Archived from groups: rec.games.miniatures.warhammer (
More info?)
Erik Setzer wrote:
> On Thu, 24 Mar 2005 11:29:10 -0500, Lattes
> <bumpin_removetoemail_@rogers.com> wrote:
>
>
>>Hey all, well I tried the termies last weekend and liked them a lot,
>>putting this up to see if anyone has any input on this roster.
>>
>>Unit Name ## WS BS St To Wo In At Ld Save Cost
>>Sexy Librarian, Use Veil Every Round (Epist) 1 5 5 4 4 3 5 4
>>10 2+/5(I)+ 615
>>Psyker, Independent Character; Force Weapon; Storm Bolter
>> Terminator Armour 2+ armour save, 5+ Invulnerable Save May not make
>>Sweeping Advances. Deep Strike if allowed. [25]
>> #Psychic Hood After an opponent has sucessfuly made a Psychic test,
>>both players calculate Ld+1d6 (if you're trying to negate it). If the
>>Librarian's score is higher, the power is nullified and not used. [0]
>> Storm of the Emporers Wrath 12"R, S4, AP 2, Assault 1, Blast. [0]
>> Veil of Time Librarian can reroll any hits, to wound rolls, armour
>>saves, invulnerable saves, leadership test or morale checks. [30]
>> Terminator Command Squad 9 4 4 4/8 4 1 4 2 9 2+/5(I)+ [440]
>>Deep Strike if allowed; Power Fist (x9); Storm Bolter (x7); Assault
>>Cannon (x2)
>> Sergeant 1 4 4 4 4 1 4 2 9 2+/5(I)+ [40]
>>Power Weapon; Storm Bolter
>> #Terminator Armour 2+ armour save. May not make Sweeping
>>Advances. Deep Strike if allowed. [0]
>>Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 160
>>Bolter (x8); Plasma Gun (x1)
>> Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
>>Bolter
>>Tactical Squad (Troops) 4 4 4 4 4 1 4 1 8 3+ 95
>>Bolter (x3); Plasma Cannon (x1)
>> Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
>>Bolter
>>Assault Squad (Fast Attack) 9 4 4 4 4 1 4 1/2** 8 3+ 260
>>Bolt Pistol & CCWep. (x7); Plasma P. & CC Wep. (x2); Close Combat
>>Weapon; Frag Grenades; Jump Packs
>> Veteran Sergeant 1 4 4 4/8 4 1 4 2/3 9 3+ [52]
>>Frag Grenades; Jump Packs; Bolt Pistol (x1); Power Fist (x1)
>>Attack Bike Squadron (Fast Attack) 2 4 4 4 4(5) 2 4 2 8 3+ 100
>>Bikes; Twin Bolter & 2 Bolt P.; Heavy Bolter (x2); Frag Grenades
>>Attack Bike Squadron (Fast Attack) 3 4 4 4 4(5) 2 4 2 8 3+ 165
>>Bikes; Twin Bolter & 2 Bolt P.; Heavy Bolter (x2); Multi-Melta (x1);
>>Frag Grenades
>>Whirlwind Battery (Heavy Support) 1 BS: 4 Front: 11 Side: 11 Rear: 10 105
>>Tank; Vengence Missiles
>> Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
>> Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
>> Dozer Blade Re-roll failed terrain test if move < 6". [5]
>
>
>
> I'm going to go out on a limb and guess this is for killing tough
> armies, like Space Marines?
>
> I like the inclusion of plasma, and the way your Tacticals are set up.
> Having mobile Tactical squads is a good thing, and one or two small
> squads with heavy weapons is better than trying to mix them into your
> main squad. Mobility is key in 40K4.
>
> I'm not so sure about the size of your Terminator Command Squad. I
> think it would be better split into two squads (one being a regular
> Terminator squad) and then bring them in separate. This gives you
> more tactical flexibility, and also doesn't have all of your
> Terminators piled in one area waiting for a Demolisher cannon to hit
> them. Remember, they can't move at all on the turn they come in, so
> if there's a threat and you don't kill it right off the bat, you're in
> a lot of trouble with all those points tied up in one place.
>
> The Assault Squad looks good, with the inclusion of PP's. Try running
> them with the Bikes in a kind of flank attack. If you do it
> carefully, you can bring them around on one flank, then teleport your
> Terminators in on another (or walk them up the other flank), and give
> your opponent two strong forces to worry about.
>
> The Librarian is a great character. But think about using Fear of the
> Dark once in a while. If you teleport into the midst of an opposing
> army, especially one such as Imperial Guard who have low Ld, you could
> force a lot of troops to start running.
>
> It's an interesting list, but I wouldn't suggest using it in a
> tournament setting. Aside from the obvious composition points
> problems (your opponents would kill you in that area), it also has too
> few models. You have 42 models. The last RTT I participated in, the
> best Marine armies had close to 70 (none of them being vehicles,
> either). Sure, Terminators are Bikes are tough. But some big mobs of
> Orks will rip apart the Terminators, as will power weapon wielding
> units like Black Templars and Space Wolves. The Bikes could fall prey
> to massed light fire, and the Whirlwind is one a lightly armored
> vehicle. You have to be careful and use terrain to protect your
> troops, because that army is very vulnerable.
>
> Next time you post an army list, try the summary report feature in AB.
> Save an army summary (or report, can't remember what it's called) in
> AB as a text file, then copy that to the newsreader. It's a lot
> cleaner and easier to read.
> -Erik
Cheers, I should have mentioned I am fighting Chaos marines, the
whirlwind is actually a new model I just got and thought I would try
out, although I think it would be much better against orks where you can
kill half a mob in one shot.