64 bit encoding on A64

<A HREF="http://www.anandtech.com/systems/showdoc.html?i=1961&p=4" target="_new">http://www.anandtech.com/systems/showdoc.html?i=1961&p=4</A>

Well anandtech ran an encoding benchmark on the preview XP 64bit and got a 15% gain on a 32bit application...

Graphics drivers are still very immature as shown on the game benches.

Looks promising, they also said that synthetic memory test showed higher performance on win XP64.
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More about encoding
  1. Does they can overcome a 50% penality on Quake engine and else?

    Just to show bad
  2. Did you read the article? Or just look at the numbers. I can’t imagine display drivers would produce a bottleneck in long mode than couldn’t be solved. I’ll leave the details to the better debaters in this forum.

    Dichromatic for your viewing plesure...
  3. Leaves me wondering if the "optimizations" are not present or do not work in long mode. It's probably just a trust issue I have with nvidia graphics drivers.
  4. yes

    Just to show bad
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