G
Guest
Guest
Archived from groups: rec.games.pinball (More info?)
I've been staring at the Nascar picture for too long and start to see
ghosts..
When I start to draw it and what I think could be there, and how the
shot layout is, some things just don't make sense.
I can't wait for more info or more pictures (whats on the right and in
the back ?) but we can all guess..
What's on the playfield:
- a metal racetrack going all around, at least 2 magnets at the bottom
left,
maybe 1 or 2 more at the top right ??
You can see an opto at the magnets which seems to indicate pinballs
travel counter-clockwise. Entrance or exits of the racetrack are
unknown ?
- flippers and outlane plastics are higher up on the playfield than
usual to accomodate the thick magnets
- left outlane: 1st thing which doesn't make sense to me - doesn't seem
to be there, no room because the magnets are there ? But still there's
the regular shaped plastic ?? Unless the ball rolls down underneath
that top opto but then it could collide with balls on the circuit ?
- at the totally left side of the pf (left of the magnets) there's a
blue box ? photoshop error or is it some kind of launch lane, so you
have 2 lanes on the left side ?? although the orange sign with the
finish flag seems to indicate 2 lanes (with 2 leds on this board ?)
Although that doesn't make much sense..
- left above the slingshot we have a saucer lane like on
MB/NBA/Sopranos.
If balls go counter clockwise they can enter here: you shoot the lane
(saucer ?), underneath the blue/white plastic. The ball gets kicked out
to the left, rolls down towards the magnets.
Explains then the position of the magnets. Also why the 2 pointed
inserts are there ?
Question then is how the racetrack is used and how balls are locked in
the game. Doesn't it physically 'lock' them but do you lock them on the
racetrack ? GP flyer text says 'Collect three balls in the loop' - so
once a ball is locked it keeps on going around during gameplay, you add
a second which keeps on going round, and when the 3rd ball is locked
they get released somewhere for multiball ? So not like Getaway where
balls are kicked into the supercharger and only go round for a few
seconds, but really balls can go around for a long time whilst you are
playing and trying to lock another ball ??
Sounds weird to me.. so then it is just a saucer like MB/Sopranos and
balls are locked somewhere else on the pf and launched into the
racetrack.
- left side higher up is a lane with a spinner. Either this stops balls
in the end (ie Bobs shop in RS) or it's a loops all around the
playfield ?
I guess it loops around, nascar/gp is a fast theme so you need to have
loops.
- next to that is a plastic ramp which goes through the truck - seems
to continue to the right into this metal ramp above the playfield ?
Yellow targets at the entrance.
This metal ramp in the back middle of the playfield bothers me.
Is it part of the racetrack or does that go underneath this ramp ?
I guess it's the last and this metal ramp continues from the left
plastic ramp ?
- the truck seems to be above the playfield. I first thought it was to
hide magnets but this is probably wrong. Maybe pop bumpers are
underneath it ? There's looks to be a red bumper underneath the trucks
cabin ?
If there are bumpers, how does the ball enter them ? That left loop
with spinner ? I don't think so as it would stop and turn the ball too
sharp and you need that to be a loop.
>From when you launch the ball ? Maybe, there's a yellow part of
playfield (just visible right of the truck front, between the ramps),
but then you'd expect rollover lanes - which can't be there: no room
and you don't see them because the truck blocks sight. So no pop
bumpers there then ? Then what's there ???
- Center then: a car on top of 2 yellow targets and left of them what
seems to be a black scoop ?
Flyer text says bang the car with the pinball - so it maybe moves when
you hit those yellow targets ? Car is too high up to hit it with the
pinball itself.
The scoop wonder me - if balls get ejected from here then a high risk
to drain, so it's only an entry ? To what ? A small scoop so far back
on the pf ?? Looks difficult to shoot into ?
- Other thing which doesn't make sense at all to me: between the
plastic ramp and the car (scoop) there's a part of blue playfield with
a white rubber on each corner (corner of ramp and corner next to scoop
under car).
Due to the angle of the picture it's difficult to see but it looks very
small, and you see plain wood underneath the ramp ?
Plastic ramps are always protected at their sides so they don't break.
Here's no protecion ? A rubber which will go between these 2 posts
doesn't make much sense. It can't be an entry because then you would
break the ramp because you shoot it too hard, and the angle is almost
impossible to shoot (except maybe from the right flipper). And if it's
an exit (from the pop bumpers ?) then I think you have a high risk of
draining as it's in the center (and you would have a metal plate to
guide the ball next to the plastic ramp ?)
- Right of the 2 yellow car targets seems to be another ramp more in
the back of the pf. Left turn followed by a sharp right turn. Seems to
continue in the metal ramp talked about above ? Also 2 wireramps start
in that area which go to each flipper. So either the 2 ramps are
seperate and each end in a wireframe, or, what I suspect more (as done
on RS and FH): they end in 1 ramp and there's a diverter on it to let
the ball go to the left or right wireframe, depending on what shot you
need to make.
- the whole right side.. not much we can see from it.
I don't think there's an upper flipper as there's nothing to shoot at
on the left side ?
How are balls brought from the racetrack onto the playfield ? You can't
launch them around very fast, and then stop them somewhere in the back
and have them roll slowly through i.e. this left spinner lane ? But
with an open layout you also can't just launch balls onto it without
aiming them at something ?
Unless they get onto the wireramps or so ?
If there are no bumpers behind the car/truck then where are they ?
Right corner ? Mr Lawlor will include bumpers somewhere..
- Rules then - in the middle 10 inserts in a circle, similar to No
Fear, to show the modes ?
Above that 'race' is spelled. First I thought you'd need to get race
for multiball but as that's only 3 and not 4 balls, race is used for
something else.
Other inserts on the pf are to the left spinner lane, the left ramp,
and probably 2 on the right to so their use can be similar to MM: make
each shot x times and then a letter of race lits (as you would lit your
madness modes).
So that would only indicate 4 major shots in this fan layout ??
Or 'race' indicates your progress towards the wizard mode, as on
theatre of magic, get R if you do X, A if you finish all y, .. ? I
guess not, it's probably the previous ?
4 shots to spell 'race' (and start multiball if balls are locked
somewhere ?) and the other shots (targets, ramps, car) are used in
other modes ?
OK that's what I make of the playfield picture.
Comments anyone ? Where am I wrong ?
Aeneas.
I've been staring at the Nascar picture for too long and start to see
ghosts..
When I start to draw it and what I think could be there, and how the
shot layout is, some things just don't make sense.
I can't wait for more info or more pictures (whats on the right and in
the back ?) but we can all guess..
What's on the playfield:
- a metal racetrack going all around, at least 2 magnets at the bottom
left,
maybe 1 or 2 more at the top right ??
You can see an opto at the magnets which seems to indicate pinballs
travel counter-clockwise. Entrance or exits of the racetrack are
unknown ?
- flippers and outlane plastics are higher up on the playfield than
usual to accomodate the thick magnets
- left outlane: 1st thing which doesn't make sense to me - doesn't seem
to be there, no room because the magnets are there ? But still there's
the regular shaped plastic ?? Unless the ball rolls down underneath
that top opto but then it could collide with balls on the circuit ?
- at the totally left side of the pf (left of the magnets) there's a
blue box ? photoshop error or is it some kind of launch lane, so you
have 2 lanes on the left side ?? although the orange sign with the
finish flag seems to indicate 2 lanes (with 2 leds on this board ?)
Although that doesn't make much sense..
- left above the slingshot we have a saucer lane like on
MB/NBA/Sopranos.
If balls go counter clockwise they can enter here: you shoot the lane
(saucer ?), underneath the blue/white plastic. The ball gets kicked out
to the left, rolls down towards the magnets.
Explains then the position of the magnets. Also why the 2 pointed
inserts are there ?
Question then is how the racetrack is used and how balls are locked in
the game. Doesn't it physically 'lock' them but do you lock them on the
racetrack ? GP flyer text says 'Collect three balls in the loop' - so
once a ball is locked it keeps on going around during gameplay, you add
a second which keeps on going round, and when the 3rd ball is locked
they get released somewhere for multiball ? So not like Getaway where
balls are kicked into the supercharger and only go round for a few
seconds, but really balls can go around for a long time whilst you are
playing and trying to lock another ball ??
Sounds weird to me.. so then it is just a saucer like MB/Sopranos and
balls are locked somewhere else on the pf and launched into the
racetrack.
- left side higher up is a lane with a spinner. Either this stops balls
in the end (ie Bobs shop in RS) or it's a loops all around the
playfield ?
I guess it loops around, nascar/gp is a fast theme so you need to have
loops.
- next to that is a plastic ramp which goes through the truck - seems
to continue to the right into this metal ramp above the playfield ?
Yellow targets at the entrance.
This metal ramp in the back middle of the playfield bothers me.
Is it part of the racetrack or does that go underneath this ramp ?
I guess it's the last and this metal ramp continues from the left
plastic ramp ?
- the truck seems to be above the playfield. I first thought it was to
hide magnets but this is probably wrong. Maybe pop bumpers are
underneath it ? There's looks to be a red bumper underneath the trucks
cabin ?
If there are bumpers, how does the ball enter them ? That left loop
with spinner ? I don't think so as it would stop and turn the ball too
sharp and you need that to be a loop.
>From when you launch the ball ? Maybe, there's a yellow part of
playfield (just visible right of the truck front, between the ramps),
but then you'd expect rollover lanes - which can't be there: no room
and you don't see them because the truck blocks sight. So no pop
bumpers there then ? Then what's there ???
- Center then: a car on top of 2 yellow targets and left of them what
seems to be a black scoop ?
Flyer text says bang the car with the pinball - so it maybe moves when
you hit those yellow targets ? Car is too high up to hit it with the
pinball itself.
The scoop wonder me - if balls get ejected from here then a high risk
to drain, so it's only an entry ? To what ? A small scoop so far back
on the pf ?? Looks difficult to shoot into ?
- Other thing which doesn't make sense at all to me: between the
plastic ramp and the car (scoop) there's a part of blue playfield with
a white rubber on each corner (corner of ramp and corner next to scoop
under car).
Due to the angle of the picture it's difficult to see but it looks very
small, and you see plain wood underneath the ramp ?
Plastic ramps are always protected at their sides so they don't break.
Here's no protecion ? A rubber which will go between these 2 posts
doesn't make much sense. It can't be an entry because then you would
break the ramp because you shoot it too hard, and the angle is almost
impossible to shoot (except maybe from the right flipper). And if it's
an exit (from the pop bumpers ?) then I think you have a high risk of
draining as it's in the center (and you would have a metal plate to
guide the ball next to the plastic ramp ?)
- Right of the 2 yellow car targets seems to be another ramp more in
the back of the pf. Left turn followed by a sharp right turn. Seems to
continue in the metal ramp talked about above ? Also 2 wireramps start
in that area which go to each flipper. So either the 2 ramps are
seperate and each end in a wireframe, or, what I suspect more (as done
on RS and FH): they end in 1 ramp and there's a diverter on it to let
the ball go to the left or right wireframe, depending on what shot you
need to make.
- the whole right side.. not much we can see from it.
I don't think there's an upper flipper as there's nothing to shoot at
on the left side ?
How are balls brought from the racetrack onto the playfield ? You can't
launch them around very fast, and then stop them somewhere in the back
and have them roll slowly through i.e. this left spinner lane ? But
with an open layout you also can't just launch balls onto it without
aiming them at something ?
Unless they get onto the wireramps or so ?
If there are no bumpers behind the car/truck then where are they ?
Right corner ? Mr Lawlor will include bumpers somewhere..
- Rules then - in the middle 10 inserts in a circle, similar to No
Fear, to show the modes ?
Above that 'race' is spelled. First I thought you'd need to get race
for multiball but as that's only 3 and not 4 balls, race is used for
something else.
Other inserts on the pf are to the left spinner lane, the left ramp,
and probably 2 on the right to so their use can be similar to MM: make
each shot x times and then a letter of race lits (as you would lit your
madness modes).
So that would only indicate 4 major shots in this fan layout ??
Or 'race' indicates your progress towards the wizard mode, as on
theatre of magic, get R if you do X, A if you finish all y, .. ? I
guess not, it's probably the previous ?
4 shots to spell 'race' (and start multiball if balls are locked
somewhere ?) and the other shots (targets, ramps, car) are used in
other modes ?
OK that's what I make of the playfield picture.
Comments anyone ? Where am I wrong ?
Aeneas.