Archived from groups: rec.games.pinball (
More info?)
Hmmmm, there was a different setup on Gottlieb single player games in
the 60s. There was a seperate match unit that generated the match
number - that must have changed in the 70s. The match unit pulsed
each time the unit score reel pulsed but even if they were exactly
aligned (the match unit was on the 8th position and the unit score
reel was on the 8 digit at the end of a particular game they obviously
could not stay that way or you would always match. When you started a
new game the score reels would reset to zero, including the units
reel). But the match unit would not move. So the relationship
between the two has now changed. This was the principle that Dann's
predictor was based on I believe. It may have been sophisticated
enough to take into account the 70s arrangement you described also..or
maybe it was based on this one...I have not looked at it in years.
One other fly in the ointment, however. If you "try this at home" and
your 60s game has a match unit that is not in tip top shape you could
have a situation where the match unit does not cleanly step forward
each time it is suppopse to. This makes prediction impossible and
gives a really pseudo-random match number generator.
On 3 Sep 2005 20:40:01 -0700, "frenchy" <mf101723@msn.com> wrote:
>Some games you might have to count certain things as the match unit
>might not be a score reel. I remember it was easy to determine the
>match number on Gottlieb single player games. Not really predicting,
>it was basically KNOWING what it was going to be (at the point the ball
>drained anyway). Match number was 'mapped' to each digit of the 10
>reel, and as long as you had the 1 pt reel the same match number, you'd
>win.