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Archived from groups: microsoft.public.games.discussion (More info?)
I am a CCNA, and consider myself fairly knowledgable on
PC's, but I have not programmed any directplay, so I am
stumped on this problem. I have multiple PC's in my
house behind a router, 1 for each of my children. They
would all like to be able to host multiple player online
games. Let's take Age of Mythology, for example. Each
child would like to host a game for his/her friends to
join.
I forward ports, 6073, and 2300-2400 to the machine
running the game. This works perfectly for that machine,
but then they want to host from a different machine, I
have to change the port forwarding to that machine. Does
anyone have any clever ideas of how to do this
automatically?
I am a CCNA, and consider myself fairly knowledgable on
PC's, but I have not programmed any directplay, so I am
stumped on this problem. I have multiple PC's in my
house behind a router, 1 for each of my children. They
would all like to be able to host multiple player online
games. Let's take Age of Mythology, for example. Each
child would like to host a game for his/her friends to
join.
I forward ports, 6073, and 2300-2400 to the machine
running the game. This works perfectly for that machine,
but then they want to host from a different machine, I
have to change the port forwarding to that machine. Does
anyone have any clever ideas of how to do this
automatically?