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Archived from groups: rec.games.miniatures.warhammer (More info?)
Hi,
I was trying to put my favourite 1500p. woodelf army (or the closest
thing possible) together with the new rumoured rules.
The old/current style army:
Core:
Archer 13ppm *10 130
Archer 13ppm *10 130
Glade Rider 21ppm *6 musician, banner bearer 150
Special:
Wardancer 15ppm *13 195
Scouts 15ppm *8 120
Dryads 20ppm *10 200
Rare:
Waywatcher 20ppm *6 120
Characters:
Mage: lvl2, disp. scroll 130
Mage: lvl2, disp. scroll, energy stones 155
Hero: giant war eagle, hoda, shield of ptolos, spear, light armour 169
66 modells, 6pd 4dd for 1499p
Without changing miniatures I'll have the following 'new' list:
Core:
Archer 12ppm *10 120
Archer 12ppm *10 120
Dryads 12ppm *10 120
Special:
Wardancer 18ppm *13 234
Scouts 15ppm *8 (when they stay the same) 120
Wild Hunters 26ppm *6 musician, banner bearer 174
Rare:
Waywatcher 23ppm *6 138
Characters:
Spellsingers are now 90p instead of 70, what does the level two upgrade
cost?
I guess with the new strong magic list it is close to other elves +40p?
Mage: lvl2, disp. scroll 155
Mage: lvl2, disp. scroll, energy stones 180
The hero is 5p more now, but is the eagle even available? What about
the arms?
Does the shield of ptolos still exist?
Hero: giant war eagle, hoda, shield of ptolos, spear, light armour 174
66 modells, 6pd 4dd for 1535p I'll probably have to use 2 wardancers
less, or have core units of 9 elves/dryads each.
Does this change the way the army is played a lot?
I do not think so. The glade riders have always been a closse combat
unit in this army, the wild riders are a not as mobile but it will
work. I'm not sure I can still have my hero on war eagle, but then I do
not need him -it's a flavour choice. I might add the hero on a horse to
the wild riders equiping him for close combat, this will save points
for more riders or wardancers. I do not need the hail of doom arrows as
much as before when I had no other strength four shots, now the glade
guard is a very valuable part of this army. I'm not sure thet the way
watchers are worth their points in this army anymore, I'm tempted to
try using two eagles instead, saving more points for wardancers, wild
hunters or dryads.
Somthing more like this:
Core:
Archer 12ppm *10 120
Archer 12ppm *10 120
Dryads 12ppm *10 120
Special:
Wardancer 18ppm *12 216
Scouts 15ppm *8 (when they stay the same) 120
Wild Hunters 26ppm *8 musician, banner bearer 226
Rare:
Giant War Eagle 50ppm *2 100
Characters:
Mage: lvl2, disp. scroll 155
Mage: lvl2, disp. scroll, energy stones 180
Hero: elven steed(12p),wildrider kindred(35p),helm of the hunt 142
This is a 1499p army again.
I lost some shots, but the shots I have are a bit stronger and the
archer units more mobile than they have been so far. I lost some close
combat ability with the now weaker dryads, but I won a much stronger
cavallry unit and the two eagles which I never used before.
I would really like to play test this army...
Christof
Hi,
I was trying to put my favourite 1500p. woodelf army (or the closest
thing possible) together with the new rumoured rules.
The old/current style army:
Core:
Archer 13ppm *10 130
Archer 13ppm *10 130
Glade Rider 21ppm *6 musician, banner bearer 150
Special:
Wardancer 15ppm *13 195
Scouts 15ppm *8 120
Dryads 20ppm *10 200
Rare:
Waywatcher 20ppm *6 120
Characters:
Mage: lvl2, disp. scroll 130
Mage: lvl2, disp. scroll, energy stones 155
Hero: giant war eagle, hoda, shield of ptolos, spear, light armour 169
66 modells, 6pd 4dd for 1499p
Without changing miniatures I'll have the following 'new' list:
Core:
Archer 12ppm *10 120
Archer 12ppm *10 120
Dryads 12ppm *10 120
Special:
Wardancer 18ppm *13 234
Scouts 15ppm *8 (when they stay the same) 120
Wild Hunters 26ppm *6 musician, banner bearer 174
Rare:
Waywatcher 23ppm *6 138
Characters:
Spellsingers are now 90p instead of 70, what does the level two upgrade
cost?
I guess with the new strong magic list it is close to other elves +40p?
Mage: lvl2, disp. scroll 155
Mage: lvl2, disp. scroll, energy stones 180
The hero is 5p more now, but is the eagle even available? What about
the arms?
Does the shield of ptolos still exist?
Hero: giant war eagle, hoda, shield of ptolos, spear, light armour 174
66 modells, 6pd 4dd for 1535p I'll probably have to use 2 wardancers
less, or have core units of 9 elves/dryads each.
Does this change the way the army is played a lot?
I do not think so. The glade riders have always been a closse combat
unit in this army, the wild riders are a not as mobile but it will
work. I'm not sure I can still have my hero on war eagle, but then I do
not need him -it's a flavour choice. I might add the hero on a horse to
the wild riders equiping him for close combat, this will save points
for more riders or wardancers. I do not need the hail of doom arrows as
much as before when I had no other strength four shots, now the glade
guard is a very valuable part of this army. I'm not sure thet the way
watchers are worth their points in this army anymore, I'm tempted to
try using two eagles instead, saving more points for wardancers, wild
hunters or dryads.
Somthing more like this:
Core:
Archer 12ppm *10 120
Archer 12ppm *10 120
Dryads 12ppm *10 120
Special:
Wardancer 18ppm *12 216
Scouts 15ppm *8 (when they stay the same) 120
Wild Hunters 26ppm *8 musician, banner bearer 226
Rare:
Giant War Eagle 50ppm *2 100
Characters:
Mage: lvl2, disp. scroll 155
Mage: lvl2, disp. scroll, energy stones 180
Hero: elven steed(12p),wildrider kindred(35p),helm of the hunt 142
This is a 1499p army again.
I lost some shots, but the shots I have are a bit stronger and the
archer units more mobile than they have been so far. I lost some close
combat ability with the now weaker dryads, but I won a much stronger
cavallry unit and the two eagles which I never used before.
I would really like to play test this army...
Christof