Archived from groups: rec.games.roguelike.adom (
More info?)
Josh Singh wrote:
> Erik Piper wrote:
>> bork bork bork Josh Singh bork 2:46:42 AM bork 2/3/2005 bork bork:
>>
>>> Joel Valleroy wrote:
>>>
>>>> Think its a good idea? It could go somewhere at the bottom of the
>>>> screen...
>>>
>>> What, you mean only at the start of the game? If that's it (that's the
>>> only
>>> reasonable interpretation I can think of) then it's probably just a
>>> pipe
>>> dream. TB will be busy making the next version of ADOM a bugfixer (if
>>> he
>>> can tear himself away from JADE and Quinscape for a few minutes).
>> Presumably, the idea is to remind the player of the time throughout
>> play. If
>> that is indeed what was in mind, I think the reasoning is obvious. ;-)
>
> That wouldn't be syncing anything really, though, especially not syncing
> the game clock with the computer clock.
>
> Anyway, watches have been around for hundreds of years and, at least on
> this side of the Atlantic, you can get one that works for a couple bucks
> (and that's /Canadian/ bucks I'm thinking of). There you go.
>
Well, we don't have any watches, every time I want to know the time I have
to measure the angle of the sun. Then with help from various tables my
exact position on the globe and my calculator I am able to know what time
it is. Quite difficult at night, though it is possible by observing the
stars ;-)). You see it takes quite a while, so a worldwide adom time would
be just great!
But don't ever sync reality and adom.
--
Violence in reality is quite different from theory.
-- Spock, "The Cloud Minders", stardate 5818.4
rgra bug list: http://adombugs.100free.com/