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You forgot the street lamp we added under the left side plastic. This I
learned from Kerry Richard and it really looks like it should have been
there all along.
I also made a protector for the right side sign on the mini pf since
airballs destroy that plastic there.
I made a protector for the plywood edge of the mini pf as well as
airballs had damaged the wood pretty bad.
I made a slot target stiffener, better in appearance than any I've seen
to date, of course
Lastly, we swapped out all the black wedge sockets in the backboard and
changed to bayonet sockets to run 455 blinkers
ron wrote:
> my list of mods below ... but i am in violent agreement with martin,
> nomad and others in focusing on functional / operational mod's ... and
> then "pimp" it out from there as the spirt moves you.
>
> you have tons of options as tz is one of the most modifiable pins on
> the planet, and no matter what anyone says about future resale value
> you hear from purests who want it "factory", but a wise man told this
> newbie, "are you holding this pin for the next owner, or do you want to
> enjoy now yourself now?
>
> i like my tz, and in the end that's all that counts! do what you like,
> but keep in mind the more you add, the more cluttered your pf will get,
> and you do not want to lose sight of the ball.
>
> you need to SERIOUSLYconsider martin's light kit ... i have one and it
> is IMHO light years ahead of others i have seen ... it is BRIGHTER, a
> TOTALLY complete kit requring no cutting of the diverter as he provides
> a new one, and it has a cool red glow in addition to the VERY bright
> white LED's. it is a well engineered product as well - just look at
> the photos - you can't go wrong!
>
> with cliffy's help ... here is a short list of what i did on my pin ...
>
> FUNCTIONAL
> - slot machine AND green clock target reinforcement to stop those
> destructive airballs
> - door flasher kit - an original feature cut out - but i'm from the
> school more lights are better
> - diverter magnet to stop balls from bouncing out
> - third mag ... once you see the balls lock and quiver on all three
> mag's and then drop, you will fall in love / lust with tz all over
> again
> - new backboard and sub speaker upgrades ... tony d. has a great site
> on how to do it yourself with parts from parts express at half the
> price than the more expensive, but plug and play pinball pro. this way
> is a little more work as my cab SHAKES with bass at a lower cost (so
> you can buy more mods \-)
> - 9.4h rom to take advantage of the lost in the zone cheat and third
> mag
> - pin liz led clock kit - my clock cooked, and the liz made it come
> back to life
> - leg protectors. this is a must have
> - mylar flipper area to eliminate further wear
> - check your slot scoop, it is probably cracked - reweld or replace it
> - orignal owner put the wrong spring (very strong) on the shooter, so
> the skill shot scoop was cracked on mine ... make sure you get the weak
> spring and check your scoop
> - new balls. cheapest and best thing you can do to save your pf from
> further wear.
>
>
> COSMETIC - this is purely personal choice, but here is what i put in on
> mine ....
> - slot machine, lights up, and reel spins when ball goes through, it is
> cool, but because of line of sight orientation - you really do not see
> it well so consider this secondary in 20/20 hindsight.
> - piano, this is good because it more clearly highlights the piano
> target - especially for new players who don't even realize there is a
> top flipper or piano shot.
> - tz light shade above powerfield ... this is a GREAT mod, although it
> is 3x time cost of the funhouse version \-(
> - robot ... this is pretty expensive, but it does make the robot shot
> easier to see, and although optional it is cool and my machine so i
> bought it!
> - cab decal on front (coin) door ... my cab is in great shape, but my
> head was shot, and the front had a HUGE lock bar. if you have your
> pins next to each other, the only thing you really see is the front of
> the head, and coin door. side decals were a very nice addtion, but the
> sanding of the face so it is smooth and edges sharp made all the
> diffeance in the world. new front decal a must if it is not clean
> since this is what you see every day.
> - buff out your lock bar as you look at this all the time as well. i
> had lots of scratches, and after you regrain and shine it, it will feel
> like a new machine.
> - spray paint the inside cab black at the end to get rid of all the
> scrape marks. i also put a thin strip of felt on the side of the pf to
> help prevent / minimize future scrapes.
> - background decal, a nice addtion as tz ... add if you like to add
> some color to the background ... leave off if you like a nice clean
> look ... being black on a tz is not a bad thing since it has a "dark"
> mood to it due to theme.
>
> the only thing that is not reversable back to factory spec is the third
> mag since the pf had to be drilled.
>
> the only other items i would consider is the blue clock housing - i
> replaced mine before it came out. a clear ramp would be a good upgrade
> if yours is cracked anyway to lighten up the pf. maybe the rocket too,
> as this is used on every skill shot. i DO draw the line at a neon
> ramp, that is waaaaaaaaaaay over the top for me \-).
>
> did some other odd's and ends ... working on a site to show the cliffy
> restoration process and the rest of the mods / fixes.
>
> good luck.
>
> ron
>
--
Cliffy - CARGPB2
A passion for pinball!
http://www.passionforpinball.com