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Archived from groups: rec.games.pinball (More info?)
All,
Well, I played NASCAR at Lloyd's (http://www.ssbilliards.com/) tonight.
I'm going to start out with the only negative thing that I could find
while playing NASCAR and leave the rest of the review positive. The
single negative point is, air balls. Even then, many of the air balls
fell into the "race track" and were put back into play by the game.
The best point, the flippers worked flawlessly.
I have to say that even though NASCAR doesn't look or feel like a
typical PLD game,
I was very impressed. For, NASCAR is probably the smoothest looking and
playing pinball machine that I have ever encountered!
Maybe because so many games have come before it, I kept trying to
relate the machine to others. Some of the music was a little like
"Fish Tails". One or two sound bites reminded me of
"Terminator". Some of the animation was like "Indianapolis
500". Although it recessed into and appeared out of playfield, the
shoot-the-scoop to start a mode reminded me of "The Addams Family".
The easy then frantic play reminded me of the older Stern
"Dracula". The fast loops and far left saucer reminded me of "No
Fear". And, you probably have already guessed about the
turbo-charger. But, the game was much more than a compilation of other
games.
The game, indeed, has it's own characteristics. For instance, the
"helper" magnet in the UR corner worked flawlessly in conjunction
with the mega-turbocharger and easily pulled a softly launched ball
into play.
The lights were controlled (pulsed) differently than what I remember
from "Sopranos".
I enjoyed the absence of the bees-in-the-coils. I did NOT miss the
buzzing of pulse width modulation.
And the flippers worked flawlessly; at least in Lloyd's game. I don't
know if Stern went back to the Data East dual DC voltage level design
or if they came up with their own design.
Maybe Pat and his team have some sophisticated software running
everything so smoothly? I don't know the technical reason why the game
looks and runs so very smoothly. All I know is that it does. Heck, even
the playfield art and finish appeared smoother than the art on
"Elvis".
NASCAR should be a good rout game. The playfield's simple and open
design lends itself well to a quick and easy wipe down while
collecting.
NASCAR should be a good game for pin-heads and novices alike. Again,
the playfield's simple and open design is not too overwhelming for the
novice. But, the way the game's components work together to ensure that
the game plays smooth and fast while at the same time providing
excitement and strategy.
NASCAR makes a fine addition to Lloyd's other race themed pinball
machines, "Corvette" and the afore mentioned "Indy 500". And
the game puts another ToPS game in Lloyd's already impressive line-up
of pinball machines.
--
PinTed
All,
Well, I played NASCAR at Lloyd's (http://www.ssbilliards.com/) tonight.
I'm going to start out with the only negative thing that I could find
while playing NASCAR and leave the rest of the review positive. The
single negative point is, air balls. Even then, many of the air balls
fell into the "race track" and were put back into play by the game.
The best point, the flippers worked flawlessly.
I have to say that even though NASCAR doesn't look or feel like a
typical PLD game,
I was very impressed. For, NASCAR is probably the smoothest looking and
playing pinball machine that I have ever encountered!
Maybe because so many games have come before it, I kept trying to
relate the machine to others. Some of the music was a little like
"Fish Tails". One or two sound bites reminded me of
"Terminator". Some of the animation was like "Indianapolis
500". Although it recessed into and appeared out of playfield, the
shoot-the-scoop to start a mode reminded me of "The Addams Family".
The easy then frantic play reminded me of the older Stern
"Dracula". The fast loops and far left saucer reminded me of "No
Fear". And, you probably have already guessed about the
turbo-charger. But, the game was much more than a compilation of other
games.
The game, indeed, has it's own characteristics. For instance, the
"helper" magnet in the UR corner worked flawlessly in conjunction
with the mega-turbocharger and easily pulled a softly launched ball
into play.
The lights were controlled (pulsed) differently than what I remember
from "Sopranos".
I enjoyed the absence of the bees-in-the-coils. I did NOT miss the
buzzing of pulse width modulation.
And the flippers worked flawlessly; at least in Lloyd's game. I don't
know if Stern went back to the Data East dual DC voltage level design
or if they came up with their own design.
Maybe Pat and his team have some sophisticated software running
everything so smoothly? I don't know the technical reason why the game
looks and runs so very smoothly. All I know is that it does. Heck, even
the playfield art and finish appeared smoother than the art on
"Elvis".
NASCAR should be a good rout game. The playfield's simple and open
design lends itself well to a quick and easy wipe down while
collecting.
NASCAR should be a good game for pin-heads and novices alike. Again,
the playfield's simple and open design is not too overwhelming for the
novice. But, the way the game's components work together to ensure that
the game plays smooth and fast while at the same time providing
excitement and strategy.
NASCAR makes a fine addition to Lloyd's other race themed pinball
machines, "Corvette" and the afore mentioned "Indy 500". And
the game puts another ToPS game in Lloyd's already impressive line-up
of pinball machines.
--
PinTed