Hi everyone I'm new to these forums but I have a lot of respect for Tom's and I'm sure the readers and posters here are very knowledgeable. I have a question about CPU-locking as it applies to 3D graphics, and I wasn't sure if I should post this message here or in the graphics forum. Anyway here goes:
I understand that if a game is not terribly graphic-intensive, the GPU can be held back by the CPU and memory subsystems. In these cases it is better to upgrade CPU/mainboard/memory, rather than buy a new GPU. We have seen with the most current games that this issue of CPU-locking shows up even on high-end systems IF you bring SLI into the picture. It is necessary to enable AA/AF, and run the screen resolution way up, in order to see performance gains with SLI. Now for the question. In my next build, would it be a wise investment to get an SLI-enabled mainboard, and just one GPU, with the intention of purchasing another GPU in 10-12 months? 10-12 months from now my athlon FX53 or whatever will be fairly slow, and I'm wondering at that point, if another GPU would really offer a significant benefit, or if the games coming out then would be CPU-locked.
I understand that if a game is not terribly graphic-intensive, the GPU can be held back by the CPU and memory subsystems. In these cases it is better to upgrade CPU/mainboard/memory, rather than buy a new GPU. We have seen with the most current games that this issue of CPU-locking shows up even on high-end systems IF you bring SLI into the picture. It is necessary to enable AA/AF, and run the screen resolution way up, in order to see performance gains with SLI. Now for the question. In my next build, would it be a wise investment to get an SLI-enabled mainboard, and just one GPU, with the intention of purchasing another GPU in 10-12 months? 10-12 months from now my athlon FX53 or whatever will be fairly slow, and I'm wondering at that point, if another GPU would really offer a significant benefit, or if the games coming out then would be CPU-locked.