My first Army Builder WItch Hunter Army (link Inside)

Archived from groups: rec.games.miniatures.warhammer (More info?)

Please feel free to rip it to shreads. I can take the abuse :)


My First Army

If Army Builder is working correctly, it seems to be a legal Army, as
it stands the only Model I have is the Inquisitor Lord on Throne of
Judgement.

I played a few small games with Space Marines last weekend to get the
rule basics, so I have more an idea what everyone would be talking
about.


Thanks for your help and advice.


I do want to try the priest units, I have always been a fan of the
underdog, and it seems people dont like using priests or priest units
because they seem to get killed early, or kill themselves (Arco's) so
I decided to give them a shot.
14 answers Last reply
More about army builder witch hunter army link inside
  1. Archived from groups: rec.games.miniatures.warhammer (More info?)

    Any particular reason not to include him?
  2. Archived from groups: rec.games.miniatures.warhammer (More info?)

    But other than him not being right, does it look like a viable army?
  3. Archived from groups: rec.games.miniatures.warhammer (More info?)

    "Tucko-40kWitchHunter" <arfritz@gmail.com> wrote in message
    news:1111592068.538975.266550@f14g2000cwb.googlegroups.com...
    > Please feel free to rip it to shreads. I can take the abuse :)
    >
    >
    > My First Army


    "Inquisitor Lord Karamazov"


    Dont take that guy in a 1500 point battle
  4. Archived from groups: rec.games.miniatures.warhammer (More info?)

    "Tucko-40kWitchHunter" <arfritz@gmail.com> wrote in message
    news:1111612117.694593.69490@l41g2000cwc.googlegroups.com...
    > Any particular reason not to include him?
    >
    Too many points wrapped up in one model. You need bodies, preferably bodies
    with flamers in a Witch Hunters force.
  5. Archived from groups: rec.games.miniatures.warhammer (More info?)

    weird. Link works for me.


    Can I edit my subject or am I better off making a new post?
  6. Archived from groups: rec.games.miniatures.warhammer (More info?)

    Yes I saw them, nexttime I take some pictures I am going to try them
    out.


    Thanks
  7. Archived from groups: rec.games.miniatures.warhammer (More info?)

    On 3/23/05 9:26 PM, in article
    1111631165.155428.277120@o13g2000cwo.googlegroups.com,
    "Tucko-40kWitchHunter" <arfritz@gmail.com> wrote:

    > weird. Link works for me.
    >
    >
    > Can I edit my subject or am I better off making a new post?
    >
    Works for me too, maybe if those it doesn't work for stick an l at the end
    (html) - some systems may need the ell.

    janet
    --
    "...and it will end in ell if I know Scarlet"
    From Robin Hood series
  8. Archived from groups: rec.games.miniatures.warhammer (More info?)

    Tucko-40kWitchHunter wrote:
    > But other than him not being right, does it look like a viable army?

    Beats me, man, the link is busted. Why not use Army Builder's "Save as Text
    Summary" feature and post the text version of your list here? Also, a lot
    of people on RGMW use filters to determine which messages they download; if
    you put a [40k] tag in your subject line, the number of people who'll see
    your list will increase dramatically. The newsgroup FAQ is located here:

    http://www.rgmw.org

    and it has all the details you'll need on how to tag your posts. Hope that
    helps.

    --
    Ken Coble

    I am just an aging drummer boy
    And in the wars I used to play
    And I've called the tune to many a torture session
    Now they say I am a war criminal
    And I'm fading away
    Father, please hear my confession
    -Dire Straits, "The Man's Too Strong"
  9. Archived from groups: rec.games.miniatures.warhammer (More info?)

    Tucko-40kWitchHunter wrote:
    > weird. Link works for me.

    Ok, I see where it is now. I had to cut&paste it to get it to work
    properly - there was a stray bracket in the original that made OE try to
    parse the URL and the first half of your description for it as one big,
    non-working link. If anyone else is having problems with it, the clean URL
    is:

    http://www.tucko.com/WH.htm

    I'm still pretty new to actually PLAYING 40k (as opposed to just buying the
    models and gluing them together), so I'm not sure how much use my critique
    might be, but I'll take a stab at it. I will say that on first looks, it
    seems troop-poor for a 1500 point list. Basic Sisters have BS 4, 3+ armor,
    and bolters for 11 points. That's a pretty good deal, and it seems to me
    like you should take more advantage of that. If you lose just the 4
    Arco-Flagellants and their Priest, you can fit an entire 3rd Troops
    selection and a Rhino for them in there; much less the Penitent Engine or
    Lord Karamazov. Other people here may disagree; chances are they're much
    better at this than I am, so don't put too much weight on my analysis.

    > Can I edit my subject or am I better off making a new post?

    Well, from what I understand, if you change the sub line some newsreaders
    will automatically display it as a new thread, others will leave it in this
    thread, and lord only knows what Google will do with it. I'd just throw a
    [40k] in there and let the chips fall where they may.

    Hope that helps,
    --
    Ken Coble

    I am just an aging drummer boy
    And in the wars I used to play
    And I've called the tune to many a torture session
    Now they say I am a war criminal
    And I'm fading away
    Father, please hear my confession
    -Dire Straits, "The Man's Too Strong"
  10. Archived from groups: rec.games.miniatures.warhammer (More info?)

    Tucko-40kWitchHunter wrote:
    > Please feel free to rip it to shreads. I can take the abuse :)
    >
    > My First Army
    >
    > If Army Builder is working correctly, it seems to be a legal Army, as
    > it stands the only Model I have is the Inquisitor Lord on Throne of
    > Judgement.

    I can't imagine why you bought that model, as I find it abominably ugly.

    Anyhow, your army is fine for a "one of each" army. It's the very sort
    of thing that GW uses in their Studio, as it maximizes their ability to
    showcase the variety of models available.

    The good thing is that you have answers to nearly any problem. The bad
    thing is that you only have one or two answers to a particular problem,
    and in some cases, that won't be enough.

    Your army will be challenging to play, but you should be able to have a
    lot of fun with it.

    One of each Heavy is fine, tho I think 2 Penitent Engines would be
    enough, given that you've also got arco-Flagellants.

    You'd do better if you dumped the Immolator for a 2nd Exorcist. You
    already have an twin Heavy Flamer Immolator with the Dominions, and you
    can use the additional ranged fire support; worst case, give it twin
    Heavy Bolters.

    The Seraphim seem a bit small. I'd want a 2nd Serpahim squad, with
    Veteran, and both with Power Weapons, possibly Eviscerators.

    The Dominion squad is fine, tho I'd have taken with 3 Meltas, as the
    Immolator itself carries Twin Heavy Flamers. I'm not sure about the
    Veteran over a 4th Melta.

    You only have 2 squads of Battle Sisters, which is a bit light for
    Troops. I'd give both squads Heavy Flamer and Melta. I'd strongly
    consider trying to find the points for a 3rd squad of Sisters.

    The Arco-Flagellants are efficient for their points, but small for a
    non-scoring slow HtH unit. Personally, I'd drop them for the 2nd
    Seraphim squad.

    Ideally, you save Karamazov for 1850 pt games, trading him for the 3rd
    squad of Sisters and a Heroine.

    So I'd have:

    HQ: Heroine & Priest.
    Troops: 3x 10 Sisters.
    Fast: 6 Dominions & 2x 5 Seraphim.
    Heavy: 2 Penitent Engines & 2x Exorcists.

    extra: Karamazov.


    --
    --- John Hwang "JohnHwang...@cs.com.no.com"
    \-|-/
    | A.K.D. F.E.M.C.
    | Horned Blood Cross Terror LED Speed Jagd Destiny
  11. Archived from groups: rec.games.miniatures.warhammer (More info?)

    Kenneth Coble wrote:
    > Tucko-40kWitchHunter wrote:

    > http://www.tucko.com/WH.htm
    >
    > Basic Sisters have BS 4, 3+ armor, and bolters for 11 points.
    > That's a pretty good deal, and it seems to me
    > like you should take more advantage of that.

    Sisters are comparable in efficiency to Marines. They are *excellent*
    to build an army around.

    > If you lose just the 4 Arco-Flagellants and their Priest,

    I made this same recommendation. However, the Penitent Engines are kind
    of cool. They, along with Karamazov, the Priest, and the Arcos are a
    good choice to save for 1850 pt games.

    >>Can I edit my subject or am I better off making a new post?

    > lord only knows what Google will do with it.

    Google will do the right thing.

    --
    --- John Hwang "JohnHwang...@cs.com.no.com"
    \-|-/
    | A.K.D. F.E.M.C.
    | Horned Blood Cross Terror LED Speed Jagd Destiny
  12. Archived from groups: rec.games.miniatures.warhammer (More info?)

    Tucko-40kWitchHunter wrote:
    > Please feel free to rip it to shreads. I can take the abuse :)
    >
    >
    > My First Army
    >
    > If Army Builder is working correctly, it seems to be a legal Army, as
    > it stands the only Model I have is the Inquisitor Lord on Throne of
    > Judgement.
    >
    > I played a few small games with Space Marines last weekend to get the
    > rule basics, so I have more an idea what everyone would be talking
    > about.
    >
    >
    > Thanks for your help and advice.
    >
    >
    > I do want to try the priest units, I have always been a fan of the
    > underdog, and it seems people dont like using priests or priest units
    > because they seem to get killed early, or kill themselves (Arco's)
    so
    > I decided to give them a shot.

    Give the priest Power Armor. That helps their survivability, esp. since
    they have 2 wounds.

    At a quick glance, my advice would be this:

    Get rid of the Immolator in Heavy Support (keep the ones the Dominions
    are riding) and the Arco Flagellants (you have plenty of shreddy combat
    power with your squad of three Penitent Engines, more than enough for a
    1500 point army). Instead, boost your Seraphim to a full 10 woman
    squad, arm them well, and get more troops in your army. Mount some
    troops in a rhino if possible.

    Drop the flamers out of your Dominion squad and give them meltaguns,
    storm bolters, or just let them keep their bolters. They're better used
    for longer-range fire and for tank-killers (with their meltabombs and
    their meltaguns), and flamers are pointless for both.

    Arm any and all veterans where you can w/ Power Weapons, esp. your
    Seraphim Superior. All of your sister superiors should be veterans.

    As for Karamazov--I say keep him. Why? Because IIRC you said in another
    post that you really liked the model and wanted to build your army
    around him, and had already bought and painted him. If he's what made
    you want to build a Witch Hunters army, then by golly put him in that
    there Witch Hunters army! I'm sure many folks here will think I'm a sad
    freak for thinking so, I personally think armies should be as much fun
    and suited to personal taste as they are for strategic build. And you
    _can_ make him work--you just need to adjust around him appropriately.
    Since Karamazov _is_ a lot of points in one place, it's why you do need
    to bulk up your army with more troops--to draw fire and give your
    opponent more than just one obvious target.

    =====
    Death Quaker!
  13. Archived from groups: rec.games.miniatures.warhammer (More info?)

    Thanks...and OMG. I didnt realize I had 2 Immolators in the army! Only
    wanted one.


    That is going to really change things. Figures I need to learn how Army
    Builder puts things together. I thought I had to have the Vehicle in
    the Army before attaching them to a squad.

    I appreciate all the help. It is going to take me 8 months to build my
    Army. Since we're expecting and just bought a house I can only allot
    enough cash for about 50 bucks a month on Mini's.
  14. Archived from groups: rec.games.miniatures.warhammer (More info?)

    On the 24 Mar 2005, "Tucko-40kWitchHunter" <arfritz@gmail.com> wrote:

    > Thanks...and OMG. I didnt realize I had 2 Immolators in the army! Only
    > wanted one.
    >
    >
    > That is going to really change things. Figures I need to learn how Army
    > Builder puts things together. I thought I had to have the Vehicle in
    > the Army before attaching them to a squad.
    >
    > I appreciate all the help. It is going to take me 8 months to build my
    > Army. Since we're expecting and just bought a house I can only allot
    > enough cash for about 50 bucks a month on Mini's.

    In some respects, it's one of the better ways to build an army, as it
    does make you think about what you really want to buy. I actually built
    my Tau army in a very similar way to the Tale of Four Gamers
    series, adding a unit or vehicle to it every month or so.

    I thought about submitting it as a retrospective entry to the Tale of RGMW
    Gamers threads, but there are several Tau armies there already.

    It's now standing at 2000-ish points, and I've already planned my next
    purchase - a third Devilfish, since I feel the biggest weakness my army
    has is a lack of mobility.

    --
    Jades' First Encounters Site - http://www.jades.org/ffe.htm
    The best Frontier: First Encounters site on the Web.

    nospam@jades.org /is/ a real email address!
Ask a new question

Read More

Games Video Games