G
Guest
Guest
Archived from groups: rec.games.pinball (More info?)
Greetings All,
I have completed the upgrade of my Space Shuttle to running on a System 11
board. I discovered something that wasn't obvious at first, but grabbed me
as a bit off when I was playing the game. The explosion sounds (made up of
sound samples 2 and 6) don't play when the relays enable the flash bulbs as
they should.
If I run a sound test through the coin door test suite, all sounds are
played normally. The weird part is that after exiting test mode, the
explosion sounds start to work again until the machine is powered off. Once
you cycle power, it goes back to the behaviour where all sounds except the
two explosion sounds work fine.
This is bizarre. Clearly something that should be initialized at power-up
isn't get setup properly, and in the course of forcing each sound to play
through the coin door test, everything gets set back to "normal."
I'm apparently not the first person to see this behavior, as Bill Karkula
had an RGP post in February of 2004 titled "TECH: WMS SYS 9 Sound Prob"
that addressed the same issue. Unfortunately, nobody replied to Bill and
when I emailed Bill to ask him the solution all he knew was that he sent his
board out for repair and it came back working.
Can anyone explain what may be going on here? My hypothesis was that I
have a goofy sound RAM and the process of the reset through the coin door
might be setting things straight. I went through the tests while skipping
the sound test to check this, but this didn't help. I reasoned that I'd get
a reset when exiting the test menu in any case which would prove/disprove
the theory. It appears to be important to actually play all sounds in the
sound test in order to get the temporary "working" behaviour.
I suspect this must be something really simple, possibly related to the
fact that I'm running a System 11 board in a System 9 game, but Bill Karkula
had the same problem running a System 9 board in a System 9 game so the
board version would seem to be unrelated as System 9 and System 11 are so
darn close in design.
All suggestions or theories on this are greatly appreciated.
Thanks,
Scott
Greetings All,
I have completed the upgrade of my Space Shuttle to running on a System 11
board. I discovered something that wasn't obvious at first, but grabbed me
as a bit off when I was playing the game. The explosion sounds (made up of
sound samples 2 and 6) don't play when the relays enable the flash bulbs as
they should.
If I run a sound test through the coin door test suite, all sounds are
played normally. The weird part is that after exiting test mode, the
explosion sounds start to work again until the machine is powered off. Once
you cycle power, it goes back to the behaviour where all sounds except the
two explosion sounds work fine.
This is bizarre. Clearly something that should be initialized at power-up
isn't get setup properly, and in the course of forcing each sound to play
through the coin door test, everything gets set back to "normal."
I'm apparently not the first person to see this behavior, as Bill Karkula
had an RGP post in February of 2004 titled "TECH: WMS SYS 9 Sound Prob"
that addressed the same issue. Unfortunately, nobody replied to Bill and
when I emailed Bill to ask him the solution all he knew was that he sent his
board out for repair and it came back working.
Can anyone explain what may be going on here? My hypothesis was that I
have a goofy sound RAM and the process of the reset through the coin door
might be setting things straight. I went through the tests while skipping
the sound test to check this, but this didn't help. I reasoned that I'd get
a reset when exiting the test menu in any case which would prove/disprove
the theory. It appears to be important to actually play all sounds in the
sound test in order to get the temporary "working" behaviour.
I suspect this must be something really simple, possibly related to the
fact that I'm running a System 11 board in a System 9 game, but Bill Karkula
had the same problem running a System 9 board in a System 9 game so the
board version would seem to be unrelated as System 9 and System 11 are so
darn close in design.
All suggestions or theories on this are greatly appreciated.
Thanks,
Scott