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>I've played 4 games @1500 pts since 4th edition came out, all of them
using >the
>"Gamma" rules. Here's the total transport count for those games:
>2 Devilfish
>2 Wave serpents & 1 Falcon
>And that's it. The Devilfish were seen in 2 separate games, and both
times >they
>were transporting a Pathfinder squad. Recall that Tau Pathfinders
are >REQUIRED
>to have a Devilfish!
Which raises the question: Why were they using Pathfinders instead of
Fire Warriors unless they planned to use the Devilfish? No one's going
to pay an extra 80pts + 2ppm, lose pulse rifles and suffer a reduction
in maximum squad size just for the option to take rail rifles or for a
couple of extra markerlights. The very fact that the Tau player used
Pathfinders suggests that he wanted mobile infantry, and took them
because he felt Pathfinders make better mobile infantry than Fire
Warriors in a Devilfish.
Philip Bowles
>I've played 4 games @1500 pts since 4th edition came out, all of them
using >the
>"Gamma" rules. Here's the total transport count for those games:
>2 Devilfish
>2 Wave serpents & 1 Falcon
>And that's it. The Devilfish were seen in 2 separate games, and both
times >they
>were transporting a Pathfinder squad. Recall that Tau Pathfinders
are >REQUIRED
>to have a Devilfish!
Which raises the question: Why were they using Pathfinders instead of
Fire Warriors unless they planned to use the Devilfish? No one's going
to pay an extra 80pts + 2ppm, lose pulse rifles and suffer a reduction
in maximum squad size just for the option to take rail rifles or for a
couple of extra markerlights. The very fact that the Tau player used
Pathfinders suggests that he wanted mobile infantry, and took them
because he felt Pathfinders make better mobile infantry than Fire
Warriors in a Devilfish.
Philip Bowles