basically, uptil now windows sounds have gone through direct sound which is part of directx. however, they have done away with that and now hardware uses openal which is a open source replacement, developed mainly by creative.
Creative and other decent sound cards support OpenAL out of the box. So there is no need to install anything extra. If a game was written to OpenAL, its audio will be fine under Vista.
If a game was not written to OpenAL only to Direct X then this stream can be converted into OpenAL on-the-fly with an add-on software called ALchemy:
http://www.soundblaster.com/alchemy/
The problem is caused by Vista's lack of backwards compatibility with Direct X.
One of the reasons why Vista is such a failure in the marketplace.
Creative and other decent sound cards support OpenAL out of the box. So there is no need to install anything extra. If a game was written to OpenAL, its audio will be fine under Vista.
If a game was not written to OpenAL only to Direct X then this stream can be converted into OpenAL on-the-fly with an add-on software called ALchemy:
http://www.soundblaster.com/alchemy/
The problem is caused by Vista's lack of backwards compatibility with Direct X.
One of the reasons why Vista is such a failure in the marketplace.
You are about to answer a thread that has been inactive for more than 6 months. If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.