PinTed's review of NASCAR

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All,

Well, I played NASCAR at Lloyd's (http://www.ssbilliards.com/) tonight.

I'm going to start out with the only negative thing that I could find
while playing NASCAR and leave the rest of the review positive. The
single negative point is, air balls. Even then, many of the air balls
fell into the "race track" and were put back into play by the game.

The best point, the flippers worked flawlessly.

I have to say that even though NASCAR doesn't look or feel like a
typical PLD game,
I was very impressed. For, NASCAR is probably the smoothest looking and
playing pinball machine that I have ever encountered!

Maybe because so many games have come before it, I kept trying to
relate the machine to others. Some of the music was a little like
"Fish Tails". One or two sound bites reminded me of
"Terminator". Some of the animation was like "Indianapolis
500". Although it recessed into and appeared out of playfield, the
shoot-the-scoop to start a mode reminded me of "The Addams Family".
The easy then frantic play reminded me of the older Stern
"Dracula". The fast loops and far left saucer reminded me of "No
Fear". And, you probably have already guessed about the
turbo-charger. But, the game was much more than a compilation of other
games.

The game, indeed, has it's own characteristics. For instance, the
"helper" magnet in the UR corner worked flawlessly in conjunction
with the mega-turbocharger and easily pulled a softly launched ball
into play.

The lights were controlled (pulsed) differently than what I remember
from "Sopranos".

I enjoyed the absence of the bees-in-the-coils. I did NOT miss the
buzzing of pulse width modulation.

And the flippers worked flawlessly; at least in Lloyd's game. I don't
know if Stern went back to the Data East dual DC voltage level design
or if they came up with their own design.

Maybe Pat and his team have some sophisticated software running
everything so smoothly? I don't know the technical reason why the game
looks and runs so very smoothly. All I know is that it does. Heck, even
the playfield art and finish appeared smoother than the art on
"Elvis".

NASCAR should be a good rout game. The playfield's simple and open
design lends itself well to a quick and easy wipe down while
collecting.

NASCAR should be a good game for pin-heads and novices alike. Again,
the playfield's simple and open design is not too overwhelming for the
novice. But, the way the game's components work together to ensure that
the game plays smooth and fast while at the same time providing
excitement and strategy.

NASCAR makes a fine addition to Lloyd's other race themed pinball
machines, "Corvette" and the afore mentioned "Indy 500". And
the game puts another ToPS game in Lloyd's already impressive line-up
of pinball machines.

--
PinTed
 
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>I don't know the technical reason why the game
>looks and runs so very smoothly

"first day out of the box"

You played at Lloyd, brand new game. Not much more to be said....

Kirb
 
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Manic,

RE: "I don't understand this evaluation here - TSPP and LOTR also run
"smoothly"... I guess I am missing your point."

The point was already made, "For, NASCAR is probably the smoothest
looking and playing pinball machine that I have ever encountered!". To
iterae, Lloyd's NASCAR's PF finish and play are "smoother" than any
TSPP or LoTR that I have ever played.

--
PinTed


Manic wrote:
> "PinTed" <Pinted@netscape.net> wrote in message
> news:1123654520.706177.246810@f14g2000cwb.googlegroups.com...
> > All,
> >
> > Well, I played NASCAR at Lloyd's (http://www.ssbilliards.com/) tonight.
> >
> > > I enjoyed the absence of the bees-in-the-coils. I did NOT miss the
> > buzzing of pulse width modulation.
>
> They usually don't start the buzz right away - but it WILL come ;-)
>
>
> >
> > And the flippers worked flawlessly; at least in Lloyd's game. I don't
> > know if Stern went back to the Data East dual DC voltage level design
> > or if they came up with their own design.
>
>
> No they just do work pretty well these days - I just got a TSPP and
> the flippers are *very* snappy and I don't hear the buzz yet... but
> it WILL come ;-)
>
>
> >
> > Maybe Pat and his team have some sophisticated software running
> > everything so smoothly? I don't know the technical reason why the game
> > looks and runs so very smoothly. All I know is that it does.
>
>
> I don't understand this evaluation here - TSPP and LOTR also run
> "smoothly"... I guess I am missing your point.
>
>
>
> > NASCAR should be a good game for pin-heads and novices alike. Again,
> > the playfield's simple and open design is not too overwhelming for the
> > novice. But, the way the game's components work together to ensure that
> > the game plays smooth and fast while at the same time providing
> > excitement and strategy.
> >
>
> You should do copy for Stern ;-)
>
> > NASCAR makes a fine addition to Lloyd's other race themed pinball
> > machines, "Corvette" and the afore mentioned "Indy 500". And
> > the game puts another ToPS game in Lloyd's already impressive line-up
> > of pinball machines.
> >
>
> Go Lloyd!!!
>
>
> > --
> > PinTed
> >
 
G

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Kirb,

I've taken games "first day out of the box" that had problems or were
problematic.

R & B - broken magic hat plastics.
Back to the Future - we called it, "Back to the Shop".
Terminator - intermittently shorting flasher wire under ramp.
Getaway - loose 3rd flipper.
TaF - 3rd magnet intermittent.
ToM - cracked opto-interrupter for the trunk.
SS - missing all of the "leapers".
MB - no display.
SPP - unadjusted VUK.
LoTR - buzzing diverter.

--
PinTed



kirb wrote:
> >I don't know the technical reason why the game
> >looks and runs so very smoothly
>
> "first day out of the box"
>
> You played at Lloyd, brand new game. Not much more to be said....
>
> Kirb
 
G

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Dam a missing display on the MB? Nice quality control!
PinTed wrote:
> Kirb,
>
> I've taken games "first day out of the box" that had problems or were
> problematic.
>
> R & B - broken magic hat plastics.
> Back to the Future - we called it, "Back to the Shop".
> Terminator - intermittently shorting flasher wire under ramp.
> Getaway - loose 3rd flipper.
> TaF - 3rd magnet intermittent.
> ToM - cracked opto-interrupter for the trunk.
> SS - missing all of the "leapers".
> MB - no display.
> SPP - unadjusted VUK.
> LoTR - buzzing diverter.
>
> --
> PinTed
>
>
>
> kirb wrote:
> > >I don't know the technical reason why the game
> > >looks and runs so very smoothly
> >
> > "first day out of the box"
> >
> > You played at Lloyd, brand new game. Not much more to be said....
> >
> > Kirb
 
G

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>I've taken games "first day out of the box" that had problems or were problematic.

Lloyd did have his hands on the game before you got there, right?

SOME games have to show up working 100% sooner or later.

Kirb
 
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kirb wrote:
> >I've taken games "first day out of the box" that had problems or were problematic.
>
> Lloyd did have his hands on the game before you got there, right?
>
> SOME games have to show up working 100% sooner or later.
>
> Kirb

With the exception of LOTR, where the flippers were instantly not up to
the job, Stern flippers usually take at least a week to stop working
properly.
 
G

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This hardly qualifies as a review. A 'true' review would have details
about modes and how to play the game.
This is simply a first impression opinion and a flat out 'Stern
stroking' if I have ever seen one. Hope you get what you're after. ;)
You should write copy for them as stated before.

Glad your game there was trouble free but I'll bet the house that some
will show up with trouble as this is the nature of mass production
assembly line manufacturing. EVERY pinball machine ever made had some
units show up with trouble once they went onto production. Nobodys
fault really just the way it goes. (Bad batch of parts, worker
hungover, etc.)

Smoothest looking, hmmm. I would say boring, nothing really catches my
eye. Smoothest playing, possibly. It has good flow overall. The airball
comment is a non-issue to me as it doesn't affect gameplay much at all.
If it were like IJ where they had to tweak the software to compensate
then I would say you have an issue. I feel like you chose the airball
issue just so it wouldn't appear to be a total Stern strokefest, IMO.

The unique features on this game that I see are the Car Hauler (aka
Putt Putt golf windmill), test car and the scoring an extra ball from
the drop targets. Test car feature is ok, but I would have like to seen
a mode where you are destroying the car bit by bit for each hit not
just getting points. Car Hauler simply a ramp with a divertor. Extra
ball from the drops I like and you can score a mode bonus from these as
well which can be lucrative. Oh and of course the outer track which I
didn't mention because I was trying to forget about it if you know what
I mean.

I have played a fair number of games on a location test machine on two
occasions and frankly that's enough to know I won't seek it out any
further. I found the shots too easy to master, except the drops, and
I'm not a wizard or even close. Took the Grand Champion place at 111M
on my second visit?

Peace,
Al
 
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PinTed wrote:
> Maybe because so many games have come before it, I kept trying to
> relate the machine to others. Some of the music was a little like
> "Fish Tails". One or two sound bites reminded me of
> "Terminator". Some of the animation was like "Indianapolis
> 500".

I guess you missed the blatant Road Show animation ;)

Kevin
 

manic

Distinguished
Aug 1, 2002
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"PinTed" <Pinted@netscape.net> wrote in message
news:1123654520.706177.246810@f14g2000cwb.googlegroups.com...
> All,
>
> Well, I played NASCAR at Lloyd's (http://www.ssbilliards.com/) tonight.
>
> > I enjoyed the absence of the bees-in-the-coils. I did NOT miss the
> buzzing of pulse width modulation.

They usually don't start the buzz right away - but it WILL come ;-)


>
> And the flippers worked flawlessly; at least in Lloyd's game. I don't
> know if Stern went back to the Data East dual DC voltage level design
> or if they came up with their own design.


No they just do work pretty well these days - I just got a TSPP and
the flippers are *very* snappy and I don't hear the buzz yet... but
it WILL come ;-)


>
> Maybe Pat and his team have some sophisticated software running
> everything so smoothly? I don't know the technical reason why the game
> looks and runs so very smoothly. All I know is that it does.


I don't understand this evaluation here - TSPP and LOTR also run
"smoothly"... I guess I am missing your point.



> NASCAR should be a good game for pin-heads and novices alike. Again,
> the playfield's simple and open design is not too overwhelming for the
> novice. But, the way the game's components work together to ensure that
> the game plays smooth and fast while at the same time providing
> excitement and strategy.
>

You should do copy for Stern ;-)

> NASCAR makes a fine addition to Lloyd's other race themed pinball
> machines, "Corvette" and the afore mentioned "Indy 500". And
> the game puts another ToPS game in Lloyd's already impressive line-up
> of pinball machines.
>

Go Lloyd!!!


> --
> PinTed
>
 
G

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Archived from groups: rec.games.pinball (More info?)

Kirb,

I should have said the display on MB was completely dark. There was no
powering going to the display.

But, the SS was missing all of the frogs.

--
PinTed


pinballtom264@gmail.com wrote:
> Dam a missing display on the MB? Nice quality control!
> PinTed wrote:
> > Kirb,
> >
> > I've taken games "first day out of the box" that had problems or were
> > problematic.
> >
> > R & B - broken magic hat plastics.
> > Back to the Future - we called it, "Back to the Shop".
> > Terminator - intermittently shorting flasher wire under ramp.
> > Getaway - loose 3rd flipper.
> > TaF - 3rd magnet intermittent.
> > ToM - cracked opto-interrupter for the trunk.
> > SS - missing all of the "leapers".
> > MB - no display.
> > SPP - unadjusted VUK.
> > LoTR - buzzing diverter.
> >
> > --
> > PinTed
> >
> >
> >
> > kirb wrote:
> > > >I don't know the technical reason why the game
> > > >looks and runs so very smoothly
> > >
> > > "first day out of the box"
> > >
> > > You played at Lloyd, brand new game. Not much more to be said....
> > >
> > > Kirb
 
G

Guest

Guest
Archived from groups: rec.games.pinball (More info?)

Ldnayman and Kirb,

I don't know. Lloyd's "NASCAR" has had over two weeks of arcade use and
two nights of league play. The game still plays very well.

Lloyd even minimized the "air-balls".

--
PinTed


ldnayman wrote:
> kirb wrote:
> > >I've taken games "first day out of the box" that had problems or were problematic.
> >
> > Lloyd did have his hands on the game before you got there, right?
> >
> > SOME games have to show up working 100% sooner or later.
> >
> > Kirb
>
> With the exception of LOTR, where the flippers were instantly not up to
> the job, Stern flippers usually take at least a week to stop working
> properly.