Tech: Gottlieb 300

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Archived from groups: rec.games.pinball (More info?)

 

I recently picked up a Gottlieb 300 as part of a package deal. It took
me a while to get it going, but everything seems to be working
properly, with the exception of the 10,000's digit on player 2. It
does not roll over when the 1,000s digit goes from 9-0. I checked the
switches on both the 10,000's and the 1,000's, but they are right,
given the other working displays as a guide. I have ordered a
schematic, but do not have it in my hands at the moment. So, I thought
I would see if anyone had any ideas in the interim.

The only odd thing I that the coil lugs for all of the other players
10,000's digits have three wires, one on one lug and two on the other.
For some reason, there are only two wires going to this coil, one on
each lug. In other places where the other player 10,000 units have two
wires (like on the contact points on the board on the right hand side
of the decagon unit) on this 10,000 unit there is only one wire at each
point. Everything looks clean, there are no obvious wires cut or
hanging loose, and the solders look nice, clean and original. I do not
know if this is typical, so I thought I would ask.

Anyone have any thoughts on why the wires would be different on this
unit? Can someone please check their Player 2 10,000 decagon unit and
their other units to see how many wires are soldered to each lug on the
coil?

By the way, when I lifted the playfield, the board is signed "Ed K." on
the underside in cursive with an orange marker. I am curious if this is
typical , as the designer was Ed Krynski, or just someone fooling
around. Any thoughts or ideas greatly appreciated on any of these
questions.

By the way, this game is a lot of fun to play. I think I like it
better than the Strato-Flite that came as part of the deal, although
the Strato-Flite is in in great shape and the 300 is a bit rough.

Ron

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Archived from groups: rec.games.pinball (More info?)

 

Re the three/two wire thing: might simply be that the Player2 coil is
the "end of the run" for the power lead going to a bunch of coils.
If there are missing wires on the decagon unit, that sounds a bit
strange. Do you mean that some contact points have no wires, or just
(as with the coil) some have a single wire instead of a continuation
second wire?

Have you tried the usual things -- put a jumper on the "carry" switch on
the 1000 reel to be sure there's electrical contact? (that's the switch
which closes only when the reel is in the 9 -to- 0 position). Have you
verified that the Player2 10,000 coil is OK? I recommend jumpering
power directly to it, rather than playing ohmmeter games.

In article <1122404800.434721.42170@o13g2000cwo.googlegroups.com>,
"Ron Donohue" <rdonohue@hoyt.org> wrote:

> I recently picked up a Gottlieb 300 as part of a package deal. It took
> me a while to get it going, but everything seems to be working
> properly, with the exception of the 10,000's digit on player 2. It
> does not roll over when the 1,000s digit goes from 9-0. I checked the
> switches on both the 10,000's and the 1,000's, but they are right,
> given the other working displays as a guide. I have ordered a
> schematic, but do not have it in my hands at the moment. So, I thought
> I would see if anyone had any ideas in the interim.
>
> The only odd thing I that the coil lugs for all of the other players
> 10,000's digits have three wires, one on one lug and two on the other.
> For some reason, there are only two wires going to this coil, one on
> each lug. In other places where the other player 10,000 units have two
> wires (like on the contact points on the board on the right hand side
> of the decagon unit) on this 10,000 unit there is only one wire at each
> point. Everything looks clean, there are no obvious wires cut or
> hanging loose, and the solders look nice, clean and original. I do not
> know if this is typical, so I thought I would ask.
>
> Anyone have any thoughts on why the wires would be different on this
> unit? Can someone please check their Player 2 10,000 decagon unit and
> their other units to see how many wires are soldered to each lug on the
> coil?
>
> By the way, when I lifted the playfield, the board is signed "Ed K." on
> the underside in cursive with an orange marker. I am curious if this is
> typical , as the designer was Ed Krynski, or just someone fooling
> around. Any thoughts or ideas greatly appreciated on any of these
> questions.
>
> By the way, this game is a lot of fun to play. I think I like it
> better than the Strato-Flite that came as part of the deal, although
> the Strato-Flite is in in great shape and the 300 is a bit rough.
>
> Ron

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

Carl:

My face is red. I went back and looked quickly last night, and of
course the wire count is because Player 2 is the end of the run. I do
not know what I was thinking, my only excuse was that it was late when
I got to that part. It stymied me so I finished working on the game
and I did not think it through prior to posting.

For some reason, I fixated on the wiring configuration being a problem
(no idea why I did) and did not move forward to do the usual stuff,
including jumpering. Now that you have suggested it, I feel kind of
silly for not thinking of it myself, but sometimes that is the way it
goes. Jumpering is the right way to go. Thanks for bringing me back
on target.

Thanks much for the advice, and I will report back once I figure out
what is wrong.

Ron

Carl Witthoft wrote:
> Re the three/two wire thing: might simply be that the Player2 coil is
> the "end of the run" for the power lead going to a bunch of coils.
> If there are missing wires on the decagon unit, that sounds a bit
> strange. Do you mean that some contact points have no wires, or just
> (as with the coil) some have a single wire instead of a continuation
> second wire?
>
> Have you tried the usual things -- put a jumper on the "carry" switch on
> the 1000 reel to be sure there's electrical contact? (that's the switch
> which closes only when the reel is in the 9 -to- 0 position). Have you
> verified that the Player2 10,000 coil is OK? I recommend jumpering
> power directly to it, rather than playing ohmmeter games.
>
> In article <1122404800.434721.42170@o13g2000cwo.googlegroups.com>,
> "Ron Donohue" <rdonohue@hoyt.org> wrote:
>
> > I recently picked up a Gottlieb 300 as part of a package deal. It took
> > me a while to get it going, but everything seems to be working
> > properly, with the exception of the 10,000's digit on player 2. It
> > does not roll over when the 1,000s digit goes from 9-0. I checked the
> > switches on both the 10,000's and the 1,000's, but they are right,
> > given the other working displays as a guide. I have ordered a
> > schematic, but do not have it in my hands at the moment. So, I thought
> > I would see if anyone had any ideas in the interim.
> >
> > The only odd thing I that the coil lugs for all of the other players
> > 10,000's digits have three wires, one on one lug and two on the other.
> > For some reason, there are only two wires going to this coil, one on
> > each lug. In other places where the other player 10,000 units have two
> > wires (like on the contact points on the board on the right hand side
> > of the decagon unit) on this 10,000 unit there is only one wire at each
> > point. Everything looks clean, there are no obvious wires cut or
> > hanging loose, and the solders look nice, clean and original. I do not
> > know if this is typical, so I thought I would ask.
> >
> > Anyone have any thoughts on why the wires would be different on this
> > unit? Can someone please check their Player 2 10,000 decagon unit and
> > their other units to see how many wires are soldered to each lug on the
> > coil?
> >
> > By the way, when I lifted the playfield, the board is signed "Ed K." on
> > the underside in cursive with an orange marker. I am curious if this is
> > typical , as the designer was Ed Krynski, or just someone fooling
> > around. Any thoughts or ideas greatly appreciated on any of these
> > questions.
> >
> > By the way, this game is a lot of fun to play. I think I like it
> > better than the Strato-Flite that came as part of the deal, although
> > the Strato-Flite is in in great shape and the 300 is a bit rough.
> >
> > Ron

Reply to Anonymous

Archived from groups: rec.games.pinball (More info?)

 

Follow up on repair. Following Carl's advice, I jumpered the switch to
the coil. There was a wire broken that was stuck in the middle of the
bundle. So, I replaced the wire and now the 10,000s advances as it
should. Thanks for the assistance Carl.


Ron


Ron Donohue wrote:
> Carl:
>
> My face is red. I went back and looked quickly last night, and of
> course the wire count is because Player 2 is the end of the run. I do
> not know what I was thinking, my only excuse was that it was late when
> I got to that part. It stymied me so I finished working on the game
> and I did not think it through prior to posting.
>
> For some reason, I fixated on the wiring configuration being a problem
> (no idea why I did) and did not move forward to do the usual stuff,
> including jumpering. Now that you have suggested it, I feel kind of
> silly for not thinking of it myself, but sometimes that is the way it
> goes. Jumpering is the right way to go. Thanks for bringing me back
> on target.
>
> Thanks much for the advice, and I will report back once I figure out
> what is wrong.
>
> Ron
>
> Carl Witthoft wrote:
> > Re the three/two wire thing: might simply be that the Player2 coil is
> > the "end of the run" for the power lead going to a bunch of coils.
> > If there are missing wires on the decagon unit, that sounds a bit
> > strange. Do you mean that some contact points have no wires, or just
> > (as with the coil) some have a single wire instead of a continuation
> > second wire?
> >
> > Have you tried the usual things -- put a jumper on the "carry" switch on
> > the 1000 reel to be sure there's electrical contact? (that's the switch
> > which closes only when the reel is in the 9 -to- 0 position). Have you
> > verified that the Player2 10,000 coil is OK? I recommend jumpering
> > power directly to it, rather than playing ohmmeter games.
> >
> > In article <1122404800.434721.42170@o13g2000cwo.googlegroups.com>,
> > "Ron Donohue" <rdonohue@hoyt.org> wrote:
> >
> > > I recently picked up a Gottlieb 300 as part of a package deal. It took
> > > me a while to get it going, but everything seems to be working
> > > properly, with the exception of the 10,000's digit on player 2. It
> > > does not roll over when the 1,000s digit goes from 9-0. I checked the
> > > switches on both the 10,000's and the 1,000's, but they are right,
> > > given the other working displays as a guide. I have ordered a
> > > schematic, but do not have it in my hands at the moment. So, I thought
> > > I would see if anyone had any ideas in the interim.
> > >
> > > The only odd thing I that the coil lugs for all of the other players
> > > 10,000's digits have three wires, one on one lug and two on the other.
> > > For some reason, there are only two wires going to this coil, one on
> > > each lug. In other places where the other player 10,000 units have two
> > > wires (like on the contact points on the board on the right hand side
> > > of the decagon unit) on this 10,000 unit there is only one wire at each
> > > point. Everything looks clean, there are no obvious wires cut or
> > > hanging loose, and the solders look nice, clean and original. I do not
> > > know if this is typical, so I thought I would ask.
> > >
> > > Anyone have any thoughts on why the wires would be different on this
> > > unit? Can someone please check their Player 2 10,000 decagon unit and
> > > their other units to see how many wires are soldered to each lug on the
> > > coil?
> > >
> > > By the way, when I lifted the playfield, the board is signed "Ed K." on
> > > the underside in cursive with an orange marker. I am curious if this is
> > > typical , as the designer was Ed Krynski, or just someone fooling
> > > around. Any thoughts or ideas greatly appreciated on any of these
> > > questions.
> > >
> > > By the way, this game is a lot of fun to play. I think I like it
> > > better than the Strato-Flite that came as part of the deal, although
> > > the Strato-Flite is in in great shape and the 300 is a bit rough.
> > >
> > > Ron

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