Archived from groups: rec.games.int-fiction (
More info?)
In article <1113855713.282264.155240@f14g2000cwb.googlegroups.com>,
Cirk R. Bejnar <eluchil404@yahoo.com> wrote:
>The following post contains discussion of the games of The Spring Thing
>2005 which is ongoing at the time of writing. While note massively
>spoilery it does contain opinions on some of the games and should
>probaly be avoided by those who have not yet (but may) played the games
>and wish to keep their minds pure in that regard.
I'm going to wait til after voting's over to discuss the games more
extensively, but a few responses:
[..]
>> I might just try "Bolivia By Night" next. =) Good luck!
>
>It's another excellent entry. (of course, I was a beta-tester so I
>can't vote on it.) Well-written and well-designed overall, it
>sometimes has difficulty finding the right note as it juggles its
>various genres. It's not terribly groundbreaking (I don't actually
>have preference for games that are groundbreaking but some people do)
>but supernatural mystery travelogues with light political commentary as
>commic relief are hardly an overtapped field.
Yeah, my feeling is this game would have been better off cutting out
most of the first two chapters and diving straight into the later bit,
which (I thought) fit pretty solidly (and delightfully) into
wacked-out 80s made-for-tv movie territory. I agree it's not
stylistically groundbreaking, but it's very funny, and although the
gameplay could definitely be made tighter it's a very good game. It
also does a good job of trying to make an educational/propagandistic
game that doesn't feel tedious to play.
>I am also interested in people's comments about "Whom the Telling
>Changed" which I felt was probably the most ambitious game of the
>Thing. I really liked both the story and the concept of participatory
>story-telling but felt the actual implementation was weak at several
>points. It seemed to be an attempt to copy the (You can accept the job
>offer or decline politely) syntax availible more robustly in TADS3 and
>I often found the responces to commands less than obvious. I had
>trouble saying what I intended and made more use of undo than I would
>have liked.
This was my favorite game of the comp. I agree with most of what you
say about the conversation system, but what it reminded me of most was
Space Under the Window. I don't think I used undo at all during the
game; I think the distinction is that I wasn't really trying for any
particular ending, I was more just exploring to see what happens, so
if a command gave an unexpected response it wasn't that big a deal.
The other thing that really appealed to me about this game was that it
was all about one question, which the PC discusses and explores the
implications of and finally gets to answer at the end of the
game. There are a lot of games out there where the PC makes a moral
choice at the end of the game, but almost all of them have virtually
no opportunity to think about that choice during the main part of the
game, so the question ends up feeling tacked on. Worse yet, most of
them have a single right answer to the question; this game at least
makes some steps away from that.
>One other thought, I just realized that all three games I discuss above
>give the player the chance to choose the PC's gender, name and other
>details. Is this a new trend in IF, moving away from the
>individualized, named protagonist to giving the player more control?
>What does it say about the IF community that stories about reporters,
>adventurers, and ancient Near-Eastern warriors are felt to be gender
>neutral?
I think it's one we've seen a bit in the past but it hasn't really
caught on. I don't really see the appeal myself: it's not like the PC
is "me", and customization doesn't change that. As somebody-or-other
pointed out previously, being able to customize the PC is basically
the next step in the progression of the nameless, genderless, etc
character. Even though the PC technically has a name, it can't have
any effect on the gameworld (unless it's Eyesnack) because the player
might set it to anything; similarly, the usual effect of being able to
customize gender is that the author writes a story where the PC's
gender makes no difference.
>Cirk R. Bejnar
--
Dan Shiovitz :: dbs@cs.wisc.edu ::
http://www.drizzle.com/~dans
"He settled down to dictate a letter to the Consolidated Nailfile and
Eyebrow Tweezer Corporation of Scranton, Pa., which would make them
realize that life is stern and earnest and Nailfile and Eyebrow Tweezer
Corporations are not put in this world for pleasure alone." -PGW