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A few random thoughts:
- Who needs a map when you've got a Walkthrough in PalmDOC format?
- Having played Anchorhead in CliFrotz on a Garmin iQue 3600 GPS that's
*designed* for mapping, I have to say -- it didn't help a bit. <g>
- Kronos does automapping, and does a pretty nice job of it. This is a
feature that CliFrotz and the palm-based Hugo engine could definately
use, and anyone considering porting TADS and/or Glulxe to PalmOS
probably ought to keep this in mind as well.
- In answer to the original post, the only piece of IF that's ever
given me trouble on my Palm is "Theatre", because it refuses to run if
the screen is less than 50 characters wide. Telling CliFrotz to
misrepresent my screen width, starting the game, setting the width back
to what it should be, then saving worked around the problem nicely --
the game doesn't perform the screen-width check again when restoring a
saved game.
I've played everything from LGOP to Zork Zero, Photopia, Shrapnel
(which CliFrotz handles quite nicely), you name it. Mapping never
really seemed to be much of an issue. I just don't do it. *shrug* Never
did on desktop machines either. As mazes of twisty little passages, all
boring, don't really interest me, I'd rather consult a walkthrough for
that portion of the game, then get on with the fun bits.
If you're looking for short games, anything submitted to the IF Comp
would probably suit you. I've found that since I've got the game with
me *all the time*, long games really aren't a big deal. I guess its
tedious if you're not comfortable with textual input on a handheld and
you prefer a keyboard. Doesn't really bother me anymore.
Good luck to you Giga/Steve/Whomever you are.
I hope you find
something you enjoy.
Brandon