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Archived from groups: rec.games.int-fiction (More info?)
I was pondeing feelies last night.. what their purpose was and how
they worked in with the games. (Another not-enough-sleep meandering post,
sorry about that
ie: To this day we still play a lot of Infocom classics (as well
as others like Magnetic Scrolls etc at least in my case despite their
age, as well as the Comp works etc.
I'm not sure which companies included feelies.. certainly Infocom
and Magnetic Scrolls, but what about Level 9? Scott Adams Adventure
International didn't if memory serves.
Feelies were always fun of course, but I wonder now how many were
used as copy protection or information versus just niftyness; the peril
sensitive sunglasses and miniature space fleet add to the sumersion and
sense of odd fun that HHGttG is but weren't required. Back in the day
games often had word lookups in manuals but I'm not sure if IF ever did
that.
Magnetic Scrolls stuff always (most?) had novellas with the game,
such as in The Pawn, to get you into the world and its history; I think
Guild of Thieves had a small newspaper sort of manual, which also included
a system to get hints. Infocom games often included fragments of maps.
I never trusted map fragments - always assumed they would be
misleading or incomplete, but as a result I don't kow if they are complete
or misleading
In the archives someone mentioned an Infocom game (which was it..
Moonmist?) where much of the room descriptions were omitted and you have
to page through a manual for them; certainly that is copy protection as
no fun can be had there (harkens back to Temple of Apshai days..)
Anyway, my questions come down to...
Which games *required* feelies? ie: The feelies had valuable or
essential hint material, making the game difficult or impossible nowadays
unless you've got the manual or a scan thereof.
Is there a comprehensive game list which had feelies and what they
are? ie: Infocom is fairly well covered (theres one lads website where hes
got all the feelies online for perusal at least). The Magnetic Scrolls
Memorial has a fair pile of those materials online. Anything missing? I
suppose if whichever-Infocom-game-it-was-needing-a-manual goes totally
outr of print there'll be someone willing to scan it, but thats a shame
for sure.
jeff
--
--
"Have you played Atari today?"
I was pondeing feelies last night.. what their purpose was and how
they worked in with the games. (Another not-enough-sleep meandering post,
sorry about that
ie: To this day we still play a lot of Infocom classics (as well
as others like Magnetic Scrolls etc at least in my case despite their
age, as well as the Comp works etc.
I'm not sure which companies included feelies.. certainly Infocom
and Magnetic Scrolls, but what about Level 9? Scott Adams Adventure
International didn't if memory serves.
Feelies were always fun of course, but I wonder now how many were
used as copy protection or information versus just niftyness; the peril
sensitive sunglasses and miniature space fleet add to the sumersion and
sense of odd fun that HHGttG is but weren't required. Back in the day
games often had word lookups in manuals but I'm not sure if IF ever did
that.
Magnetic Scrolls stuff always (most?) had novellas with the game,
such as in The Pawn, to get you into the world and its history; I think
Guild of Thieves had a small newspaper sort of manual, which also included
a system to get hints. Infocom games often included fragments of maps.
I never trusted map fragments - always assumed they would be
misleading or incomplete, but as a result I don't kow if they are complete
or misleading
In the archives someone mentioned an Infocom game (which was it..
Moonmist?) where much of the room descriptions were omitted and you have
to page through a manual for them; certainly that is copy protection as
no fun can be had there (harkens back to Temple of Apshai days..)
Anyway, my questions come down to...
Which games *required* feelies? ie: The feelies had valuable or
essential hint material, making the game difficult or impossible nowadays
unless you've got the manual or a scan thereof.
Is there a comprehensive game list which had feelies and what they
are? ie: Infocom is fairly well covered (theres one lads website where hes
got all the feelies online for perusal at least). The Magnetic Scrolls
Memorial has a fair pile of those materials online. Anything missing? I
suppose if whichever-Infocom-game-it-was-needing-a-manual goes totally
outr of print there'll be someone willing to scan it, but thats a shame
for sure.
jeff
--
--
"Have you played Atari today?"