Archived from groups: rec.games.miniatures.warhammer (More info?)
Being a treadhead, I've bought and painted a number of Space Marine
vehicles, without really considering their use on the table. Now, I'm having
to design a real army with them. My collection has lots of basic Space
Marines and vehicles, few characters. I have a bunch of Terminators, a
couple of dreadnoughts and six bikes. I bought the dreadnoughts and bikes
because they looked cool, not out of any desire to play with them. I'm not a
big fan of characters.
Anyhow, here's an outline of a space marine army I'm toying with:
1500 Pts - Space Marines Roster - Unnamed
1 Captain @ 62 Pts
Bolt Pistol (x1); Close Combat Weapon (x1)
9 Tactical Squad @ 180 Pts
Bolter (x7); Missile Launcher (x1); Plasmagun (x1); Frag Grenades
1 Sergeant @ [16] Pts
Bolt Pistol & CCW; Frag Grenades
9 Tactical Squad @ 180 Pts
Bolter (x7); Missile Launcher (x1); Plasmagun (x1); Frag Grenades
1 Sergeant @ [16] Pts
Bolt Pistol & CCW; Frag Grenades
9 Tactical Squad @ 180 Pts
Bolter (x7); Missile Launcher (x1); Plasmagun (x1); Frag Grenades
1 Sergeant @ [16] Pts
Bolt Pistol & CCW; Frag Grenades
1 Land Raider @ 250 Pts
Twin-Linked Heavy Bolter; Twin-Linked Lascannon (x2)
1 Power of the Machine Spirit @ [0] Pts
1 Land Raider @ 250 Pts
Twin-Linked Heavy Bolter; Twin-Linked Lascannon (x2)
1 Power of the Machine Spirit @ [0] Pts
1 Land Raider @ 250 Pts
Twin-Linked Heavy Bolter; Twin-Linked Lascannon (x2)
1 Power of the Machine Spirit @ [0] Pts
5 Assault Squad @ 142 Pts
Bolt Pistol & CCW (x3); Plasma Pistol & CCW (x2); Frag Grenades
1 Sergeant @ [22] Pts
Bolt Pistol & CCW; Frag Grenades
Total Roster Cost: 1494
I've played a couple of games now with Land Raiders and I love their
ruggedness (and they are cool looking miniatures). I avoided bikes, Termies
and dreadnoughts because they seemed overly expensive considering their
capabilities. I didn't take Rhinos in this army because they are hideously
vulnerable. No Razorbacks because they are vulnerable (but they might make
decent tank destroyers). I bought a Whirlwind because it looks cool; I was
underwhelmed by its usefulness in battle (of course, it is cheap...) I guess
1-2 of them could replace the assault squad.
Now obviously, an enemy could design an army to beat this force. But my
question for you folks is "how do you think this force would fare against
"typical" armies you've seen"? And are there some tricks or traps that
you've learned about playing against/fighting with Land Raiders? Would you
recommend Land Raider Crusaders instead of Land Raiders? Any tweaks or
alternatives you'd recommend? Any reason to take 2 small 5 man squads
instead of a single 10 man squad? Which heavy weapons do you recommend (I
chose the missile launcher because it's a very versatile weapon).
An option I toyed with was eliminating 2 of the Landraiders. Give 2 of the
tactical squads Rhinos. Add two 5 man devastator squads in Razorbacks (arm
them with 3 x heavy bolter; 1 x lascannon). This gives about the same
firepower (6 heavy bolters, 2 lascannon and 2 twinlinked lascannon vs 4
twinlinked lascannon and 2 twinlinked heavy bolters), and more bodies, but
it gives up the combat mobility of the Land Raider (the Rhinos and
Razorbacks are horribly vulnerable IMHO, and the devastators can't move and
fire heavy weapons).
Comments?
--Ty
Being a treadhead, I've bought and painted a number of Space Marine
vehicles, without really considering their use on the table. Now, I'm having
to design a real army with them. My collection has lots of basic Space
Marines and vehicles, few characters. I have a bunch of Terminators, a
couple of dreadnoughts and six bikes. I bought the dreadnoughts and bikes
because they looked cool, not out of any desire to play with them. I'm not a
big fan of characters.
Anyhow, here's an outline of a space marine army I'm toying with:
1500 Pts - Space Marines Roster - Unnamed
1 Captain @ 62 Pts
Bolt Pistol (x1); Close Combat Weapon (x1)
9 Tactical Squad @ 180 Pts
Bolter (x7); Missile Launcher (x1); Plasmagun (x1); Frag Grenades
1 Sergeant @ [16] Pts
Bolt Pistol & CCW; Frag Grenades
9 Tactical Squad @ 180 Pts
Bolter (x7); Missile Launcher (x1); Plasmagun (x1); Frag Grenades
1 Sergeant @ [16] Pts
Bolt Pistol & CCW; Frag Grenades
9 Tactical Squad @ 180 Pts
Bolter (x7); Missile Launcher (x1); Plasmagun (x1); Frag Grenades
1 Sergeant @ [16] Pts
Bolt Pistol & CCW; Frag Grenades
1 Land Raider @ 250 Pts
Twin-Linked Heavy Bolter; Twin-Linked Lascannon (x2)
1 Power of the Machine Spirit @ [0] Pts
1 Land Raider @ 250 Pts
Twin-Linked Heavy Bolter; Twin-Linked Lascannon (x2)
1 Power of the Machine Spirit @ [0] Pts
1 Land Raider @ 250 Pts
Twin-Linked Heavy Bolter; Twin-Linked Lascannon (x2)
1 Power of the Machine Spirit @ [0] Pts
5 Assault Squad @ 142 Pts
Bolt Pistol & CCW (x3); Plasma Pistol & CCW (x2); Frag Grenades
1 Sergeant @ [22] Pts
Bolt Pistol & CCW; Frag Grenades
Total Roster Cost: 1494
I've played a couple of games now with Land Raiders and I love their
ruggedness (and they are cool looking miniatures). I avoided bikes, Termies
and dreadnoughts because they seemed overly expensive considering their
capabilities. I didn't take Rhinos in this army because they are hideously
vulnerable. No Razorbacks because they are vulnerable (but they might make
decent tank destroyers). I bought a Whirlwind because it looks cool; I was
underwhelmed by its usefulness in battle (of course, it is cheap...) I guess
1-2 of them could replace the assault squad.
Now obviously, an enemy could design an army to beat this force. But my
question for you folks is "how do you think this force would fare against
"typical" armies you've seen"? And are there some tricks or traps that
you've learned about playing against/fighting with Land Raiders? Would you
recommend Land Raider Crusaders instead of Land Raiders? Any tweaks or
alternatives you'd recommend? Any reason to take 2 small 5 man squads
instead of a single 10 man squad? Which heavy weapons do you recommend (I
chose the missile launcher because it's a very versatile weapon).
An option I toyed with was eliminating 2 of the Landraiders. Give 2 of the
tactical squads Rhinos. Add two 5 man devastator squads in Razorbacks (arm
them with 3 x heavy bolter; 1 x lascannon). This gives about the same
firepower (6 heavy bolters, 2 lascannon and 2 twinlinked lascannon vs 4
twinlinked lascannon and 2 twinlinked heavy bolters), and more bodies, but
it gives up the combat mobility of the Land Raider (the Rhinos and
Razorbacks are horribly vulnerable IMHO, and the devastators can't move and
fire heavy weapons).
Comments?
--Ty