Archived from groups: rec.games.pinball (
More info?)
I agree with Aeneas. As a full time software engineer, I can guarantee you it's
*never* just a case of picking up someone elses source code today and making
those fixes your game so desperately needs tomorrow.
Not only would you have to have a thorough understanding of how the various WMS
operating systems worked, you'd have to understand the game ROMs to get a feel
for how a particular game has been implemented. You'd also have to have a
thorough understanding of the hardware, be aware of other issues like bank
switching and know what registers do what, when and where. Not to mention
intimate familiarity with 680x assembler.
I really hope something like this comes to fruition because we all have bugs in
our machines that we want fixed. For me, it's the Johnny Mnemonic spinner rape.
Maybe the System 6 or 7 stuff might go open source at some point in the future,
along with the various toolsets needed to write a new game ROM. With PinMAME
being what it is, you could build your Time Warp or whatever with lane change
and try it out without smoking any hardware.
Fingers still crossed.
"Aeneas Verhe" <averhe@gmail.com> wrote in message
news:1123739507.266697.66000@o13g2000cwo.googlegroups.com...
> Mark Salas schreef:
>
>> I know there are several posts going around about these guys. One thing
>> I wasn't clear of. Did the Williams deal include the software portion?
>> i.e. Does Wayne or Gene now have the ability to improve/change the
>> software to make game improvements to the likes of ToM wizard mode or
>> Cactus Canyon wizard mode?
>
> Yes source code and compilers should be in Waynes hands.
> If they have the ability, that's another question..
>
> Aeneas.
> --http://www.flippers.be
>