Archived from groups: microsoft.public.games.zone (More info?)
My problem is I can connect to an Age of Empires room on zone.com but when
the game is started (via the room host) Age of Empires loads up and the
"connecting" screen displays for a minute or 2 and then I receive an error
saying "Could not connect to the game". That happens or the other time is
upon Age of Empires loading up, I connect to the active game but if I do not
join the active game, last, then the players who join after me appear to not
have a screen name and the host cannot start the game because of me, so
ultimately I end up getting kicked (understandably).
I have done research about this problem and asked around, and I have found
this problem is due to the fact my computer is on a LAN (6 computers) which
connects to the internet via a router. I have been told the problem I am
having can be sorted by connecting to the internet via Windows NT Server
2003 and setting up ports for each computer so that the internet will see
the computers on the lan as individual entities.
My question to you good people is this, are my sources correct and using
Windows NT Server 2003 the way to fix this game's problem?
If yes please can I be directed to somewhere that will educate me as to
how the port redirecting is acomplished..
If no please do you know another means of fixing this problem? a patch
or anything.
Much thanks in advanced,
DaGr8N.
My problem is I can connect to an Age of Empires room on zone.com but when
the game is started (via the room host) Age of Empires loads up and the
"connecting" screen displays for a minute or 2 and then I receive an error
saying "Could not connect to the game". That happens or the other time is
upon Age of Empires loading up, I connect to the active game but if I do not
join the active game, last, then the players who join after me appear to not
have a screen name and the host cannot start the game because of me, so
ultimately I end up getting kicked (understandably).
I have done research about this problem and asked around, and I have found
this problem is due to the fact my computer is on a LAN (6 computers) which
connects to the internet via a router. I have been told the problem I am
having can be sorted by connecting to the internet via Windows NT Server
2003 and setting up ports for each computer so that the internet will see
the computers on the lan as individual entities.
My question to you good people is this, are my sources correct and using
Windows NT Server 2003 the way to fix this game's problem?
If yes please can I be directed to somewhere that will educate me as to
how the port redirecting is acomplished..
If no please do you know another means of fixing this problem? a patch
or anything.
Much thanks in advanced,
DaGr8N.