Archived from groups: rec.games.pinball (
More info?)
The show was huge to begin with, so this is another layer, for sure.
Solving, or at least easing, the problem would definitely make it more
enjoyable, though.
Perhaps tech volunteers could be pre-qualified. I *can* work on
pretty much anything, but I would only feel comfortable working on
other people's Williams/Bally/Stern 90's era pins because that's what
I have the *most* experience with, and the chances of making a
critical repair error is small.
That brings the problem of access. Perhaps the volunteer repair
enrollment could be optional, and if you sign up for it, you give one
key to be tagged as yours, with the machine name and your contact info
that goes into a lock box or something. When the machine breaks, the
access would be readily available.
That leads to repair environment. This is actually an opportunity to
have an ongoing repair clinic that runs all day with machines that
have different problems. As each is fixed it is rolled away, the next
dead one is rolled in. People could come and go as they wanted, and
the repair clinic would be in a fixed area that had the tools/common
parts readily available. That could be pretty cool, and very
informative. It would also solve the problem of contacting a repair
tech, since techs could just take shifts at the repair clinic.
I dunno, there are a lot of considerations, and it can get pretty
complicated, but an ongoing repair clinic would be pretty neat, and
there are enough pinheads with skillz there that it should be possible
to staff it for most or all of the show.
On Sun, 18 Sep 2005 20:06:22 GMT, "Bob E." <bobhsc@halted.com> wrote:
>Vic Ireland wrote:
>>
>> Do they have some kind of volunteer repair crew at CAX? I was dismayed
>> at the number of machines that were barely working or died on the
>> first day. If I knew how to sign up, I would have volunteered my
>> services to help get them working again. (Scared Stiff was down
>> almost the whole show, and Kingpin/BBB were really spotty, for
>> example)
>>
>
>I'm not sure what we can do about this, but we're open to suggestions!
>The way I see it, it gets to be a complicated three-way arrangement
>between the show promoters, the collectors who bring their games, and
>the volunteer techs. How do the collectors (many of whom are very
>busy with other aspects of the show) feel about having others work on
>their games? Who qualifies the techs, so that hacks and shoddy work
>are not performed on someone else's game? How does the volunteer track
>down the contributor to get keys to the game? In a perfect world, a
>collector would not bring a game that is in danger of breaking down,
>but it's tough to make stringent demands of reliability on
>contributors, as you may discourage them from bringing games at all.
>As it is, we walk a fine line in "penalizing" a contributor who wants
>to remove a game early due to a sale.
>
>For myself, I walk by my machines frequently to make sure they are
>working (and not burning up! One of my old-timers occasionally locks
>into a state where a coil starts smoking...). I had to replace a
>flipper switch on my Bank-A-Ball woodrail, it had to be turned off for
>the last couple of hours on Saturday evening, I brought parts and
>fixed it Sunday morning. I guess we could somehow try to encourage
>contributors to monitor and maintain their games, but it seems like an
>obvious consideration to me to begin with. Stuff is going to happen
>no matter what, I think that's part of the ploy in having huge
>numbers of games show up, it increases the number of playable games!
>
>--Bob
>
>=======================================================================
>Bob Ellingson bobe@halted.com
>Halted Specialties Co., Inc.
http://www.halted.com
>3500 Ryder St. (408) 732-1573
>Santa Clara, Calif. 95051 USA (408) 732-6428 (FAX)