Archived from groups: rec.games.pinball (More info?)
Is there a lock in the Neutral Zone at any time? I have seen lock 3
times in the up/down target. I have seen the lock on the borg ship
(one ball) and than the lock for the other two in the up/down target.
The lamp passes test and lights
There is a green arrow that points to, and says lock to the neutral
zone that flashes very few times. I have only had the game a couple of
weeks and have yet to lock in the neutral zone. Does the ROM level
possibly have anything to do with it? Has anybody else locked in the
Neutral Zone?
Archived from groups: rec.games.pinball (More info?)
I think there might be a bug here. I make locks in the neutral zone
sometimes, but it sure seems like that lock light never comes
on...maybe I just haven't noticed it.
Archived from groups: rec.games.pinball (More info?)
Ditto; I can't recall ever seeing that lock light lit outside of lamp test
mode.
Joseph "Tony" Dziedzic
In article <1127243443.487950.97260@o13g2000cwo.googlegroups.com>, "ldnayman"
<ldnayman@aol.com> wrote:
>I think there might be a bug here. I make locks in the neutral zone
>sometimes, but it sure seems like that lock light never comes
>on...maybe I just haven't noticed it.
>
Archived from groups: rec.games.pinball (More info?)
They must want a lock there afterall they dedicated that big green
directional to the NZ named "lock"
That is why if there is a bug possibly a rom that I don't have has
fixed it. Do you know where you find the differnt roms and more
imprtantly what they fixed or what issues were adressed.
Ted estes did a fantastic article on the hom rom for TZ and what was
addressed.
Archived from groups: rec.games.pinball (More info?)
Someone already explained it - it is not a bug. The NZ lock will only
light if the multiball percentaging code determines that multiball is
not being started often enough. It will light these extra locks to
compensate by making multiball easier to get. If you're a good player
and achieve multiball on a regular basis, this lock will never light.
On location, where the game was designed to be played, and where the
average skill level is a lot lower, the NZ lock will light on a regular
basis.
See also: Getaway video mode extra ball.
extech wrote:
> They must want a lock there afterall they dedicated that big green
> directional to the NZ named "lock"
>
> That is why if there is a bug possibly a rom that I don't have has
> fixed it. Do you know where you find the differnt roms and more
> imprtantly what they fixed or what issues were adressed.
>
> Ted estes did a fantastic article on the hom rom for TZ and what was
> addressed.
Archived from groups: rec.games.pinball (More info?)
also a setting - you can set up to 10 I think. Sometimes I use up the
locks on purpose so that light holodeck is lit so I can get another
artifact - I almost got 16 once going into FF (which would have been a
4 BILLION bonus)
Archived from groups: rec.games.pinball (More info?)
metallik wrote:
> Someone already explained it - it is not a bug. The NZ lock will only
> light if the multiball percentaging code determines that multiball is
> not being started often enough. It will light these extra locks to
> compensate by making multiball easier to get. If you're a good player
> and achieve multiball on a regular basis, this lock will never light.
> On location, where the game was designed to be played, and where the
> average skill level is a lot lower, the NZ lock will light on a regular
> basis.
>
> See also: Getaway video mode extra ball.
>
> extech wrote:
> > They must want a lock there afterall they dedicated that big green
> > directional to the NZ named "lock"
> >
> > That is why if there is a bug possibly a rom that I don't have has
> > fixed it. Do you know where you find the differnt roms and more
> > imprtantly what they fixed or what issues were adressed.
> >
> > Ted estes did a fantastic article on the hom rom for TZ and what was
> > addressed.
Archived from groups: rec.games.pinball (More info?)
How high does ST:TNG let you set the desired multiball percentage in
the operator menu? Does it let you crank it up to 100% (or more), so
that you can get the Neutral Zone lock light to light up more often?
That might be fun to try.
Archived from groups: rec.games.pinball (More info?)
extech wrote:
> Is there a lock in the Neutral Zone at any time? I have seen lock 3
> times in the up/down target. I have seen the lock on the borg ship
> (one ball) and than the lock for the other two in the up/down target.
> The lamp passes test and lights
>
> There is a green arrow that points to, and says lock to the neutral
> zone that flashes very few times. I have only had the game a couple of
> weeks and have yet to lock in the neutral zone. Does the ROM level
> possibly have anything to do with it? Has anybody else locked in the
> Neutral Zone?
>
> Thanks in advance-
I often play NZ strategy, and find that NZ will award lock regularly
(IF you do not actually hit Lock via the orbit)
NZ also sometimes simply spots a "lock lit" (can also start holodeck
this way, this will also lock a ball if lock already lit)
I find as a game goes on, the NZ will award locks and lock hits LESS
OFTEN, but it won't simply stop giving Lock altogether (I've started NZ
mode as many as 60+ times in a game before)
I have found on several different STTNGs that NZ awards lock the first
time between the 2nd and 5th time NZ is completed usually.
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