Archived from groups: rec.games.miniatures.historical (
More info?)
"cptnapalm" <cptnapalm@hotmail.com> wrote in message
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an.2005.04.06.07.20.01.344000@hotmail.com...
> I've been wanting to try out minatures gaming (ancient) and I was
> wondering what the is generally considered to be the game that is most
> likely to reproduce battlefield results of ancient warfare.
If there was a set of rules available which fell into this category,
everyone would be playing it.
> I know that DBA and DBM are the most popular, so I'd be likely to try
> those out too so as to have people to play with. I've read that some
> people don't think that v3.0 DBM does what I am asking about above.
Dunno if they are the most popular, they are certainly popular and figures
based for DBA/DBM can be used with pretty well any other set of Ancients
rules, even ones which require individual figure basing (boo, hiss). All my
Ancients are based for DBA, even though I rarely play it.
> What are the strengths and weaknesses of the various rulesets (basically)
> in regard to historical probability?
Depends how much abstraction you are happy with, DBA & DBM use a modified
opposed dice combat system and broad unit classifications so e.g. a unit of
Carthaginian spearmen would rate a +4 in combat, a unit of legionaries +5,
so the legion has a slight advantage (D6+5 vs D6+4) in combat. This
advanatge can be nullified or reversed by supporting the spearmen with other
units, flanking the Romans etc. At the other extreme (e.g. WAB) players are
concerned with the armament of individual figures, special abilities they
have etc. Different sets of rules like to emphasise different things - a
particular favourite set of mine are Strategos, but they are designed to
present an operational view of historical battles so the whole thing is
oriented to troop quality, C3 & morale issues. Tactical combat is abstract
in the extreme and and there are only four major troop classes (heavy and
light infantry, heavy and light cavalry) with various subclasses such as
phalangites, cataphracts etc however the game works very well as the
differences in troop quality, command ability etc mean a heavily outnumbered
but experienced and well led army can tear huge holes out of an ill led
horde - Gaugamela anyone?
Big advantage of DBA if you are starting out is that the armies are tiny so
you don't need to paint many figures, and the rules are very cheap. There
are links to the very early version of DBA (DBSA) from
www.freewargamesrules.co.uk as well as oop editions of various WRG rule sets
and lots of other free Ancients rules which might give you some ideas.
Martin