Archived from groups: rec.games.roguelike.adom (More info?)
Only took me, oh, I dunno, many many, many years I played Adom when it
was first released, again a version or two later, and again when the
wilderness was added. I played pretty regularly past that point. Eventually,
the berserking monsters/uber jackals/crashes irritated me to the point of
quitting - that was a few years ago. I recently came back, decided to give
it a try again. And well, what do you know - victory!
Bizarrely, this is only my sixth character on this installation! I was
playing all random class/race/etc to refamiliarize myself with the game.
Apparently more stuck than I thought. .flg and comments follow. Oh, and
thanks to the regulars who answered my queries Ugly screenshot preserved
for spoiler space I suppose. I'll do a more narrative followup post in a
bit, basking in the warm glow of victory for now
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--
Screenshot
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--
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^
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Glorin St:38 Le:13 Wi:23 Dx:15 To:44 Ch: 3 Ap: 2 Ma:20 Pe:19
L+
DV/PV: 31/42 H: 597(597) P: 227(227) Exp: 33/7455724 DrCh Sp:
135
Blessed Invisible Bloated Berserk
----------------------------------------------------------------------------
--
Seems like I finished at a bit of a low level? I was in the Mana Temple
below 30, I killed the boss and gained about three levels in one shot.
Gained another level on D50 while fighting back the hordes of chaos.
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Background Information
----------------------------------------------------------------------------
Name: Glorin Race: male Dwarf Class: Healer
Eye color: green Hair color: black Complexion: brown
Height: 4' Weight: 163 pounds Scars: 4
Age: 88 (grown-up, 30 years of unnatural aging added in)
Star sign: Tree Birthday: 21/Tree (day 351 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Healer.
Healer was strange. The increased healing speed, was, by the time I acquired
it, pretty irrelevant. I suppose it might have served to save me some time
healing in ultra-corrupting areas, but as I blitzed my way through the last
parts of the CoC, that was a minimal benefit. Spending some time reading the
newsgroup revealed the ability to acquire virtually infinite !Ultra Healing,
which would have been mighty handy. Sadly, I had no access to the healer
dungeon (indeed, my choices at the beginning caused me massive grief later
in the game - see superurl:
http://groups-beta.google.com/group/rec.games.roguelike.adom/browse_frm/thread/9ecd7f140fb48adb/906dbf72211fcf93?tvc=1&scrollSave=&&d#906dbf72211fcf93
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Inventory
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Total weight: 7046 stones Carrying capacity: 19003 stones
Head : uncursed eternium cap [+0, +6] [28s]
Are there any nifty or special helmets out there? I found the Mental
Stability and Water Breathing, think that was about it. Attempting to read a
blessed Scroll of Defense on this ashed it.
Neck : uncursed ankh [3s]
Wound up wearing this, as both of my Amulets of Free Action were destroyed.
I'm very uncomfortable without paralysis resist, so I played the game very
carefully around unknown opponent as I proceeded through the game. Even so,
I still nearly died to a stone ooze near the end of the game. Only my hp and
defenses saved me, and barely at that.
Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Very nice! Found lots of better armor, but the bonuses on this made me keep
it on for the whole game. Sort of silly...
Girdle : blessed girdle of carrying [+3, +0] [15s]
Also nice. It would appear Giant Strength is super rare, as I never found
one.
Cloak : uncursed cloak of defense [+3, +0] [20s]
Are there any special cloaks beyond defense/protection/invis? Lost several
of these along the way to various equipment destroying attacks.
Right Hand : blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]
Excellent weapon. The weight wasn't an issue at the time I acquired it, and
it was far better than Rolf's Companion (the only other arty weapon I
acquired early). Also better than the weapons I had found at the time.
Left Hand : blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6][120s]
Was quite pleased to recieve this from the dwarven leader, I'm assuming it
had something to do with my alignment at the time of completion.
Right Ring : blessed ring of slaying (+8 melee damage, +6 missile damage)
These are nice, had never seen them before
Left Ring : uncursed ring of mental stability [+3, +1] {Le+4} [1s]
Also nice, swapped out another slaying ring for this to resist confusion in
case I swapped out Skullcrusher at an inopportune time
Bracers : blessed bracers of speed [+2, +2] (+4 spd) [10s]
Found and lost a lot of bracers throughout the game, kept getting destroyed
by various attacks.
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Handy. If for no other reason than to save my rings from equipment
destruction.
Boots : blessed seven league boots [+2, +3] [30s]
Incredibly powerful. So much so that they seem borderline broken. Melee
combat is so risky, and these make ranged or spellcasting simplistic against
the bulk of the foes encountered. I can see why people use Wishes on these.
Missile weapon: blessed long bow of accuracy (+8, +2) [30s]
Was fortunate enough to acquire several nice bows and xbows, made sure to
train up my xbow skill when I found a good one in the Gremlin cave to at
least decent competency, which served me well.
Missiles : bundle of 2 uncursed arrows of construct slaying (+3, 1d6+3)
Tool : heap of 50 blessed spenseweeds [100s]
After this game, I thoroughly understand why Herbalism is powerful.
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Stuff
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Total weight: 5814 stones Carrying capacity: 19003 stones
Helmets ('[')
uncursed crown of science [+4, +8] {Le+9} [65s]
Not sure why I hung on to this. I found so many artifacts there was no hope
of ever getting post-crowned due to my level, and I wasn't doing any tricky
Doomed wilderness scumming. Probably should have sold it.
blessed helm of water breathing (+1, +1) [+0, +1] [30s]
Visited Blup's mom, but numerous newsgroup comments on her strength made me
leery of engaging, so I just said hi and left.
uncursed helm of mental stability [+0, +3] {Le+1} [100s]
Backup in case I lost my other confusion resistance somehow. Probably should
have enchanted this, worn it, and put back on the other ring of slaying.
uncursed diadem of beauty [+0, +0] {Ap+4} [35s]
Armor ('[')
blessed Shirt of the Saints [+8, +4] {Le+2} [20s]
Kept this around for the confusion resist, but wound up not needing it.
uncursed crystal chain mail (-1, -3) [+0, +9] [620s]
Shields ('[')
uncursed large eternium shield (-1) [+11, +5] [54s]
Never did dual wield shields, but now that I think about it, I absolutely
should have on the last level. It just seems incredibly silly to me...
uncursed medium adamantium shield [+6, -1] [72s]
Gauntlets ('[')
uncursed archery gloves (+0, +4) [+0, +2] [6s]
uncursed gauntlets (-2, +1) [+0, +3] [10s]
Girdles ('[')
uncursed girdle of carrying [+0, +0] [15s]
Boots ('[')
uncursed boots of speed [+3, +1] (+8 spd) [20s]
Never saw these before. Kept them in case I lost my 7LB.
uncursed eternium boots [+1, +5] [55s]
uncursed adamantium boots [+0, +4] [89s]
Necklaces (''')
heap of 3 uncursed amulets of light [9s]
blessed amulet of order [3s]
blessed necklace of rapid healing [2s]
uncursed amulet of greed [3s]
blessed amulet of petrification resistance [3s]
uncursed amulet of health [3s]
blessed amulet of balance [3s]
blessed amulet of protection from undead [3s]
uncursed amulet of protection from undead [3s]
uncursed necklace of rabies resistance [2s]
heap of 2 uncursed amulets of protection from constructs [6s]
uncursed amulet of protection +2 [3s]
uncursed amulet of defense +2 [3s]
Never found another 'Free action, and never found another AoLS after the one
I wished for to save Khel. That proved to be a wise decision, as I needed
those scrolls at the end of the game.
Bracers (',')
heap of 2 uncursed bracers of resistance [+0, +0] [20s]
uncursed bracers of speed [+0, +0] (+4 spd) [10s]
More backups for my inevitably destroyed bracers. Probably lost three or
four pairs of toughness.
One-handed weapons ('(')
heap of 5 uncursed pick axes (+0, 1d6+1) [375s]
uncursed pick axe (+2, 1d6+4) [75s]
blessed pick axe (+0, 1d6+1) [75s]
heap of 2 blessed broken pick axes (+0, 1d6+1) [150s]
I really, *really* should have done smithing, but I never found an Anvil
blessed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
Super nice. I don't know the exact numbers, but I pulled this out over Big
Punch against humanoids, and it seemed to work quite well.
uncursed pick axe (+3, 1d6+1) [75s]
uncursed rabbit knife (+2, 1d3+4) [8s]
I think I had some vague idea of using this against battle bunnies? Didn't
need it at all, that level was easy.
uncursed adamantium dagger of penetration (+0, 1d4+5) [7s]
In theory for the Earth Temple, wound up just Big Punching everything.
uncursed ebony spear "Bugbiter" (+3, 4d7+3) [+1, +1] {Dx+3} [100s]
Haw. Loot from Thrhalrhlhsldherlhsxhehxhes the Ancient Cold Wyrm deep in the
CoC. I was Cold immune and had some dragonslaying ammo, so I figured why not
whack it. Dropped this prize.
uncursed large adamantium hammer (+0, 1d10+10) [89s]
Missile weapons ('}')
uncursed short bow (+4, +3) [20s]
uncursed sling of accuracy (+5, +1) [3s]
blessed light crossbow of accuracy (+8, +0) [70s]
blessed light crossbow of accuracy (+11, +0) [70s]
blessed light crossbow of accuracy (+11, +2) [70s]
uncursed light crossbow (+0, +3) [70s]
More backups. Always having backup weapons/armor around served me _very_
well, from Giant Slugs in Keethrax's lair to innumerable traps and vortices.
Missiles ('*')
[stuff]
Ran out of demonslaying Quarrels on the last level, simply could not fight
the Balors effectively without it. Wound up having to attempt to run away
from them frantically.
Tools (']')
heap of 12 uncursed bandages [24s]
heap of 3 uncursed thieves picks [15s]
heap of 5 uncursed torches [50s]
heap of 3 blessed fireproof blankets [30s]
heap of 2 uncursed holy symbols [10s]
heap of 3 uncursed hexagonal keys [3s]
heap of 3 uncursed small keys [3s]
blessed hexagonal key [1s]
blessed waterproof blanket [10s]
heap of 2 uncursed tiny keys [2s]
uncursed gibbering mouther figurine of wondrous power [25s]
Should have used this somewhere, but I was paranoid about adding Pets into
the mix, as I have not played with them, and the game was going well, so I
didn't want to introduce more 'oops' moments.
heap of 6 uncursed waterproof blankets [60s]
heap of 2 uncursed fireproof blankets [20s]
heap of 4 uncursed round keys [4s]
heap of 2 uncursed triangular keys [2s]
heap of 18 blessed sis [180s]
blessed plain blanket [10s]
heap of 28 uncursed sis [280s]
heap of 8 cursed sis [80s]
Glad I remembered these, almost left them behind, and wound up on the icy
level with only missiles.
Instruments ('{')
uncursed whistle [1s]
Rings ('=')
heap of 6 uncursed rings of cold resistance [6s]
uncursed ring of damage [1s]
blessed ring of damage [1s]
heap of 4 uncursed rings of acid resistance [4s]
blessed ring of cold resistance [1s]
blessed ring of the fish [1s]
blessed ring of protection +1 [1s]
uncursed ring of the clear mind [1s]
heap of 3 blessed rings of ice [3s]
heap of 2 blessed rings of slaying (+6 melee damage, +6 missile damage)
uncursed ring of fire [1s]
uncursed ring of invisibility [1s]
blessed wedding ring [1s]
uncursed ring of fire resistance [1s]
heap of 3 uncursed rings of stun resistance [3s]
blessed ring of luck [1s]
uncursed ring of regeneration [1s]
blessed ring of the High Kings [+2, +3] [1s]
Utter hell to acquire!
blessed ring of fire resistance [1s]
uncursed ring of damage [1s]
heap of 2 uncursed wedding rings [2s]
uncursed ring of the fish [1s]
uncursed ring of luck [1s]
uncursed ring of teleport control [1s]
heap of 7 uncursed brass rings [7s]
uncursed ring of slaying (+4 melee damage, +6 missile damage) [1s]
I made some vague effort at stacking wands to transmute them with !exchange,
but it never netted me anything useful.
Wands ('\')
[wands]
Ran out of \Digging charges on the last level. Ran out of charges for just
about everything useful in fact. This was due in no small part to consuming
*many* potions of booze on a wand of wonder in a desperate attempt to
acquire the Ring of High Kings - which eventually worked, but it led to a
_very_ hairy moment on the final level, when I realized I couldn't use my
Wand of Destruction due to no charges. Finally tried dipping it into a
potion of boost mana, which worked, and I blasted the last lever and
hightailed it out of there
Potions ('!')
[potions]
I made better use of potions this game, utilizing Exchange to swap
attributes, then herbs to regain lost stats, blessed stat potions, blessed
stacks of scrolls etcetc. Fairly easy to do once you get rolling, but not
something I was always aware of during the early game.
Scrolls ('?')
blessed scroll of vermin control [2s]
uncursed scroll of gold detection [2s]
heap of 7 uncursed scrolls of darkness [14s]
heap of 5 uncursed scrolls of power [10s]
blessed scroll of increase melee damage [2s]
heap of 5 uncursed scrolls of increase melee damage [10s]
Never had these work. I guess Artifacts cannot be powered up? Prot/Def
failed on the Elemental Gauntlets also.
heap of 4 uncursed scrolls of balance [8s]
uncursed scroll of satiation [2s]
heap of 6 blessed scrolls of uncursing [12s]
heap of 3 uncursed scrolls of charging [6s]
blessed scroll of repair [2s]
blessed scroll of increase melee accuracy [2s]
heap of 2 uncursed scrolls of familiar summoning [4s]
uncursed scroll of vermin control [2s]
uncursed scroll of literacy check [2s]
Pointless?
uncursed scroll of increase melee accuracy [2s]
uncursed scroll of teleportation [2s]
heap of 5 uncursed scrolls of great identify [10s]
blessed scroll of magic mapping [2s]
heap of 2 uncursed scrolls of dark predictions [4s]
uncursed scroll of uncursing [2s]
heap of 2 uncursed scrolls of item destruction [4s]
heap of 2 uncursed blank scrolls [4s]
blessed scroll of satiation [2s]
heap of 3 blessed scrolls of identify [6s]
uncursed scroll of luck [2s]
What does this do?
Food ('%')
heap of 98 uncursed spenseweeds [196s]
heap of 36 blessed curaria mancox herbs [72s]
heap of 25 uncursed alraunia antidotes [50s]
heap of 20 blessed pepper petals [40s]
heap of 24 uncursed stomacemptia herbs [48s]
heap of 3 uncursed moss patches of mareilon [6s]
heap of 12 uncursed morgia roots [24s]
heap of 16 blessed stomafillia herbs [32s]
heap of 23 blessed moss patches of mareilon [46s]
heap of 20 blessed morgia roots [40s]
heap of 21 blessed stomacemptia herbs [42s]
uncursed lump of gelee royal [3s]
What is this for?
heap of 49 uncursed cooked lizards [147s]
Valuables ('$')
26366 gold pieces [263s]
Gems ('*')
uncursed crystal of health [1s]
Useful?
heap of 2 uncursed crystals of power [2s]
Doh - didn't realize I had these, could have used them on the last floor
after I read the bulk of my scrolls of power.
uncursed sapphire [1s]
uncursed worthless piece of red glass [1s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Clubs & hammers 11 +10 +7 +4 Mastery 2828
Maces & flails 13 +14 +10 +4 Mastery 5841
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 9 +18 +13 +3 excellent 415
Crossbows 10 +20 +15 +3 excellent 941
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 1165
Damage caused with your melee weapons:
--------------------------------------
ÆRight hand: Î+112Æ bonus to hit, Î8d5+54Æ damage
Damage caused with your missile weapons:
----------------------------------------
ÆAmmunition: Î2Æ, base range: Î19Æ, Î+63Æ bonus to hit, Î1d6+39Æ damage
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Skills
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Alertness ................ 73 (great) [+1]
Never seemed to want to increase.
Backstabbing .............100 (superb) [+1d3]
Really powerful with inherent invis. So much so that I was very reluctant to
attempt drinking from the remaining pools in Darkforge once I had acquired
this.
Climbing ................. 84 (great) [+1d5]
Never capped this, had been thinking about visiting the Rift with this
character, again to acquire a source of frost.
Concentration ............100 (superb) [+2d4]
Didn't do a lot of casting till the end of the game, though I guess Healers
are nominally a caster class.
Cooking .................. 25 (mediocre) [+3d5] (mr)
Never found a cooking kit. Lack of Food Preservation was a huge pain, to the
extent that I may pick races or classes more carefully to get it now that
I've finished once
Courage ..................100 (superb) [+1d5]
Detect traps .............100 (superb) [+1d3]
Find weakness ............100 (superb) [+1d5]
First aid ................100 (superb) [+2d4]
Gardening ................ 46 (fair) [+3d3]
This was a dumb, dumb, dumb, dumb choice. If I could have known how much
pain the lack of bridge building or frost would have caused me, I never
would have chosen this. As it was, I never used it. Is there any easy way to
acquire seeds? I never found more than a handful.
Haggling ................. 82 (great) [+2d4]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Metallurgy ............... 53 (good) [+2d4]
Mining ................... 71 (great) [+1]
Smithing ................. 49 (fair) [+3d3]
Wish I'd found an Anvil
Swimming ................. 78 (great) [+1d5]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 53 (good) [+2d4]
I read up a bit on TWC, but it seems that you always pay an energy premium
to utilize it, and the loss of DV seems dangerous, though you do get some DV
bonus from dual wielding? Curious about this, I might like to try a few dual
wielding characters. Dual wielding one handed artifacts seems rather potent.
Any comments?
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Spells
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Burning Hands : 2, 15pp (Effectivity: +0)
These were all various silly gifts from massive \WoW zapping
Calm Monster : 1261, 8pp (Effectivity: +0)
Never used this, handy?
Cure Disease : 1261, 8pp (Effectivity: +0)
Cure Light Wounds: 1761, 5pp (Effectivity: +0)
Darkness : 368, 4pp (Effectivity: +2)
Very powerful. Almost died to a Doppleganger King because I didn't cast
this. I might have used it more, but as it was, I'd mostly use it to escape
occasionally, or suppress some creatures. I don't know exactly what it does
and does not work on, but covering up traps and potentially unmapped areas
in darkness wasn't something I would do lightly.
Disarm Trap : 1, 19pp (Effectivity: +0)
Fire Bolt : 6, 19pp (Effectivity: +2)
Invisibility : 11, 18pp (Effectivity: +0)
Knock : 7, 23pp (Effectivity: +0)
Light : 1043, 2pp (Effectivity: +7)
Lightning Ball : 8, 57pp (Effectivity: +0)
Magic Missile : 512, 7pp (Effectivity: +6)
Nice. Didn't seem powerful enough to take on main targets, but it didn't
wipe out stuff on the ground, and I could bounce it around a lot to hit
roomfulls of critters.
Revelation : 7, 63pp (Effectivity: +0)
Wish I'd acquired this earlier. Was really wanting to know my intrinsics
while doing pools in Darkforge.
Scare Monster : 7, 23pp (Effectivity: +0)
Useful?
Slow Monster : 277, 7pp (Effectivity: +1)
This seemed like it would be handy, but most stuff seemed to resist it.
Guess I should have powered up its effectivity more.
Slow Poison : 2307, 6pp (Effectivity: +0)
Strength of Atlas: 16, 18pp (Effectivity: +0)
Summon Monsters : 637, 30pp (Effectivity: +1)
Teleportation : 194, 21pp (Effectivity: +6)
Very powerful.
Web : 873, 12pp (Effectivity: +3)
Surprised this worked on the Quickling King/Queen - only way I was able to
take them out. Even in Darkness they were still dangerous.
Wish : 13, 5610pp (Effectivity: +0)
Hah.
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His further life:
----------------------------------------------------------------------------
After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all dwarves and lives a long and
prosperous life full of love, happiness and pleasure.
Cleansed myself with the White Unicorn on the way out, lived happily ever
after
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Glorin, the dwarven healer, saved the world with his brave efforts and
became a great ruler while saving himself 21 times.
He scored 7298728 points and advanced to level 33.
He survived for 0 years, 224 days, 5 hours, 2 minutes and 56 seconds (172237
turns).
Glorin visited 113 places.
His strength score was modified by +24 during his career.
His learning score was modified by +2 during his career.
His willpower score was modified by +4 during his career.
His dexterity score was modified by +4 during his career.
His toughness score was modified by +22 during his career.
His charisma score was modified by -9 during his career.
His appearance score was modified by +1 during his career.
His mana score was modified by +7 during his career.
His perception score was modified by +6 during his career.
He was unnaturally aged by 30 years.
He was the champion of the arena.
He made a little water dragon very happy.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
8557 monsters perished under his attacks.
The following 27 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the dwarven shield "Rolf's Saviour"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the staff of the Wanderer
the ebony spear "Bugbiter"
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the boots of great speed
the black torc
the rune-covered club "Skullcrusher"
the Shirt of the Saints
the Chaos Orb of Elemental Mana
the fine leather armor "Nature's Companion"
Missed this
the rune-covered heavy mace "Purifier"
And this. I suspect these were generated on my mad rush down through the
CoC, where I was highly nervous, and mostly just tried to find the stairs
down and keep moving. I really didn't want to lose this character to a silly
vault or boss critter.
He possessed the following intrinsics:
He was fire resistant (gained through items).
He was poison resistant (enhanced through items).
He was cold resistant (enhanced through items).
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was sleep resistant (enhanced through an item).
He was able to teleport.
He was able to control teleportation.
He was invisible.
He was stun resistant (enhanced through items).
He was resistant to death rays (gained through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things (gained through an item).
He was immune to fire attacks.
He was immune to ice attacks (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Beast of Burden, Greased Lightning,
Healthy, Long Stride, Master Packager, Miser, Porter, Quick, Stealthy,
Treasure Hunter, Very Quick.
He had a final speed score of 135 (final base speed: 141).
He was a paragon of his religion.
He asked for 23 divine interventions.
He was a holy champion of Order.
The following monsters were vanquished:
6 acid vortices
11 air demons
5 air elementals
3 air grues
1 Ancient Chaos Wyrm
12 ancient minotaurs
1 Ancient Stone Beast
1 ancient white dragon
2 animated armors
173 animated trees
3 ankhegs
6 annihilators
8 annis hags
6 assassins
1 balor
47 bandits
1 banshee
38 barbarians
18 barbarian leaders
12 battle bunnies
33 berserkers
3 berserker emperors
2 berserker kings
14 berserker lords
4 berserker princes
11 big dogs
3 black baby dragons
1 black druid
22 black hurthlings
15 black wizards
1 blink dog
2 blue baby dragons
1 bone golem
5 brown bears
10 brown worms
35 bugbears
3 bulettes
1 bunny master
10 carrion crawlers
33 cave bears
73 cave fishers
15 cave lions
37 cave lizards
17 cave tigers
46 cavemen
1 Chaos Archmage
14 chaos brothers
7 chaos eyes
5 chaos knights
17 chaos lizards
48 chaos mutants
20 chaos plague bearers
15 chaos rats
83 chaos servants
16 chaos sisters
1 chaos spawn
3 chaos spiders
4 chaos warriors
5 chaos wizards
31 claw bugs
28 clay golems
1 cloaked ratling
3 cobras
3 cooshoos
33 corpse fiends
2 corruptors
1 crime lord
17 crystal statues
19 cutpurses
3 cyclopes
19 dark elven archers
9 dark elven lords
16 dark elven priestesses
3 dark elven princesses
17 dark elven warriors
12 dark elven wizards
18 dark orcs
14 dark sages
1 death ooze
140 dire wolves
32 displacer beasts
24 dopplegangers
2 doppleganger kings
7 doppleganger lords
2 dwarves
13 dwarven chaos knights
28 earth elementals
16 ettins
14 eyes of destruction
1 fairy dragon
1 farmer
73 fire beetles
17 fire demons
28 fire drakes
26 fire elementals
6 fire giants
2 fire giant kings
4 fire grues
33 fire lizards
7 fire vortices
11 flesh golems
14 floating eyes
9 fomorian giants
1 frost giant
1 frost giant berserker
18 gargoyles
11 gelatinous cubes
47 ghosts
9 ghost bats
30 ghost lords
158 ghuls
4 giant ant queens
75 giant ant warriors
37 giant ant workers
60 giant bats
2 giant bee queens
129 giant bee warriors
48 giant bee workers
1 giant boar
31 giant centipedes
18 giant frogs
46 giant lizards
8 giant raccoons
104 giant rats
1 giant rust monster
4 giant slugs
77 giant spiders
1 giant turtle
11 gibbering mouthers
58 gnolls
19 gnoll chieftains
141 goblins
13 goblin berserkers
26 goblin chieftains
120 goblin rockthrowers
63 goblin slavemasters
2 gorgons
40 gray oozes
1 great white wyrm
1 greater black unicorn
18 greater chaos servants
3 greater daemons
4 greater mimics
14 greater mummies
1 greater water elemental
5 green blobs
11 green hags
14 green slimes
11 green worms
516 gremlins
10 griffons
11 grizzly bears
2 half-orc bouncers
27 harpies
44 hell hounds
47 hill giants
5 hill giant chieftains
23 hill orcs
13 hill orc sergeants
25 hippogriffs
49 hobgoblins
10 hobgoblin chiefs
4 hobgoblin leaders
12 homunculi
35 huge bats
14 hydras
49 hyenas
5 ice vortices
36 imps
5 invisible stalkers
256 jackals
10 jackal demons
28 jackalweres
1 karmic dragon
12 karmic lizards
115 kobolds
27 kobold chieftains
15 kobold shamans
91 large bats
25 large dogs
26 large gnolls
23 large jackals
84 large kobolds
45 large orcs
10 large rust monsters
13 large snakes
147 large spiders
20 least daemons
10 lesser daemons
13 leucrottas
9 liches
16 lightning lizards
4 lightning vortices
5 living walls
58 lizard men
11 magebane eyes
9 magedoom eyes
6 margoyles
1 master assassin
11 master liches
4 master mimics
1 master necromancer
1 Master Summoner
37 master swordsmen
1 master thief
21 mimics
19 minotaurs
2 minotaur lords
2 minotaur mazelords
1 mugger
30 mummies
1 mummy lord
15 necromancers
25 ochre jellies
123 ogres
6 ogre kings
4 ogre lords
8 ogre magi
165 orcs
2 orc butchers
23 orc chieftains
35 orc scorchers
15 outlaws
27 outlaw leaders
27 owlbears
58 pit vipers
9 pixies
16 pixie archers
4 purple worms
9 quasits
102 quicklings
2 quickling kings
89 quickling lords
1 quickling queen
17 rabid dogs
28 raiders
266 rats
22 ratling archers
7 ratling duelists
10 ratling fencers
6 ratling master thieves
31 ratling thieves
6 ratling warlords
30 ratling warriors
9 rattlesnakes
5 red baby dragons
1 red dragon
124 red worms
3 revenants
14 rust monsters
95 shadows
19 shadow centipedes
8 shadow lords
6 shadow trolls
1 shadow wyrm
4 shambling mounds
32 silver wolves
1 skeletal king
17 skeletal warriors
159 skeletons
14 slow shadows
1 Snake from Beyond
24 spectres
9 staring eyes
32 steel golems
9 steel zombies
20 stone giants
1 stone giant lord
11 stone golems
21 stone grues
2 stone oozes
11 stone snakes
6 stone statues
23 swordsmen
32 tarantulas
44 thugs
52 trolls
9 troll berserkers
5 troll chiefs
2 troll kings
1 undead chaos dwarven berserker
17 vampires
38 vapor rats
9 vipers
7 water demons
5 water elementals
19 water grues
62 water snakes
34 wererats
47 werewolves
8 werewolf lords
31 white baby dragons
8 white dragons
331 white worms
88 wights
11 wild cats
1 will o'wisp
252 wolves
68 wraiths
18 writhing masses of primal chaos
14 yellow oozes
174 zombies
Only took me, oh, I dunno, many many, many years I played Adom when it
was first released, again a version or two later, and again when the
wilderness was added. I played pretty regularly past that point. Eventually,
the berserking monsters/uber jackals/crashes irritated me to the point of
quitting - that was a few years ago. I recently came back, decided to give
it a try again. And well, what do you know - victory!
Bizarrely, this is only my sixth character on this installation! I was
playing all random class/race/etc to refamiliarize myself with the game.
Apparently more stuck than I thought. .flg and comments follow. Oh, and
thanks to the regulars who answered my queries Ugly screenshot preserved
for spoiler space I suppose. I'll do a more narrative followup post in a
bit, basking in the warm glow of victory for now
----------------------------------------------------------------------------
--
Screenshot
----------------------------------------------------------------------------
--
^^^ ^^^^^^^ ^^^^^^^ ^^^^^^^^^^^^^ ^^^ ^^^^
^^^^^
^*^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ====^^^^^^^^^ ^ ^
^^..^
^^^^===""""~~~^^^^ ^^*^^^&&&&&&&~~~~~~~~~~~~^*^^
======^^*^^^^^^^^^^^^.@^^
^^^^===="""~~~~~~o^^ ^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
^^^^"""""~~~^^^^^^^^ ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
^^"""""~~^^*^^^^^^^ ^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
^^^"""~~~^^^^ ^^^*^""""""""""""""""" "=="""""""""&&&&&&&&&&^^
^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^"""""""""""""""""" "=""""""""&&&&&&&&&&&~~^^
^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^
^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^
^^^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^
^ ^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^
^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^
^^^
^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^
^*^
^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^
^~^
^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^
^o^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^
^^^
^^^ ^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Glorin St:38 Le:13 Wi:23 Dx:15 To:44 Ch: 3 Ap: 2 Ma:20 Pe:19
L+
DV/PV: 31/42 H: 597(597) P: 227(227) Exp: 33/7455724 DrCh Sp:
135
Blessed Invisible Bloated Berserk
----------------------------------------------------------------------------
--
Seems like I finished at a bit of a low level? I was in the Mana Temple
below 30, I killed the boss and gained about three levels in one shot.
Gained another level on D50 while fighting back the hordes of chaos.
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Glorin Race: male Dwarf Class: Healer
Eye color: green Hair color: black Complexion: brown
Height: 4' Weight: 163 pounds Scars: 4
Age: 88 (grown-up, 30 years of unnatural aging added in)
Star sign: Tree Birthday: 21/Tree (day 351 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Healer.
Healer was strange. The increased healing speed, was, by the time I acquired
it, pretty irrelevant. I suppose it might have served to save me some time
healing in ultra-corrupting areas, but as I blitzed my way through the last
parts of the CoC, that was a minimal benefit. Spending some time reading the
newsgroup revealed the ability to acquire virtually infinite !Ultra Healing,
which would have been mighty handy. Sadly, I had no access to the healer
dungeon (indeed, my choices at the beginning caused me massive grief later
in the game - see superurl:
http://groups-beta.google.com/group/rec.games.roguelike.adom/browse_frm/thread/9ecd7f140fb48adb/906dbf72211fcf93?tvc=1&scrollSave=&&d#906dbf72211fcf93
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 7046 stones Carrying capacity: 19003 stones
Head : uncursed eternium cap [+0, +6] [28s]
Are there any nifty or special helmets out there? I found the Mental
Stability and Water Breathing, think that was about it. Attempting to read a
blessed Scroll of Defense on this ashed it.
Neck : uncursed ankh [3s]
Wound up wearing this, as both of my Amulets of Free Action were destroyed.
I'm very uncomfortable without paralysis resist, so I played the game very
carefully around unknown opponent as I proceeded through the game. Even so,
I still nearly died to a stone ooze near the end of the game. Only my hp and
defenses saved me, and barely at that.
Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Very nice! Found lots of better armor, but the bonuses on this made me keep
it on for the whole game. Sort of silly...
Girdle : blessed girdle of carrying [+3, +0] [15s]
Also nice. It would appear Giant Strength is super rare, as I never found
one.
Cloak : uncursed cloak of defense [+3, +0] [20s]
Are there any special cloaks beyond defense/protection/invis? Lost several
of these along the way to various equipment destroying attacks.
Right Hand : blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]
Excellent weapon. The weight wasn't an issue at the time I acquired it, and
it was far better than Rolf's Companion (the only other arty weapon I
acquired early). Also better than the weapons I had found at the time.
Left Hand : blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6][120s]
Was quite pleased to recieve this from the dwarven leader, I'm assuming it
had something to do with my alignment at the time of completion.
Right Ring : blessed ring of slaying (+8 melee damage, +6 missile damage)
These are nice, had never seen them before
Left Ring : uncursed ring of mental stability [+3, +1] {Le+4} [1s]
Also nice, swapped out another slaying ring for this to resist confusion in
case I swapped out Skullcrusher at an inopportune time
Bracers : blessed bracers of speed [+2, +2] (+4 spd) [10s]
Found and lost a lot of bracers throughout the game, kept getting destroyed
by various attacks.
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Handy. If for no other reason than to save my rings from equipment
destruction.
Boots : blessed seven league boots [+2, +3] [30s]
Incredibly powerful. So much so that they seem borderline broken. Melee
combat is so risky, and these make ranged or spellcasting simplistic against
the bulk of the foes encountered. I can see why people use Wishes on these.
Missile weapon: blessed long bow of accuracy (+8, +2) [30s]
Was fortunate enough to acquire several nice bows and xbows, made sure to
train up my xbow skill when I found a good one in the Gremlin cave to at
least decent competency, which served me well.
Missiles : bundle of 2 uncursed arrows of construct slaying (+3, 1d6+3)
Tool : heap of 50 blessed spenseweeds [100s]
After this game, I thoroughly understand why Herbalism is powerful.
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 5814 stones Carrying capacity: 19003 stones
Helmets ('[')
uncursed crown of science [+4, +8] {Le+9} [65s]
Not sure why I hung on to this. I found so many artifacts there was no hope
of ever getting post-crowned due to my level, and I wasn't doing any tricky
Doomed wilderness scumming. Probably should have sold it.
blessed helm of water breathing (+1, +1) [+0, +1] [30s]
Visited Blup's mom, but numerous newsgroup comments on her strength made me
leery of engaging, so I just said hi and left.
uncursed helm of mental stability [+0, +3] {Le+1} [100s]
Backup in case I lost my other confusion resistance somehow. Probably should
have enchanted this, worn it, and put back on the other ring of slaying.
uncursed diadem of beauty [+0, +0] {Ap+4} [35s]
Armor ('[')
blessed Shirt of the Saints [+8, +4] {Le+2} [20s]
Kept this around for the confusion resist, but wound up not needing it.
uncursed crystal chain mail (-1, -3) [+0, +9] [620s]
Shields ('[')
uncursed large eternium shield (-1) [+11, +5] [54s]
Never did dual wield shields, but now that I think about it, I absolutely
should have on the last level. It just seems incredibly silly to me...
uncursed medium adamantium shield [+6, -1] [72s]
Gauntlets ('[')
uncursed archery gloves (+0, +4) [+0, +2] [6s]
uncursed gauntlets (-2, +1) [+0, +3] [10s]
Girdles ('[')
uncursed girdle of carrying [+0, +0] [15s]
Boots ('[')
uncursed boots of speed [+3, +1] (+8 spd) [20s]
Never saw these before. Kept them in case I lost my 7LB.
uncursed eternium boots [+1, +5] [55s]
uncursed adamantium boots [+0, +4] [89s]
Necklaces (''')
heap of 3 uncursed amulets of light [9s]
blessed amulet of order [3s]
blessed necklace of rapid healing [2s]
uncursed amulet of greed [3s]
blessed amulet of petrification resistance [3s]
uncursed amulet of health [3s]
blessed amulet of balance [3s]
blessed amulet of protection from undead [3s]
uncursed amulet of protection from undead [3s]
uncursed necklace of rabies resistance [2s]
heap of 2 uncursed amulets of protection from constructs [6s]
uncursed amulet of protection +2 [3s]
uncursed amulet of defense +2 [3s]
Never found another 'Free action, and never found another AoLS after the one
I wished for to save Khel. That proved to be a wise decision, as I needed
those scrolls at the end of the game.
Bracers (',')
heap of 2 uncursed bracers of resistance [+0, +0] [20s]
uncursed bracers of speed [+0, +0] (+4 spd) [10s]
More backups for my inevitably destroyed bracers. Probably lost three or
four pairs of toughness.
One-handed weapons ('(')
heap of 5 uncursed pick axes (+0, 1d6+1) [375s]
uncursed pick axe (+2, 1d6+4) [75s]
blessed pick axe (+0, 1d6+1) [75s]
heap of 2 blessed broken pick axes (+0, 1d6+1) [150s]
I really, *really* should have done smithing, but I never found an Anvil
blessed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
Super nice. I don't know the exact numbers, but I pulled this out over Big
Punch against humanoids, and it seemed to work quite well.
uncursed pick axe (+3, 1d6+1) [75s]
uncursed rabbit knife (+2, 1d3+4) [8s]
I think I had some vague idea of using this against battle bunnies? Didn't
need it at all, that level was easy.
uncursed adamantium dagger of penetration (+0, 1d4+5) [7s]
In theory for the Earth Temple, wound up just Big Punching everything.
uncursed ebony spear "Bugbiter" (+3, 4d7+3) [+1, +1] {Dx+3} [100s]
Haw. Loot from Thrhalrhlhsldherlhsxhehxhes the Ancient Cold Wyrm deep in the
CoC. I was Cold immune and had some dragonslaying ammo, so I figured why not
whack it. Dropped this prize.
uncursed large adamantium hammer (+0, 1d10+10) [89s]
Missile weapons ('}')
uncursed short bow (+4, +3) [20s]
uncursed sling of accuracy (+5, +1) [3s]
blessed light crossbow of accuracy (+8, +0) [70s]
blessed light crossbow of accuracy (+11, +0) [70s]
blessed light crossbow of accuracy (+11, +2) [70s]
uncursed light crossbow (+0, +3) [70s]
More backups. Always having backup weapons/armor around served me _very_
well, from Giant Slugs in Keethrax's lair to innumerable traps and vortices.
Missiles ('*')
[stuff]
Ran out of demonslaying Quarrels on the last level, simply could not fight
the Balors effectively without it. Wound up having to attempt to run away
from them frantically.
Tools (']')
heap of 12 uncursed bandages [24s]
heap of 3 uncursed thieves picks [15s]
heap of 5 uncursed torches [50s]
heap of 3 blessed fireproof blankets [30s]
heap of 2 uncursed holy symbols [10s]
heap of 3 uncursed hexagonal keys [3s]
heap of 3 uncursed small keys [3s]
blessed hexagonal key [1s]
blessed waterproof blanket [10s]
heap of 2 uncursed tiny keys [2s]
uncursed gibbering mouther figurine of wondrous power [25s]
Should have used this somewhere, but I was paranoid about adding Pets into
the mix, as I have not played with them, and the game was going well, so I
didn't want to introduce more 'oops' moments.
heap of 6 uncursed waterproof blankets [60s]
heap of 2 uncursed fireproof blankets [20s]
heap of 4 uncursed round keys [4s]
heap of 2 uncursed triangular keys [2s]
heap of 18 blessed sis [180s]
blessed plain blanket [10s]
heap of 28 uncursed sis [280s]
heap of 8 cursed sis [80s]
Glad I remembered these, almost left them behind, and wound up on the icy
level with only missiles.
Instruments ('{')
uncursed whistle [1s]
Rings ('=')
heap of 6 uncursed rings of cold resistance [6s]
uncursed ring of damage [1s]
blessed ring of damage [1s]
heap of 4 uncursed rings of acid resistance [4s]
blessed ring of cold resistance [1s]
blessed ring of the fish [1s]
blessed ring of protection +1 [1s]
uncursed ring of the clear mind [1s]
heap of 3 blessed rings of ice [3s]
heap of 2 blessed rings of slaying (+6 melee damage, +6 missile damage)
uncursed ring of fire [1s]
uncursed ring of invisibility [1s]
blessed wedding ring [1s]
uncursed ring of fire resistance [1s]
heap of 3 uncursed rings of stun resistance [3s]
blessed ring of luck [1s]
uncursed ring of regeneration [1s]
blessed ring of the High Kings [+2, +3] [1s]
Utter hell to acquire!
blessed ring of fire resistance [1s]
uncursed ring of damage [1s]
heap of 2 uncursed wedding rings [2s]
uncursed ring of the fish [1s]
uncursed ring of luck [1s]
uncursed ring of teleport control [1s]
heap of 7 uncursed brass rings [7s]
uncursed ring of slaying (+4 melee damage, +6 missile damage) [1s]
I made some vague effort at stacking wands to transmute them with !exchange,
but it never netted me anything useful.
Wands ('\')
[wands]
Ran out of \Digging charges on the last level. Ran out of charges for just
about everything useful in fact. This was due in no small part to consuming
*many* potions of booze on a wand of wonder in a desperate attempt to
acquire the Ring of High Kings - which eventually worked, but it led to a
_very_ hairy moment on the final level, when I realized I couldn't use my
Wand of Destruction due to no charges. Finally tried dipping it into a
potion of boost mana, which worked, and I blasted the last lever and
hightailed it out of there
Potions ('!')
[potions]
I made better use of potions this game, utilizing Exchange to swap
attributes, then herbs to regain lost stats, blessed stat potions, blessed
stacks of scrolls etcetc. Fairly easy to do once you get rolling, but not
something I was always aware of during the early game.
Scrolls ('?')
blessed scroll of vermin control [2s]
uncursed scroll of gold detection [2s]
heap of 7 uncursed scrolls of darkness [14s]
heap of 5 uncursed scrolls of power [10s]
blessed scroll of increase melee damage [2s]
heap of 5 uncursed scrolls of increase melee damage [10s]
Never had these work. I guess Artifacts cannot be powered up? Prot/Def
failed on the Elemental Gauntlets also.
heap of 4 uncursed scrolls of balance [8s]
uncursed scroll of satiation [2s]
heap of 6 blessed scrolls of uncursing [12s]
heap of 3 uncursed scrolls of charging [6s]
blessed scroll of repair [2s]
blessed scroll of increase melee accuracy [2s]
heap of 2 uncursed scrolls of familiar summoning [4s]
uncursed scroll of vermin control [2s]
uncursed scroll of literacy check [2s]
Pointless?
uncursed scroll of increase melee accuracy [2s]
uncursed scroll of teleportation [2s]
heap of 5 uncursed scrolls of great identify [10s]
blessed scroll of magic mapping [2s]
heap of 2 uncursed scrolls of dark predictions [4s]
uncursed scroll of uncursing [2s]
heap of 2 uncursed scrolls of item destruction [4s]
heap of 2 uncursed blank scrolls [4s]
blessed scroll of satiation [2s]
heap of 3 blessed scrolls of identify [6s]
uncursed scroll of luck [2s]
What does this do?
Food ('%')
heap of 98 uncursed spenseweeds [196s]
heap of 36 blessed curaria mancox herbs [72s]
heap of 25 uncursed alraunia antidotes [50s]
heap of 20 blessed pepper petals [40s]
heap of 24 uncursed stomacemptia herbs [48s]
heap of 3 uncursed moss patches of mareilon [6s]
heap of 12 uncursed morgia roots [24s]
heap of 16 blessed stomafillia herbs [32s]
heap of 23 blessed moss patches of mareilon [46s]
heap of 20 blessed morgia roots [40s]
heap of 21 blessed stomacemptia herbs [42s]
uncursed lump of gelee royal [3s]
What is this for?
heap of 49 uncursed cooked lizards [147s]
Valuables ('$')
26366 gold pieces [263s]
Gems ('*')
uncursed crystal of health [1s]
Useful?
heap of 2 uncursed crystals of power [2s]
Doh - didn't realize I had these, could have used them on the last floor
after I read the bulk of my scrolls of power.
uncursed sapphire [1s]
uncursed worthless piece of red glass [1s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Clubs & hammers 11 +10 +7 +4 Mastery 2828
Maces & flails 13 +14 +10 +4 Mastery 5841
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 9 +18 +13 +3 excellent 415
Crossbows 10 +20 +15 +3 excellent 941
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 1165
Damage caused with your melee weapons:
--------------------------------------
ÆRight hand: Î+112Æ bonus to hit, Î8d5+54Æ damage
Damage caused with your missile weapons:
----------------------------------------
ÆAmmunition: Î2Æ, base range: Î19Æ, Î+63Æ bonus to hit, Î1d6+39Æ damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alertness ................ 73 (great) [+1]
Never seemed to want to increase.
Backstabbing .............100 (superb) [+1d3]
Really powerful with inherent invis. So much so that I was very reluctant to
attempt drinking from the remaining pools in Darkforge once I had acquired
this.
Climbing ................. 84 (great) [+1d5]
Never capped this, had been thinking about visiting the Rift with this
character, again to acquire a source of frost.
Concentration ............100 (superb) [+2d4]
Didn't do a lot of casting till the end of the game, though I guess Healers
are nominally a caster class.
Cooking .................. 25 (mediocre) [+3d5] (mr)
Never found a cooking kit. Lack of Food Preservation was a huge pain, to the
extent that I may pick races or classes more carefully to get it now that
I've finished once
Courage ..................100 (superb) [+1d5]
Detect traps .............100 (superb) [+1d3]
Find weakness ............100 (superb) [+1d5]
First aid ................100 (superb) [+2d4]
Gardening ................ 46 (fair) [+3d3]
This was a dumb, dumb, dumb, dumb choice. If I could have known how much
pain the lack of bridge building or frost would have caused me, I never
would have chosen this. As it was, I never used it. Is there any easy way to
acquire seeds? I never found more than a handful.
Haggling ................. 82 (great) [+2d4]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Metallurgy ............... 53 (good) [+2d4]
Mining ................... 71 (great) [+1]
Smithing ................. 49 (fair) [+3d3]
Wish I'd found an Anvil
Swimming ................. 78 (great) [+1d5]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 53 (good) [+2d4]
I read up a bit on TWC, but it seems that you always pay an energy premium
to utilize it, and the loss of DV seems dangerous, though you do get some DV
bonus from dual wielding? Curious about this, I might like to try a few dual
wielding characters. Dual wielding one handed artifacts seems rather potent.
Any comments?
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Burning Hands : 2, 15pp (Effectivity: +0)
These were all various silly gifts from massive \WoW zapping
Calm Monster : 1261, 8pp (Effectivity: +0)
Never used this, handy?
Cure Disease : 1261, 8pp (Effectivity: +0)
Cure Light Wounds: 1761, 5pp (Effectivity: +0)
Darkness : 368, 4pp (Effectivity: +2)
Very powerful. Almost died to a Doppleganger King because I didn't cast
this. I might have used it more, but as it was, I'd mostly use it to escape
occasionally, or suppress some creatures. I don't know exactly what it does
and does not work on, but covering up traps and potentially unmapped areas
in darkness wasn't something I would do lightly.
Disarm Trap : 1, 19pp (Effectivity: +0)
Fire Bolt : 6, 19pp (Effectivity: +2)
Invisibility : 11, 18pp (Effectivity: +0)
Knock : 7, 23pp (Effectivity: +0)
Light : 1043, 2pp (Effectivity: +7)
Lightning Ball : 8, 57pp (Effectivity: +0)
Magic Missile : 512, 7pp (Effectivity: +6)
Nice. Didn't seem powerful enough to take on main targets, but it didn't
wipe out stuff on the ground, and I could bounce it around a lot to hit
roomfulls of critters.
Revelation : 7, 63pp (Effectivity: +0)
Wish I'd acquired this earlier. Was really wanting to know my intrinsics
while doing pools in Darkforge.
Scare Monster : 7, 23pp (Effectivity: +0)
Useful?
Slow Monster : 277, 7pp (Effectivity: +1)
This seemed like it would be handy, but most stuff seemed to resist it.
Guess I should have powered up its effectivity more.
Slow Poison : 2307, 6pp (Effectivity: +0)
Strength of Atlas: 16, 18pp (Effectivity: +0)
Summon Monsters : 637, 30pp (Effectivity: +1)
Teleportation : 194, 21pp (Effectivity: +6)
Very powerful.
Web : 873, 12pp (Effectivity: +3)
Surprised this worked on the Quickling King/Queen - only way I was able to
take them out. Even in Darkness they were still dangerous.
Wish : 13, 5610pp (Effectivity: +0)
Hah.
----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------
After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all dwarves and lives a long and
prosperous life full of love, happiness and pleasure.
Cleansed myself with the White Unicorn on the way out, lived happily ever
after
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Glorin, the dwarven healer, saved the world with his brave efforts and
became a great ruler while saving himself 21 times.
He scored 7298728 points and advanced to level 33.
He survived for 0 years, 224 days, 5 hours, 2 minutes and 56 seconds (172237
turns).
Glorin visited 113 places.
His strength score was modified by +24 during his career.
His learning score was modified by +2 during his career.
His willpower score was modified by +4 during his career.
His dexterity score was modified by +4 during his career.
His toughness score was modified by +22 during his career.
His charisma score was modified by -9 during his career.
His appearance score was modified by +1 during his career.
His mana score was modified by +7 during his career.
His perception score was modified by +6 during his career.
He was unnaturally aged by 30 years.
He was the champion of the arena.
He made a little water dragon very happy.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
8557 monsters perished under his attacks.
The following 27 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the dwarven shield "Rolf's Saviour"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the staff of the Wanderer
the ebony spear "Bugbiter"
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the boots of great speed
the black torc
the rune-covered club "Skullcrusher"
the Shirt of the Saints
the Chaos Orb of Elemental Mana
the fine leather armor "Nature's Companion"
Missed this
the rune-covered heavy mace "Purifier"
And this. I suspect these were generated on my mad rush down through the
CoC, where I was highly nervous, and mostly just tried to find the stairs
down and keep moving. I really didn't want to lose this character to a silly
vault or boss critter.
He possessed the following intrinsics:
He was fire resistant (gained through items).
He was poison resistant (enhanced through items).
He was cold resistant (enhanced through items).
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was sleep resistant (enhanced through an item).
He was able to teleport.
He was able to control teleportation.
He was invisible.
He was stun resistant (enhanced through items).
He was resistant to death rays (gained through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things (gained through an item).
He was immune to fire attacks.
He was immune to ice attacks (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Beast of Burden, Greased Lightning,
Healthy, Long Stride, Master Packager, Miser, Porter, Quick, Stealthy,
Treasure Hunter, Very Quick.
He had a final speed score of 135 (final base speed: 141).
He was a paragon of his religion.
He asked for 23 divine interventions.
He was a holy champion of Order.
The following monsters were vanquished:
6 acid vortices
11 air demons
5 air elementals
3 air grues
1 Ancient Chaos Wyrm
12 ancient minotaurs
1 Ancient Stone Beast
1 ancient white dragon
2 animated armors
173 animated trees
3 ankhegs
6 annihilators
8 annis hags
6 assassins
1 balor
47 bandits
1 banshee
38 barbarians
18 barbarian leaders
12 battle bunnies
33 berserkers
3 berserker emperors
2 berserker kings
14 berserker lords
4 berserker princes
11 big dogs
3 black baby dragons
1 black druid
22 black hurthlings
15 black wizards
1 blink dog
2 blue baby dragons
1 bone golem
5 brown bears
10 brown worms
35 bugbears
3 bulettes
1 bunny master
10 carrion crawlers
33 cave bears
73 cave fishers
15 cave lions
37 cave lizards
17 cave tigers
46 cavemen
1 Chaos Archmage
14 chaos brothers
7 chaos eyes
5 chaos knights
17 chaos lizards
48 chaos mutants
20 chaos plague bearers
15 chaos rats
83 chaos servants
16 chaos sisters
1 chaos spawn
3 chaos spiders
4 chaos warriors
5 chaos wizards
31 claw bugs
28 clay golems
1 cloaked ratling
3 cobras
3 cooshoos
33 corpse fiends
2 corruptors
1 crime lord
17 crystal statues
19 cutpurses
3 cyclopes
19 dark elven archers
9 dark elven lords
16 dark elven priestesses
3 dark elven princesses
17 dark elven warriors
12 dark elven wizards
18 dark orcs
14 dark sages
1 death ooze
140 dire wolves
32 displacer beasts
24 dopplegangers
2 doppleganger kings
7 doppleganger lords
2 dwarves
13 dwarven chaos knights
28 earth elementals
16 ettins
14 eyes of destruction
1 fairy dragon
1 farmer
73 fire beetles
17 fire demons
28 fire drakes
26 fire elementals
6 fire giants
2 fire giant kings
4 fire grues
33 fire lizards
7 fire vortices
11 flesh golems
14 floating eyes
9 fomorian giants
1 frost giant
1 frost giant berserker
18 gargoyles
11 gelatinous cubes
47 ghosts
9 ghost bats
30 ghost lords
158 ghuls
4 giant ant queens
75 giant ant warriors
37 giant ant workers
60 giant bats
2 giant bee queens
129 giant bee warriors
48 giant bee workers
1 giant boar
31 giant centipedes
18 giant frogs
46 giant lizards
8 giant raccoons
104 giant rats
1 giant rust monster
4 giant slugs
77 giant spiders
1 giant turtle
11 gibbering mouthers
58 gnolls
19 gnoll chieftains
141 goblins
13 goblin berserkers
26 goblin chieftains
120 goblin rockthrowers
63 goblin slavemasters
2 gorgons
40 gray oozes
1 great white wyrm
1 greater black unicorn
18 greater chaos servants
3 greater daemons
4 greater mimics
14 greater mummies
1 greater water elemental
5 green blobs
11 green hags
14 green slimes
11 green worms
516 gremlins
10 griffons
11 grizzly bears
2 half-orc bouncers
27 harpies
44 hell hounds
47 hill giants
5 hill giant chieftains
23 hill orcs
13 hill orc sergeants
25 hippogriffs
49 hobgoblins
10 hobgoblin chiefs
4 hobgoblin leaders
12 homunculi
35 huge bats
14 hydras
49 hyenas
5 ice vortices
36 imps
5 invisible stalkers
256 jackals
10 jackal demons
28 jackalweres
1 karmic dragon
12 karmic lizards
115 kobolds
27 kobold chieftains
15 kobold shamans
91 large bats
25 large dogs
26 large gnolls
23 large jackals
84 large kobolds
45 large orcs
10 large rust monsters
13 large snakes
147 large spiders
20 least daemons
10 lesser daemons
13 leucrottas
9 liches
16 lightning lizards
4 lightning vortices
5 living walls
58 lizard men
11 magebane eyes
9 magedoom eyes
6 margoyles
1 master assassin
11 master liches
4 master mimics
1 master necromancer
1 Master Summoner
37 master swordsmen
1 master thief
21 mimics
19 minotaurs
2 minotaur lords
2 minotaur mazelords
1 mugger
30 mummies
1 mummy lord
15 necromancers
25 ochre jellies
123 ogres
6 ogre kings
4 ogre lords
8 ogre magi
165 orcs
2 orc butchers
23 orc chieftains
35 orc scorchers
15 outlaws
27 outlaw leaders
27 owlbears
58 pit vipers
9 pixies
16 pixie archers
4 purple worms
9 quasits
102 quicklings
2 quickling kings
89 quickling lords
1 quickling queen
17 rabid dogs
28 raiders
266 rats
22 ratling archers
7 ratling duelists
10 ratling fencers
6 ratling master thieves
31 ratling thieves
6 ratling warlords
30 ratling warriors
9 rattlesnakes
5 red baby dragons
1 red dragon
124 red worms
3 revenants
14 rust monsters
95 shadows
19 shadow centipedes
8 shadow lords
6 shadow trolls
1 shadow wyrm
4 shambling mounds
32 silver wolves
1 skeletal king
17 skeletal warriors
159 skeletons
14 slow shadows
1 Snake from Beyond
24 spectres
9 staring eyes
32 steel golems
9 steel zombies
20 stone giants
1 stone giant lord
11 stone golems
21 stone grues
2 stone oozes
11 stone snakes
6 stone statues
23 swordsmen
32 tarantulas
44 thugs
52 trolls
9 troll berserkers
5 troll chiefs
2 troll kings
1 undead chaos dwarven berserker
17 vampires
38 vapor rats
9 vipers
7 water demons
5 water elementals
19 water grues
62 water snakes
34 wererats
47 werewolves
8 werewolf lords
31 white baby dragons
8 white dragons
331 white worms
88 wights
11 wild cats
1 will o'wisp
252 wolves
68 wraiths
18 writhing masses of primal chaos
14 yellow oozes
174 zombies