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Archived from groups: rec.games.int-fiction (More info?)
Hi all! Just a quick poll here.
I'm in the very early stages of game development, and after
having some favorable experiences as a player, I want to
include a soundtrack with my game. This would be background
music that adjusts to the current play situation, has enough
variety to avoid killing innocent people with too much
repetition, and maybe has some specific theme songs for some
key characters. And, while I'm at it with all that audio
stuff, I might as well include some nice ambient background
noises (like waves at the beach, or a cheering crowd at a
sporting event ) as appropriate.
I would be careful to ensure that the game is completely
playable without the music or sound effects. I know people
play games on machines with no audio support, and I know
some people don't have the good fortune that I do in
having functional ears.
As I've started to develop the soundtrack to this game,
I have realized that if I include all of the sound files
I want to include, the total game size will be pretty
huge. Like, over a hundred megs in size. Maybe two or
three hundred megs, if I really go crazy with it.
Yes, I will compress things as much is as reasonable.
So the question is: If I provided two different game
files like this:
Version A : 100 kilobytes, no sound.
Version B : 150 megabytes, lots of pleasant sound.
Which one would you download?
Thanks in advance for responding; it will help me decide
if I should spend extra time composing (read: forcing my
friends who are composers to compose) music.
Happy Hunting, -Chris
Hi all! Just a quick poll here.
I'm in the very early stages of game development, and after
having some favorable experiences as a player, I want to
include a soundtrack with my game. This would be background
music that adjusts to the current play situation, has enough
variety to avoid killing innocent people with too much
repetition, and maybe has some specific theme songs for some
key characters. And, while I'm at it with all that audio
stuff, I might as well include some nice ambient background
noises (like waves at the beach, or a cheering crowd at a
sporting event ) as appropriate.
I would be careful to ensure that the game is completely
playable without the music or sound effects. I know people
play games on machines with no audio support, and I know
some people don't have the good fortune that I do in
having functional ears.
As I've started to develop the soundtrack to this game,
I have realized that if I include all of the sound files
I want to include, the total game size will be pretty
huge. Like, over a hundred megs in size. Maybe two or
three hundred megs, if I really go crazy with it.
Yes, I will compress things as much is as reasonable.
So the question is: If I provided two different game
files like this:
Version A : 100 kilobytes, no sound.
Version B : 150 megabytes, lots of pleasant sound.
Which one would you download?
Thanks in advance for responding; it will help me decide
if I should spend extra time composing (read: forcing my
friends who are composers to compose) music.
Happy Hunting, -Chris