Review - White Dwarf 301

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P Bowles wrote:
>Also, at least the OK army list layout is reasonable. For whatever
reason, the
>new 40k Codici suffer from a layout that actually hides the unit
names...

Yes, that is annoying. What was wrong with the previous (Tau - WH)
layout? I presume OK follows the standard WFB army book layout.

> MORDHEIM
>
> Halfling Thief £5
>
> Okay, I like Hired Swords as much as anyone, but can we please have a
> moratorium on new Hired Swords and warbands for Mordheim?

Probably not likely to get this wish. Hired Swords are Mordheim Dogs
of War.

Granted, and they're good to have, but we have countless DoW that
exist in 'unofficial', non-finalised form without models: the Warrior
Priest, Duelist, Bard, Mule Skinner and others, the Witch is still
apparently being finalised ruleswise despite having a model, and the
'official' Imp Assassin and Tilean Marksman still have to use WFB
models, with none of their own in the range. Plus there are additions
to the basic warbands like the Priest of Morr and Wolf Priest.

>GW has decided that "blender" armies are their future, so this trend
will only
>accelerate. Witness DH, WH, OK -- all with the express ability to
blend across
>other armies, after the Kroot were reworked to be allies.

However, Dogs of War themselves are barely in evidence and there are
only, what, four RoRs with current models (Ruglud's Orcs, Cursed
Company, Mengil's Maneaters and Malakai Makaisson's Goblin Hewer).
Even the 6th Ed. Kislevites are MO only.

>> As for Haley himself, he starts by coming straight out and saying
>>that WD was a catalogue for too long, and that he wants it to
>> follow the recent trend of becoming more of a hobby mag.

>Time shall tell.

Well, this magazine has more typos in it than most recent ones, but
I'm not sure if that's directly his fault.

>> Finally, there are previews of the Epic Scorpion and Cobra

>Both in Mk.2 style?

Yes.

>> IT'S SHOWTIME
>> One not-very-prominent race that is mentioned is the Wood Elves,
>> who will get heavy cav (those blasted elk-riders, I suppose)

>I wonder how they will do this. I'd assume a Rare with a point less
armour
>than Silver Helms.

Maximum save 3+ seems reasonable. At a guess WE will get something
with the warboar/Cold One's armour rule to give them the extra save.
Since GRs are Core, the heavy cav will probably be Special like the
Orc, DE and Lizard equivalents.
>> I can't help feeling it's time the DoW had another
>> revision themselves, actually...

>Amen.

Well, since the list's last incarnation they've gained five units
(Gryphon Legion, Ogre Bulls, Ogre Ironguts, Ogre Leadbelchers and Ogre
Maneaters) and they've effectively lost one (DoW Ogres, which are no
longer useable with Ironguts and Bulls taking their place).

>> the new Ogre Bull is indisputably the best of them,

>Yes, but this says rather little.

True, but I thought it was even worse than that. It's true that GW's
Zombie Ogre skin tone doesn't do them any favours, though.

> We're shown some concept mock-ups made before the finished models,
> which is probably a mistake - the Great Taurus + Boar Chariot +
> Spear Chukka scraplauncher mock-up is better than the finished
> version, though looks perhaps a little too sophisticated.

Hmm... Now I'm curious to take a peek.

Well, it's a boar chariot pulled by a heavily greenstuffed horned
bull...

>> The Orc player continues last month's trend of wasting money on
>> pricey purchases at the expense of basic troops (his Black Orc
>> Champion is Borgut Facebeater). As such he still doesn't have a
>> basic, playable army.

>"I spoke at great length with Paul Sawyer about what my next
purchases ought to
>be, and I followed his sound recommendations to the letter."

"He told me that I needed some Orc plastics, but not for a while yet.
He urged me to make this point repeatedly in future articles."

> We're also given a list of victories by army

Awesome. I wonder how the DoW and CD did.

Dogs of War: 2,284 victories. Ranked 28 of 34, above Errantry War,
Clan Eshin, Hordes of Chaos (as opposed to Power-specific and
Undivided mortal armies, Archaon's Horde and Daemonic Legions), Chaos
Dwarfs, Cult of Ulric (as opposed to Army of Middenland) and Kislev.

Chaos Dwarfs: 992 victories. Ranked 32 of 34, above Cult of Ulric and
Kislev.

Philip Bowles
 
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pbowles@aol.com (Philip Bowles) wrote:
>>Also, at least the OK army list layout is reasonable. For whatever
>> reason, the new 40k Codici suffer from a layout that actually hides
>> the unit names...
>
>Yes, that is annoying.

It is a maddeningly stupid change. Yes, the 40k3 Codex books had their flaws.
This wasn't one of them. So why GW decided to "fix" it is beyond me.
Hopefully the retard at GW who changed it will be sacked and the 40k4 Codici
layouts will improve.

>What was wrong with the previous (Tau - WH) layout?

Nothing, really.

>I presume OK follows the standard WFB army book layout.

Thankfully, it does.

>>> Okay, I like Hired Swords as much as anyone, but can we please have a
>>> moratorium on new Hired Swords and warbands for Mordheim?
>>
>>Probably not likely to get this wish. Hired Swords are Mordheim Dogs
>>of War.
>
>Granted, and they're good to have, but we have countless DoW that
>exist in 'unofficial', non-finalised form without models: the Warrior
>Priest, Duelist, Bard, Mule Skinner and others, the Witch is still
>apparently being finalised ruleswise despite having a model, and the
>'official' Imp Assassin and Tilean Marksman still have to use WFB
>models, with none of their own in the range. Plus there are additions
>to the basic warbands like the Priest of Morr and Wolf Priest.

So why not continue to flesh out the Hired Swords until a warband consisting of
nothing but is allowed?

>>GW has decided that "blender" armies are their future, so this trend
>>will only accelerate. Witness DH, WH, OK -- all with the express ability
>>to blend across other armies, after the Kroot were reworked to be allies.
>
>However, Dogs of War themselves are barely in evidence and there are
>only, what, four RoRs with current models (Ruglud's Orcs, Cursed
>Company, Mengil's Maneaters and Malakai Makaisson's Goblin Hewer).
>Even the 6th Ed. Kislevites are MO only.

One assumes, like WFB5, the DoW will get their grand book near the end of WFB6
releases, to consolidate all DoW and RoR releases.

>>> Finally, there are previews of the Epic Scorpion and Cobra
>
>>Both in Mk.2 style?
>
>Yes.

Good.


>>I wonder how they will do this. I'd assume a Rare with a point less
>>armour than Silver Helms.
>
>Maximum save 3+ seems reasonable. At a guess WE will get something
>with the warboar/Cold One's armour rule to give them the extra save.
>Since GRs are Core, the heavy cav will probably be Special like the
>Orc, DE and Lizard equivalents.

But more out of place. Orcs, DE, and Lizardmen all have masses in heavy
armour. Welves shouldn't have it, so it should be a Rare.

>Well, since the list's last incarnation they've gained five units
>(Gryphon Legion, Ogre Bulls, Ogre Ironguts, Ogre Leadbelchers and Ogre
>Maneaters) and they've effectively lost one (DoW Ogres, which are no
>longer useable with Ironguts and Bulls taking their place).

Yup.

>True, but I thought it was even worse than that. It's true that GW's
>Zombie Ogre skin tone doesn't do them any favours, though.

True, but has anyone seen a "good" paint scheme?

>>Hmm... Now I'm curious to take a peek.
>
>Well, it's a boar chariot pulled by a heavily greenstuffed horned
>bull...

Oh. I thought it was a prototype Ogre.

>>> The Orc player continues last month's trend of wasting money on
>>> pricey purchases at the expense of basic troops (his Black Orc
>>> Champion is Borgut Facebeater). As such he still doesn't have a
>>> basic, playable army.
>
>>"I spoke at great length with Paul Sawyer about what my next
>>purchases ought to be, and I followed his sound recommendations
>>to the letter."
>
>"He told me that I needed some Orc plastics, but not for a while yet.
>He urged me to make this point repeatedly in future articles."

:)

>> We're also given a list of victories by army
>
>Awesome. I wonder how the DoW and CD did.
>
>Dogs of War: 2,284 victories. Ranked 28 of 34, above Errantry War,
>Clan Eshin, Hordes of Chaos (as opposed to Power-specific and
>Undivided mortal armies, Archaon's Horde and Daemonic Legions), Chaos
>Dwarfs, Cult of Ulric (as opposed to Army of Middenland) and Kislev.
>
>Chaos Dwarfs: 992 victories. Ranked 32 of 34, above Cult of Ulric and
>Kislev.

So as expected, the DoW will be the last WFB army to get their book (and only
because GW needs to clarify the whole set of mix-in rules for Allies, not to
mention the fiscal desire to milk every player who's fielding Allies for
another book), while the CD will be scrapped entirely.

--
--- John Hwang "JohnHwangCSI@cs.com.no.com"
\-|-/
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| Horned Blood Cross Terror LED Speed Jagd Destiny
 
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In article <20050102145410.06084.00001722@mb-m19.news.cs.com>,
johnhwangcsi@cs.com.no.com (John Hwang) writes:

>pbowles@aol.com (Philip Bowles) wrote:
>>>> Okay, I like Hired Swords as much as anyone, but can we please have a
>>>> moratorium on new Hired Swords and warbands for Mordheim?
>>>
>>>Probably not likely to get this wish. Hired Swords are Mordheim Dogs
>>>of War.
>>
>>Granted, and they're good to have, but we have countless DoW that
>>exist in 'unofficial', non-finalised form without models: the Warrior
>>Priest, Duelist, Bard, Mule Skinner and others, the Witch is still
>>apparently being finalised ruleswise despite having a model, and the
>>'official' Imp Assassin and Tilean Marksman still have to use WFB
>>models, with none of their own in the range. Plus there are additions
>>to the basic warbands like the Priest of Morr and Wolf Priest.
>
>So why not continue to flesh out the Hired Swords until a warband consisting
>of
>nothing but is allowed?

Who'd be doing the hiring? Anyway, the idea for at least some of the warbands
(i.e. the mercenaries) is that they're all Hired Swords of some sort anyway. Be
that as it may, Mordheim needs all its existing rules refined, consolidated and
officialised before making new ones - it already has more extra rules, bands
and models than any of the other specialist games, and it's a headache having
to download the latest list of what is and what isn't official every now and
then (for instance we have official bands and Hired Swords with no models - two
Hired Swords and the O&G warband - three warbands and at least two Hired Swords
with models but that aren't official (Amazons, Shadow Warriors, Pit Fighters,
the Witch and the Skryre Rat Ogre - and yes, this does overrule the previous
claim that everything in the Annuals would be official new rules since the SWs
have been 'deofficialised, as indeed has the Mule Skinner Hired Sword although
the rest of that article appears to be official) and a number of new rules for
existing bands and the game as a whole whose official status hasn't yet been
ruled upon (the rules for setting fire to things, rules for madness and eating
Wyrdstone, and additions to official warbands - Priest of Morr, Middenheim Wolf
Priest, Dark Rituals of the Chaos Gods and additional vampire
skills/abilities). It's a complete mess to rival Rogue Trader in its later
years, but we're told the second edition is some way off yet.

>>>I wonder how they will do this. I'd assume a Rare with a point less
>>>armour than Silver Helms.
>>
>>Maximum save 3+ seems reasonable. At a guess WE will get something
>>with the warboar/Cold One's armour rule to give them the extra save.
>>Since GRs are Core, the heavy cav will probably be Special like the
>>Orc, DE and Lizard equivalents.
>
>But more out of place.

True.

Orcs, DE, and Lizardmen all have masses in heavy
>armour. Welves shouldn't have it, so it should be a Rare.

It shouldn't be in the WE list at all - WE have never needed a heavy cavalry
unit. A heavy infantry unit possibly, and maybe some kind of scouting unit with
close combat weapons, but not heavy cavalry. Since they're getting an out of
place unit, and since this is GW, it will undoubtedly be Special.

>>True, but I thought it was even worse than that. It's true that GW's
>>Zombie Ogre skin tone doesn't do them any favours, though.
>
>True, but has anyone seen a "good" paint scheme?

There's nothing horribly offensive about giving them a human paint scheme.
According to Kelly, GW wanted to emphasise their non-human origins by giving
them a non-human skin tone, but by that logic Elves, Dwarfs and Halflings
shouldn't have pink skin either.

>>>Hmm... Now I'm curious to take a peek.
>>
>>Well, it's a boar chariot pulled by a heavily greenstuffed horned
>>bull...
>
>Oh. I thought it was a prototype Ogre.

Prototype Gnoblar Scraplauncher, not an ogre.

>>> We're also given a list of victories by army
>>
>>Awesome. I wonder how the DoW and CD did.
>>
>>Dogs of War: 2,284 victories. Ranked 28 of 34, above Errantry War,
>>Clan Eshin, Hordes of Chaos (as opposed to Power-specific and
>>Undivided mortal armies, Archaon's Horde and Daemonic Legions), Chaos
>>Dwarfs, Cult of Ulric (as opposed to Army of Middenland) and Kislev.
>>
>>Chaos Dwarfs: 992 victories. Ranked 32 of 34, above Cult of Ulric and
>>Kislev.
>
>So as expected, the DoW will be the last WFB army to get their book (and only
>because GW needs to clarify the whole set of mix-in rules for Allies, not to
>mention the fiscal desire to milk every player who's fielding Allies for
>another book), while the CD will be scrapped entirely.

By that logic, high ranking races like High Elves (3) and Lizardmen (4) will
soon be getting new model support and/or a campaign focusing on them in the
near future.

Hang on...

For those who are interested, here's the complete list:

1. Empire 18,518 victories
2. Archaeon's Horde 14,487
3. High Elves 12,196
4. Lizardmen 11,483
5. Grimgor's 'Ardboyz 8,783
6. Dwarfs 8,781
7. Dark Elves 8,161
8. Bretonnians 7,825
9. Orcs & Goblins 7,153
10. Cult of Slaanesh 6,191
11. Tomb Kings 5,784
12. Daemonic Legions 5,702
13. Army of Middenland 5,482
14. Beasts of Chaos 5,351
15. Vampire Counts 5,086
16. Tzeentch 4,999
17. Skaven 4,960
18. Chaos Undivided 4,818
19. Khorne 4,459
20. Slaanesh 4,329
21. Wood Elves 4,173
22. Slayers 4,038
23. Nurgle 2,729
24. Sylvania 2,689
25. Sea Patrol 2,661
26. Dogs of War 2,284 (okay, I miscounted)
27. Errantry War 2,056
28. Clan Eshin 2,016
29. Hordes of Chaos 1,300
30. Chaos Dwarfs 992
31. Cult of Ulric 945
32. Kislev 553

Philip Bowles
 
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">Maximum save 3+ seems reasonable. At a guess WE will get something
>with the warboar/Cold One's armour rule to give them the extra save.
>Since GRs are Core, the heavy cav will probably be Special like the
>Orc, DE and Lizard equivalents.

But more out of place. Orcs, DE, and Lizardmen all have masses in heavy
armour. Welves shouldn't have it, so it should be a Rare."

But you guys are both assuming a standard guy riding a horse. With the rumors
that the WEs will a) Be more feral and b) You'll be able to run an all
"creature" army, what's to say they're elven at all?
Mike
 
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In article <20050102224351.12369.00002687@mb-m28.aol.com>, websterr@aol.com
(WEBSTERR) writes:

>">Maximum save 3+ seems reasonable. At a guess WE will get something
>>with the warboar/Cold One's armour rule to give them the extra save.
>>Since GRs are Core, the heavy cav will probably be Special like the
>>Orc, DE and Lizard equivalents.
>
>But more out of place. Orcs, DE, and Lizardmen all have masses in heavy
>armour. Welves shouldn't have it, so it should be a Rare."
>
>But you guys are both assuming a standard guy riding a horse. With the rumors
>that the WEs will a) Be more feral and b) You'll be able to run an all
>"creature" army, what's to say they're elven at all?

Thy may not be, but they won't suit the way the army plays whether they're Wood
Elf Elk Riders or Centaurs. As for the all 'Creature' army, that will probably
be a sublist - I'd like to see more non-Elves in the WE list (Satyrs and Sprite
Swarms, possibly Centaurs as a type of non-fast, non-heavy cav), but with only
0-1 Sprite Swarm unit as Core. The Creature-only list would also need its own
characters which I don't think would fit in a normal WE army (a magic-using
Sylph, for instance). Actually, I did come up with a Woodland Creatures list
myself at some stage, but it was a whole different army from the Wood Elves and
only had Dryads and Treemen in common with that list.

Philip Bowles
 
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"Thy may not be, but they won't suit the way the army plays whether they're
Wood
Elf Elk Riders or Centaurs."

Why? How does the Army "play" in the new upcoming book?
Mike
 
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websterr@aol.com (WEBSTERR) wrote:
>>>Maximum save 3+ seems reasonable.
>>
>>But more out of place. Orcs, DE, and Lizardmen all have
>>masses in heavy armour. Welves shouldn't have it, so it
>>should be a Rare.
>
>But you guys are both assuming a standard guy riding a
>horse.

No. If you were following the conversation, no such assumption was made. Phil
used warboar and Cold One as his assumed mounts.

>With the rumors that the WEs will a) Be more feral
>and b) You'll be able to run an all "creature" army,
>what's to say they're elven at all?

So what are you saying? Skirmishing Dryad Cavalry? Furry Bull Centaurs?

--
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"No. If you were following the conversation, no such assumption was made.
Phil
used warboar and Cold One as his assumed mounts. "
No I understood perfectly. What I'm saying is no "mount" at all COULD be a
possibility (like a Centaur). I personally don't know, just throwing it out as
possible. I will say I've heard one rumor of "Elk Riders" though, which could
be the Heavy Cav.

>With the rumors that the WEs will a) Be more feral
>and b) You'll be able to run an all "creature" army,
>what's to say they're elven at all?

"So what are you saying? Skirmishing Dryad Cavalry? Furry Bull Centaurs?"

I'm saying that one strong rumor (if there is such a thing) is that you can run
an all "creature" (spirit of the forest) list, NOT as a back of the book list
as Phil suggests, but rather like the Southlands list in the lizardman book. An
alternative list that uses no elves, but is perfectly legal and doesn't require
an opponent's permission. This fits in with another rumor of a Treeman Lord
Character, that could be your General.

Another strong rumor is that they will be getting away from the guerilla army
concept and going for a more agressive stance. I think mainly due to the fact
that WEs can be a reall pain to fight against currently.

Personally, my biggest worry with the WE list has nothing to do with the list
but rather the models. Since Chris Fitzgerald left (Dark Elf line), I don't
know who other than maybe Jes Goodwin can sculpt elves, especially female elves
half decently. Gary Morley did a pretty decent job on the Waywatchers, but his
other efforts have been less than stellar in my view.
Mike
 
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On the 2 Jan 2005, pbowles@aol.com (Philip Bowles) wrote:

<snip>

> Well, this magazine has more typos in it than most recent ones, but
> I'm not sure if that's directly his fault.

What, exactly, is an editor for? ;-)

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On the 2 Jan 2005, pbowles@aol.com (P Bowles) wrote:

I have to confess to skipping most of the WFB articles, but what's the
difference between

> 10. Cult of Slaanesh 6,191

and

<snip>

> 20. Slaanesh 4,329

?

Aren't they the same?

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Graham Thurlwell wrote:
> On the 2 Jan 2005, pbowles@aol.com (P Bowles) wrote:
>
> I have to confess to skipping most of the WFB articles, but what's the
> difference between
>
>>10. Cult of Slaanesh 6,191
>
> and
>
> <snip>
>
>>20. Slaanesh 4,329
>
> ?
>
> Aren't they the same?

I think CoS is a Dark Elven cult of Slaanesh worshipers.

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In article <34reavF4g2tmvU1@individual.net>, "Lt. Cmdr. Jim"
<ltcmdrjim@hotmail.com> writes:

>Graham Thurlwell wrote:
>> On the 2 Jan 2005, pbowles@aol.com (P Bowles) wrote:
>>
>> I have to confess to skipping most of the WFB articles, but what's the
>> difference between
>>
>>>10. Cult of Slaanesh 6,191
>>
>> and
>>
>> <snip>
>>
>>>20. Slaanesh 4,329
>>
>> ?
>>
>> Aren't they the same?
>
>I think CoS is a Dark Elven cult of Slaanesh worshipers.

Yes. Slaanesh is mortal Hordes of Chaos with a Slaaneshi bent, which is up to
the player. Cult of Slaanesh is a specifically Slaanesh-themed Dark Elf army
(with attached Chaos mortals and Slaaneshi daemons) from Storm of Chaos,
representing the followers of Morathi.

Philip Bowles