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[40K][Rules] Dumb question about hand grenades

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Anonymous
February 25, 2005 4:39:03 PM

Archived from groups: rec.games.miniatures.warhammer (More info?)

Info up front to avoid flamage:
1) Yes, I own the 4th ed. rulebook and SM codex.
2) Yes, I have read both several times.
3) Yes, I'm sure I can read.

So, that being said, how exactly is it that hand grenades work in combat? Is
there some page I didnt get in my rulebook?
Ive seen the descriptions of SM/Eld./Tau grenades, but what is the range?
Blast template? Dmg? Am I dumb? Help?

drgrbek
-Making the "Rubber-band face"
Anonymous
February 26, 2005 1:01:13 AM

Archived from groups: rec.games.miniatures.warhammer (More info?)

"relkins" <relkins@u.washington.edu> wrote in message
news:cvo5tn$7r6$1@gnus01.u.washington.edu...
> Info up front to avoid flamage:
> 1) Yes, I own the 4th ed. rulebook and SM codex.
> 2) Yes, I have read both several times.
> 3) Yes, I'm sure I can read.
>
> So, that being said, how exactly is it that hand grenades work in combat?
> Is
> there some page I didnt get in my rulebook?
> Ive seen the descriptions of SM/Eld./Tau grenades, but what is the range?
> Blast template? Dmg? Am I dumb? Help?

Grenades don't get thrown (IIRC). They are used in close combat. Basically,
they either negate the initiative advantage for being in cover (frag
grenades), or are used to attack walkers and vehicles (the rest).

4th ed rulebook, page 29, large box with the title Grenades, explains some
of them, the rest are in their respective codex descriptions.

Dan
Anonymous
February 26, 2005 1:01:14 AM

Archived from groups: rec.games.miniatures.warhammer (More info?)

"Spack" <news@worldofspack.co.uk> wrote in message
news:389ld1F5j08clU1@individual.net...
> "relkins" <relkins@u.washington.edu> wrote in message
> news:cvo5tn$7r6$1@gnus01.u.washington.edu...
> > Info up front to avoid flamage:
> > 1) Yes, I own the 4th ed. rulebook and SM codex.
> > 2) Yes, I have read both several times.
> > 3) Yes, I'm sure I can read.
> >
> > So, that being said, how exactly is it that hand grenades work in
combat?
> > Is
> > there some page I didnt get in my rulebook?
> > Ive seen the descriptions of SM/Eld./Tau grenades, but what is the
range?
> > Blast template? Dmg? Am I dumb? Help?
>
> Grenades don't get thrown (IIRC). They are used in close combat.
Basically,
> they either negate the initiative advantage for being in cover (frag
> grenades), or are used to attack walkers and vehicles (the rest).
>
> 4th ed rulebook, page 29, large box with the title Grenades, explains some
> of them, the rest are in their respective codex descriptions.

Gothca, thanks! I feel a little less dumb, now.
Related resources
Anonymous
February 26, 2005 4:40:48 AM

Archived from groups: rec.games.miniatures.warhammer (More info?)

relkins <relkins@u.washington.edu> wrote:
> Gothca, thanks! I feel a little less dumb, now.

Don't feel dumb, the hand grenade rules make no sense to me whatsoever! In
real life you tend to want to throw them as far away from you, and as close
to the enemy as possible, yet in WH40k, they're for close combat?!?!

Zane
Anonymous
February 26, 2005 5:56:23 AM

Archived from groups: rec.games.miniatures.warhammer (More info?)

> Grenades don't get thrown (IIRC). They are used in close combat. Basically,
> they either negate the initiative advantage for being in cover (frag
> grenades), or are used to attack walkers and vehicles (the rest).
>
> 4th ed rulebook, page 29, large box with the title Grenades, explains some
> of them, the rest are in their respective codex descriptions.
>
> Dan
>
>
Don't forget pg. 72, which allows frag, plasma and photon grenades to be
used to attack armor in addition ot all the other normal grenade types.
New rule for 4th edition. I still fondly remember the good ole days
where you could throw grenades... Swooping hawks dispatching 4 krak
grenades a turn... plasma grenades expanding to 7.5" radius... vortex
grenades splitting and moving... battlefields half covered with blind
grenades. Oh the memories.

Master Ravenclaw
Anonymous
February 28, 2005 10:34:45 PM

Archived from groups: rec.games.miniatures.warhammer (More info?)

healyzh@aracnet.com wrote:
> relkins <relkins@u.washington.edu> wrote:
>
>>Gothca, thanks! I feel a little less dumb, now.
>
> Don't feel dumb, the hand grenade rules make no sense to me whatsoever! In
> real life you tend to want to throw them as far away from you, and as close
> to the enemy as possible, yet in WH40k, they're for close combat?!?!

I presume the theory is that you throw the grenade into whatever cover
the enemy has, forcing them to abandon their defended position.. It
would certainly fit the perceived use of grenades of anyone who plays
too much CS.

--
=/\= Lt. Cmdr. Jim =/\=
By our chocolate, shall they know us.
Not on behalf of any committee, real or imaginary, in this or any other
universe.
!