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In article <b8ednQMwcY3T4EjcRVn-qQ@rogers.com>, Lattes,
bumpin_removetoemail_@rogers.com Varfed out the following in Timo
speak...
> Here is what I have come up with, any suggestions would be greatly
> appreciated.
>
> HQ:
> Leader + Storm Bolter
> = 35pts
>
Decent - not over the top with wargear and designed to shoot nids.
> Troop:
> 2x 5 man squad w/ H Bolter & Plasma gun, mounted in Razorback w/ Twin HB
> hunter killer missle, pintle storm bolter, extra armor & smoke launchers
> = 378pts
First up - loose the HK missle. Next up, do you really even need the
smoke? It's not as if in 1500 point game the Nid player is going to be
packing enough shooty fire power to make it seriously worth the points.
Next up - you have far *FAR* to few troops. As a Nid player, I can tell
you there are few things more annoying that a 10 strong Tac squad with a
Rhino. The humble bolter does bad baddddd things to the nids - even
some of the larger and more expensive critters. To quote RTM...
"You're the Nids! You *don't get* armor saves."
>
> Fast:
> 3x 3 tornado speeder squads w/ assault cannon
> = 720
For 3 assault cannons, that's a 'stupid high' points cost to pay
in a 1500 pt game. Particularly for a set of units that *are* far more
fragile and vulnerable to masses of weak fire than the Razorbacks you're
worried about armoring to death above.. I'd concentrate my fire on
those as a bug player knowing I'd have a reasonable chance of hurting
them vs the Razors, and they're expensive. Then there's gaunts. A unit
of twenty strong at 2 attacks, plus 1 on the charge (and we're talking
about a unit that moves 6 inchs +D6 inchs + 12 inch charge) and you're
looking at facing 90D6 rolls to hit in a single round... I'd take those
odds as a Nid player. You're looking at something like 15 hits, plus if
any of them are rending claw mutants they'll get to add an extra d6 to
the strength of the attack.
If you're dying for the assault cannons - take Dreads. Far better in
terms of cost and survivability. It's not like you really want to close
rapidly with the bugs (which is what speeders are ideal for) - at which
point Dreads are a better option.
>
> Heavy:
>
> 1x Predator Destructor w/ Spon. HB, Pintle Storm Bolter, Extra Armor &
> Smoke = 128
>
> 1x Predator Destructor w/ Spon. HB, Extra Armor & Smoke = 118
>
> 1x Vindicator Assault Tank = 120
>
> Total: 1499
>
> I am kind of unsure about my heavy choice of a vindicator but that ord.
> blast sure does cover a lot of area and a 10 strength makes for a hell
> of an easy wound roll against just about any of thier units. Real pain
> in the ass is the hive tyrants, carnifices & old one eye with a
> toughness of 6 b/c it is impossible to cause instant death. OTOH one
> squad of speeders can probably take out any of those in one turn.
>
> Normally I take attack bikes instead of speeders but against 'nids I
> like the fact that they need a 6 to hit in HTH.
Good grief! What, does this Nid player typically field - an all Elite &
Carnie army? I'd say you're way way to heavy in the elites and
particularly the Heavy field. Loose at least one of the Preds and
probably the smoke as well on the remaining one as well. The Vindicator
is probably overkill in a 1500 pt game as well. Try a unit of Devastors
with some 'expendable' marines shields. A pair of Las & Plasma or Rkt
Launcher & Plasma does bad things to both large bugs and massed groups -
Particular the RKT & Plasma combo.
In short - you need a lot more dakka and a lot less elite and heavy slot
choices. You've got a lot of heavy fire power, which will potentially
multch his big stuff, but not enough *volume of fire* to deal with both
big stuff and hordes of stealers (which do a great can-opener routine on
Land Raiders) and rending claw mutants mixed into gaunt and gant units.
Myrmidon
--
#1582. I think they call it Warhammer "40K" because that is how
much you are going to have to make per year in order to play.
- Eric Noland
# 1082. Pound for pound I can buy cocaine cheaper than
raise a Warhammer army
- Roy Cox
http://www.PetitionOnline.com/gwprice/
****
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