I've created a small demo that could be very useful as an SSE benchmark: <A HREF="http://studwww.ugent.be/~ncapens/PhongCar.zip" target="_new">PhongCar.zip</A> (1.3 MB).
It compiles DirectX 9 pixel and vertex shaders to (mainly) SSE assembly code. So no DirectX 9 hardware is required, but SSE support is recommended (else it emulates the SSE instruction with FPU instructions).
I get 23 FPS on a Celeron 1.2 GHz...
It compiles DirectX 9 pixel and vertex shaders to (mainly) SSE assembly code. So no DirectX 9 hardware is required, but SSE support is recommended (else it emulates the SSE instruction with FPU instructions).
I get 23 FPS on a Celeron 1.2 GHz...