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"Hive Tyrant" <richbusby@hatespam.comcast.net> wrote in message
news:iIqdna7Y0fLf4EDcRVn-rA@comcast.com...
> Helicon_One wrote:
> > "Hive Tyrant" <richbusby@comcast.hatespam.net> wrote in message
> > news:1PpCd.72112$k25.49365@attbi_s53...
> > Orks can shoot pretty well, actually. Their BS2 is compensated for by
the
> > staggering amount of Big Shootaz and/or Rokkit Launchas they can fit
into a
> > list. Roll enough dice and it doesn't matter what your BS is.
>
> Point for point, Orks shoot awful.
>
> Can you compensate for the worst BS in the game? Sure. Does it make them
> shoot well? No. It makes them a gimmick army. You will have to
> compromise on numbers to get the points to squeeze all those Big Shootas
> and Rokkits into the army.
A bit, but RLs are only 5pts each. I've put 15 of those into a 1000pt army
before, with a good lump of HTH ability thrown in as well.
Hell, you could just take a Warboss and blow the rest of your points on
20-strong slugga mobz with a Nob and 3 rokkit launchas each, however many
you can afford. They're not compromised in numbers, they'll take on
anything in combat, they'll pour out credible shooting ability at the same
time, and because the rokkitz are assault weapons they don't lose out on
shooting as they advance like they would in other armies. For kicks, throw a
Warbike mob or two up a flank and watch what twin linked big shootas do to
anything not in power armour (and sometimes to power armour as well!) or
light vehicles.
You can't build an Ork army purely around shooting everything dead before
they do the same to you, clearly. A Shooty Ork army works by pouring out
fire as it advances, softening everything up with massed Rokkitz and/or Big
Shootaz before you get into HTH to finish them off.
> Compensating numbers for quality in a given area is a gimmee. I can take
> a Tau army and throw enough troops at someone to make it a credible
> assault force. Does this make Tau a good assault army? I don't think so.
> You can take the same Tau army and put the points into firepower instead
> of numbers and it becomes a much better army.
No, it becomes one-dimensional, viciously effective in shooting but limited
at everything else. Obviously that's the whole point of the Tau army, so
fair enough, but the beauty of Shooty Orks is they can shoot decently, and
being Orks they're nasty in assault too.
> > They don't outshoot IG or Tau very often
>
> Like never.
*Sigh*.... you just don't get British understatement, do you? ;-)
> > against more all-rounder armies to catch people unawares, and have the
> > advantage that even boyz tooled for shooting have a pretty decent
statline
> > for combat too.
>
> Ah, here we have hit the key: Catch people unawares. That shooty Ork
> army might catch someone with their pants down one or two times. Try
> bringing that shooty tooled army against a shooty tooled Space Marine
> army and see how long you last. My Chaos army will pick you apart like a
> kid pulling wings off of flies.
Against all-rounder armies, I said. Obviously Orks are never going to plonk
down anything to outshoot a SAFH, except perhaps for the 1500pt KoS list
with 47 Warbikes in it (someday, I *will* build that army...). but they can
be given enough firepower to cover all eventualities.
> My experience is people tend to make their armies strong in the strength
> of the army to get the most bang for the point buck. Shooty Tau and IG,
> Mixed SM/CSM, and Assaulty Ork and Tyranids.
Well, unless you take a grot army, Orks are good in assault by default.
Giving them some shooting ability doesn't really hurt them.
Tim
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