San Jose Super Auctions results?

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I don't have complete results. I only jotted down a few of the pins.

There were about 30 pins total. About 13 of these were DMD.

Hammer Prices:

STTNG: 1500
Space Station (Mission?): 500
Monopoly: 1700
T2: 825
NF: 800
T2: 930
Elvira and the Party Monsters: 850
BSD: 725
TFTC: 750
ID: 850
Last Action Hero: 625
CFTBL: 1200
DH: 1400
Volcano: ?
Waterworld: ?
BOP: ?
Cyclone: ?
Airborne Avenger: ?
Last Action Hero: ?
BOP: ?
About 10 other EMs: ?

The STTNG, TFTC, and DH appeared to be in great shape. BSD and the
second T2 (missing ship) looked like they just needed to be shopped and
have a few plastics replaced. The CFTBL needed a lot of little things
on the playfield, but the cabinet and head were in pretty good shape.
This price of $1200 surprised me.

Mark
 
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I mentioned that they were hammer prices. Maybe I'm not using the term
correctly. Does "hammer price" mean before the 20% or after?

I still think most of these were pretty good prices, even with the 20%.
The CFTBL just needed a few plastics, posts, rubbers and a good
cleaning. I would have bid up to $1500 for it, but I was
waiting/hoping for a good price for the DH. I didn't think the DH
would go over $1200, but to my dismay, it did, and I went home empty
handed : (

Mark
 
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Wow, even with the premium, those were good prices. The BSD was a
steal in the condition you described!

On 17 Sep 2005 18:32:03 -0700, moviereviews4fun@yahoo.com wrote:

>I don't have complete results. I only jotted down a few of the pins.
>
>There were about 30 pins total. About 13 of these were DMD.
>
>Hammer Prices:
>
>STTNG: 1500
>Space Station (Mission?): 500
>Monopoly: 1700
>T2: 825
>NF: 800
>T2: 930
>Elvira and the Party Monsters: 850
>BSD: 725
>TFTC: 750
>ID: 850
>Last Action Hero: 625
>CFTBL: 1200
>DH: 1400
>Volcano: ?
>Waterworld: ?
>BOP: ?
>Cyclone: ?
>Airborne Avenger: ?
>Last Action Hero: ?
>BOP: ?
>About 10 other EMs: ?
>
>The STTNG, TFTC, and DH appeared to be in great shape. BSD and the
>second T2 (missing ship) looked like they just needed to be shopped and
>have a few plastics replaced. The CFTBL needed a lot of little things
>on the playfield, but the cabinet and head were in pretty good shape.
>This price of $1200 surprised me.
>
>Mark
 
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Don't feel too bad. I recently spent extensive time with DH, and it's
very boring. I'd feel ripped off if I paid more than $1000 for it.

On 17 Sep 2005 20:08:22 -0700, moviereviews4fun@yahoo.com wrote:

> I would have bid up to $1500 for it, but I was
>waiting/hoping for a good price for the DH. I didn't think the DH
>would go over $1200, but to my dismay, it did, and I went home empty
>handed : (
 

CJ

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May 4, 2004
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Another post on this.... FYI, as owner of one of the two Scared
Stiff's at CAX - I can tell you they were both SS machines down almost
the entire show for the same reason - broken boney ramps above the VUK.
Neither machine was playable after the ramps broke. There was no
fixing either machine during the show unless as your "volunteer" repair
crew also stocks a full stockroom of replacement parts and a Boney ramp
repair kit in this particular case.

cj
 

CJ

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May 4, 2004
158
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18,680
Archived from groups: rec.games.pinball (More info?)

Another post on this.... FYI, as owner of one of the two Scared
Stiff's at CAX - I can tell you they were both SS machines down almost
the entire show for the same reason - broken boney ramps above the VUK.
Neither machine was playable after the ramps broke. There was no
fixing either machine during the show unless as your "volunteer" repair
crew also stocks a full stockroom of replacement parts and a Boney ramp
repair kit in this particular case.

cj
 
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Vic Ireland wrote:
>
> Do they have some kind of volunteer repair crew at CAX? I was dismayed
> at the number of machines that were barely working or died on the
> first day. If I knew how to sign up, I would have volunteered my
> services to help get them working again. (Scared Stiff was down
> almost the whole show, and Kingpin/BBB were really spotty, for
> example)
>

I'm not sure what we can do about this, but we're open to suggestions!
The way I see it, it gets to be a complicated three-way arrangement
between the show promoters, the collectors who bring their games, and
the volunteer techs. How do the collectors (many of whom are very
busy with other aspects of the show) feel about having others work on
their games? Who qualifies the techs, so that hacks and shoddy work
are not performed on someone else's game? How does the volunteer track
down the contributor to get keys to the game? In a perfect world, a
collector would not bring a game that is in danger of breaking down,
but it's tough to make stringent demands of reliability on
contributors, as you may discourage them from bringing games at all.
As it is, we walk a fine line in "penalizing" a contributor who wants
to remove a game early due to a sale.

For myself, I walk by my machines frequently to make sure they are
working (and not burning up! One of my old-timers occasionally locks
into a state where a coil starts smoking...). I had to replace a
flipper switch on my Bank-A-Ball woodrail, it had to be turned off for
the last couple of hours on Saturday evening, I brought parts and
fixed it Sunday morning. I guess we could somehow try to encourage
contributors to monitor and maintain their games, but it seems like an
obvious consideration to me to begin with. Stuff is going to happen
no matter what, I think that's part of the ploy in having huge
numbers of games show up, it increases the number of playable games!

--Bob

=======================================================================
Bob Ellingson bobe@halted.com
Halted Specialties Co., Inc. http://www.halted.com
3500 Ryder St. (408) 732-1573
Santa Clara, Calif. 95051 USA (408) 732-6428 (FAX)
 
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Archived from groups: rec.games.pinball (More info?)

The show was huge to begin with, so this is another layer, for sure.
Solving, or at least easing, the problem would definitely make it more
enjoyable, though.

Perhaps tech volunteers could be pre-qualified. I *can* work on
pretty much anything, but I would only feel comfortable working on
other people's Williams/Bally/Stern 90's era pins because that's what
I have the *most* experience with, and the chances of making a
critical repair error is small.

That brings the problem of access. Perhaps the volunteer repair
enrollment could be optional, and if you sign up for it, you give one
key to be tagged as yours, with the machine name and your contact info
that goes into a lock box or something. When the machine breaks, the
access would be readily available.

That leads to repair environment. This is actually an opportunity to
have an ongoing repair clinic that runs all day with machines that
have different problems. As each is fixed it is rolled away, the next
dead one is rolled in. People could come and go as they wanted, and
the repair clinic would be in a fixed area that had the tools/common
parts readily available. That could be pretty cool, and very
informative. It would also solve the problem of contacting a repair
tech, since techs could just take shifts at the repair clinic.

I dunno, there are a lot of considerations, and it can get pretty
complicated, but an ongoing repair clinic would be pretty neat, and
there are enough pinheads with skillz there that it should be possible
to staff it for most or all of the show.

On Sun, 18 Sep 2005 20:06:22 GMT, "Bob E." <bobhsc@halted.com> wrote:

>Vic Ireland wrote:
>>
>> Do they have some kind of volunteer repair crew at CAX? I was dismayed
>> at the number of machines that were barely working or died on the
>> first day. If I knew how to sign up, I would have volunteered my
>> services to help get them working again. (Scared Stiff was down
>> almost the whole show, and Kingpin/BBB were really spotty, for
>> example)
>>
>
>I'm not sure what we can do about this, but we're open to suggestions!
>The way I see it, it gets to be a complicated three-way arrangement
>between the show promoters, the collectors who bring their games, and
>the volunteer techs. How do the collectors (many of whom are very
>busy with other aspects of the show) feel about having others work on
>their games? Who qualifies the techs, so that hacks and shoddy work
>are not performed on someone else's game? How does the volunteer track
>down the contributor to get keys to the game? In a perfect world, a
>collector would not bring a game that is in danger of breaking down,
>but it's tough to make stringent demands of reliability on
>contributors, as you may discourage them from bringing games at all.
>As it is, we walk a fine line in "penalizing" a contributor who wants
>to remove a game early due to a sale.
>
>For myself, I walk by my machines frequently to make sure they are
>working (and not burning up! One of my old-timers occasionally locks
>into a state where a coil starts smoking...). I had to replace a
>flipper switch on my Bank-A-Ball woodrail, it had to be turned off for
>the last couple of hours on Saturday evening, I brought parts and
>fixed it Sunday morning. I guess we could somehow try to encourage
>contributors to monitor and maintain their games, but it seems like an
>obvious consideration to me to begin with. Stuff is going to happen
>no matter what, I think that's part of the ploy in having huge
>numbers of games show up, it increases the number of playable games!
>
>--Bob
>
>=======================================================================
>Bob Ellingson bobe@halted.com
>Halted Specialties Co., Inc. http://www.halted.com
>3500 Ryder St. (408) 732-1573
>Santa Clara, Calif. 95051 USA (408) 732-6428 (FAX)
 
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Archived from groups: rec.games.pinball (More info?)

In article <1127007123.039452.250760@g14g2000cwa.googlegroups.com>,
moviereviews4fun@yahoo.com says...
> I don't have complete results. I only jotted down a few of the pins.
>
> There were about 30 pins total. About 13 of these were DMD.
>
> Hammer Prices:
>
> STTNG: 1500
> Space Station (Mission?): 500
> Monopoly: 1700
> T2: 825
> NF: 800
> T2: 930
> Elvira and the Party Monsters: 850
> BSD: 725
> TFTC: 750
> ID: 850
> Last Action Hero: 625
> CFTBL: 1200
> DH: 1400
> Volcano: ?
> Waterworld: ?
> BOP: ?
> Cyclone: ?
> Airborne Avenger: ?
> Last Action Hero: ?
> BOP: ?
> About 10 other EMs: ?
>
> The STTNG, TFTC, and DH appeared to be in great shape. BSD and the
> second T2 (missing ship) looked like they just needed to be shopped and
> have a few plastics replaced. The CFTBL needed a lot of little things
> on the playfield, but the cabinet and head were in pretty good shape.
> This price of $1200 surprised me.
>
> Mark
>
>
Here are some more:

Volcano: 210
WaterWorld: 550
Cyclone: 1100
Airborne Avenger: 150
Op Pop Pop(nice playfield and BG, played) : 200
LAH (missing display and most boards):250
Liberty Bell: 150
Kickoff: 175
Fire Queen (2 player vers of Vulcan): 275
Bronco(BG in a thousand pieces laying on the pf): 150
Joker Poker(missing boards, badly worn pf): 70
project Pinbot: 70
Wild Life: 150
preflipper racehorse game(heavy bingo looking thing):25

Some of these most probably were buybacks, heard the Volcano and Elvira
were.

James
 
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Archived from groups: rec.games.pinball (More info?)

Wow, what are the odds of that happening?

I guess it wouldn't have helped in that case, but there were plenty of
others hurting by late Saturday and Sunday that could have used the
assist, and if it was done in repair clinic format, newer owners could
have learned from the experience as well.

On 18 Sep 2005 16:55:25 -0700, "CJ" <Seajai@gmail.com> wrote:

>Another post on this.... FYI, as owner of one of the two Scared
>Stiff's at CAX - I can tell you they were both SS machines down almost
>the entire show for the same reason - broken boney ramps above the VUK.
> Neither machine was playable after the ramps broke. There was no
>fixing either machine during the show unless as your "volunteer" repair
>crew also stocks a full stockroom of replacement parts and a Boney ramp
>repair kit in this particular case.
>
>cj