G
Guest
Guest
Archived from groups: rec.games.int-fiction (More info?)
One of the hardest aspects of creating IF (for me at least) is to
properly gauge the level of difficulty my puzzles present. I hope i'm
not stepping beyond the bounds of this forum to ask for some feedback
on the opening puzzle to my latest game.
my email address is at the end of the puzzle, so if you could send me
logs, suggestions, things that didn't work but should have. Please
email them or just post in this thread.
One note: Character development is nil. Don't bother trying to
interact with the pilot of the plane. Also room descriptions aren't
exactly where I want them yet, so typos, grammar, and that sort of
thing can be ignored.
http://www.littletonps.org/z5/comp.z5
Thanks,
Chad Elliott
p.s. I don't really want to give a walkthru to the puzzle or even hints
out. The excersize is to see how long it takes the average IF'er to
solve the puzzle. I will however post the solution after people have
had the chance to offer me some feedback.
One of the hardest aspects of creating IF (for me at least) is to
properly gauge the level of difficulty my puzzles present. I hope i'm
not stepping beyond the bounds of this forum to ask for some feedback
on the opening puzzle to my latest game.
my email address is at the end of the puzzle, so if you could send me
logs, suggestions, things that didn't work but should have. Please
email them or just post in this thread.
One note: Character development is nil. Don't bother trying to
interact with the pilot of the plane. Also room descriptions aren't
exactly where I want them yet, so typos, grammar, and that sort of
thing can be ignored.
http://www.littletonps.org/z5/comp.z5
Thanks,
Chad Elliott
p.s. I don't really want to give a walkthru to the puzzle or even hints
out. The excersize is to see how long it takes the average IF'er to
solve the puzzle. I will however post the solution after people have
had the chance to offer me some feedback.