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Archived from groups: rec.games.int-fiction (More info?)
Having begun to think about interpreters thanks to the Filfre thread,
I thought I'd note down what I'd like from my dream interpreter...
- Universality. Perhaps some sort of modular setup where the basic
interpreter comes packaged with support for z-machine (including v6,
gosh darn it), TADS, glx and other such common formats, and optional
modules to interpret, say, Level 9 games or Magnetic Scrolls games.
- Integrated scrollback.
- Easily-changable fonts and colours.
- Copy-and-paste from the text to the command line so that typing that
NPC's bizarre name is no longer a hassle.
- An optional inventory window, like in Filfre, to prevent me from
typing "i" fifty-odd times every adventure.
- Support for graphics and sound.
- An auto-mapping facility, like some MUD clients have.
It will probably never happen, though...
Having begun to think about interpreters thanks to the Filfre thread,
I thought I'd note down what I'd like from my dream interpreter...
- Universality. Perhaps some sort of modular setup where the basic
interpreter comes packaged with support for z-machine (including v6,
gosh darn it), TADS, glx and other such common formats, and optional
modules to interpret, say, Level 9 games or Magnetic Scrolls games.
- Integrated scrollback.
- Easily-changable fonts and colours.
- Copy-and-paste from the text to the command line so that typing that
NPC's bizarre name is no longer a hassle.
- An optional inventory window, like in Filfre, to prevent me from
typing "i" fifty-odd times every adventure.
- Support for graphics and sound.
- An auto-mapping facility, like some MUD clients have.
It will probably never happen, though...