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Archived from groups: rec.games.int-fiction (More info?)
Hello.
I am making my first steps in IF game design and trying to find the
best solution that doesn't involve extreme programming skills. So far I
am torn between Inform as the "industry standard" and TADS which looks
a little less complex and still robust. But I have run also in a much
more newbie-oriented design tool called Adrift that I don't hear about
much here. Can anyone tell me how good it is for designing complex
adventures (involving some custom parts like characters walking on a
set path, LucasArts conversation style, gametime clocks, etc.)? And
generally what's good and not so good about it? Thanks in advance.
Hello.
I am making my first steps in IF game design and trying to find the
best solution that doesn't involve extreme programming skills. So far I
am torn between Inform as the "industry standard" and TADS which looks
a little less complex and still robust. But I have run also in a much
more newbie-oriented design tool called Adrift that I don't hear about
much here. Can anyone tell me how good it is for designing complex
adventures (involving some custom parts like characters walking on a
set path, LucasArts conversation style, gametime clocks, etc.)? And
generally what's good and not so good about it? Thanks in advance.