Archived from groups: rec.games.miniatures.historical (
More info?)
"Michael Dauben" <mdauben@charter.net> wrote in message
news:108l1jvi4qg83c5@corp.supernews.com...
> ----- Original Message -----
> From: "Duncan MacLeod" <dimacleod@dsl.pipex.com>
> > Any advice on mapping over stats from WAB to LOTR?
> >
> > As far as I can see:
> > Fighting = WS/BS
> > Strength = as WAB
> > Defence = Toughness
> > Attacks = as WAB
> > Wounds = as WAB
> > Courage = ?
>
> I don't actually have a copy of WAB, but assuming it uses the same game
> mechanics as WHFB stripped of the magic, I would guess Leadership would be
> the coresponding stat to Courage, as they are both used to test for
running
> away.
>
> > I'm getting tempted to try it and Andy's suggestion of "The Water
> > Margin" out, just for comparrison.
>
> I don't think I have ever heard of those rules. Is there any info
available
> on the web about them?
>
> > I'm also aware that WAB is bringing out a Samurai-era supplement later
> > on this year. Lots of nice new troop types.
>
> I thought that there was an existing samurai list for WAB, but most people
> though it wasn't very good. If they are going to release a new one that
> might be worth looking into. A couple of other suggestions, there is a
> Yahoo! group dedicated to samurai wargaming:
>
>
http://games.groups.yahoo.com/group/Gekokujo/?yguid=182301899
>
> That you might want to check out. Also, there is a skirmish-scale game
> called "Samurai Wars" put out by Old Glory/West Wind:
>
>
http://www.oldgloryminiatures.com/samurai_wars.asp
>
> I'll say up front that the rulebook is one of the worst written and edited
> wargaming productions I have ever read, but if you can get past that the
> system actually isn't too bad. If nothing else they make some nice 25mm
> samurai figures. ;-)
>
>
> Mike
LOL - like the comment about "Samurai Wars", it sums up a problem I have
with wargames rules. Frankly, I wouldn't buy figures sight unseen, but that
is what I have to do with wargames rules - or someone at the club does.
<mini-rant> I'd like a minimum standard set , so that I don't have to waste
time 'learning' new sets of rules. Everything should be clearly set out,
with playsheets that you can actually use. Money-back guarantees if
unsatisfied after playing three games maximium. </> I want to spend money on
figures, paints, brushes, books, terrain, buildings, etc - I don't want to
waste money and time buying lots of different rules, investing the time, etc
just to find that the writer didn't spend more than an evening hammering
them out, then playtested them with their drinking buddies.
Maybe Courage (average human 3) = Leadership (av hume 5), C = round_up
[LD/2] ?
As to The Water Margin, I got mine from
http://www.stephenirwin.u-net.com/games/wargames.html#download when I was
looking around for rules. Never tried them though (yet). Printed them off
last night and they reminded me of EarthDawn's system with different dice
and open-ended roles.
Thanks for the heads-up, I'll drop by the YahooGroup later tonight.
I'm really going to have to stop procrastinating and get that d*mned essay
written, but this is far more interesting ;-)
Duncan
TQFE in progress