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YAVP - my first! (33 Dwarven Healer)

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January 1, 2005 11:58:16 PM

Archived from groups: rec.games.roguelike.adom (More info?)

Only took me, oh, I dunno, many many, many years :p  I played Adom when it
was first released, again a version or two later, and again when the
wilderness was added. I played pretty regularly past that point. Eventually,
the berserking monsters/uber jackals/crashes irritated me to the point of
quitting - that was a few years ago. I recently came back, decided to give
it a try again. And well, what do you know - victory!

Bizarrely, this is only my sixth character on this installation! I was
playing all random class/race/etc to refamiliarize myself with the game.
Apparently more stuck than I thought. .flg and comments follow. Oh, and
thanks to the regulars who answered my queries :)  Ugly screenshot preserved
for spoiler space I suppose. I'll do a more narrative followup post in a
bit, basking in the warm glow of victory for now :) 

----------------------------------------------------------------------------
--
Screenshot
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--



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^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^
^^^
^^^ ^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Glorin St:38 Le:13 Wi:23 Dx:15 To:44 Ch: 3 Ap: 2 Ma:20 Pe:19
L+
DV/PV: 31/42 H: 597(597) P: 227(227) Exp: 33/7455724 DrCh Sp:
135
Blessed Invisible Bloated Berserk
----------------------------------------------------------------------------
--

Seems like I finished at a bit of a low level? I was in the Mana Temple
below 30, I killed the boss and gained about three levels in one shot.
Gained another level on D50 while fighting back the hordes of chaos.

----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Glorin Race: male Dwarf Class: Healer
Eye color: green Hair color: black Complexion: brown
Height: 4' Weight: 163 pounds Scars: 4
Age: 88 (grown-up, 30 years of unnatural aging added in)
Star sign: Tree Birthday: 21/Tree (day 351 of the year)

YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Healer.


Healer was strange. The increased healing speed, was, by the time I acquired
it, pretty irrelevant. I suppose it might have served to save me some time
healing in ultra-corrupting areas, but as I blitzed my way through the last
parts of the CoC, that was a minimal benefit. Spending some time reading the
newsgroup revealed the ability to acquire virtually infinite !Ultra Healing,
which would have been mighty handy. Sadly, I had no access to the healer
dungeon (indeed, my choices at the beginning caused me massive grief later
in the game - see superurl:

http://groups-beta.google.com/group/rec.games.roguelike...



----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 7046 stones Carrying capacity: 19003 stones

Head : uncursed eternium cap [+0, +6] [28s]
Are there any nifty or special helmets out there? I found the Mental
Stability and Water Breathing, think that was about it. Attempting to read a
blessed Scroll of Defense on this ashed it.

Neck : uncursed ankh [3s]
Wound up wearing this, as both of my Amulets of Free Action were destroyed.
I'm very uncomfortable without paralysis resist, so I played the game very
carefully around unknown opponent as I proceeded through the game. Even so,
I still nearly died to a stone ooze near the end of the game. Only my hp and
defenses saved me, and barely at that.

Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Very nice! Found lots of better armor, but the bonuses on this made me keep
it on for the whole game. Sort of silly...

Girdle : blessed girdle of carrying [+3, +0] [15s]
Also nice. It would appear Giant Strength is super rare, as I never found
one.

Cloak : uncursed cloak of defense [+3, +0] [20s]
Are there any special cloaks beyond defense/protection/invis? Lost several
of these along the way to various equipment destroying attacks.

Right Hand : blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]
Excellent weapon. The weight wasn't an issue at the time I acquired it, and
it was far better than Rolf's Companion (the only other arty weapon I
acquired early). Also better than the weapons I had found at the time.

Left Hand : blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6][120s]
Was quite pleased to recieve this from the dwarven leader, I'm assuming it
had something to do with my alignment at the time of completion.

Right Ring : blessed ring of slaying (+8 melee damage, +6 missile damage)
These are nice, had never seen them before

Left Ring : uncursed ring of mental stability [+3, +1] {Le+4} [1s]
Also nice, swapped out another slaying ring for this to resist confusion in
case I swapped out Skullcrusher at an inopportune time

Bracers : blessed bracers of speed [+2, +2] (+4 spd) [10s]
Found and lost a lot of bracers throughout the game, kept getting destroyed
by various attacks.

Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Handy. If for no other reason than to save my rings from equipment
destruction.

Boots : blessed seven league boots [+2, +3] [30s]
Incredibly powerful. So much so that they seem borderline broken. Melee
combat is so risky, and these make ranged or spellcasting simplistic against
the bulk of the foes encountered. I can see why people use Wishes on these.

Missile weapon: blessed long bow of accuracy (+8, +2) [30s]
Was fortunate enough to acquire several nice bows and xbows, made sure to
train up my xbow skill when I found a good one in the Gremlin cave to at
least decent competency, which served me well.

Missiles : bundle of 2 uncursed arrows of construct slaying (+3, 1d6+3)

Tool : heap of 50 blessed spenseweeds [100s]
After this game, I thoroughly understand why Herbalism is powerful.

----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 5814 stones Carrying capacity: 19003 stones

Helmets ('[')
uncursed crown of science [+4, +8] {Le+9} [65s]
Not sure why I hung on to this. I found so many artifacts there was no hope
of ever getting post-crowned due to my level, and I wasn't doing any tricky
Doomed wilderness scumming. Probably should have sold it.

blessed helm of water breathing (+1, +1) [+0, +1] [30s]
Visited Blup's mom, but numerous newsgroup comments on her strength made me
leery of engaging, so I just said hi and left.
uncursed helm of mental stability [+0, +3] {Le+1} [100s]
Backup in case I lost my other confusion resistance somehow. Probably should
have enchanted this, worn it, and put back on the other ring of slaying.

uncursed diadem of beauty [+0, +0] {Ap+4} [35s]
Armor ('[')
blessed Shirt of the Saints [+8, +4] {Le+2} [20s]
Kept this around for the confusion resist, but wound up not needing it.

uncursed crystal chain mail (-1, -3) [+0, +9] [620s]
Shields ('[')
uncursed large eternium shield (-1) [+11, +5] [54s]
Never did dual wield shields, but now that I think about it, I absolutely
should have on the last level. It just seems incredibly silly to me...

uncursed medium adamantium shield [+6, -1] [72s]
Gauntlets ('[')
uncursed archery gloves (+0, +4) [+0, +2] [6s]
uncursed gauntlets (-2, +1) [+0, +3] [10s]
Girdles ('[')
uncursed girdle of carrying [+0, +0] [15s]
Boots ('[')
uncursed boots of speed [+3, +1] (+8 spd) [20s]
Never saw these before. Kept them in case I lost my 7LB.

uncursed eternium boots [+1, +5] [55s]
uncursed adamantium boots [+0, +4] [89s]

Necklaces (''')
heap of 3 uncursed amulets of light [9s]
blessed amulet of order [3s]
blessed necklace of rapid healing [2s]
uncursed amulet of greed [3s]
blessed amulet of petrification resistance [3s]
uncursed amulet of health [3s]
blessed amulet of balance [3s]
blessed amulet of protection from undead [3s]
uncursed amulet of protection from undead [3s]
uncursed necklace of rabies resistance [2s]
heap of 2 uncursed amulets of protection from constructs [6s]
uncursed amulet of protection +2 [3s]
uncursed amulet of defense +2 [3s]

Never found another 'Free action, and never found another AoLS after the one
I wished for to save Khel. That proved to be a wise decision, as I needed
those scrolls at the end of the game.

Bracers (',')
heap of 2 uncursed bracers of resistance [+0, +0] [20s]
uncursed bracers of speed [+0, +0] (+4 spd) [10s]

More backups for my inevitably destroyed bracers. Probably lost three or
four pairs of toughness.

One-handed weapons ('(')
heap of 5 uncursed pick axes (+0, 1d6+1) [375s]
uncursed pick axe (+2, 1d6+4) [75s]
blessed pick axe (+0, 1d6+1) [75s]
heap of 2 blessed broken pick axes (+0, 1d6+1) [150s]

I really, *really* should have done smithing, but I never found an Anvil :( 

blessed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
Super nice. I don't know the exact numbers, but I pulled this out over Big
Punch against humanoids, and it seemed to work quite well.

uncursed pick axe (+3, 1d6+1) [75s]
uncursed rabbit knife (+2, 1d3+4) [8s]
I think I had some vague idea of using this against battle bunnies? Didn't
need it at all, that level was easy.

uncursed adamantium dagger of penetration (+0, 1d4+5) [7s]
In theory for the Earth Temple, wound up just Big Punching everything.

uncursed ebony spear "Bugbiter" (+3, 4d7+3) [+1, +1] {Dx+3} [100s]
Haw. Loot from Thrhalrhlhsldherlhsxhehxhes the Ancient Cold Wyrm deep in the
CoC. I was Cold immune and had some dragonslaying ammo, so I figured why not
whack it. Dropped this prize.

uncursed large adamantium hammer (+0, 1d10+10) [89s]
Missile weapons ('}')
uncursed short bow (+4, +3) [20s]
uncursed sling of accuracy (+5, +1) [3s]
blessed light crossbow of accuracy (+8, +0) [70s]
blessed light crossbow of accuracy (+11, +0) [70s]
blessed light crossbow of accuracy (+11, +2) [70s]
uncursed light crossbow (+0, +3) [70s]
More backups. Always having backup weapons/armor around served me _very_
well, from Giant Slugs in Keethrax's lair to innumerable traps and vortices.

Missiles ('*')
[stuff]
Ran out of demonslaying Quarrels on the last level, simply could not fight
the Balors effectively without it. Wound up having to attempt to run away
from them frantically.

Tools (']')
heap of 12 uncursed bandages [24s]
heap of 3 uncursed thieves picks [15s]
heap of 5 uncursed torches [50s]
heap of 3 blessed fireproof blankets [30s]
heap of 2 uncursed holy symbols [10s]
heap of 3 uncursed hexagonal keys [3s]
heap of 3 uncursed small keys [3s]
blessed hexagonal key [1s]
blessed waterproof blanket [10s]
heap of 2 uncursed tiny keys [2s]
uncursed gibbering mouther figurine of wondrous power [25s]
Should have used this somewhere, but I was paranoid about adding Pets into
the mix, as I have not played with them, and the game was going well, so I
didn't want to introduce more 'oops' moments.

heap of 6 uncursed waterproof blankets [60s]
heap of 2 uncursed fireproof blankets [20s]
heap of 4 uncursed round keys [4s]
heap of 2 uncursed triangular keys [2s]

heap of 18 blessed sis [180s]
blessed plain blanket [10s]
heap of 28 uncursed sis [280s]
heap of 8 cursed sis [80s]
Glad I remembered these, almost left them behind, and wound up on the icy
level with only missiles.

Instruments ('{')
uncursed whistle [1s]
Rings ('=')
heap of 6 uncursed rings of cold resistance [6s]
uncursed ring of damage [1s]
blessed ring of damage [1s]
heap of 4 uncursed rings of acid resistance [4s]
blessed ring of cold resistance [1s]
blessed ring of the fish [1s]
blessed ring of protection +1 [1s]
uncursed ring of the clear mind [1s]
heap of 3 blessed rings of ice [3s]
heap of 2 blessed rings of slaying (+6 melee damage, +6 missile damage)
uncursed ring of fire [1s]
uncursed ring of invisibility [1s]
blessed wedding ring [1s]
uncursed ring of fire resistance [1s]
heap of 3 uncursed rings of stun resistance [3s]
blessed ring of luck [1s]
uncursed ring of regeneration [1s]
blessed ring of the High Kings [+2, +3] [1s]
Utter hell to acquire!

blessed ring of fire resistance [1s]
uncursed ring of damage [1s]
heap of 2 uncursed wedding rings [2s]
uncursed ring of the fish [1s]
uncursed ring of luck [1s]
uncursed ring of teleport control [1s]
heap of 7 uncursed brass rings [7s]
uncursed ring of slaying (+4 melee damage, +6 missile damage) [1s]

I made some vague effort at stacking wands to transmute them with !exchange,
but it never netted me anything useful.

Wands ('\')
[wands]
Ran out of \Digging charges on the last level. Ran out of charges for just
about everything useful in fact. This was due in no small part to consuming
*many* potions of booze on a wand of wonder in a desperate attempt to
acquire the Ring of High Kings - which eventually worked, but it led to a
_very_ hairy moment on the final level, when I realized I couldn't use my
Wand of Destruction due to no charges. Finally tried dipping it into a
potion of boost mana, which worked, and I blasted the last lever and
hightailed it out of there :) 

Potions ('!')
[potions]
I made better use of potions this game, utilizing Exchange to swap
attributes, then herbs to regain lost stats, blessed stat potions, blessed
stacks of scrolls etcetc. Fairly easy to do once you get rolling, but not
something I was always aware of during the early game.

Scrolls ('?')
blessed scroll of vermin control [2s]
uncursed scroll of gold detection [2s]
heap of 7 uncursed scrolls of darkness [14s]
heap of 5 uncursed scrolls of power [10s]
blessed scroll of increase melee damage [2s]
heap of 5 uncursed scrolls of increase melee damage [10s]
Never had these work. I guess Artifacts cannot be powered up? Prot/Def
failed on the Elemental Gauntlets also.

heap of 4 uncursed scrolls of balance [8s]
uncursed scroll of satiation [2s]
heap of 6 blessed scrolls of uncursing [12s]
heap of 3 uncursed scrolls of charging [6s]
blessed scroll of repair [2s]
blessed scroll of increase melee accuracy [2s]
heap of 2 uncursed scrolls of familiar summoning [4s]
uncursed scroll of vermin control [2s]
uncursed scroll of literacy check [2s]
Pointless?

uncursed scroll of increase melee accuracy [2s]
uncursed scroll of teleportation [2s]
heap of 5 uncursed scrolls of great identify [10s]
blessed scroll of magic mapping [2s]
heap of 2 uncursed scrolls of dark predictions [4s]
uncursed scroll of uncursing [2s]
heap of 2 uncursed scrolls of item destruction [4s]
heap of 2 uncursed blank scrolls [4s]
blessed scroll of satiation [2s]
heap of 3 blessed scrolls of identify [6s]
uncursed scroll of luck [2s]
What does this do?

Food ('%')
heap of 98 uncursed spenseweeds [196s]
heap of 36 blessed curaria mancox herbs [72s]
heap of 25 uncursed alraunia antidotes [50s]
heap of 20 blessed pepper petals [40s]
heap of 24 uncursed stomacemptia herbs [48s]
heap of 3 uncursed moss patches of mareilon [6s]
heap of 12 uncursed morgia roots [24s]
heap of 16 blessed stomafillia herbs [32s]
heap of 23 blessed moss patches of mareilon [46s]
heap of 20 blessed morgia roots [40s]
heap of 21 blessed stomacemptia herbs [42s]
uncursed lump of gelee royal [3s]
What is this for?

heap of 49 uncursed cooked lizards [147s]
Valuables ('$')
26366 gold pieces [263s]
Gems ('*')
uncursed crystal of health [1s]
Useful?

heap of 2 uncursed crystals of power [2s]
Doh - didn't realize I had these, could have used them on the last floor
after I read the bulk of my scrolls of power.

uncursed sapphire [1s]
uncursed worthless piece of red glass [1s]


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Clubs & hammers 11 +10 +7 +4 Mastery 2828
Maces & flails 13 +14 +10 +4 Mastery 5841

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 9 +18 +13 +3 excellent 415
Crossbows 10 +20 +15 +3 excellent 941

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 1165


Damage caused with your melee weapons:
--------------------------------------
ÆRight hand: Î+112Æ bonus to hit, Î8d5+54Æ damage


Damage caused with your missile weapons:
----------------------------------------
ÆAmmunition: Î2Æ, base range: Î19Æ, Î+63Æ bonus to hit, Î1d6+39Æ damage




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ................ 73 (great) [+1]
Never seemed to want to increase.

Backstabbing .............100 (superb) [+1d3]
Really powerful with inherent invis. So much so that I was very reluctant to
attempt drinking from the remaining pools in Darkforge once I had acquired
this.

Climbing ................. 84 (great) [+1d5]
Never capped this, had been thinking about visiting the Rift with this
character, again to acquire a source of frost.

Concentration ............100 (superb) [+2d4]
Didn't do a lot of casting till the end of the game, though I guess Healers
are nominally a caster class.

Cooking .................. 25 (mediocre) [+3d5] (mr)
Never found a cooking kit. Lack of Food Preservation was a huge pain, to the
extent that I may pick races or classes more carefully to get it now that
I've finished once :) 

Courage ..................100 (superb) [+1d5]
Detect traps .............100 (superb) [+1d3]
Find weakness ............100 (superb) [+1d5]
First aid ................100 (superb) [+2d4]
Gardening ................ 46 (fair) [+3d3]
This was a dumb, dumb, dumb, dumb choice. If I could have known how much
pain the lack of bridge building or frost would have caused me, I never
would have chosen this. As it was, I never used it. Is there any easy way to
acquire seeds? I never found more than a handful.

Haggling ................. 82 (great) [+2d4]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Metallurgy ............... 53 (good) [+2d4]
Mining ................... 71 (great) [+1]
Smithing ................. 49 (fair) [+3d3]
Wish I'd found an Anvil :( 

Swimming ................. 78 (great) [+1d5]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 53 (good) [+2d4]
I read up a bit on TWC, but it seems that you always pay an energy premium
to utilize it, and the loss of DV seems dangerous, though you do get some DV
bonus from dual wielding? Curious about this, I might like to try a few dual
wielding characters. Dual wielding one handed artifacts seems rather potent.
Any comments?


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Burning Hands : 2, 15pp (Effectivity: +0)
These were all various silly gifts from massive \WoW zapping

Calm Monster : 1261, 8pp (Effectivity: +0)
Never used this, handy?

Cure Disease : 1261, 8pp (Effectivity: +0)
Cure Light Wounds: 1761, 5pp (Effectivity: +0)
Darkness : 368, 4pp (Effectivity: +2)
Very powerful. Almost died to a Doppleganger King because I didn't cast
this. I might have used it more, but as it was, I'd mostly use it to escape
occasionally, or suppress some creatures. I don't know exactly what it does
and does not work on, but covering up traps and potentially unmapped areas
in darkness wasn't something I would do lightly.

Disarm Trap : 1, 19pp (Effectivity: +0)
Fire Bolt : 6, 19pp (Effectivity: +2)
Invisibility : 11, 18pp (Effectivity: +0)
Knock : 7, 23pp (Effectivity: +0)
Light : 1043, 2pp (Effectivity: +7)
Lightning Ball : 8, 57pp (Effectivity: +0)
Magic Missile : 512, 7pp (Effectivity: +6)
Nice. Didn't seem powerful enough to take on main targets, but it didn't
wipe out stuff on the ground, and I could bounce it around a lot to hit
roomfulls of critters.
Revelation : 7, 63pp (Effectivity: +0)
Wish I'd acquired this earlier. Was really wanting to know my intrinsics
while doing pools in Darkforge.

Scare Monster : 7, 23pp (Effectivity: +0)
Useful?

Slow Monster : 277, 7pp (Effectivity: +1)
This seemed like it would be handy, but most stuff seemed to resist it.
Guess I should have powered up its effectivity more.

Slow Poison : 2307, 6pp (Effectivity: +0)
Strength of Atlas: 16, 18pp (Effectivity: +0)
Summon Monsters : 637, 30pp (Effectivity: +1)
Teleportation : 194, 21pp (Effectivity: +6)
Very powerful.
Web : 873, 12pp (Effectivity: +3)
Surprised this worked on the Quickling King/Queen - only way I was able to
take them out. Even in Darkness they were still dangerous.
Wish : 13, 5610pp (Effectivity: +0)
Hah.



----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all dwarves and lives a long and
prosperous life full of love, happiness and pleasure.

Cleansed myself with the White Unicorn on the way out, lived happily ever
after :) 

----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

Glorin, the dwarven healer, saved the world with his brave efforts and
became a great ruler while saving himself 21 times.
He scored 7298728 points and advanced to level 33.
He survived for 0 years, 224 days, 5 hours, 2 minutes and 56 seconds (172237
turns).
Glorin visited 113 places.
His strength score was modified by +24 during his career.
His learning score was modified by +2 during his career.
His willpower score was modified by +4 during his career.
His dexterity score was modified by +4 during his career.
His toughness score was modified by +22 during his career.
His charisma score was modified by -9 during his career.
His appearance score was modified by +1 during his career.
His mana score was modified by +7 during his career.
His perception score was modified by +6 during his career.
He was unnaturally aged by 30 years.
He was the champion of the arena.
He made a little water dragon very happy.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
8557 monsters perished under his attacks.
The following 27 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the dwarven shield "Rolf's Saviour"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the staff of the Wanderer
the ebony spear "Bugbiter"
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the boots of great speed
the black torc
the rune-covered club "Skullcrusher"
the Shirt of the Saints
the Chaos Orb of Elemental Mana

the fine leather armor "Nature's Companion"
Missed this

the rune-covered heavy mace "Purifier"
And this. I suspect these were generated on my mad rush down through the
CoC, where I was highly nervous, and mostly just tried to find the stairs
down and keep moving. I really didn't want to lose this character to a silly
vault or boss critter.

He possessed the following intrinsics:
He was fire resistant (gained through items).
He was poison resistant (enhanced through items).
He was cold resistant (enhanced through items).
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was sleep resistant (enhanced through an item).
He was able to teleport.
He was able to control teleportation.
He was invisible.
He was stun resistant (enhanced through items).
He was resistant to death rays (gained through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things (gained through an item).
He was immune to fire attacks.
He was immune to ice attacks (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Beast of Burden, Greased Lightning,
Healthy, Long Stride, Master Packager, Miser, Porter, Quick, Stealthy,
Treasure Hunter, Very Quick.
He had a final speed score of 135 (final base speed: 141).
He was a paragon of his religion.
He asked for 23 divine interventions.
He was a holy champion of Order.

The following monsters were vanquished:
6 acid vortices
11 air demons
5 air elementals
3 air grues
1 Ancient Chaos Wyrm
12 ancient minotaurs
1 Ancient Stone Beast
1 ancient white dragon
2 animated armors
173 animated trees
3 ankhegs
6 annihilators
8 annis hags
6 assassins
1 balor
47 bandits
1 banshee
38 barbarians
18 barbarian leaders
12 battle bunnies
33 berserkers
3 berserker emperors
2 berserker kings
14 berserker lords
4 berserker princes
11 big dogs
3 black baby dragons
1 black druid
22 black hurthlings
15 black wizards
1 blink dog
2 blue baby dragons
1 bone golem
5 brown bears
10 brown worms
35 bugbears
3 bulettes
1 bunny master
10 carrion crawlers
33 cave bears
73 cave fishers
15 cave lions
37 cave lizards
17 cave tigers
46 cavemen
1 Chaos Archmage
14 chaos brothers
7 chaos eyes
5 chaos knights
17 chaos lizards
48 chaos mutants
20 chaos plague bearers
15 chaos rats
83 chaos servants
16 chaos sisters
1 chaos spawn
3 chaos spiders
4 chaos warriors
5 chaos wizards
31 claw bugs
28 clay golems
1 cloaked ratling
3 cobras
3 cooshoos
33 corpse fiends
2 corruptors
1 crime lord
17 crystal statues
19 cutpurses
3 cyclopes
19 dark elven archers
9 dark elven lords
16 dark elven priestesses
3 dark elven princesses
17 dark elven warriors
12 dark elven wizards
18 dark orcs
14 dark sages
1 death ooze
140 dire wolves
32 displacer beasts
24 dopplegangers
2 doppleganger kings
7 doppleganger lords
2 dwarves
13 dwarven chaos knights
28 earth elementals
16 ettins
14 eyes of destruction
1 fairy dragon
1 farmer
73 fire beetles
17 fire demons
28 fire drakes
26 fire elementals
6 fire giants
2 fire giant kings
4 fire grues
33 fire lizards
7 fire vortices
11 flesh golems
14 floating eyes
9 fomorian giants
1 frost giant
1 frost giant berserker
18 gargoyles
11 gelatinous cubes
47 ghosts
9 ghost bats
30 ghost lords
158 ghuls
4 giant ant queens
75 giant ant warriors
37 giant ant workers
60 giant bats
2 giant bee queens
129 giant bee warriors
48 giant bee workers
1 giant boar
31 giant centipedes
18 giant frogs
46 giant lizards
8 giant raccoons
104 giant rats
1 giant rust monster
4 giant slugs
77 giant spiders
1 giant turtle
11 gibbering mouthers
58 gnolls
19 gnoll chieftains
141 goblins
13 goblin berserkers
26 goblin chieftains
120 goblin rockthrowers
63 goblin slavemasters
2 gorgons
40 gray oozes
1 great white wyrm
1 greater black unicorn
18 greater chaos servants
3 greater daemons
4 greater mimics
14 greater mummies
1 greater water elemental
5 green blobs
11 green hags
14 green slimes
11 green worms
516 gremlins
10 griffons
11 grizzly bears
2 half-orc bouncers
27 harpies
44 hell hounds
47 hill giants
5 hill giant chieftains
23 hill orcs
13 hill orc sergeants
25 hippogriffs
49 hobgoblins
10 hobgoblin chiefs
4 hobgoblin leaders
12 homunculi
35 huge bats
14 hydras
49 hyenas
5 ice vortices
36 imps
5 invisible stalkers
256 jackals
10 jackal demons
28 jackalweres
1 karmic dragon
12 karmic lizards
115 kobolds
27 kobold chieftains
15 kobold shamans
91 large bats
25 large dogs
26 large gnolls
23 large jackals
84 large kobolds
45 large orcs
10 large rust monsters
13 large snakes
147 large spiders
20 least daemons
10 lesser daemons
13 leucrottas
9 liches
16 lightning lizards
4 lightning vortices
5 living walls
58 lizard men
11 magebane eyes
9 magedoom eyes
6 margoyles
1 master assassin
11 master liches
4 master mimics
1 master necromancer
1 Master Summoner
37 master swordsmen
1 master thief
21 mimics
19 minotaurs
2 minotaur lords
2 minotaur mazelords
1 mugger
30 mummies
1 mummy lord
15 necromancers
25 ochre jellies
123 ogres
6 ogre kings
4 ogre lords
8 ogre magi
165 orcs
2 orc butchers
23 orc chieftains
35 orc scorchers
15 outlaws
27 outlaw leaders
27 owlbears
58 pit vipers
9 pixies
16 pixie archers
4 purple worms
9 quasits
102 quicklings
2 quickling kings
89 quickling lords
1 quickling queen
17 rabid dogs
28 raiders
266 rats
22 ratling archers
7 ratling duelists
10 ratling fencers
6 ratling master thieves
31 ratling thieves
6 ratling warlords
30 ratling warriors
9 rattlesnakes
5 red baby dragons
1 red dragon
124 red worms
3 revenants
14 rust monsters
95 shadows
19 shadow centipedes
8 shadow lords
6 shadow trolls
1 shadow wyrm
4 shambling mounds
32 silver wolves
1 skeletal king
17 skeletal warriors
159 skeletons
14 slow shadows
1 Snake from Beyond
24 spectres
9 staring eyes
32 steel golems
9 steel zombies
20 stone giants
1 stone giant lord
11 stone golems
21 stone grues
2 stone oozes
11 stone snakes
6 stone statues
23 swordsmen
32 tarantulas
44 thugs
52 trolls
9 troll berserkers
5 troll chiefs
2 troll kings
1 undead chaos dwarven berserker
17 vampires
38 vapor rats
9 vipers
7 water demons
5 water elementals
19 water grues
62 water snakes
34 wererats
47 werewolves
8 werewolf lords
31 white baby dragons
8 white dragons
331 white worms
88 wights
11 wild cats
1 will o'wisp
252 wolves
68 wraiths
18 writhing masses of primal chaos
14 yellow oozes
174 zombies

More about : yavp dwarven healer

January 2, 2005 8:44:30 AM

Archived from groups: rec.games.roguelike.adom (More info?)

Marcus wrote:
> Only took me, oh, I dunno, many many, many years :p  I
> played Adom when it was first released, again a version
> or two later, and again when the wilderness was added. I
> played pretty regularly past that point. Eventually, the
> berserking monsters/uber jackals/crashes irritated me to
> the point of quitting - that was a few years ago. I
> recently came back, decided to give it a try again. And
> well, what do you know - victory!
>
Congratulations. Somehow I knew you would pull it through.
I simply downgraded to 1.0.0. Sadly and ironically it
contains far less bugs than the later versions.

> Bizarrely, this is only my sixth character on this
> installation! I was playing all random class/race/etc to
> refamiliarize myself with the game. Apparently more
> stuck than I thought. .flg and comments follow. Oh, and
> thanks to the regulars who answered my queries :)  Ugly
> screenshot preserved for spoiler space I suppose. I'll
> do a more narrative followup post in a bit, basking in
> the warm glow of victory for now :) 
>
No problems. A smart person learns from his own mistakes -
a genious learns from others.


> ----------------------------------------------------------
> ----------------- --
> Screenshot
> ----------------------------------------------------------
> ----------------- --
>
>
>
> ^^^ ^^^^^^^ ^^^^^^^ ^^^^^^^^^^^^^ ^^^ ^^^^
> ^^^^^
> ^*^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> ====^^^^^^^^^ ^ ^ ^^..^
> ^^^^===""""~~~^^^^ ^^*^^^&&&&&&&~~~~~~~~~~~~^*^^
> ======^^*^^^^^^^^^^^^.@^^
> ^^^^===="""~~~~~~o^^
> ^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
> ^^^^"""""~~~^^^^^^^^
> ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
> ^^"""""~~^^*^^^^^^
> ^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
> ^^^"""~~~^^^^ ^^^*^"""""""""""""""""
> "=="""""""""&&&&&&&&&&^^
> ^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""
> "=""""""""&&&&&&&&&&&~~^^
> ^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&
> &&&&&&&&&&~~~^^^
> ^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""
> "&&o&&&&~~~~^*^^
> ^^^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""
> "&&&&&&~~~^^^^^ ^
> ^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&
> "&&&~~~~~^^
> ^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""====""
> ""~~~~~^^ ^^^
> ^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""==
> =""~~~*^^^ ^*^
> ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""==="""""
> ""~~~~^^^^ ^~^
> ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^
> ""~^^^^^^ ^o^
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^
> ^^^ ^^^^^^^^^^^^^^^ ^^^
> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>
> Glorin St:38 Le:13 Wi:23 Dx:15 To:44 Ch
> Ap: 2 Ma:20 Pe:19 L+
> DV/PV: 31/42 H: 597(597) P: 227(227) Exp:
> 33/7455724 DrCh Sp: 135
> Blessed Invisible Bloated Berserk
> ----------------------------------------------------------
> ----------------- --
>
> Seems like I finished at a bit of a low level? I was in
> the Mana Temple below 30, I killed the boss and gained
> about three levels in one shot. Gained another level on
> D50 while fighting back the hordes of chaos.
Killing the two wyrms, the catlord, the water dragon and
the casino shopkeeper would have added 7-10 levels.
However time concerns would have made that very
dangerous... apart from the obvious danger of the monsters
themselves.

> ----------------------------------------------------------
> ----------------- Background Information
> ----------------------------------------------------------
> -----------------
>
> Name: Glorin Race: male Dwar
> Class: Healer Eye color: green Hair color:
> black Complexion: brown Height: 4'
> Weight: 163 pounds Scars: 4 Age: 88 (grown-up,
> 30 years of unnatural aging added in) Star sign: Tre
> Birthday: 21/Tree (day 351 of the year)
>
> YOUR HISTORY:
> Your parents were poor people. They loved you and cared
> for you, although you had to hunger more than once. As a
> child you had to survive pretty harsh times since your
> parents seemed to have run out of luck. Their wealth was
> ever-declining and times were very hard.
> During your youth you had a lot of fun playing with
> other kids of your age. You always were a natural leader
> and the center of interest. Your path was always clearly
> lying before you. You knew about your destiny since your
> earliest years and fortunately your grandfather
> supported your wishes. You managed to find a competent
> trainer and began your studies.
> You decided to become a Healer.
>
>
> Healer was strange. The increased healing speed, was, by
> the time I acquired it, pretty irrelevant. I suppose it
> might have served to save me some time healing in
> ultra-corrupting areas, but as I blitzed my way through
> the last parts of the CoC, that was a minimal benefit.
> Spending some time reading the newsgroup revealed the
> ability to acquire virtually infinite !Ultra Healing,
> which would have been mighty handy. Sadly, I had no
> access to the healer dungeon (indeed, my choices at the
> beginning caused me massive grief later in the game -
> see superurl:
>
> http://groups-beta.google.com/group/rec.games.roguelike...
> m/browse_frm/thread/9ecd7f140fb48adb/906dbf72211fcf93?tvc=
> &scrollSave=&&d#906dbf72211fcf93
>
The gardening skill is not really that useful comparison.
The heal other skill used on pets can generate a lot of
PoUHs which can be a lifesaver.

>
>
> ----------------------------------------------------------
> ----------------- Inventory
> ----------------------------------------------------------
> ----------------- Total weight: 7046 stone
> Carrying capacity: 19003 stones
>
> Head : uncursed eternium cap [+0, +6]
> [28s] Are there any nifty or special
> helmets out there? I found the Mental Stability and
> Water Breathing, think that was about it. Attempting to
> read a blessed Scroll of Defense on this ashed it.
Ugh! Crowns of regeneration. And crowns for immunities
(where the lightning crown adds speed as an extra bonus!)
All of these are smithable.


> Neck : uncursed ank
> [3s] Wound up wearing this, as both of my
> Amulets of Free Action were destroyed. I'm very
> uncomfortable without paralysis resist, so I played the
> game very carefully around unknown opponent as I
> proceeded through the game. Even so, I still nearly died
> to a stone ooze near the end of the game. Only my hp and
> defenses saved me, and barely at that.
Calm monster on Coward.

> Body : uncursed ancient mummy wrapping [+1, +5]
> {Ap-8} [60s] Very nice! Found lots of better
> armor, but the bonuses on this made me keep it on for
> the whole game. Sort of silly...
Not unusual. It is a good piece of armor allthough the
DV/PV bonus is low.

> Girdle : blessed girdle of carrying [+3, +0
> [15s] Also nice. It would appear Giant
> Strength is super rare, as I never found one.
They are. And usually wished for.

> Cloak : uncursed cloak of defense [+3, +0]
> [20s] Are there any special cloaks beyond
> defense/protection/invis? Lost several of these along
> the way to various equipment destroying attacks.
No. And I also always loose heaps of cloaks. Note that
hooded cloaks help prevent water damage AND lessen the
equipment destruction of certain traps.

> Right Hand : blessed lead-filled mace "Big Punch"
> (+1, 8d5+3) [-6, +0] Excellent weapon. The weight wasn't
> an issue at the time I acquired it, and it was far
> better than Rolf's Companion (the only other arty weapon
> I acquired early). Also better than the weapons I had
> found at the time.
I have never liked it. No special attack bonus or
anything.

> Left Hand : blessed dwarven shield "Rolf's Saviour"
> (+2) [+9, +6][120s] Was quite pleased to recieve this
> from the dwarven leader, I'm assuming it had something
> to do with my alignment at the time of completion.
A neat piece, but why didn't you use Rolfs Companion as
weapon? The two together gives a nice bonus.

> Right Ring : blessed ring of slaying (+8 melee
> damage, +6 missile damage) These are nice, had never
> seen them before
High DL before they are generated. And pretty rare. +8/+6
is a nice one. Good find.

> Left Ring : uncursed ring of mental stability [+3,
> +1] {Le+4} [1s] Also nice, swapped out another
> slaying ring for this to resist confusion in case I
> swapped out Skullcrusher at an inopportune time
Yep. These are marvels.

> Bracers : blessed bracers of speed [+2, +2] (+4
> spd) [10s] Found and lost a lot of bracers
> throughout the game, kept getting destroyed by various
> attacks.
I usually wind up with smithed up bracers of regeneration
if I don't find BoW.

> Gauntlets : uncursed elemental gauntlets (-1, +0)
> [+0, +3] [10s] Handy. If for no other reason than
> to save my rings from equipment destruction.
Very handy. Especially if you use the Mana Orb.

> Boots : blessed seven league boots [+2, +3
> [30s] Incredibly powerful. So much so that
> they seem borderline broken. Melee combat is so risky,
> and these make ranged or spellcasting simplistic against
> the bulk of the foes encountered. I can see why people
> use Wishes on these.
Well logically some equipment is simply more powerful than
other. They are not guaranteed so you need a kiss from
lady luck. What I don't like is that they are guaranteed
to bards as heir gift. That needs to go. Starting with 7LB
should be out of the question.

> Missile weapon: blessed long bow of accuracy (+8, +2
> [30s] Was fortunate enough to acquire
> several nice bows and xbows, made sure to train up my
> xbow skill when I found a good one in the Gremlin cave
> to at least decent competency, which served me well.
Only a fool ignores ranged attacks.

> Tool : heap of 50 blessed spenseweeds
> [100s] After this game, I thoroughly
> understand why Herbalism is powerful.
I beg to differ. Herbalism is nice, but you can get
spenseweed without it.

[SNIP]

> blessed Shirt of the Saints [+8, +4] {Le+2
> [20s] Kept this around for the confusion
> resist, but wound up not needing it.
Usually nice in conjunction with a two-handed weapon such
as AotME due to the extra DV.

> One-handed weapons ('(')
> heap of 5 uncursed pick axes (+0, 1d6+1)
> [375s] uncursed pick axe (+2, 1d6+4
> [75s] blessed pick axe (+0,
> 1d6+1) [75s] heap
> of 2 blessed broken pick axes (+0, 1d6+1
> [150s]
>
> I really, *really* should have done smithing, but I
> never found an Anvil :( 
Whooooa! There are TWO guaranteed anvils in the game!
Kherab and Glod. Glod is probably out of the question as a
crowned L+, but Kherab falls easily to 7LB + humanoid
slayers. And yes. You should have smithed.

> blessed rune-covered club "Skullcrusher" (+12, 3d6+2)
> [-3, +0] {St+4} Super nice. I don't know the exact
> numbers, but I pulled this out over Big Punch against
> humanoids, and it seemed to work quite well.
It is much much better than Pig Bunch. +Crit will yield
tremendous damage.

> uncursed ebony spear "Bugbiter" (+3, 4d7+3) [+1, +1]
> {Dx+3} [100s] Haw. Loot from
> Thrhalrhlhsldherlhsxhehxhes the Ancient Cold Wyrm deep
> in the CoC. I was Cold immune and had some dragonslaying
> ammo, so I figured why not whack it. Dropped this prize.
Bug temple...?


> blessed ring of the High Kings [+2, +3
> [1s] Utter hell to acquire!
So you did get it. You know you CAN get past the eternal
guardian without. It's just a regular pain in the rear.


> heap of 5 uncursed scrolls of increase melee damag
> [10s] Never had these work. I guess Artifacts
> cannot be powered up? Prot/Def failed on the Elemental
> Gauntlets also.
You can't. These are for whips.

> uncursed scroll of literacy chec
> [2s] Pointless?
Sort off. Will yield a message babbled according to your
current literacy skill.

> uncursed scroll of luc
> [2s] What does this do?
It removes Cursed, or add Lucky and Fates Smiles is
present/absent in that order. It does NOT help against
Doomed. You need Karmic corpses or piety for that.

> uncursed lump of gelee royal
> [3s] What is this for?
Removing scars. You have 4 so you could have removed one.
In this case it also yields +1 Ap. And it will cure you
and satiate a lot.


[SNIP]

> Alertness ................ 73 (great) [+1]
> Never seemed to want to increase.
Walking across traps. Though it is potentially quite
stupid.

> Backstabbing .............100 (superb) [+1d3]
> Really powerful with inherent invis. So much so that I
> was very reluctant to attempt drinking from the
> remaining pools in Darkforge once I had acquired this.
Wonderskill

> Climbing ................. 84 (great) [+1d5]
> Never capped this, had been thinking about visiting the
> Rift with this character, again to acquire a source of
> frost.
Training in the thieves guild is not an option to L+.

> Concentration ............100 (superb) [+2d4]
> Didn't do a lot of casting till the end of the game,
> though I guess Healers are nominally a caster class.
Your choice.

> Cooking .................. 25 (mediocre) [+3d5]
> (mr) Never found a cooking kit. Lack of Food
> Preservation was a huge pain, to the extent that I may
> pick races or classes more carefully to get it now that
> I've finished once :) 
They are rare a heck. They do turn up now and then.

> Courage ..................100 (superb) [+1d5]
Also a neat skill.

> Detect traps .............100 (superb) [+1d3]
> Find weakness ............100 (superb) [+1d5]
> First aid ................100 (superb) [+2d4]
> Gardening ................ 46 (fair) [+3d3]
> This was a dumb, dumb, dumb, dumb choice. If I could
> have known how much pain the lack of bridge building or
> frost would have caused me, I never would have chosen
> this. As it was, I never used it. Is there any easy way
> to acquire seeds? I never found more than a handful.
I agree. Always take the Healer quest unless you need
Herbalism.

> Haggling ................. 82 (great) [+2d4]
> Healing ..................100 (superb) [+2d4]
> Herbalism ................100 (superb) [+2d4]
> Listening ................100 (superb) [+2d4]
> Literacy .................100 (superb) [+1d5]
> Metallurgy ............... 53 (good) [+2d4]
> Mining ................... 71 (great) [+1]
> Smithing ................. 49 (fair) [+3d3]
> Wish I'd found an Anvil :( 
Well as said above there are two in the game.

> Swimming ................. 78 (great) [+1d5]
> Tactics ..................100 (superb) [+1] Two
> weapon combat ........ 53 (good) [+2d4] I
> read up a bit on TWC, but it seems that you always pay
> an energy premium to utilize it, and the loss of DV
> seems dangerous, though you do get some DV bonus from
> dual wielding? Curious about this, I might like to try a
> few dual wielding characters. Dual wielding one handed
> artifacts seems rather potent. Any comments?
Could have been a workable solution with the shirt of the
saints.

> Calm Monster : 1261, 8pp (Effectivity: +0)
> Never used this, handy?
Very handy. Switch to coward and cast it to allow you to
swap past summoned monsters to get to the summoner.

> Magic Missile : 512, 7pp (Effectivity: +6)
> Nice. Didn't seem powerful enough to take on main
> targets, but it didn't wipe out stuff on the ground, and
> I could bounce it around a lot to hit roomfulls of
> critters.
Unlike other bolt spells it also seems harder to shrug.

> Scare Monster : 7, 23pp (Effectivity: +0)
> Useful?
I have found a few uses for it. You can use it to get
monsters calmed by scaring them and offer 'p'eace. You can
also satisfy the Healer in the fashion. You need to offer
peace to 4-5 monsters or so to do that.

> Slow Monster : 277, 7pp (Effectivity: +1)
> This seemed like it would be handy, but most stuff
> seemed to resist it. Guess I should have powered up its
> effectivity more.
Mostly used for two things. Cast it on your self just
before killing a major monster to get more XP and cast on
yourself to get more speed out of corpses. It will
literally guarantee that you get a base speed above 200.

> Teleportation : 194, 21pp (Effectivity: +6)
> Very powerful.
The spell.

> the fine leather armor "Nature's Companion" Missed this
>
> the rune-covered heavy mace "Purifier"
> And this. I suspect these were generated on my mad rush
> down through the CoC, where I was highly nervous, and
> mostly just tried to find the stairs down and keep
> moving. I really didn't want to lose this character to a
> silly vault or boss critter.
These two are easy to miss as they are displayed as a 200s
heavy mace and 120s leather armor before ID.
Once again congratulations.
Anonymous
January 2, 2005 6:31:29 PM

Archived from groups: rec.games.roguelike.adom (More info?)

Congratulations!!!

I do have one really lame question

spoil
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
spoil

How exactly do you go about obtaining potions of ultra healing from pets?
Bravo once more
M.
Related resources
Anonymous
January 2, 2005 7:58:21 PM

Archived from groups: rec.games.roguelike.adom (More info?)

Marcus wrote:
> Twinge wrote:
>
>>Marcus wrote:
>>
>>>Only took me, oh, I dunno, many many, many years :p  I played Adom
>>>when it was first released, again a version or two later, and again
>>>when the wilderness was added. I played pretty regularly past that
>>>point. Eventually, the berserking monsters/uber jackals/crashes
>>>irritated me to the point of quitting - that was a few years ago. I
>>>recently came back, decided to give it a try again. And well, what do
>>>you know - victory!
>>
>>Geez, here I am giving you more ways to get that frost and you've
>>already gone and won! Congrats. I guess you played it for about the
>>last 6 hours straight? hehe.
>
>
> Haha yeah, I pretty much blitzed, and just resolved to find a solution to
> the frost problem one way or another.
>
>
>
>>>-------------------------------------------------------------------------
>>> Spoiler Space
>>>-------------------------------------------------------------------------

S
c
r
e
e
n
s
h
o
t
s

D
i
s
t
o
r
t

Q
u
i
c
k
l
y
!

>>>
>>>Glorin St:38 Le:13 Wi:23 Dx:15 To:44 Ch: 3 Ap: 2 Ma:20 Pe:19 L+
>>>DV/PV: 31/42 H: 597(597) P: 227(227) Exp: 33/7455724 Sp: 135
>>>Blessed Invisible Bloated Berserk
>>>----------------------------------------------------------------------
>>
>>> Healer was strange. The increased healing speed, was, by the time
>>> I acquired it, pretty irrelevant. I suppose it might have served
>>> to save me some time healing in ultra-corrupting areas, but as I
>>> blitzed my way through the last parts of the CoC, that was a
>>> minimal benefit. Spending some time reading the newsgroup
>>> revealed the ability to acquire virtually infinite !Ultra
>>> Healing, which would have been mighty handy. Sadly, I had no
>>> access to the healer dungeon (indeed, my choices at the beginning
>>> caused me massive grief later in the game.
>>
>> Much better when combined with the Candle Birthsign. After level 12
>> you're guaranteed to heal 4 hp every 12 turns. Some races and
>> classes are better at surviving earlier (like trolls and healers)
>> and some do more later.
>
>
> It definitely wasn't useless I think, I've been testing a few Dark
> Elven Assassins, and their early game durability and (utter lack of)
> healing is pretty rough, to be sure. Need to play around with some
> more combinations to get a feel for various skills at different
> stages in the game.

Indeed. Healing only 1hp every 70 odd turns is NOT fun. I love candle
birthsign so much ;O

>>> Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8}
>>> Very nice! Found lots of better armor, but the bonuses on this
>>> made me keep it on for the whole game. Sort of silly...
>>
>>> blessed Shirt of the Saints [+8, +4] {Le+2} Kept this around for
>>> the confusion resist, but wound up not needing it.
>>
>> I think the Shirt of the Saints would've been a better choice for
>> regular use personally, except when you were attacking something
>> that can use death rays. The other things the mummy wrapping has
>> better than the shirt (poison resistance & cold immunity - wrapping
>> also has stun resistance compared to shirt's confusion resistance)
>> are fairly minor.
>
> I really, really dislike insta-death attacks of all types. I've lost
> too many characters in a single turn to essentially one hit kills
> (not just in this game, in Nethack and Angband also). If I can
> protect myself from them, I tend to wear that protection over other
> items that grant more straight power.

There's just so few things that actually use death rays though. They
both protect from sleep and grant see invisibile, while the shirt gives
a small learning boost, much better DV boost, and superior confusion
resistance over stun resistance. As I said, the wrapping also provides
poison resistance and cold immunity, both minor effects.

>>> Left Hand : blessed dwarven shield "Rolf's Saviour" (+2) [+9,
>>> +6][120s] Was quite pleased to recieve this from the dwarven
>>> leader, I'm assuming it had something to do with my alignment at
>>> the time of completion.
>>
>> You might've been more inclined to use Rolf's Companion together
>> with Rolf's Savior if you knew that weilding them together gives
>> you +10 to hit and +10 damage =) Just a fun little hidden feature
>> anyway, still might not have been better.
>
>
> *snap* So that's the bonus. I should have at least tested it. Kinda
> neat, I'll give it a shot if I acquire those again, just for the heck
> of it.

Yeah, it's nothing comapred to the +50/+50 for needle & sting, but it's
decent. Found that little bit of interest when poking around the ToHit
code =)

>>> Tool : heap of 50 blessed spenseweeds After this game, I
>>> thoroughly understand why Herbalism is powerful.
>>
>> You don't need herbalism to work with herbs though. You can ID them
>> easily enough and uncurse them with either holy water or a blessed
>> scroll of uncursing.
>
> Is there any easy way to bless huge piles though?

There is, though it's a bug. It involves one cursed scroll of repair and
one blessed scroll of repair. Simply read a cursed scroll of repair onto
a stack of uncursed herbs and they will become broken... then read the
blessed scroll of repair to fix them and improve thier status a notch
(uncursed to blessed).


>>> I really, *really* should have done smithing, but I never found
>>> an Anvil :( 
>>
>> The evil artificer in darkforge is carrying an anvil, and so is
>> Glod in dwarftown. (for the latter, lure him out of dwarftown
>> before you kill him.)
>
>
> Bah, bah. Wish I'd known this :) 

Though, again, you did fine without smithing so you didn't really _need_
it or anything. Always a nice little bonus though, especially when
you're already past the 90 day limit.

>>> the scythe of corruption "Moon Sickle"
>>
>> Ever find it?
>
> I did, but destroyed it. I lost a good character once to dipping in
> raw chaos a long time ago, I think the experience stuck with me ;)  Is
> there some way to safely dip without gaining 2-4 corruptions on a
> 'fail'? And does it corrupt simply by being carried?

The Moon Sickle, quite unlike the other corrupting artifacts, does not
corrupt merely by holding it. It only corrupts when used in combat. Read
my other posts where I explained the odds and methods for you to go
about dipping in raw chaos for specifics; essentially, if you would
randomly create the same item you are dipping, it explodes; this can be
prevented by dipping an item that cannot be created due to lower danger
level.

>>> the obsidian quarrel "Thunderstroke"
>>
>> WOOOOOOO!
>
> *blink* I never found this! rofl. It must have been generated near
> the end and I never noticed. Damn. That would have made clearing out
> the last level *much much* easier. As it was, I was seriously
> struggling with the Balors.

The 'woooo' was sarcastic. It's not like it returns or anything; one
shot and it's gone until you can pick it up again. It, along with it's
arrow counterpart and the black tome, are some of the worst artifacts by
far.
January 2, 2005 8:26:31 PM

Archived from groups: rec.games.roguelike.adom (More info?)

maddog@dsr.kvl.dk wrote:
> Marcus wrote:
>> Only took me, oh, I dunno, many many, many years :p  I
>> played Adom when it was first released, again a version
>> or two later, and again when the wilderness was added. I
>> played pretty regularly past that point. Eventually, the
>> berserking monsters/uber jackals/crashes irritated me to
>> the point of quitting - that was a few years ago. I
>> recently came back, decided to give it a try again. And
>> well, what do you know - victory!
>>
> Congratulations. Somehow I knew you would pull it through.
> I simply downgraded to 1.0.0. Sadly and ironically it
> contains far less bugs than the later versions.

Thanks :)  This character just sort of kept going. It was very energizer
bunny. Other than the looooooooooong period in the middle where I simply
could not find or generate a source of frost, it was relatively smooth
sailing. I played very cautiously (though not slowly), and only pushed into
an area if I knew (or suspected, or inquired) that I would be likely to
survive it. That combined with a very rapid blitz to the end of the game
minimized the potential for dying to a silly vault along the way.

>
>> ----------------------------------------------------------
>> ----------------- --
>> Screenshot
>> ----------------------------------------------------------
>> ----------------- --
>>
>>
>>
>> ^^^ ^^^^^^^ ^^^^^^^ ^^^^^^^^^^^^^ ^^^ ^^^^
>> ^^^^^
>> ^*^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>> ====^^^^^^^^^ ^ ^ ^^..^
>> ^^^^===""""~~~^^^^ ^^*^^^&&&&&&&~~~~~~~~~~~~^*^^
>> ======^^*^^^^^^^^^^^^.@^^
>> ^^^^===="""~~~~~~o^^
>> ^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
>> ^^^^"""""~~~^^^^^^^^
>> ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
>> ^^"""""~~^^*^^^^^^
>> ^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
>> ^^^"""~~~^^^^ ^^^*^"""""""""""""""""
>> "=="""""""""&&&&&&&&&&^^
>> ^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""
>> "=""""""""&&&&&&&&&&&~~^^
>> ^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&
>> &&&&&&&&&&~~~^^^
>> ^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""
>> "&&o&&&&~~~~^*^^
>> ^^^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""
>> "&&&&&&~~~^^^^^ ^
>> ^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&
>> "&&&~~~~~^^
>> ^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""====""
>> ""~~~~~^^ ^^^
>> ^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""==
>> =""~~~*^^^ ^*^
>> ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""==="""""
>> ""~~~~^^^^ ^~^
>> ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^
>> ""~^^^^^^ ^o^
>> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^
>> ^^^ ^^^^^^^^^^^^^^^ ^^^
>> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>>
>> Glorin St:38 Le:13 Wi:23 Dx:15 To:44 Ch
>> Ap: 2 Ma:20 Pe:19 L+
>> DV/PV: 31/42 H: 597(597) P: 227(227) Exp:
>> 33/7455724 DrCh Sp: 135
>> Blessed Invisible Bloated Berserk
>> ----------------------------------------------------------
>> ----------------- --
>>
>> Seems like I finished at a bit of a low level? I was in
>> the Mana Temple below 30, I killed the boss and gained
>> about three levels in one shot. Gained another level on
>> D50 while fighting back the hordes of chaos.
> Killing the two wyrms, the catlord, the water dragon and
> the casino shopkeeper would have added 7-10 levels.
> However time concerns would have made that very
> dangerous... apart from the obvious danger of the monsters
> themselves.

Yeah, I didn't really want to risk wiping myself out to a non essential
combat. If I had run into serious difficulty at the Earth or Mana temples, I
probably would have reconsidered, but I was strong enough to deal with them
fairly easily, so I just kept diving.

>> Healer was strange. The increased healing speed, was, by
>> the time I acquired it, pretty irrelevant. I suppose it
>> might have served to save me some time healing in
>> ultra-corrupting areas, but as I blitzed my way through
>> the last parts of the CoC, that was a minimal benefit.
>> Spending some time reading the newsgroup revealed the
>> ability to acquire virtually infinite !Ultra Healing,
>> which would have been mighty handy. Sadly, I had no
>> access to the healer dungeon (indeed, my choices at the
>> beginning caused me massive grief later in the game -
>> see superurl:
>>
>> http://groups-beta.google.com/group/rec.games.roguelike...
>> m/browse_frm/thread/9ecd7f140fb48adb/906dbf72211fcf93?tvc=
>> &scrollSave=&&d#906dbf72211fcf93
>>
> The gardening skill is not really that useful comparison.
> The heal other skill used on pets can generate a lot of
> PoUHs which can be a lifesaver.

Indeed, had I realized that little facet of the Healer class, I definitely
would have chosen Yriggs. Is there a relatively easy way for other classes
to demonstrate mercy to acquire the potions? As it was, I was almost
completely out of healing by the end of D50.

>> ----------------------------------------------------------
>> ----------------- Inventory
>> ----------------------------------------------------------
>> ----------------- Total weight: 7046 stone
>> Carrying capacity: 19003 stones
>>
>> Head : uncursed eternium cap [+0, +6]
>> [28s] Are there any nifty or special
>> helmets out there? I found the Mental Stability and
>> Water Breathing, think that was about it. Attempting to
>> read a blessed Scroll of Defense on this ashed it.
> Ugh! Crowns of regeneration. And crowns for immunities
> (where the lightning crown adds speed as an extra bonus!)
> All of these are smithable.

Doh. And I never found any of them. Cruddy luck with helms I guess. Shock
immunity in particular sounds nice, I'd like to tackle the Blue Dragon Cave
at some point.

>
>> Neck : uncursed ank
>> [3s] Wound up wearing this, as both of my
>> Amulets of Free Action were destroyed. I'm very
>> uncomfortable without paralysis resist, so I played the
>> game very carefully around unknown opponent as I
>> proceeded through the game. Even so, I still nearly died
>> to a stone ooze near the end of the game. Only my hp and
>> defenses saved me, and barely at that.
> Calm monster on Coward.

I just recently played a Priest game who found Calm Monster early. That
spell is staggeringly powerful! I was abusing the heck out of it, having
monsters slaughter each other, punching my way to Summoners, luring monsters
easily to Altars, saving myself from situations where I was certain I'd be
doomed. Good fun :)  I'll remember that in the future.

>> Body : uncursed ancient mummy wrapping [+1, +5]
>> {Ap-8} [60s] Very nice! Found lots of better
>> armor, but the bonuses on this made me keep it on for
>> the whole game. Sort of silly...
> Not unusual. It is a good piece of armor allthough the
> DV/PV bonus is low.

I found better stuff, I suppose I was attached to the See Invis, if nothing
else. And Sleep/Death Ray resistance... I do not like insta-death one bit.

>> Girdle : blessed girdle of carrying [+3, +0
>> [15s] Also nice. It would appear Giant
>> Strength is super rare, as I never found one.
> They are. And usually wished for.

I'll keep that in mind for future games, I hadn't realized how powerful
stats start to get once they pass 25/30/40. Small bonuses can push you over
a big threshold.

>> Cloak : uncursed cloak of defense [+3, +0]
>> [20s] Are there any special cloaks beyond
>> defense/protection/invis? Lost several of these along
>> the way to various equipment destroying attacks.
> No. And I also always loose heaps of cloaks. Note that
> hooded cloaks help prevent water damage AND lessen the
> equipment destruction of certain traps.

Ah that's nice, I'll definitely remember that.

>> Right Hand : blessed lead-filled mace "Big Punch"
>> (+1, 8d5+3) [-6, +0] Excellent weapon. The weight wasn't
>> an issue at the time I acquired it, and it was far
>> better than Rolf's Companion (the only other arty weapon
>> I acquired early). Also better than the weapons I had
>> found at the time.
> I have never liked it. No special attack bonus or
> anything.

Better than what I found unfortunately. I did swap in Skullcrusher every
time I needed to whack Humanoids though (which seemed to be a um, rather
broad definition)

>> Left Hand : blessed dwarven shield "Rolf's Saviour"
>> (+2) [+9, +6][120s] Was quite pleased to recieve this
>> from the dwarven leader, I'm assuming it had something
>> to do with my alignment at the time of completion.
> A neat piece, but why didn't you use Rolfs Companion as
> weapon? The two together gives a nice bonus.

Did not know that :)  How large is the bonus? I also realized after I sacced
the Axe that I could have used it as a decent throwing weapon. Do artifacts
give their intrinsics in the missile slot?

>> Bracers : blessed bracers of speed [+2, +2] (+4
>> spd) [10s] Found and lost a lot of bracers
>> throughout the game, kept getting destroyed by various
>> attacks.
> I usually wind up with smithed up bracers of regeneration
> if I don't find BoW.

Ah, never saw Regen, but I was pretty happy with the pairs I had, they just
kept getting toasted :) 

>> Gauntlets : uncursed elemental gauntlets (-1, +0)
>> [+0, +3] [10s] Handy. If for no other reason than
>> to save my rings from equipment destruction.
> Very handy. Especially if you use the Mana Orb.

I hadn't considered using the Orbs, what does the Mana Orb do?

>> Boots : blessed seven league boots [+2, +3
>> [30s] Incredibly powerful. So much so that
>> they seem borderline broken. Melee combat is so risky,
>> and these make ranged or spellcasting simplistic against
>> the bulk of the foes encountered. I can see why people
>> use Wishes on these.
> Well logically some equipment is simply more powerful than
> other. They are not guaranteed so you need a kiss from
> lady luck. What I don't like is that they are guaranteed
> to bards as heir gift. That needs to go. Starting with 7LB
> should be out of the question.

Yeah, it never really sunk in why people talked about that as a
viable/powerful start for Bards, but I think I understand fully now.

>> Missile weapon: blessed long bow of accuracy (+8, +2
>> [30s] Was fortunate enough to acquire
>> several nice bows and xbows, made sure to train up my
>> xbow skill when I found a good one in the Gremlin cave
>> to at least decent competency, which served me well.
> Only a fool ignores ranged attacks.

So it would seem, Melee in this game is just too bloody dangerous. Almost to
the extent that I think the critters should have more means of closing
distance/stronger ranged attacks in the endgame. Seems a moot point now
though, doesn't look like Adom is going to get much more attention (if any).
That's the only problem with a game with one dev :( 

>> Tool : heap of 50 blessed spenseweeds
>> [100s] After this game, I thoroughly
>> understand why Herbalism is powerful.
> I beg to differ. Herbalism is nice, but you can get
> spenseweed without it.

Ah, I suppose I should say Herbs in general :)  Plus, there's no way to get
Blessed herbs from picking without Herbalism right? I can't imagine dunking
the amount of Spense I used in Holy Water. I had a severe shortage in the
early midgame.

> [SNIP]
>
>> blessed Shirt of the Saints [+8, +4] {Le+2
>> [20s] Kept this around for the confusion
>> resist, but wound up not needing it.
> Usually nice in conjunction with a two-handed weapon such
> as AotME due to the extra DV.

It was the lack of Death resistance that made me hesitant to wear this
fulltime.

>> One-handed weapons ('(')
>> heap of 5 uncursed pick axes (+0, 1d6+1)
>> [375s] uncursed pick axe (+2, 1d6+4
>> [75s] blessed pick axe (+0,
>> 1d6+1) [75s] heap
>> of 2 blessed broken pick axes (+0, 1d6+1
>> [150s]
>>
>> I really, *really* should have done smithing, but I
>> never found an Anvil :( 
> Whooooa! There are TWO guaranteed anvils in the game!
> Kherab and Glod. Glod is probably out of the question as a
> crowned L+, but Kherab falls easily to 7LB + humanoid
> slayers. And yes. You should have smithed.

*bangs head on table* Argh. And I had mounds of ingots. Ah well, I'll
definitely remember that for my next Dwarf :) 

>> blessed rune-covered club "Skullcrusher" (+12, 3d6+2)
>> [-3, +0] {St+4} Super nice. I don't know the exact
>> numbers, but I pulled this out over Big Punch against
>> humanoids, and it seemed to work quite well.
> It is much much better than Pig Bunch. +Crit will yield
> tremendous damage.

Yeah, it really seemed to plaster humanoids. Although whatshisname in the
Mana temple was still a huge thug.

>> uncursed ebony spear "Bugbiter" (+3, 4d7+3) [+1, +1]
>> {Dx+3} [100s] Haw. Loot from
>> Thrhalrhlhsldherlhsxhehxhes the Ancient Cold Wyrm deep
>> in the CoC. I was Cold immune and had some dragonslaying
>> ammo, so I figured why not whack it. Dropped this prize. Bug
>> temple...?

Couldn't, only sixth character remember :) 

>
>> blessed ring of the High Kings [+2, +3
>> [1s] Utter hell to acquire!
> So you did get it. You know you CAN get past the eternal
> guardian without. It's just a regular pain in the rear.

I considered this for awhile, but I was afraid I'd need to use the emergency
exit repeatedly (I didn't), so I was just being very careful. Wanted to
minimize another silly (and avoidable) possibility of death.

>> heap of 5 uncursed scrolls of increase melee damag
>> [10s] Never had these work. I guess Artifacts
>> cannot be powered up? Prot/Def failed on the Elemental
>> Gauntlets also.
> You can't. These are for whips.

Whips?

>> uncursed scroll of luc
>> [2s] What does this do?
> It removes Cursed, or add Lucky and Fates Smiles is
> present/absent in that order. It does NOT help against
> Doomed. You need Karmic corpses or piety for that.

Ooh, that's handy. Rare, but I'll remember that.

>> uncursed lump of gelee royal
>> [3s] What is this for?
> Removing scars. You have 4 so you could have removed one.
> In this case it also yields +1 Ap. And it will cure you
> and satiate a lot.

Do scars have some permanent negative effect? Never noticed.

>
> [SNIP]
>
>> Alertness ................ 73 (great) [+1]
>> Never seemed to want to increase.
> Walking across traps. Though it is potentially quite
> stupid.

Hmm yes. I'll combine this with the other suggestion of dodging Dark
Sages/Kobold Shaman etc.

>> Climbing ................. 84 (great) [+1d5]
>> Never capped this, had been thinking about visiting the
>> Rift with this character, again to acquire a source of
>> frost.
> Training in the thieves guild is not an option to L+.

I should have swapped aligns early to grab thieves guild stuff, but I was so
intent on getting a precrowning, I got distracted. Never got the precrown
either, as I completely forgot about the artifact level stuff and generated
too many (which combined with my slow leveling guaranteed I'd get no pre or
post crowns).

>> [+1] Two weapon combat ........ 53 (good) [+2d4]
>> I read up a bit on TWC, but it seems that you always pay
>> an energy premium to utilize it, and the loss of DV
>> seems dangerous, though you do get some DV bonus from
>> dual wielding? Curious about this, I might like to try a
>> few dual wielding characters. Dual wielding one handed
>> artifacts seems rather potent. Any comments?
>
> Could have been a workable solution with the shirt of the
> saints.

I've experimented with this using a few new characters, but at least in the
early game, it seems that the extra energy cost is lethal. Particularly in
early vaults (eg, Kobold, Gnoll, etc). You attack, kill one monster
completely, then the next gets to move in and hit you before you recover
completely. While the second attack is cheaper than doing two normally, the
loss of mobility seems too dangerous (unless I'm missing something about the
way it works). I'll try it again with a character a bit farther into the
game (I've got no objection to losing a few promising characters to
investigate some alternate means of play).

>> Scare Monster : 7, 23pp (Effectivity: +0)
>> Useful?
> I have found a few uses for it. You can use it to get
> monsters calmed by scaring them and offer 'p'eace. You can
> also satisfy the Healer in the fashion. You need to offer
> peace to 4-5 monsters or so to do that.

I'll experiment with that a bit if I manage to find an actual book for it
(or wind up playing a caster I suppose)

>> Slow Monster : 277, 7pp (Effectivity: +1)
>> This seemed like it would be handy, but most stuff
>> seemed to resist it. Guess I should have powered up its
>> effectivity more.
> Mostly used for two things. Cast it on your self just
> before killing a major monster to get more XP and cast on
> yourself to get more speed out of corpses. It will
> literally guarantee that you get a base speed above 200.

Whoah, say what? How is speed related to XP?

> Once again congratulations.

Thanks again :)  Very satisfying to finish finally.
January 2, 2005 10:43:42 PM

Archived from groups: rec.games.roguelike.adom (More info?)

Twinge wrote:
> Marcus wrote:
>> Twinge wrote:
>>
>>> Marcus wrote:
>>>> -----------------------------------------------------------------------
--
>>>> Spoiler Space
>>>> -----------------------------------------------------------------------
--
>
> S
> c
> r
> e
> e
> n
> s
> h
> o
> t
> s
>
> D
> i
> s
> t
> o
> r
> t
>
> Q
> u
> i
> c
> k
> l
> y
> !
>
>>>>
>> It definitely wasn't useless I think, I've been testing a few Dark
>> Elven Assassins, and their early game durability and (utter lack of)
>> healing is pretty rough, to be sure. Need to play around with some
>> more combinations to get a feel for various skills at different
>> stages in the game.
>
> Indeed. Healing only 1hp every 70 odd turns is NOT fun. I love candle
> birthsign so much ;O

I don't do much creating characters with specific birthsigns, though perhaps
I should. After playing random a bit, I'd like to try some more specific
archetypes, leveraging some early game strengths of various
sign/talent/class/race combinations.

>> I really, really dislike insta-death attacks of all types. I've lost
>> too many characters in a single turn to essentially one hit kills
>> (not just in this game, in Nethack and Angband also). If I can
>> protect myself from them, I tend to wear that protection over other
>> items that grant more straight power.
>
> There's just so few things that actually use death rays though. They
> both protect from sleep and grant see invisibile, while the shirt
> gives a small learning boost, much better DV boost, and superior
> confusion resistance over stun resistance. As I said, the wrapping
> also provides poison resistance and cold immunity, both minor effects.

Sleep also I think. And true, but even so, I'd rather have zero things that
can instakill me, rather than a few :) 

>>> You might've been more inclined to use Rolf's Companion together
>>> with Rolf's Savior if you knew that weilding them together gives
>>> you +10 to hit and +10 damage =) Just a fun little hidden feature
>>> anyway, still might not have been better.
>>
>>
>> *snap* So that's the bonus. I should have at least tested it. Kinda
>> neat, I'll give it a shot if I acquire those again, just for the heck
>> of it.
>
> Yeah, it's nothing comapred to the +50/+50 for needle & sting, but
> it's decent. Found that little bit of interest when poking around the
> ToHit code =)

It is both +10 tohit and +10 todam though? Is that a visible effect, or
hidden like the Ankh? Which reminds me, do you have to greater id the ankh
to make it, um, 'work'? Also, is there a difference in b/u/c status for
greater id? I wish the guidebook had more detailed info on what b/u/c did
for most items. It's very bad for potions/scrolls etc in that respect. I'm
used to nethack, where in very specific cases, even cursed items can have a
unique and potentially useful (though typically dangerous) use.

>>>> Tool : heap of 50 blessed spenseweeds After this game, I
>>>> thoroughly understand why Herbalism is powerful.
>>>
>>> You don't need herbalism to work with herbs though. You can ID them
>>> easily enough and uncurse them with either holy water or a blessed
>>> scroll of uncursing.
>>
>> Is there any easy way to bless huge piles though?
>
> There is, though it's a bug. It involves one cursed scroll of repair
> and one blessed scroll of repair. Simply read a cursed scroll of
> repair onto a stack of uncursed herbs and they will become broken...
> then read the blessed scroll of repair to fix them and improve thier
> status a notch (uncursed to blessed).

Hmm. Is this really a bug, or just an odd use of resources? Feels very
nethackish to me. Though 'breaking' herbs seems sort of silly. So does dual
wielding shields :p 

>
>>>> I really, *really* should have done smithing, but I never found
>>>> an Anvil :( 
>>>
>>> The evil artificer in darkforge is carrying an anvil, and so is
>>> Glod in dwarftown. (for the latter, lure him out of dwarftown
>>> before you kill him.)
>>
>>
>> Bah, bah. Wish I'd known this :) 
>
> Though, again, you did fine without smithing so you didn't really
> _need_ it or anything. Always a nice little bonus though, especially
> when you're already past the 90 day limit.

Indeed, I'm kind of curious how powerful you can make a character with
smithing now :) 

>>>> the scythe of corruption "Moon Sickle"
>>>
>>> Ever find it?
>>
>> I did, but destroyed it. I lost a good character once to dipping in
>> raw chaos a long time ago, I think the experience stuck with me ;)  Is
>> there some way to safely dip without gaining 2-4 corruptions on a
>> 'fail'? And does it corrupt simply by being carried?
>
> The Moon Sickle, quite unlike the other corrupting artifacts, does not
> corrupt merely by holding it. It only corrupts when used in combat.
> Read my other posts where I explained the odds and methods for you to
> go about dipping in raw chaos for specifics; essentially, if you would
> randomly create the same item you are dipping, it explodes; this can
> be prevented by dipping an item that cannot be created due to lower
> danger level.

Ah, interesting. I'll keep it around next time and look that up. If it's
safe to use, that's definitely worth exploring, for my stacks of useless
amulets and rings if nothing else.

>>>> the obsidian quarrel "Thunderstroke"
>>>
>>> WOOOOOOO!
>>
>> *blink* I never found this! rofl. It must have been generated near
>> the end and I never noticed. Damn. That would have made clearing out
>> the last level *much much* easier. As it was, I was seriously
>> struggling with the Balors.
>
> The 'woooo' was sarcastic. It's not like it returns or anything; one
> shot and it's gone until you can pick it up again. It, along with it's
> arrow counterpart and the black tome, are some of the worst artifacts
> by far.

*boggle* Seriously, is that a deliberate design decision? What's the point
of a one shot bolt? Does it at least auto-hit and crit?
Anonymous
January 2, 2005 10:43:43 PM

Archived from groups: rec.games.roguelike.adom (More info?)

Marcus wrote:
> Twinge wrote:
>
>>Marcus wrote:
>>
>>>Twinge wrote:
>>>
>>>
>>>>Marcus wrote:
>>>>
>>>>>---------------------------------------------------------------------
>>>>> Spoiler Space
>>>>>---------------------------------------------------------------------
>>S
>>c
>>r
>>e
>>e
>>n
>>s
>>h
>>o
>>t
>>s
>>
>>D
>>i
>>s
>>t
>>o
>>r
>>t
>>
>>Q
>>u
>>i
>>c
>>k
>>l
>>y
>>!
>>
>>
>>> It definitely wasn't useless I think, I've been testing a few
>>> Dark Elven Assassins, and their early game durability and (utter
>>> lack of) healing is pretty rough, to be sure. Need to play around
>>> with some more combinations to get a feel for various skills at
>>> different stages in the game.
>>
>> Indeed. Healing only 1hp every 70 odd turns is NOT fun. I love
>> candle birthsign so much ;O
>
>
> I don't do much creating characters with specific birthsigns, though
> perhaps I should. After playing random a bit, I'd like to try some
> more specific archetypes, leveraging some early game strengths of
> various sign/talent/class/race combinations.

I believe _most_ people agree that scumming for birthsigns isn't "wrong"
at any rate. I mean, if you have a specific character in mind... let's
say, a wildly chaotic barbarian - you wouldn't want the tree birthsign
for that. Candle birthsign specifically guarantees that you heal 2 hp
every 12 turns, in addition to the free talent (weak effect, but better
than nothing) and reducing piety loss of praying (you can get 3
lifesaving prayers in before finding an altar). Other birthsigns are
certainly useful too, but I think candle is my favorite =)

>>> I really, really dislike insta-death attacks of all types. I've
>>> lost too many characters in a single turn to essentially one hit
>>> kills (not just in this game, in Nethack and Angband also). If I
>>> can protect myself from them, I tend to wear that protection over
>>> other items that grant more straight power.
>>
>> There's just so few things that actually use death rays though.
>> They both protect from sleep and grant see invisibile, while the
>> shirt gives a small learning boost, much better DV boost, and
>> superior confusion resistance over stun resistance. As I said, the
>> wrapping also provides poison resistance and cold immunity, both
>> minor effects.
>
>
> Sleep also I think. And true, but even so, I'd rather have zero
> things that can instakill me, rather than a few :) 

Yes sleep too -- but they both give that. re-read what I said ;P
I'm trying to think if there are even _any_ random monsters that use
death rays... checking - emperor liches can apparently, as can ki-rins.
That's _it_ for random genertion... I've yet to even see a ki-rin myself
actually spawn (really low creation probability and pretty high danger
leve), and emperor liches are danger level 45 (DH:2 and really deep in
the CoC). Not even very many uniques either -- the Oracle, Chaos
Archmage, and Elder Chaos God seem to be all, though it's possible I
missed someone. So, you should only need the death ray resistance when
heading off against one of these guaranteed foes, extremely deep in the
caverns/ultra dangerous areas (or really high level), or when digging
great treasure graves.

>>>> You might've been more inclined to use Rolf's Companion
>>>> together with Rolf's Savior if you knew that weilding them
>>>> together gives you +10 to hit and +10 damage =) Just a fun
>>>> little hidden feature anyway, still might not have been better.
>>>>
>>>
>>> *snap* So that's the bonus. I should have at least tested it.
>>> Kinda neat, I'll give it a shot if I acquire those again, just
>>> for the heck of it.
>>
>> Yeah, it's nothing comapred to the +50/+50 for needle & sting, but
>> it's decent. Found that little bit of interest when poking around
>> the ToHit code =)
>
> It is both +10 tohit and +10 todam though? Is that a visible effect,
> or hidden like the Ankh? Which reminds me, do you have to greater id
> the ankh to make it, um, 'work'? Also, is there a difference in b/u/c
> status for greater id? I wish the guidebook had more detailed info on
> what b/u/c did for most items. It's very bad for potions/scrolls etc
> in that respect. I'm used to nethack, where in very specific cases,
> even cursed items can have a unique and potentially useful (though
> typically dangerous) use.

Double-checked it real quick, and it should indeed be both damage and
ToHit. Also, being drunk raises damage (but decreases ToHit) =)

Spears weilded without anything else get a +2 bonus ToHit and Damage
too, curiously enough. (2 spears won't work either)

The effect should be visibly seen in the damage and tohit listed in the
info. The Ankh should work as normal without IDing it... I haven't yet
investigated what the bonus luck feature does, if anything. (I don't
think Vlad has either).

Cursed effects vary widely between specific items. Sometimes it has no
effect at all (morgia root, for example) while other times it can be
tons worse (summoning an angry djinn instead of getting a wish ;) 
Specific differences do need more investigation and more listing in the
GB though, at any rate.

>>>> You don't need herbalism to work with herbs though. You can ID
>>>> them easily enough and uncurse them with either holy water or a
>>>> blessed scroll of uncursing.
>>>
>>> Is there any easy way to bless huge piles though?
>>
>> There is, though it's a bug. It involves one cursed scroll of
>> repair and one blessed scroll of repair. Simply read a cursed
>> scroll of repair onto a stack of uncursed herbs and they will
>> become broken... then read the blessed scroll of repair to fix them
>> and improve thier status a notch (uncursed to blessed).
>
>
> Hmm. Is this really a bug, or just an odd use of resources? Feels
> very nethackish to me. Though 'breaking' herbs seems sort of silly.
> So does dual wielding shields :p 

I'd call it a bug. Even artifacts can be broken with those, or so I'm
told. Also, dual-weilding shields makes plenty of sense to me ;P

>>>>> I really, *really* should have done smithing, but I never
>>>>> found an Anvil :( 
>>>>
>>>> The evil artificer in darkforge is carrying an anvil, and so is
>>>> Glod in dwarftown. (for the latter, lure him out of dwarftown
>>>> before you kill him.)
>>>
>>>
>>> Bah, bah. Wish I'd known this :) 
>>
>> Though, again, you did fine without smithing so you didn't really
>> _need_ it or anything. Always a nice little bonus though,
>> especially when you're already past the 90 day limit.
>
>
> Indeed, I'm kind of curious how powerful you can make a character
> with smithing now :) 

On my most successfull save-scummed character (an archer), I had my DV
up to nearly 200 when cowardly.

>>>>> the scythe of corruption "Moon Sickle"
>>>>
>>>> Ever find it?
>>>
>>> I did, but destroyed it. I lost a good character once to dipping
>>> in raw chaos a long time ago, I think the experience stuck with
>>> me ;)  Is there some way to safely dip without gaining 2-4
>>> corruptions on a 'fail'? And does it corrupt simply by being
>>> carried?
>>
>> The Moon Sickle, quite unlike the other corrupting artifacts, does
>> not corrupt merely by holding it. It only corrupts when used in
>> combat. Read my other posts where I explained the odds and methods
>> for you to go about dipping in raw chaos for specifics;
>> essentially, if you would randomly create the same item you are
>> dipping, it explodes; this can be prevented by dipping an item that
>> cannot be created due to lower danger level.
>
>
> Ah, interesting. I'll keep it around next time and look that up. If
> it's safe to use, that's definitely worth exploring, for my stacks of
> useless amulets and rings if nothing else.

Not for stacks. Raw chaos doesn't work with stacks: a stack of items
dipped in raw chaos turns into a single item.

>>>>> the obsidian quarrel "Thunderstroke"
>>>>
>>>> WOOOOOOO!
>>>
>>> *blink* I never found this! rofl. It must have been generated
>>> near the end and I never noticed. Damn. That would have made
>>> clearing out the last level *much much* easier. As it was, I was
>>> seriously struggling with the Balors.
>>
>> The 'woooo' was sarcastic. It's not like it returns or anything;
>> one shot and it's gone until you can pick it up again. It, along
>> with it's arrow counterpart and the black tome, are some of the
>> worst artifacts by far.
>
> *boggle* Seriously, is that a deliberate design decision? What's the
> point of a one shot bolt? Does it at least auto-hit and crit?

No, they might actually have some usefulness if they had either ;P Just
high ToHit and Damage :p 
Anonymous
January 2, 2005 11:25:33 PM

Archived from groups: rec.games.roguelike.adom (More info?)

On Sat, 01 Jan 2005 20:29:58 -0700, Twinge <homelesspete@gmail.com> wrote:
>>Marcus wrote:

>> ----------------------------------------------------------------------------
>> Spoiler Space
>> ----------------------------------------------------------------------------
>>
>>
>>
>> ^^^ ^^^^^^^ ^^^^^^^ ^^^^^^^^^^^^^ ^^^ ^^^^
>> ^*^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ====^^^^^^^^^ ^ ^
>> ^^^^===""""~~~^^^^ ^^*^^^&&&&&&&~~~~~~~~~~~~^*^^
>> ======^^*^^^^^^^^^^^^.@^^
>> ^^^^===="""~~~~~~o^^ ^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
>> ^^^^"""""~~~^^^^^^^^ ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
>> ^^"""""~~^^*^^^^^^^ ^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
>> ^^^"""~~~^^^^ ^^^*^""""""""""""""""" "=="""""""""&&&&&&&&&&^^
>> ^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^"""""""""""""""""" "=""""""""&&&&&&&&&&&~~^^
>> ^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^
>> ^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^
>> ^^^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^
>> ^ ^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^
>> ^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^
>> ^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^
>> ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^
>> ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^
>> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^
>> ^^^ ^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>>
>> Glorin St:38 Le:13 Wi:23 Dx:15 To:44 Ch: 3 Ap: 2 Ma:20 Pe:19 L+
>> DV/PV: 31/42 H: 597(597) P: 227(227) Exp: 33/7455724 Sp: 135
>> Blessed Invisible Bloated Berserk
>> -------------------------------------------------------------------------
>
>> Healer was strange. The increased healing speed, was, by the time I
>> acquired it, pretty irrelevant. I suppose it might have served to
>> save me some time healing in ultra-corrupting areas, but as I blitzed
>> my way through the last parts of the CoC, that was a minimal benefit.
>> Spending some time reading the newsgroup revealed the ability to
>> acquire virtually infinite !Ultra Healing, which would have been
>> mighty handy. Sadly, I had no access to the healer dungeon (indeed,
>> my choices at the beginning caused me massive grief later in the
>> game.

<snip>

>> Alertness ................ 73 (great) [+1]
>> Never seemed to want to increase.
>
>Very few sources of training it.

Can be trained relatively easily by dancing around anything that casts
bolt spells (kobold shaman, dark sage, etc.) when you avoid the bolt.

>> Backstabbing .............100 (superb) [+1d3]
>> Really powerful with inherent invis. So much so that I was very
>> reluctant to attempt drinking from the remaining pools in Darkforge
>> once I had acquired this.
>
>Indeed. I don't believe there is any other way to get instrinsic
>invisibility other than from a pool. Other convient sources (cloaks)
>make you all kinds of hungry.

Invisible stalker corpses may grant intrinsic invisibility (or see
invisible). Probably not a possibility for a character without food
preservation, since invisible stalkers are pretty rare. Keep in mind
that intrinsic invisibility nerfs the arena quest unless you have
plenty of visibility potions.

>> Concentration ............100 (superb) [+2d4]
>> Didn't do a lot of casting till the end of the game, though I guess
>> Healers are nominally a caster class.
>
>Just keep in mind that a concentration of 100 is 4 times better than 74 =)
>
>> Cooking .................. 25 (mediocre) [+3d5] (mr)
>> Never found a cooking kit. Lack of Food Preservation was a huge pain,
>> to the extent that I may pick races or classes more carefully to get
>> it now that I've finished once :) 
>
>Also a good place to use a wish. Food preservation over 90 basically
>gives you 3 times the chance for a corpse.

Indeed. Concentration and Food preservation are definite wishes for me,
once I have an AoLS and 7LB. I've been playing a lot of hurthling
spelltossers lately for just this reason. Tough to get past the low
starting strength, so they have a pretty high mortality, but comparatively
easy precrowns with cooked corpses. Lately, hurthling necromancer seems
to be my favorite, since they start at N+, and can go see Yergius right
away for Pick pockets.


--
Only in silence the word / Only in dark the light,
Only in dying life / Bright the hawk's flight on the empty sky.
-Ursula K. LeGuin
!