Battle Report 1700 Tourny

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1700 pt Tournament Report ? Imperial Guard

I took my trusty Praetorians to a local 1700pt non-RTT tourny at
the local gaming store last weekend. My list was pared down to
the basics:

Close Order Drill
Iron D
Sharpshooters
Drop Troops
Rough Riders

HQ:
JO w/ Honorifica, Power Weapon; Vet w/ Standard; Iron D.
AT Squad w/ 3 LCs, Sharpshooting

Commissar w/ power weapon, Bolt Pistol

Troops
Platoon 1
JO w/ Power Weapon, Iron D; FlamersX4
1X(Autocannon & Grenade Launcher)
2X(Heavy Bolter & Flamer)


Platoon 2
Jo w/ Missile Launcher, PlasmaX2; Iron D
2X (Missile Launcher & Plasma Gun)

Platoon 3
Jo w/ Missile Launcher, PlasmaX2; Iron D
3X (Missile Launcher & Plasma Gun)

6 Roughriders w/ Veteran, Hunting Lances
6 Roughriders w/ Veteran, Hunting Lances

LRBT w/ HM Heavy Bolter
LRBT w/ HM Heavy Bolter
Basilisk w/ Indirect Fire

The tables had pretty adequete terrain, mostly area terrain. The
bulk of the armies were Marines, but there were two Imperial
Guard, two Eldar, a necron, and a tyranid army.

Game 1: Lost and the Damned

The game was played on a table with 4 hills, a large tank-trap in
the center (impassable to vehicles), and some smaller forests.
The mission had us exchange one Elite of our choice to represent
traitors. I got a Bloodleter, while he got a single Guardsman.
My opponent had the following (roughly)
Chaos Lieutenant w/ MoTzeentch, Bolt of Chaos, Terminator armor,
power weapon

5 Chosen Terminators, 2 w/ doom bolt, 3 w/ bolt of change


8 Bloodleters
8 Bloodleters

30 Nurgle Mutants, Autopistols. W/ aspring champ w/ melta bomb
25 Nurgle Mutants, Autopistols W/ aspring champ w/ melta bomb
Defiler

The mission used the triangular deployment zones from Cleanse 2,
so I was facing a foot slogging horde across 22? that I
outnumbered 2:1. He selected the northeast corner, so I got the
southwest corner and the nuetral zone ran from northwest to
southeast. I deployed in classic castle formation, with the
Rough Riders on the flanks. My command was in the southwest
corner deep in 4+ cover. I extended one platoon to the eastern
nuetral corner to attempt a flanking.

My opponent deployed the defiler behind a hill in the eastern
half, his two mobs as forward as possible to rush, and his
command squad on the east, dooming my own platoon.

I got first turn, shot with everything, and reduced the larger
mutant squad to under 10 models. My basilisk struck the Defiler
head on, but rolled snake eyes for armor pen. I sidled a
platoon into the nuetral zone to attempt to eventually shoot at
the Defiler. This was probobly my biggest mistake, as it gave
him an early target for assault. I supported my platoon by
sliding a Rider squad into position to charge.

On his turn he advanced with everything, and missed my LRBT with
the Defiler, but wounded two members of Platoon 3's command
squad and pinned them.

On my turn two, I further thinned his mobs, and moved my eastern
platoon further east. I was out of range to hit the Termies
with plasma. My basilisk missed his defiler. In assault, I
charged his chosen with my Riders, killing two and putting a
wound on the Lieutenant. I lost three in response, but it was a
draw and the horsemen held.

On his turn two, both bloodletter packs arrived, but one
scattered far enough away to not be useful this turn. The
second was in prime charge range of my roughriders. By now his
entire army, save a handful from the bigger mob, were in the
eastern half of the nuetral zone. In shooting, his defiler
missed my basilisk. In assault, the Bloodletters assaulted my
riders, and I simply pulled them as casualties. Neither
'Letters nor Chosen consolidated far.

On my turn three I began to move my traitor (the bloodletter)
away from my Deployment zone for a mission battle point. The
larger mob was wiped out, save the aspiring champ. The
remaining mutant mob was out of LOS from most of my shooting,
and the platoon to the East concentrated fire on the
terminators, to no avail. None dropped. A LRBT shot killed 4
bloodletters from the squad further from the action. I await a
bad turn of assault.

One his turn three his Mutants and terminators move into position
to threaten the most exposed squad on my eastern flank.
Forturnatly, he shoots the squad with the terminators and they
break and run, leaving him nothing to assault. His bloodletters
still charge a second squad, kill half, but the remaining models
hang on thanks to an officer not locked in combat. His squad,
however, was locked with the mutants, who break and sweep them.
The mutants consolidate into the squad with the Bloodletters.

On my turn Four, I move all my squads on my eastern flank away
from the combat. I move an LRBT into position to shoot where I
know his squads will be next turn. I snipe a terminator with my
Anti-tank squad. My basilisk finally destroys the Defiler,
killing his traitor in the process (an extra 150 Vps for me.)
In combat he kills of the infantry squad in combat, but rolls
low for consolidation.

Opponent Turn Four: The lone Aspiring Champion finally fails his
Last man standing test, and flees off the board. The
terminators, both packs of bloodletters, and the mutants move
west, nothing is in range for shooting or assault. He's staring
down my entire army for the biggest turn of the game,

My turn Five: I reap the benefits of my turn four movement ?
both LRBTs get LOS to the Bloodletters and Mutants, killing all
but two letters in one pack, and knocking the mutants down to
~10. the basilisk homes directly on the second pack, killing
all but two. Both pinning/instability tests are failed with
11's wiping both squads out. My infantry opens up, killing two
more terminators and all but 6 mutants.

Opponet Turn Five: Demoralized, he gamely moves the lord closer,
and gets a bolt of Chaose potshot at the LRBT, but fails to pen.
The mutants close with a Heavy bolter squad, take damage due to
Close Order drill, kill a couple of troops, but don't break the
squad.

My turn Six: I snuff the Lieutenant with shooting, and move
squads away from the mutants. In assault I kill everything but
the Champ, but he kills a few more guardsmen and doesn't run.

His Turn Six: Both my squad and his Champ hold on, leaving the
combat a draw at the end of the game.

I won pretty huge, ~1550 to 400pts, plus 150 pts from the
objective. With a living general, his dead general, and my
traitor in the nuetral zone, I got a full 18 battle points.

Game Two: Space Marines w/ Trust your battle Brothers

In game two I played a guy named dave that I've played before,
with a win and a draw in tournaments before this (though the
draw was 1850 IG vs. Nids on 4X4, so I don't feel bad). He was
fielding:
Master w/ Honors, Fist
Reclusiarch w/ Honors, Bolt Pistol, Jump Packs

9xTactical Marines, Lascannon, Plasma, Vet w/ Fist
Rhino
9xTactical Marines, Lascannon, Plasma, Vet w/ Fist
Rhino
9xTactical Marines, Lascannon, Plasma, Vet w/ Fist
Rhino
5xscouts, heavy bolter, 3x Sniper Rifles


Landspeeder w/ Heavy Bolter
Landspeeder w/ Heavy Bolter
Landspeeder w/ Heavy Bolter

Whirlwind
Predator Annhialator w/ Lascannon sponsons
Predator Destructor w/ Lascannon sponsons

All marines have Trust your Battle Brothers.

The mission was free the hostage, where I had a hostage model in
my DZ that I couldn't move, and he tried to free. If I held i
at the end, I got 250pts. If he held it, he got 150 pts if it's
in the nuetral zone and 300 if it's in his DZ. His DZ was 12?
deep, mine was 18? deep, and the hostage was placed 6? from the
center of my table edge.

Again, plenty of rocks/ruins/hills, including a large size three
hill in the center.

His deployment, from west to east:
Whirlwind behind a hill in the northwest corner. Two tactical
squads, outside of their rhinos, behind the center hill. The
Master is near one of them. Landspeeders hide behind hills.
Scouts take up cover in a hill facing my command section.
Predators flank either side of the same hill on the eastern side
of his DZ. On his far eastern flank the last Tac squad and the
chaplain wait.

My deployment from west to east:
Platoon three on the far west, the command in cover, with Rough
Riders behind the hill. Platoon 1 minus the autocannon squad is
in the open in the center babysitting the hostage. Platoon 2
hides in the southeast, half on a hill, along with the command
platoon and the Anti-tank squad. The autocannon squad has the
far eastern flank. The second rider squad is behind the hill as
well. One lRBT is hull down, facing the center of the board,
behind the western hill, while the other is in the same position
behind the eastern hill. The basilisk is far back in the
southeastern corner.

Dave won first turn, and took it.

Top of round 1: Dave moved his two central squads, plus a master,
forward, skirting the hill and moving towards the hostage. One
Landspeeder advances to fire, the other two scoot 24? into the
center of the table. The chaplain hangs back, as does the
eastern tac squad. Neither predator moves.
The whirlwind is just out of range for my Anti-tank squad, so
the shot is wasted. His predators don't have LOS to my tank,
but pick off guardsmen. His tac squad likewise kills a
guardsman, while his snipers completely whiff.

Bottom of One: I was handed a gift: a half peformed Rhino Rush
with my LRBTs out of any LOS that mattered. I began to take
advantage. My basilisk nails the whirlwind, again rolls
snake-eyes for pen. The autocannon misses the rhino on the
east, but a missle finds it's home, pens, and gets a six, I roll
4?, all the marines are hit, 6 take wounds, and four fail their
saves! My anti-tank squad immobolizes the annhialator with a
pen. A missle glances the destructor, but immobilizes as well.
My western missles immobilize the western Rhino on a smoked
glance. My heavy bolters crash one Landspeeder, and shake a
second. To add insult to injury, the eastern Tac squads fails
it's morale test and falls back into the wreckage of their
Rhino. I'm pretty happy with the turn.

Top of Two: The far west Rhino empties, and the men advance. The
central rhino plunges into my lines, and empties the squad +
master. In shooting, the Whirlwind tries to pin one of the
heavy bolter squads, but it drifts into his own marines, killing
4 of them and one of my guardsmen. His marines pass the check,
but my guardsmen are pinned. His bolters wipe out a whole heavy
bolter squad, along with some help from landspeeders. On the
eastern front, his snipers and lascannons pick off a few more
guardsmen

Bottom of Two: I move the western LRBT to get a shot on his
western squad. My western missile squad moves due north to
claim a battle point. My rough riders move into position in the
west. My flamer command squad advances toward the central
squad.
My western firepower opens up, killing 4 Marines,but they hold.
My flamers can only hit one marine, but he dies. I pick off a
couple of eastern marines, and shake a landspeeder.
In assault my Rough Riders roll 8 hits, and 6 wounds to wipe out
the western squad to a man. I consolidate north.

Top of Three: He moves both landspeeders in front of my eastern
formation, and advances his chaplain. The master and his squad
charge forward towards the remaing heavy bolter section. His
whirlwind misses, and he's now reduced my eastern missile squad
to six men with lascannon fire. His master and squad assault
the heavy bolter squad, wipe them out, and consolidate into the
flamer command squad.

Bottom of Three: I continue moving my missile squad north, both
to grab battle points but to threaten the whirlwind. My
roughrider squad on the west also goes north. I begin moving
the autocannon squad west to support the hostage. My eastern
rough riders ride out to challenge the master. I shoot up the
remaining Rhinos, and pick off a couple of Eastern Marines. My
basilisk finally nails the Whirlwind, destroying it. I remove
the twin linked lascannon from a Predator.
In assault, my rough riders kill most of his marines, while the
master kills and breaks the rough riders. The command section,
however, does a wound to the master (not the lt w/ a power
weapon, but just a normal guy) and holds.

Top of Four: Dave pours fire into the damaged missle squad on the
east, and my western riders. In assault he kills the Lieutenant
and a single flamer, but the remaing three hold.

Bottom of Four. I move a missile squad into range to charge the
master. My missle squad moves toward his DZ. I shuffle my
command section and my autocannon to the west, but they'll not
arrive to accomplish anything. In assault, my squad
accomplishes naught, with the master acing three armor saves,
but the flamers throw a second wound on him. He finishes off
the command section, but the new squad holds and piles in.

Top of Four. He advances his chaplain to assault my formation on
the east, and wipes out the riders with fire. My squad,
however, is in cover, his chaplain fails to roll a six to
assault them. His master breaks and sweeps the squad he's
fighting.

Bottom of Four. My basilisk opens up, kills three and pins the
remaing two eastern marines. My infantry pile the fire on the
chaplain, and he fails a halo save and dies. I charge a second
squad into the master, trying to hold onto the hostage.

Top of five. Dave kills a few guardsmen in shooting, then kills
a few more in combat. Thanks to the commissar, the squad stays
in combat.

Bottom of five. I kill the last two Marines, pin and then wipe
out the scouts. His master breaks my squad, and sweeps them.

In the end, I had all my vehicles, and 4.5 squads, two command
sections, my HQ; while all he had was his wounded master, two
damaged tanks, and a damaged rhino. I won that one big as well,
since the hostage didn't leave my DZ, neither of us got the
bonus points. I got extra Battle points for units in my
opponents DZ, Living general, and most valuable unit surviving.

Round Three: Tyranids

For the final round, we played on a city fight-ish board, with
Six large buildings (each a foot square.) My opponent had the
following:
Winged Hive Tyrant
2 Tyrant Guard ? protect a carnifex
Tyrant w/ dual Barbed Strangler
2 Tyrant Guard

3 Warriors, no toys (provide synapse to biovores)
Lictor

16 Hormagaunts
16 Hormagaunts
6 leaping ripper swarms
6 Leaping ripper swarms

Carnifex w/ dual barbed stranglers
Carnifex w/ dual barbed stranglers
3 Biovores w/ acid flamer template things

After looking at that list, I didn't feel bad about dropping
three heavy supports. 4 TMCs and me with only three
lascannons... It'll be dicey. I asked if he had any Venom
Cannons, and said ?naw, Stranglers are better against Imperail
Guard.?

The deployement is only part of a table quarter. Basically a 12?
deep ell cut out of a quarter, this deployment favors me, as I
stick my basilisk in a corner, lrbts on eiather flank to shoot a
round a central building, and stuff my command, platoon two and
three , and both rough riders in cover. I hold Platoon one in
reserve to deep strike.
Six tokens could each be the objective, a unit must spend a
shooting phase looking at it, on a 5-6 it's good, on a 1 you get
a S3 Ordanance blast. It's worth 300 pts, I plan to either use
drop troops to grab it, or shoot the enemy off of it.

He deploys his biovores and warriors deep in his quarter,
everything else is far up to advance. He forgets to save a good
spot for his winged Tyrant though, and has to deploy it further
back than he'd like.

I win first turn, and decide to take it, despite a lack of really
good targets. My basilisk squishes a biovore, I pick off a few
guants, and kill a tyrant guard.

Bottom of One: everything charges. His biovores are two deep to
hit me. Barbed stranglers are all out of range.

Top of Two. No reserves this turn. Everything opens up, putting
a wound on the winged tyrant, another on a carnifex, and kills
more gaunts. Nobobody has the objective yet. My basilisk
scatters.

Bottom of two. He again surges, and kills four guardsmen with
strangler fire. His tryant will be on me next turn. His lictor
appears in the central building. At this point he has a gaunt
squad and tyrant on the west, two carnies and gaunts on the
east, and his rippers still hanging back.

Top of Three: My lascannons and plasma make me proud, dropping
the Winged Tyrant. This demoralizes him greatly, as I'm sure
he's used to that beast winning twice it's points back. I grind
out some more gaunts. Again no reserves. My basilisk nicks two
warriors, killing both.

Bottom of Three. His carnifexes both open with Stranglers, and
kill half my anti-tank squad (4+ cover!). On the western side
of the building, his tyrant and guard advance, and ping a couple
of guardsmen, while the Guants inspect a token.

Top of Four. The first carnifex is looking very threatening, so
I hit it with everything, reducing it to two wounds. My
reserves arrive, and I drop a heavy bolter squad by on of the
last tokens in the Northeast, a heavy bolter squad and the
autocannon squad to threaten the biovores, and the command
section drifts right into his rippers. My Basilisk kills
another biovore, and fire from the deep strikers kills the last
one. My eastern squad kills some gaunts, but with all the
rippers and the gaunts looking at them, their future appears
grim. My Rough Riders ride out, and Kill the Carnifex, and
consolidate one inch.

Bottom of four. The Lictor botches difficult terrain, and only
moves 2?. He's about to throw his eastern gaunts against my
Northeastern heavy bolter squad, but he's reminded that rippers
can't claim objectives, so he holds them back and sends the
swarms. He also turns a carnifex back to try to hold the
objective. The rough riders, flush with victory, get wiped out
by carnifex fire. This was after he asked what the armor on the
LRBT was. When I responded 14, he was stunned. I guess maybe
the venom cannon has it's uses after all.

Top of Five: At this point it's mostly mop up. I pick off more
tyrant guard, all the western gaunts, and knock the eastern
gaunts under half.


Bottom of Five. He moves the fex closer to the objective, and
moves the lictor out of cover. He tries to assault a squad, but
yet again he needs a difficult terrain roll and fails to get a
6. His rippers finish off my heavy bolter squad.

Top of Six. I kill the last tyrant guard, and do some damage to
his rippers, but mostly just move to grab more terrain. I also
gun the lictor down.

Bottom of Six. His Fex tries to grab the objective, but needs to
go through difficult terrain and fails to roll high enough. He
forgot both his third Tyranid Die and his monstrous creature
re-roll.

The game ended with most of my army alive, and about half of his
dead. I again earned all the bonus points, and recored 18
battle points. Nobody else was 3-0, so I took home first place
and $50 in store credit, which immediately went towards a Leman
Russ Demolisher. It was a good time, but none of the armies I
faced were to great of a challenge. There is a straight RTT in
April, that usually brings out the stiffer armies. Anyway, I
hope you enjoyed reading this.

Steve Olk
 
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In article <d25o8b$kgp$2@eeyore.INS.cwru.edu>, Steve Olk, spo2@case.edu
Varfed out the following in Timo speak...
> 1700 pt Tournament Report ? Imperial Guard
>
> I took my trusty Praetorians to a local 1700pt non-RTT tourny at
> the local gaming store last weekend. My list was pared down to
> the basics:
>
> Close Order Drill
> Iron D
> Sharpshooters
> Drop Troops
> Rough Riders
>
> HQ:
> JO w/ Honorifica, Power Weapon; Vet w/ Standard; Iron D.
> AT Squad w/ 3 LCs, Sharpshooting
>
> Commissar w/ power weapon, Bolt Pistol
>
> Troops
> Platoon 1
> JO w/ Power Weapon, Iron D; FlamersX4
> 1X(Autocannon & Grenade Launcher)
> 2X(Heavy Bolter & Flamer)
>
>
> Platoon 2
> Jo w/ Missile Launcher, PlasmaX2; Iron D
> 2X (Missile Launcher & Plasma Gun)
>
> Platoon 3
> Jo w/ Missile Launcher, PlasmaX2; Iron D
> 3X (Missile Launcher & Plasma Gun)
>
> 6 Roughriders w/ Veteran, Hunting Lances
> 6 Roughriders w/ Veteran, Hunting Lances
>
> LRBT w/ HM Heavy Bolter
> LRBT w/ HM Heavy Bolter
> Basilisk w/ Indirect Fire
>
> The tables had pretty adequete terrain, mostly area terrain. The
> bulk of the armies were Marines, but there were two Imperial
> Guard, two Eldar, a necron, and a tyranid army.
>
> Game 1: Lost and the Damned

8< snipped report >8
>
> I won pretty huge, ~1550 to 400pts, plus 150 pts from the
> objective. With a living general, his dead general, and my
> traitor in the nuetral zone, I got a full 18 battle points.

That's a nice way of saying 'I routed my opponent'.
>
> Game Two: Space Marines w/ Trust your battle Brothers

8< more snippage >8

> In the end, I had all my vehicles, and 4.5 squads, two command
> sections, my HQ; while all he had was his wounded master, two
> damaged tanks, and a damaged rhino. I won that one big as well,
> since the hostage didn't leave my DZ, neither of us got the
> bonus points. I got extra Battle points for units in my
> opponents DZ, Living general, and most valuable unit surviving.

Well, that pretty strongly suggests the Rhino rush has been well
nerfed, and has throughly unfortunate results when tried against a
solidly shooty army. Ouch.

>
> Round Three: Tyranids
>
> For the final round, we played on a city fight-ish board, with
> Six large buildings (each a foot square.) My opponent had the
> following:
> Winged Hive Tyrant
> 2 Tyrant Guard ? protect a carnifex
> Tyrant w/ dual Barbed Strangler
> 2 Tyrant Guard

The above could be legal or illegal depending on how he initially
fielded the units. If...

A. He fielded 1 Winged HT solo, 1 HT with guard, and guard with a Fex -
then it was ILLEGAL, as that would be 3 seperate HQ choices. Guard
fielded without a Tyrant (i.e. as a retinue) at the start of game take
up their own HQ slot under current rules.

B. He fielded Winged HT with guard, and standard HT with gaurd, and then
had the winged HT leave the guard it was initially with so that they
could later join with a Fex during a later turn - that's legal.

>
> 3 Warriors, no toys (provide synapse to biovores)

Say what? The bio-vores shouldn't need it - they should be out of
LOS, and really, they're more of a harrasement than a heavy support unit
unless you move them up to get into good range - which isn't always
possible though it should have been in a city fight like map with lots
of building ruins. Sounds like the warriors were wasted points in this
game.


> Lictor

By the current rules, they're over priced and mediocre in HTH. I
dislike fielding a solo lictor, a pair more likely starts to make an
opponent sweat their set up.

>
> 16 Hormagaunts
> 16 Hormagaunts

Kind of small, and no Hive Nodes?

> 6 leaping ripper swarms
> 6 Leaping ripper swarms
>
Pricy for units that can't claim objectives.

> Carnifex w/ dual barbed stranglers
> Carnifex w/ dual barbed stranglers

Now at range - those indeed could dish out so abuse to lightly
armored foes.

> 3 Biovores w/ acid flamer template things

Probably would have been better off with the frag (large template)
vs your lightly armored IG meatshields.

>
> After looking at that list, I didn't feel bad about dropping
> three heavy supports. 4 TMCs and me with only three
> lascannons... It'll be dicey. I asked if he had any Venom
> Cannons, and said ?naw, Stranglers are better against Imperail
> Guard.?

LOL! Against the meatshields yeah, against the big armor - no.
For that a dual devourer armed fex would have potential or the obvious
venom cannon. Obviously he planned on the Winged HT for taking care of
that, which could be described with the phrase 'not so much'. :)

8< snip more >8

>
> The game ended with most of my army alive, and about half of his
> dead. I again earned all the bonus points, and recored 18
> battle points.

Nice. It sounds like the Nid player put himself at a disadvantage
in this scenario with his reliance on to many TMC and not enough viable
objective claiming units. Hell, stealers with infiltrate would have
been better than the rippers, not to mention able to try and rend open a
vehicle if they got lucky and closed the distance.

> Nobody else was 3-0, so I took home first place
> and $50 in store credit, which immediately went towards a Leman
> Russ Demolisher. It was a good time, but none of the armies I
> faced were to great of a challenge. There is a straight RTT in
> April, that usually brings out the stiffer armies. Anyway, I
> hope you enjoyed reading this.
>
> Steve Olk
>
Nice job on the victories and thanks for the nice report. You're
in the Cleveland area if IIRC? What store were you gaming at? If I
ever see daylight again and have time off to game, I should road trip up
there and get killed by your IG too. On the plus side, I've got a nice
digital camera so we can record it in stunning techno-color. :)

Myrmidon

--
"Conan, what is best in life?"
"To paint your miniatures, to see them driven before you on the table,
and to hear the lamentation of the cheese-mongers!"

- Del Webb

RGMW FAQ: http://www.rgmw.org

Or...

http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm
 
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Myrmidon wrote:

> In article <d25o8b$kgp$2@eeyore.INS.cwru.edu>, Steve Olk,
> spo2@case.edu Varfed out the following in Timo speak...
>> I won pretty huge, ~1550 to 400pts, plus 150 pts from the
>> objective. With a living general, his dead general, and my
>> traitor in the nuetral zone, I got a full 18 battle points.
>
> That's a nice way of saying 'I routed my opponent'.

Well, it was pretty clear the guy was brand new to the army.
Half the mutants were proxies, the Bloodletters were LOTR Moria
Goblins, and I swear there was a Chaos Dwarf in there.


> Well, that pretty strongly suggests the Rhino rush has been
> well nerfed, and has throughly unfortunate results when tried
> against a
> solidly shooty army. Ouch.

I've played Dave before, with a very similar list, but in 3rd ed.
and the result was similar. He made some catastrophically bad
decisions (not to push my flank with the third tac squad and
chaplain) and didn't position his tanks aggressively enough to
duel with my tanks.

>> Round Three: Tyranids


> B. He fielded Winged HT with guard, and standard HT with gaurd,
> and then had the winged HT leave the guard it was initially
> with so that they could later join with a Fex during a later
> turn - that's legal.

This was the one he took. We weren't sure it was legal, but
decided to move on.

>> 3 Warriors, no toys (provide synapse to biovores)
>
> Say what? The bio-vores shouldn't need it - they should be out
> of LOS, and really, they're more of a harrasement than a heavy
> support unit unless you move them up to get into good range -
> which isn't always possible though it should have been in a
> city fight like map with lots
> of building ruins. Sounds like the warriors were wasted points
> in this game.

yeah, i was pretty confused as well. I honestly think he was
used to being assaulted, and simply didn't know how to run me
down.

>> Lictor
>
> By the current rules, they're over priced and mediocre in HTH.
> I dislike fielding a solo lictor, a pair more likely starts to
> make an opponent sweat their set up.

i forgot all about him, actually. It could have been a
contender, but it assaulted me too late and from too far away.

>> 16 Hormagaunts
>> 16 Hormagaunts
>
> Kind of small, and no Hive Nodes?

Yeah, they had nodes.

>> 6 leaping ripper swarms
>> 6 Leaping ripper swarms
>>
> Pricy for units that can't claim objectives.

Especially since they didn't charge me and tie my shooting squads
up. He actually didn't know they couldn't claim objectives - I
had to call a judge to convince him.

.. I asked if he had any Venom
>> Cannons, and said ?naw, Stranglers are better against Imperail
>> Guard.?
>
> LOL! Against the meatshields yeah, against the big armor - no.
> For that a dual devourer armed fex would have potential or the
> obvious
> venom cannon. Obviously he planned on the Winged HT for taking
> care of
> that, which could be described with the phrase 'not so much'.
> :)

Well, he also didn't really understand what Guard armor is like.
the Only AV14 he could be used to is Land Raiders, which come to
you.


> Nice. It sounds like the Nid player put himself at a
> disadvantage in this scenario with his reliance on to many TMC
> and not enough viable
> objective claiming units. Hell, stealers with infiltrate would
> have been better than the rippers, not to mention able to try
> and rend open a vehicle if they got lucky and closed the
> distance.

Well, the list was shaky, and clearly not a winner against a
SAFH. The deployment zones made even the Winged Tyrant take
three turns to reach me, and the Cover I could grab made me safe
from his shooting. Of course, he made more mistakes than I made
great decisions. He also forgot, or never knew, that TMC's get
3 difficult terrain dice re-rolled. I feel kind of bad for not
telling him, but this was at the top table for a tournament, not
open play.


>>
> Nice job on the victories and thanks for the nice report.
> You're
> in the Cleveland area if IIRC? What store were you gaming at?
> If I ever see daylight again and have time off to game, I
> should road trip up
> there and get killed by your IG too. On the plus side, I've
> got a nice
> digital camera so we can record it in stunning techno-color.
> :)
>
> Myrmidon

I'm glad you enjoyed it. Yeah, I live in Cleveland, University
Circle. this was at Reality Recess, which is in North Olmsted
by the mall. I also game at my house here, we have a table in
the basement and some serviceable terrain. Where are you
located? I'd love to play some time. I can throw 6000 pts in
two FOCs of IG on the table, plus 2k in Dark Eldar.

Steve
 
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In article <MPG.1cb03f5e1ae0574798a4e7@news-server.woh.rr.com>,
Myrmidon, ImNot@home.com Varfed out the following in Timo speak...
> In article <d25o8b$kgp$2@eeyore.INS.cwru.edu>, Steve Olk, spo2@case.edu
> Varfed out the following in Timo speak...

Doh! Forgot to add..

P.S. After reading your report I definitely want to convert some Cadian
rough riders. I've got a bunch of plastic cold ones, and I'm looking to
get some lower torso/legs that will work with the cold ones and Cadian
upper torso parts.

Myrmidon

--
#1582. I think they call it Warhammer "40K" because that is how
much you are going to have to make per year in order to play.

- Eric Noland

# 1082. Pound for pound I can buy cocaine cheaper than
raise a Warhammer army

- Roy Cox

http://www.PetitionOnline.com/gwprice/

****

RGMW FAQ: http://www.rgmw.org

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Myrmidon wrote:

> In article <MPG.1cb03f5e1ae0574798a4e7@news-server.woh.rr.com>,
> Myrmidon, ImNot@home.com Varfed out the following in Timo
> speak...
>> In article <d25o8b$kgp$2@eeyore.INS.cwru.edu>, Steve Olk,
>> spo2@case.edu Varfed out the following in Timo speak...
>
> Doh! Forgot to add..
>
> P.S. After reading your report I definitely want to convert
> some Cadian
> rough riders. I've got a bunch of plastic cold ones, and I'm
> looking to get some lower torso/legs that will work with the
> cold ones and Cadian upper torso parts.
>
> Myrmidon

I have been preaching the Rough Rider Gospel since the new Codex.
They are a cheap, swift, powerful countercharge unit. the last
guy I played actually looked at them in amazement. "Don't tell
me those are horses," he said. I assured him that they're
cavalry, and he obviously assumed they weren't very good.

It's counterintuitive, but the lower legs from plastic knights
actually aren't bad... you can paint the boots shiny black. Of
course, you can't get those without buying sprues.

Also, fluffwise, it's very common for Attilans to be assigned to
all manner of infantry companies. I understand trying to match
the look of your army, but almost no Infantry regiments have
their own cavalry. Instead they use Cavalry alloted them from
companies raised on Attila, Tallarn, etc.

Btw, I use the Tallarn Models. I have two platoons of Tallarni
as well, but I only use those in larger games.

Steve
 
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In article <d25tku$2rt$1@eeyore.INS.cwru.edu>, Steve Olk, spo2@case.edu
Varfed out the following in Timo speak...
> Myrmidon wrote:
>
> > In article <d25o8b$kgp$2@eeyore.INS.cwru.edu>, Steve Olk,
> > spo2@case.edu Varfed out the following in Timo speak...
> >> I won pretty huge, ~1550 to 400pts, plus 150 pts from the
> >> objective. With a living general, his dead general, and my
> >> traitor in the nuetral zone, I got a full 18 battle points.
> >
> > That's a nice way of saying 'I routed my opponent'.
>
> Well, it was pretty clear the guy was brand new to the army.
> Half the mutants were proxies, the Bloodletters were LOTR Moria
> Goblins, and I swear there was a Chaos Dwarf in there.

Ahhh, no wonder he got his ass handed to him. *EVERYONE* knows
you're supposed to use plastic skellies as proxies! What was this guy
thing? (Seriously though - it was a nice report even if your opponent
was at the top of his game.)

>
>
> > Well, that pretty strongly suggests the Rhino rush has been
> > well nerfed, and has throughly unfortunate results when tried
> > against a
> > solidly shooty army. Ouch.
>
> I've played Dave before, with a very similar list, but in 3rd ed.
> and the result was similar. He made some catastrophically bad
> decisions (not to push my flank with the third tac squad and
> chaplain) and didn't position his tanks aggressively enough to
> duel with my tanks.

Ah, well, the devil you know. Sun Tsu always spoke of 'know
yourself and your enemy and every battle certain victory.'

>
> >> Round Three: Tyranids
>
>
> > B. He fielded Winged HT with guard, and standard HT with gaurd,
> > and then had the winged HT leave the guard it was initially
> > with so that they could later join with a Fex during a later
> > turn - that's legal.
>
> This was the one he took. We weren't sure it was legal, but
> decided to move on.

It is indeed legal (which makes me glad your opponent didn't goof
up that particular part of the rules). It's covered in one or more of
the 3rd Ed Nid FAQ's GW has put out.

>
> >> 3 Warriors, no toys (provide synapse to biovores)
> >
> > Say what? The bio-vores shouldn't need it - they should be out
> > of LOS, and really, they're more of a harrasement than a heavy
> > support unit unless you move them up to get into good range -
> > which isn't always possible though it should have been in a
> > city fight like map with lots
> > of building ruins. Sounds like the warriors were wasted points
> > in this game.
>
> yeah, i was pretty confused as well. I honestly think he was
> used to being assaulted, and simply didn't know how to run me
> down.

USED to being assaulted - AS THE NIDS!?! OK, something is
definitely wrong here. The Nids are almost a perfect example of the old
Russian Army doctrine of 'rush forward with everything - often times
taking massive casualties in the process - and *continue forward* until
you've overwhelmed the enemy'. Hell, I've never worried about having
baby sitters for bio-vores. Like I said they're a harassment unit as
often as not. They're far more of a threat to weak armor save foot
slogger armies like the IG, but even then they're NOT the nid answer to
a Basilisk.

>
> >> Lictor
> >
> > By the current rules, they're over priced and mediocre in HTH.
> > I dislike fielding a solo lictor, a pair more likely starts to
> > make an opponent sweat their set up.
>
> i forgot all about him, actually. It could have been a
> contender, but it assaulted me too late and from too far away.

"I forgot all about him" sums up what's wrong with the current 3rd
Ed Lictor. You start letting your opponent know you've got 2 or 3 of
them and they have to take that into consideration while deploying
(which can have effects favorable to the Nid player). One however is
largely forgettable. I'm hoping the new Nid codex corrects this by
lowering the points cost of the current critter, or adjusting stats
and/or game play of the Lictor (without going over top 'ala codex
escalation' that GW seems so good at in years past.)


>
> >> 16 Hormagaunts
> >> 16 Hormagaunts
> >
> > Kind of small, and no Hive Nodes?
>
> Yeah, they had nodes.

Cool, I wondered.
>
> >> 6 leaping ripper swarms
> >> 6 Leaping ripper swarms
> >>
> > Pricy for units that can't claim objectives.
>
> Especially since they didn't charge me and tie my shooting squads
> up. He actually didn't know they couldn't claim objectives - I
> had to call a judge to convince him.

Wow - if he didn't really know his own army's core rules, then he
kind of deserved to loose. Those rippers should have pushed forward
non-stop in a City style board since they get bonuses to their saves
when in cover, particularly with the 'leaping' upgrade.

>
> . I asked if he had any Venom
> >> Cannons, and said ?naw, Stranglers are better against Imperail
> >> Guard.?
> >
> > LOL! Against the meatshields yeah, against the big armor - no.
> > For that a dual devourer armed fex would have potential or the
> > obvious
> > venom cannon. Obviously he planned on the Winged HT for taking
> > care of
> > that, which could be described with the phrase 'not so much'.
> > :)
>
> Well, he also didn't really understand what Guard armor is like.
> the Only AV14 he could be used to is Land Raiders, which come to
> you.

Genestealers baby! The walking can-opener of the Nid world. On
a board that should have reasonably had a fair amount of LOS blocking
terrain, the stealers would/should have been a serious threat. On the
charge they'll open even a land raider fairly consistantly.


> > Nice. It sounds like the Nid player put himself at a
> > disadvantage in this scenario with his reliance on to many TMC
> > and not enough viable
> > objective claiming units. Hell, stealers with infiltrate would
> > have been better than the rippers, not to mention able to try
> > and rend open a vehicle if they got lucky and closed the
> > distance.
>
> Well, the list was shaky, and clearly not a winner against a
> SAFH. The deployment zones made even the Winged Tyrant take
> three turns to reach me, and the Cover I could grab made me safe
> from his shooting. Of course, he made more mistakes than I made
> great decisions. He also forgot, or never knew, that TMC's get
> 3 difficult terrain dice re-rolled. I feel kind of bad for not
> telling him, but this was at the top table for a tournament, not
> open play.

Yeah, it sound like he didn't know *a lot* of the rules for his
own army. Ah well, hopefully he'll have the desire to learn them more
carefully now. :)
>
>
> >>
> > Nice job on the victories and thanks for the nice report.
> > You're
> > in the Cleveland area if IIRC? What store were you gaming at?
> > If I ever see daylight again and have time off to game, I
> > should road trip up
> > there and get killed by your IG too. On the plus side, I've
> > got a nice
> > digital camera so we can record it in stunning techno-color.
> > :)
> >
> > Myrmidon
>
> I'm glad you enjoyed it. Yeah, I live in Cleveland, University
> Circle. this was at Reality Recess, which is in North Olmsted
> by the mall. I also game at my house here, we have a table in
> the basement and some serviceable terrain. Where are you
> located? I'd love to play some time. I can throw 6000 pts in
> two FOCs of IG on the table, plus 2k in Dark Eldar.

A friend of mine used to live out in that area (Glencliffe area off of
West 150th). I'm about 3.5 - 4 hours south down near the Dayton area,
but I've road tripped up there before for games of 40K. In fact RTM
(who's been absent from the news group for far to long) used to game in
that area as well, and I've gone up there to game with him as well when
he's been in town on business. (He's now running his own business in
California - damn rocket scientists!) In fact, it's generally been a
lot of fun playing folks from RGMW - I've gamed with Marshall Dragoo,
Black Heart, and RTM among others. (Fog that slacker still owes me a
game between his Dark Eldar and my Nids.) As for armies - I can
reasonably field 2500 - 3000 points of Nids, more if my opponent doesn't
object to my using the old Armorcast monstrous critters like the
Exocrine, etc. And as for terrain, if needed I can certainly bring a
load of that - I'm nearly done (sigh just cant seem to get the time to
finish) with a truly massive set of new hills for my table top.

Later, and thanks again for the nice report.

Myr

P.S. Also in regard to the IG rough riders - any idea what knight
(army) sprue you used so I've got an idea of where to start searching
for potential bits? Also - how did you do the arms, are they holding
hunting lances, or are they standard IG arms/torsos with the lances
included/stowed on the mounts? Any pointers would be appreciated.


--
And I want someone to slap me with a fish every time I buy something
new, assemble it, and then leave it unpainted for months.

- Jakearon

RGMW FAQ: http://www.rgmw.org

Or...

http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm
 
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Myrmidon wrote:

> P.S. Also in regard to the IG rough riders - any idea what knight
> (army) sprue you used so I've got an idea of where to start searching
> for potential bits? Also - how did you do the arms, are they holding
> hunting lances, or are they standard IG arms/torsos with the lances
> included/stowed on the mounts? Any pointers would be appreciated.

Not trying to usurp Steve, but IIRC he says somewhere above that he's using
the Tallarn models. And since I've been snipping sprues for my LatD army
all afternoon, I thought I'd chime in.

By keeping a close eye on eBay, I grabbed a box of Empire Knights for less
than I'd have paid GW for the horse sprues by themselves. The mounted legs
that come on the Empire sprues are pretty good, in my opinion. I think with
an appropriate paint job I can make them look close to their plastic Cadian
brethren. And while the lance arms are clearly armored, I'm going to use
them anyway on the hunting lance armed part of the squad - I'm going to
paint them the same color as the armor plates on the normal Cadians to imply
they're made of the same high-tech composites, and anyway, if you're going
to make me carry a Monroe-effect warhead on the end of a damn stick to jab
into the side of a tank, I'd be happier with some armor on that arm myself!
Same thing with the legs: I think by painting the knees and thighplates in
the "armor" color, boots black, and everything else in the cloth undersuit
color I use on the other IG, they'll look similar but more armored, which I
think is appropriate for the unit. I'll be using Cadian torsos on them, and
I have a clever scheme to generate the 8 spare ones I'll need. They're
pretty far down my current assembly queue, but I'll post picture of them to
my photobucket account when I get them put together if there's any interest.

Hope that helps,

--
Ken Coble

I am just an aging drummer boy
And in the wars I used to play
And I've called the tune to many a torture session
Now they say I am a war criminal
And I'm fading away
Father, please hear my confession
-Dire Straits, "The Man's Too Strong"
 
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Kenneth Coble wrote:

> Not trying to usurp Steve, but IIRC he says somewhere above
> that he's using
> the Tallarn models. And since I've been snipping sprues for my
> LatD army all afternoon, I thought I'd chime in.
>
<Snip good advice>

I've toyed around with the Cadians, but my main effort was for
the Cadian jump pack troop. I was just looking at my Empire
Knights and a Cadian torso and got to thinking.

Don't forget how much a coat of paint changes the overall feel of
a model. When you're used to imaging armor plate in steel, and
it get's painted olive drab, you're more willing to accept a
futuristic armor material. Personally, I'd really try to grab
unarmored horses, but that's just me.

And yes, I stand by the Tallarn Rough Riders. In fact, I'm
looking for 7 more, so if anybody has them, let me know.

Steve