Archived from groups: rec.games.miniatures.warhammer (
More info?)
Scoot wrote:
> First off, thanks for that catch, as I do not want those brutes to get
> any more tough
>
>
No problem. As Doc Rock points out, you could sneak that Hvy Bolter in
there if you really wanted to by breaking Immutable Rule #7, but it's not
really characterful for Berserkers, and besides you've got a 1/3 chance of
just charging rather than shooting each turn anyhow (per the Blood Frenzy
rule), so really tooling up their hand-to-hand is the way to go.
<snip>
>> With those points gone, you have 20 spare points; that's enough to
>> add another Berserker with chainaxe if you want. Or if you prefer
>> you could give the AspChamp and one of the other Berserkers Plasma
>> Pistols.
>
> Could I give the AspChamp a power weapon? It looked like from the book
> I could not- only termies and independant characters, but Army Builder
> is saying I could with a normal squad. (the book says they are a
> character but I always felt they were an attached one)
Sure, you can give your AspChamp a power weapon. The 'normal' CSM squad
AspChamps have access to the Chaos Armory per Codex: CSM p. 28, and the
Khornate Berserker AspChamp don't lose that ability. The last entry in the
heading "Weaponry of the Followers of Khorne" on C:CSM p 47 says
"Independent Characters and Aspiring Champions may select from the armoury
as normal" so you'd be perfectly fine giving him a power weapon. Heck, for
5 points more you could give him an Axe of Khorne, which is a power weapon
that keeps getting additional attacks as long as you keep rolling 6s to hit!
Add that to the extra chances from Rage of Khorne and you could be looking
at some real h2h unpleasantness. Of course, I don't know where you could
pull those extra 5 points from, unless you dumped the plasma pistol.
> So would this list now work?
>
> Kill Team - Khorne Berkerskers
> Camo Gear - 10 Points
> Aspiring Champion with Mark of Khorne - 32 points
> Bolt Pistol & Power Weapon - 10 point
> With Rage of Khorne - 15 Points
> With Counter Attack - 2 Points
>
> 3x Khorne Berkerkers - 57 points
> Bolt Pistol & Khornate Chainaxes - 3 point
>
> 1x Khorne Berkerker - 19 points
> Khornate Chainaxe and Plasma Pistol - 11 points
>
> Total - 159
Well, while rule-wise you can take Camo Gear, bear in mind that every turn
you have a 1/3 chance of charging the nearest enemy (Blood Frenzy again!) so
the utility you'll get from it with Berserkers is more limited since Camo
relies on your team spending a turn motionless. There's also a question of
how in-character it would be for a squad of Berserkers to lurk in the
shadows instead of charging forward, but I'd be willing to hand-wave that by
saying that these Berserkers were chosen for this mission primarily for
their strength of will; their particular ability to postpone the
bloodletting and skulltaking until the perfect moment, as opposed to their
more... shall we say _enthusiastic_ brethren. In any event, you'll have to
decide if you think it's worth those ten points when it won't work a third
of the time. "Backstabbers" might be more apporpriate; the rationale could
be not so much that your Berserkers are super-stealthy, just that their
attack is so brutal and overwhelming that the Brute squad never gets a
chance to sound the alarm before they're all winging their sad way to the
Brass Throne of Khorne.
Hope that helps.
--
Ken Coble
"The troubles of our proud and angry dust
Are from eternity, and shall not fail.
Bear them we can, and if we can we must.
Shoulder the sky, my lad, and drink your ale."
- A.E. Housman, from "Last Poems: IX (The chestnut casts his flambeaux)"