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Archived from groups: rec.games.int-fiction,rec.arts.int-fiction (More info?)
Sorry for the crosspost but things like this are not available very often...
I'm not selling this item, but as this is an essential, classic and
extremely rare work on IF I had to post that a copy is available.
http://search.ebay.co.uk/_W0QQsassZnudelooney
(It's at the bottom)
<Quote>
The Adventure Gamer's Manual
by Bob Redrup
This is an extremely rare book - I don't think I've ever seen it on
E-bay, and I certainly spent a long time looking!
Bob Redrup wrote under the name of "The Mad Hatter" in The Micro User
magazine, doing a monthly column on adventure gaming (and Elite) on the
BBC and Archimedes computers. This is his complete guide to adventure
gaming: it touches on aspects like:
* History of adventure games
* Types of adventures
* Getting started playing adventures
* Looking for clues
* The parser
* Opening moves of some popular games
* Mapping techniques
* Mazes
* Assorted puzzles
* Graphical adventures
* Writing your own game
* Lots of tips!
This book is exceptionally difficult to come by - it is long out of
print, not all that many were printed, and Bob Redrup (a vicar in
Cornwall) passed away some years ago.
Adventure games are a huge and daunting topic, and are a firm part of
the history of computers and computer games - right back to Colossal
Cave. To produce a book which makes such an outstanding job of
documenting it's many facets is no easy task, but this book does it!
If you are at all interested in the history of computers and computer
games, have fond memories of Infocom, Magnetic Scrolls, Level 9 and the
like or just collect rare books ... you'll want this one!
The book was published in 1992 - which makes it thirteen years old! It
seems to be an ex-library book, but is in excellent condition in spite
of that.
</quote>
Jon Ripley
--
http://jonripley.com/
Sorry for the crosspost but things like this are not available very often...
I'm not selling this item, but as this is an essential, classic and
extremely rare work on IF I had to post that a copy is available.
http://search.ebay.co.uk/_W0QQsassZnudelooney
(It's at the bottom)
<Quote>
The Adventure Gamer's Manual
by Bob Redrup
This is an extremely rare book - I don't think I've ever seen it on
E-bay, and I certainly spent a long time looking!
Bob Redrup wrote under the name of "The Mad Hatter" in The Micro User
magazine, doing a monthly column on adventure gaming (and Elite) on the
BBC and Archimedes computers. This is his complete guide to adventure
gaming: it touches on aspects like:
* History of adventure games
* Types of adventures
* Getting started playing adventures
* Looking for clues
* The parser
* Opening moves of some popular games
* Mapping techniques
* Mazes
* Assorted puzzles
* Graphical adventures
* Writing your own game
* Lots of tips!
This book is exceptionally difficult to come by - it is long out of
print, not all that many were printed, and Bob Redrup (a vicar in
Cornwall) passed away some years ago.
Adventure games are a huge and daunting topic, and are a firm part of
the history of computers and computer games - right back to Colossal
Cave. To produce a book which makes such an outstanding job of
documenting it's many facets is no easy task, but this book does it!
If you are at all interested in the history of computers and computer
games, have fond memories of Infocom, Magnetic Scrolls, Level 9 and the
like or just collect rare books ... you'll want this one!
The book was published in 1992 - which makes it thirteen years old! It
seems to be an ex-library book, but is in excellent condition in spite
of that.
</quote>
Jon Ripley
--
http://jonripley.com/