Archived from groups: rec.games.pinball (More info?)
Still working through some issues with my recently acquired AFM
machine, was hoping I could get some more advice on some stuff.
1. What's the easiest way to remove the mother ship LED board? I got
the top off but then noticed it's fastened by 2 screws underneath the
ship. The front one may be do-able but the rear, that's tougher. Is
there an easier procedure to remove this board? I need to have one of
the LEDs replaced.
And by the way, while on that subject, am I better off having that done
by someone who knows what they're doing? I'm a soldering newb, don't
do it much and never seem to do it very well. I just don't want to
destroy a rare board. I need to remove a green LED on there and
replace it with a red one.
2. I, A and N playfield lights: I noticed that these weren't lighting
up in attract mode or during gameplay. Not sure if it's been that way
since I got the game. Okay, perhaps a wire fell off or the bulbs are
bad I thought. But here's the weird thing -- They don't even show up
when I cycle through the single light test in test mode. What gives
there? Is my AFM's brain getting fried? The fact that they don't even
come up in test mode as an option when I cycle through has me worried.
3. I just replaced the auto kicker assmebly with the newer rod
recommended here. The ball seems to be firing all the way out for the
super skill shot regularly. However, is it normal for a ball, when
launched during gameplay (the "return to battle" for example) to sit
there for a couple of seconds before it's launched? I also notice when
a ball is first served up to the shooter lane, there's a 1-2 second
delay before I'm even allowed to launch it.
4. Left saucer lights -- Still no solution on this one. They flash
but very dimly. All wires seem to be hooked up the right way to them.
The right saucers all flash brightly and seem to flash when they
should. Occasionally I also notice the middle right saucer, for the
stroke of luck hole, doesn't flash to alert a ball being fired from it.
This is hit or miss, though.
I will put the disclaimer on all this that the machine still has the
1.0 game and sound ROMs on board. Hopefully the new ROM chips, which
are on the way, can remedy some of this.
Some suggestions from those of you in the know who have experience with
this machine would be most welcomed! Thank you!
Brad
Still working through some issues with my recently acquired AFM
machine, was hoping I could get some more advice on some stuff.
1. What's the easiest way to remove the mother ship LED board? I got
the top off but then noticed it's fastened by 2 screws underneath the
ship. The front one may be do-able but the rear, that's tougher. Is
there an easier procedure to remove this board? I need to have one of
the LEDs replaced.
And by the way, while on that subject, am I better off having that done
by someone who knows what they're doing? I'm a soldering newb, don't
do it much and never seem to do it very well. I just don't want to
destroy a rare board. I need to remove a green LED on there and
replace it with a red one.
2. I, A and N playfield lights: I noticed that these weren't lighting
up in attract mode or during gameplay. Not sure if it's been that way
since I got the game. Okay, perhaps a wire fell off or the bulbs are
bad I thought. But here's the weird thing -- They don't even show up
when I cycle through the single light test in test mode. What gives
there? Is my AFM's brain getting fried? The fact that they don't even
come up in test mode as an option when I cycle through has me worried.
3. I just replaced the auto kicker assmebly with the newer rod
recommended here. The ball seems to be firing all the way out for the
super skill shot regularly. However, is it normal for a ball, when
launched during gameplay (the "return to battle" for example) to sit
there for a couple of seconds before it's launched? I also notice when
a ball is first served up to the shooter lane, there's a 1-2 second
delay before I'm even allowed to launch it.
4. Left saucer lights -- Still no solution on this one. They flash
but very dimly. All wires seem to be hooked up the right way to them.
The right saucers all flash brightly and seem to flash when they
should. Occasionally I also notice the middle right saucer, for the
stroke of luck hole, doesn't flash to alert a ball being fired from it.
This is hit or miss, though.
I will put the disclaimer on all this that the machine still has the
1.0 game and sound ROMs on board. Hopefully the new ROM chips, which
are on the way, can remedy some of this.
Some suggestions from those of you in the know who have experience with
this machine would be most welcomed! Thank you!
Brad