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Archived from groups: rec.games.miniatures.historical (More info?)
I've been wanting to try out minatures gaming (ancient) and I was
wondering what the is generally considered to be the game that is most
likely to reproduce battlefield results of ancient warfare. I'm not
speaking primarily of reproducing particular battles, but a system which
would more often than not reproduce what would be the likely result of
battles given troop and terrain type (and whatever else would likely be of
influence.)
I know that DBA and DBM are the most popular, so I'd be likely to try
those out too so as to have people to play with. I've read that some
people don't think that v3.0 DBM does what I am asking about above.
What are the strengths and weaknesses of the various rulesets (basically)
in regard to historical probability?
Thank you for your time.
Patrick
I've been wanting to try out minatures gaming (ancient) and I was
wondering what the is generally considered to be the game that is most
likely to reproduce battlefield results of ancient warfare. I'm not
speaking primarily of reproducing particular battles, but a system which
would more often than not reproduce what would be the likely result of
battles given troop and terrain type (and whatever else would likely be of
influence.)
I know that DBA and DBM are the most popular, so I'd be likely to try
those out too so as to have people to play with. I've read that some
people don't think that v3.0 DBM does what I am asking about above.
What are the strengths and weaknesses of the various rulesets (basically)
in regard to historical probability?
Thank you for your time.
Patrick