the reader/player "advances" the plot. In non-IF it's accomplished
by the trivial act of reading, in IF by the non-trivial act of solving
problems. Games with single endings still have the problem of "opaqueness":
it's reasonable to assume that the player hasn't read all the game text,
even after reaching the optimal ending, and thus won't be able to
reconstruct the plot.

IF is a medium of its own, with unique aesthetic possibilities, and must be
judged on its own terms. I'm afraid Wikipedia won't do, and neither will
dodging fundamental questions.
 
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"PJ" <pete_jasper@hotmail.com> wrote in message
news:1105665465.410251.247700@f14g2000cwb.googlegroups.com...
> Tomasz Pudlo wrote:
>
>> Has it occured to you that "plot" in IF can be a very different thing
> from
>> what it is in non-IF?
>
>
> Thanks for your commentary. I don't mind answering the tough questions
> delivered in a tough fashion. But I'm not really going to bother with
> the one-line demands that simply imply something is wrong with my
> thought process without spelling out the real beef. If you want to
> work as hard as I am in thinking through these issues, I'm happy to
> engage with you.
>
> PJ
>


You *do* realise Pudlo's a troll who'll say as many silly things as he can
to wind people up? You present a valid argument - he'll tear it down purely
because he knows it annoys people.
 

pj

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Adam Thornton wrote:

> Not a big fan of David Foster Wallace, then?

I'm afraid not. Though curiously enough, he's now got an endowed
professorship at Pomona College in California, which is where I went
for undergrad and first read most of Joyce, Pynchon and a wide array of
other modern writers. Despite my attraction to many of those works,
I've concluded that the first essential thing any author must do is
give you a reason to reach the end of the book. And that reason, the
vast majority of the time, is a plot that you want to see resolved.
DFW is interesting, many times funny, occasionally profound, but I've
never finished any of his books. And, if he were to do any IF, I
imagine the same would hold true there too.

PJ
 
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In article <41e77803$0$65589$ed2619ec@ptn-nntp-reader03.plus.net>,
David Whyld <me@dwhyld.plus.com> wrote:
>You *do* realise Pudlo's a troll who'll say as many silly things as he can
>to wind people up? You present a valid argument - he'll tear it down purely
>because he knows it annoys people.

Is there a list of Known Trolls, so we newcomers can learn who to ignore?
--
"Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)
 
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> You *do* realise Pudlo's a troll who'll say as many silly things as he can
> to wind people up? You present a valid argument - he'll tear it down purely
> because he knows it annoys people.
>
I don't know the history of the newsgroup, but the post on the
differences between plot in IF and non-IF "Has it occured to you that
"plot" in IF can be a very different thing from
what it is in non-IF?..." seemed well reasoned, logical, and
non-trollish.

If Tomasz Pudlo also wrote the (mostly) excellent, stylish Gamlet in the
recent IfComp, then perhaps he has reformed?
--
osfameron
 
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David Alex Lamb <dalamb@qucis.queensu.ca> skrev i
diskussionsgruppsmeddelandet:cs8pj7$glb$1@knot.queensu.ca...
> In article <41e77803$0$65589$ed2619ec@ptn-nntp-reader03.plus.net>,
> David Whyld <me@dwhyld.plus.com> wrote:
> >You *do* realise Pudlo's a troll who'll say as many silly things as he
can
> >to wind people up? You present a valid argument - he'll tear it down
purely
> >because he knows it annoys people.
>
> Is there a list of Known Trolls, so we newcomers can learn who to ignore?

I don't know if it'll help, but he often uses silly names.
 
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Ahey, :)

"David Whyld" <me@dwhyld.plus.com> wrote in message
news:41e77803$0$65589$ed2619ec@ptn-nntp-reader03.plus.net...

> You *do* realise Pudlo's a troll who'll say as many silly things as he can
> to wind people up? You present a valid argument - he'll tear it down
purely
> because he knows it annoys people.

Actually, I thought he presented a very good argument here. I also found
that PJ's response was quite adequate, and it's my opinion that this little
exchange actually enriched the discussion.

Just thought I'd point that out.

Cheers,

J.
 
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In article <1105665465.410251.247700@f14g2000cwb.googlegroups.com>,
PJ <pete_jasper@hotmail.com> wrote:
>If the plot makes no kind of sense at the end, then the author is not
>succeeding in his goals, unless his goal is merely to confuse the
>reader.

Not a big fan of David Foster Wallace, then?

Adam