Tom's Hardware > Forum > Games General > Games General Discussions > Did video modes, 'ball save', million point games, and tra..

Did video modes, 'ball save', million point games, and tra..

Forum Games General : Games General Discussions - Did video modes, 'ball save', million point games, and tra..

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Archived from groups: rec.games.pinball (More info?)

 

I say YES!

Flame away... :-)

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Archived from groups: rec.games.pinball (More info?)

 

I have a bunch of pinballs with these things and they aren't ruined at
all. Your comment makes no sense.

nomad

Reply to Nomad

Archived from groups: rec.games.pinball (More info?)

 

No Flaming here,,, But they are still making decent games so I'd say
Nope !!!

Pin-Del,

Reply to Del

Archived from groups: rec.games.pinball (More info?)

 

no, bad players did ;-)

Pinlicious ( ...there is no spoon.)

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

You dinosaurs are a fading breed.

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

With your taste in macines I guess it doesn't :-)


"nomad" <damonoresky@hotmail.com> wrote in message
news:1120155725.950041.94640@f14g2000cwb.googlegroups.com...
> I have a bunch of pinballs with these things and they aren't ruined at
> all. Your comment makes no sense.
>
> nomad
>

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

I say No.


Video games and bar top video poker/games killed pinball.

The items mentioned in the subject line are an attempt to compete with the
video games and bar top games.



Otto

CARGPB11

My web page: http://home.bellsouth.net/p/PWP-Ottoslanding

"bayoubilly" <bmichalo@cisco.com> wrote in message
news:1120155895.819821@sj-nntpcache-3...
>I say YES!

Reply to otto

Archived from groups: rec.games.pinball (More info?)

 

Are these modern pins fun as well as visually appealing? Yes! Nuff
said.

Now, go bump your record player your album is skipping...

Al

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

i agree 100% its the vidieo games that destroyed pinball, not the
makers or the machines. I do perfer the older ones, but,,, I can
always remember putting the first few vids on route with my brother,
and people saying what the hell are you doing? we dont want these, they
will die off fast. then go back a few weeks later, and they are
playing them.. The writting was on the wall by 81 for pinball IMHO.

Ctsteps5

owner of
71 Bally Expressway, 72 Williams Superstar,
74 Williams Star Pool, 75 Gottlieb Fast Draw.

Moderator of EM Pinball Group
http://games.groups.yahoo.com/group/empinbalmachines/

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

What about mt Dr. Dude ! The first pinball to offer a GAZILLION Points.
Haven't seen it scored yet so I have no Idea what the hell happens.

How many 0's are in a Gazillion anyway?


Mike S.
http://www.muddeatr.com

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

Just having some fun, no reason to get your knickers in an uproar


"Superpin Al" <al.kuester@gmail.com> wrote in message
news:1120156095.744122.245960@g47g2000cwa.googlegroups.com...
> Are these modern pins fun as well as visually appealing? Yes! Nuff
> said.
>
> Now, go bump your record player your album is skipping...
>
> Al
>

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

I stand corrected! :-)


<muddeatr@hotmail.com> wrote in message
news:1120156366.659141.229480@f14g2000cwb.googlegroups.com...
> What about mt Dr. Dude ! The first pinball to offer a GAZILLION Points.
> Haven't seen it scored yet so I have no Idea what the hell happens.
>
> How many 0's are in a Gazillion anyway?
>
>
> Mike S.
> http://www.muddeatr.com
>

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

Some might say that all those things saved pinball.

"bayoubilly" <bmichalo@cisco.com> wrote in message
news:1120155895.819821@sj-nntpcache-3...
>I say YES!
>
> Flame away... :-)
>
>



----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet News==----
http://www.newsfeeds.com The #1 Newsgroup Service in the World! 120,000+ Newsgroups
----= East and West-Coast Server Farms - Total Privacy via Encryption =----

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

While pinball never enjoyed the fad that video games enjoyed. Because of the
video game fad and increase in places to play, during those years pinball
machines were made in record numbers.

While the player base was there, manufacturers failed to maintain it or keep
it when the player's tastes changed. The start of the 1990's was the zenith
of pinball and by the end of the 1990's it was gone. It took ten years to
run it into the ground, it will take a long time to rebuild it. LTG :)

"ctsteps5" <ctsteps5@yahoo.com> wrote in message
news:1120156232.021477.219900@g43g2000cwa.googlegroups.com...
> i agree 100% its the vidieo games that destroyed pinball, not the
> makers or the machines. I do perfer the older ones, but,,, I can
> always remember putting the first few vids on route with my brother,
> and people saying what the hell are you doing? we dont want these, they
> will die off fast. then go back a few weeks later, and they are
> playing them.. The writting was on the wall by 81 for pinball IMHO.
>
> Ctsteps5
>
> owner of
> 71 Bally Expressway, 72 Williams Superstar,
> 74 Williams Star Pool, 75 Gottlieb Fast Draw.
>
> Moderator of EM Pinball Group
> http://games.groups.yahoo.com/group/empinbalmachines/
>

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

I was waiting for this response.

I didn't ask what killed pinball, or how did pinball machines need to be
modified to compete with other gaming, I asked did things like "ball save"
make a pinball machine into an almost unrecognizible beast that was less fun


"Otto" <ottondebremove&%$*@bellsouth.net> wrote in message
news:%NWwe.7346$ho.1284@bignews6.bellsouth.net...
> I say No.
>
>
> Video games and bar top video poker/games killed pinball.
>
> The items mentioned in the subject line are an attempt to compete with the
> video games and bar top games.
>
>
>
> Otto
>
> CARGPB11
>
> My web page: http://home.bellsouth.net/p/PWP-Ottoslanding
>
> "bayoubilly" <bmichalo@cisco.com> wrote in message
> news:1120155895.819821@sj-nntpcache-3...
> >I say YES!
>
>

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

No - that's not the question! I asked if people that these things turned
pinball into a totally unattractable thing compared to pins without these
things. Whether or not these mods needed to be done so that pinball needed
to compete with other gaming is not the point.

:-)


"arcaderehab" <mail@nospam.com> wrote in message
news:42c43b55$1_2@spool9-east.superfeed.net...
> Some might say that all those things saved pinball.
>
> "bayoubilly" <bmichalo@cisco.com> wrote in message
> news:1120155895.819821@sj-nntpcache-3...
> >I say YES!
> >
> > Flame away... :-)
> >
> >
>
>
>
> ----== Posted via Newsfeeds.Com - Unlimited-Uncensored-Secure Usenet
News==----
> http://www.newsfeeds.com The #1 Newsgroup Service in the World! 120,000+
Newsgroups
> ----= East and West-Coast Server Farms - Total Privacy via Encryption
=----

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

Dinosaurs are awesome! Did you ever see Jurrasic Park?


"Cayle George" <caylegeorge@gmail.com> wrote in message
news:1120155841.818171.30890@g44g2000cwa.googlegroups.com...
> You dinosaurs are a fading breed.
>

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

That's funny but not true! If it were I wouldn't have 5 EMs and a
Bingo. As Mr. Miyagi said: "You musta find a balance Daniel-san..."

nomad

Reply to Nomad

Archived from groups: rec.games.pinball (More info?)

 

pinball is pinball is pinball. wether woodrail, EM, SS, or whatever
you want to morph it into. we are telling you what ruined pinball.
and it sounds like two things.. Vids, and poor responses from the
manufacturers.

Ctsteps5

owner of
71 Bally Expressway, 72 Williams Superstar,
74 Williams Star Pool, 75 Gottlieb Fast Draw.

Moderator of EM Pinball Group
http://games.groups.yahoo.com/group/empinbalmachines/

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

I agree, balance and variety is good. I own a few DMD games to go with my
older "junk".

This was supposed to be a fun thread not an attack or a question 'were these
things necessary to save pinball versus other gaming'- boy, lots uptight
people out there (not you). :-)


"nomad" <damonoresky@hotmail.com> wrote in message
news:1120157123.051280.267430@o13g2000cwo.googlegroups.com...
> That's funny but not true! If it were I wouldn't have 5 EMs and a
> Bingo. As Mr. Miyagi said: "You musta find a balance Daniel-san..."
>
> nomad
>

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

This was supposed to be a fun thread - people seem to gumpy and factual
today!


"ctsteps5" <ctsteps5@yahoo.com> wrote in message
news:1120157226.362475.16760@g49g2000cwa.googlegroups.com...
> pinball is pinball is pinball. wether woodrail, EM, SS, or whatever
> you want to morph it into. we are telling you what ruined pinball.
> and it sounds like two things.. Vids, and poor responses from the
> manufacturers.
>
> Ctsteps5
>
> owner of
> 71 Bally Expressway, 72 Williams Superstar,
> 74 Williams Star Pool, 75 Gottlieb Fast Draw.
>
> Moderator of EM Pinball Group
> http://games.groups.yahoo.com/group/empinbalmachines/
>

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

In short no, none of these things ruined pinball.

Now there are examples spread across multiple pins, where each of these
things is a BAD thing. So improper execution of design using these
elements made for some pretty unplayable games. Each however does
merit examination.

Video modes. Very few really fun ones, but if used sparingly, if fun,
they don't hurt a game at all.

Ball saves. Make for longer play times. They are best used in very
hard games or modes. For instance, when there are toys that can cause
a drain, a ball save is very good. The Balrog on LOTR is a good
example. While it is swinging into position, ball save is on. Balls
drained due to bad deflections during this time _should_ be saved.
Once the multiball starts, the save ends. Balls lost then are gone and
should stay gone. You will notice that TTT and ROTK multiballs are
less forgiving (after the first time) with the ball save. Once the
multiball starts, lost balls stay lost.

Translights. Well, they don't peel and hold up longer, but I won't
argue this one. Backglasses were just plain better. Though I like
having the scores in the DMD vs having the artwork cramped by digit
displays.

Million point games. More like Billion point games. I think the
industry fixed this post MM, where scores got back to sanity. Now
imbalance in game scoring (ie raping) is much worse than how many
digits there are. If a game scores evenly, the number of digits really
doesn't matter.

h_h

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

bayoubilly wrote:
> Just having some fun, no reason to get your knickers in an uproar
>
>
> "Superpin Al" <al.kuester@gmail.com> wrote in message
> news:1120156095.744122.245960@g47g2000cwa.googlegroups.com...
> > Are these modern pins fun as well as visually appealing? Yes! Nuff
> > said.
> >
> > Now, go bump your record player your album is skipping...
> >
> > Al
> >

Not sure what knickers are but I don't believe I wear them. Anywho I
was kidding ya, forgot the obligatory smiley though. So here you go.

;-)

Al

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

Anyone who believes that leaving those features out of design would have
meant a different destiny for pinballs is a couple of sandwiches short of
picnic (or better yet; a few tacos shy of a combination plate).

GRY

"ctsteps5" <ctsteps5@yahoo.com> wrote in message
news:1120156232.021477.219900@g43g2000cwa.googlegroups.com...
>i agree 100% its the vidieo games that destroyed pinball, not the
> makers or the machines. I do perfer the older ones, but,,, I can
> always remember putting the first few vids on route with my brother,
> and people saying what the hell are you doing? we dont want these, they
> will die off fast. then go back a few weeks later, and they are
> playing them.. The writting was on the wall by 81 for pinball IMHO.
>
> Ctsteps5
>
> owner of
> 71 Bally Expressway, 72 Williams Superstar,
> 74 Williams Star Pool, 75 Gottlieb Fast Draw.
>
> Moderator of EM Pinball Group
> http://games.groups.yahoo.com/group/empinbalmachines/
>

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

I did buy a record player two weeks ago, I guess you caught me off guard. No
worries. :-)


"Superpin Al" <al.kuester@gmail.com> wrote in message
news:1120159096.498322.99390@g14g2000cwa.googlegroups.com...
>
>
> bayoubilly wrote:
> > Just having some fun, no reason to get your knickers in an uproar
> >
> >
> > "Superpin Al" <al.kuester@gmail.com> wrote in message
> > news:1120156095.744122.245960@g47g2000cwa.googlegroups.com...
> > > Are these modern pins fun as well as visually appealing? Yes! Nuff
> > > said.
> > >
> > > Now, go bump your record player your album is skipping...
> > >
> > > Al
> > >
>
> Not sure what knickers are but I don't believe I wear them. Anywho I
> was kidding ya, forgot the obligatory smiley though. So here you go.
>
> ;-)
>
> Al
>

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

>no, bad players did ;-)

>Pinlicious ( ...there is no spoon.)

Nice of you to stand up and take the blame Koz, lol

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

>Did video modes

Most good players don't like them and most newbies get confused easy. A
hard to reach GOOD vid mode would be a better option.

>, 'ball save'

Can't expect to ask a player for $0.75 and get screwed with a couple of
bad bounces. Ball savers help keep play times up for newbies. Doesn't
do much for better players.

>, million point games

Not sure how this matters. EMs proved that you needed larger scores and
fake zeros to draw more players. Going after multibillion point games
is a little pointless.

>, and translites ruin pinball

Not sure how anyone could say that translites ruin pinball. How many
games have you walked away from that didn't have a backglass (other
than Raven!)?

Times change. The above had little to do with the rough times Pinball
has had. I think the xbox and it's sisters have more to do with dying
pinballs.

Kirb

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

Why do they call em video modes anyway, doesn't even qualify as
'video', not even enough rez to show a recognizable face other than
bozo the clown or micky mouse.
More like "graphics mode". With videogames approaching movie quality
and TV going to high definition, these Pinball graphics modes just look
stupider and stupider. Either go to a color video screen, or get rid
of them completely and go back to score displays, but either way I
don't care as I seldom look at them anyway, I'm to busy looking at
the...uh...BALL?!?!
Frenchy

Reply to frenchy

Archived from groups: rec.games.pinball (More info?)

 

On Thu, 30 Jun 2005 14:18:40 -0400, "bayoubilly" <bmichalo@cisco.com>
wrote:
>Flame away... :-)


Nope, overstuffed couch makers, 30 minute delivery, Frito-lay, and the
original Nintendo did.

It was a conspiracy. :-)



Freeman
I would rather be happy then right.

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

Well, I wouldn't say "ruin", but for
the most part, it adds little for me.

Numeric scores were just fine, but the
alphanumerics do make it nice for troubleshooting.

They could of stopped there and I would have
been just as happy. :)

Fred
TX
CARGPB#8
===========================

bayoubilly wrote:
> I say YES!
>
> Flame away... :-)

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

Project Mayhem Jun 30, 3:40 pm show options

Newsgroups: rec.games.pinball
From: "Project Mayhem" <k...@areaamusements.com> - Find messages by
this author
Date: 30 Jun 2005 12:40:45 -0700
Local: Thurs,Jun 30 2005 3:40 pm
Subject: Re: Did video modes, 'ball save', million point games, and
translites ruin pinball?
Reply | Reply to Author | Forward | Print | Individual Message | Show
original | Report Abuse



>no, bad players did ;-)
>Pinlicious ( ...there is no spoon.)


Nice of you to stand up and take the blame Koz, lol

yeah, i guess i have to. maybe someday i'll be good enough to get my
mug shot in gq too ;-)

Pinlicious ( ...there is no spoon.)

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

ball saves made it more fair. anyone can have a bad ball where you
plunge the ball and it hits a slinshot and throws the ball down the
side with no way of saving it. or a straight down the middle plunge (as
can be had with episode 1).
it happens to beginners and pros alike.

ball save was a great idea.
translites just made it more "non collectable" etc. of course cuz they
cant flake, peel, get ruined by time/heat/environment (or not as easy
anyhow).
video modes- its an added edge, may be boring, but its an added edge to
the evolution of pins:)
gotta keep moving forward like most things in life. things get old fast
to peoples entertaining tastes, esp with how fast electronics
technology is moving these days.
thats why they must evolve.

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

Video mode - dumn - it's a pinball! The fact that you're dealing with
reality not a 2-D simulation is what it's all about.
Score gazillions - really dumn - 6 digits perfect.

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

I meant 7 digits - doh!
The million's the thing

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

In article <1120156448.820863@sj-nntpcache-5>,
bayoubilly <bmichalo@cisco.com> wrote:

>I was waiting for this response.

>I didn't ask what killed pinball, or how did pinball machines need to be
>modified to compete with other gaming, I asked did things like "ball save"
>make a pinball machine into an almost unrecognizible beast that was less fun

I say no. I guess that's all you want, but I'll support my opinion that
other design factors and external factors were bigger, based on my time in
the industry helping make these sort of design decisions on a day-to-day
and game-to-game basis. What I say below isn't all original thought, but
rather my take on a number of factors that have been suggested here and
elsewhere (and that should do nothing to violate my continuing
non-disclosure agreement with DE/Sega/Stern)

Many people talk about the replacement cycle of games on location. Well,
there's also a replacement cycle with players. For the most part,
location players today are between 21 and 30. Most are casual players not
expert players. When they get too old they stop going to the typical
locations (bars) as often - family concerns, whatever. They are replaced
by younger people who become old enough to go to bars. It's been
happening for years.

However, in the past these new bar players had easy access to pinball when
they were younger, and already knew how to play. Today, they haven't, and
don't.

Why? Many locations for pinball once accessible to youngsters are gone.
Convenience stores like 7-11 have remodelled their stores to exclude game
nooks. Many arcades have died. Many bowling alleys don't have pinballs
anymore. Most parents don't play pinball with their kids, it's no longer
part of the culture. And parents today don't frequently let their kids go
to pinball locations by themselves - the world has changed.

Combine this with the fact that the pins of the late 90's were very
complex - multi-level, hard to understand, fast. Frequently the ball
disappeared into a hole to be fired back at a flipper from another
hole without much presentation, resulting in a quick drain. Very
demoralizing.

The players who started with games like Funhouse or even TAF could make
the leap to understand something more tricky, but new players were quite
lost. They got killed, despite the ball savers, "bozo" extra balls, etc.
which were there to specifically help them. In effect it was like the old
"5 ball" games for those players. Ball times were bi-modal - the good
players played absolutely huge games, the newbies still got slaughtered.
This hurt earnings in two ways, and pinball machines that don't earn just
don't exist on location, unless the operator has other reasons to
have them (loves pinball, location requires a pinball along with the
other stuff, etc.).

Getting back to your point, I believe the first game with a ball saver was
T2, which had an autoshooter not a plunger. Players had no control over
how firmly the ball was launched, and sometimes it went right to the
drain. So the game gave it back - that's only fair. Right? Then
once players came to expect it, it was added to plunger games.

Most new pinball players that I have seen (both at my home over the years,
and in the course of watching play of test games on location for DE/Sega)
quickly grasped the concept of a ball saver without explanation. (Also
note that 90% of location games are 1 player.) In my opinion, complex
rulesets and complex playfield layouts were a much more serious problem.
The game evolved to the point where the new player couldn't grasp it,
couldn't understand, and couldn't do well enough to want to play again.
It was too fast for them to grasp the basic mechanics of play. And, also
in becoming more complex, games didn't work as well.

I'll say video modes may have hurt, but were not nearly as big of a deal.
Excluding skill shots. most games were programmed to have only a small
portion of players get video modes, often with some effort to get there.
Video modes where the unresponsive player can't "die" before the end are
very expensive in terms of ball time, which we monitored carefully. It
was a side-effect of the dot matrix display, which truly spawned the
explosion of pinball production in the first few years of the 1990's.

At DE/Sega we tried hard to give the average player a chance. Often we
were chastized in this forum for making games too simple/easy for players
here. I will admit that in many games I worked on the whole "wizard mode"
went it last, and in some cases it was almost an afterthought. I'm sure
somebody can name a few. I tried to put the resources I had available
towards what most players would see, both in terms of writing rules,
programming display, and helping with playfield layout. We tried to make
simpler games where the ball was more often in sight, and using a real
plunger when possible and appropriate. (Note that the "combo plunger"
patent comes from DE, it was first used in Tommy, you'll see that patent
on a bunch of WMS games.)

Also, after Jurassic Park, the company as a whole tried to make less risky
design decisions for more reliable games. One motto was something like
"better to make a good game that works great than a great game that only
works good - or never." Yes, we had our problems in reliability (too),
but over time it got better, despite not having as regular a work force in
the factory as WMS did.

Probably more than you wanted, but that's what I think. Flame away if you
will, it feel can't be worse (at least in content) than the originals. :)

Orin
--
Orin Day | Women's Basketball Photos at http://www.dwhoops.com
lobster @ |
lobsterdevil | no quote today
.com |

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