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Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

I've been playing adom for some time now, with no great success. About
half of my characters die before reaching dwarftown, and the ones that
make it that far typically die by the time I reach the dwarven halls,
due to considerable bad luck (tension rooms of ghost lords, karmic
wyrms, etc.). Only twice had I even finished the water temple, until
recently. My last two characters have finally done decent, and I'm
noticing a huge improvement in my skill level, and my last two guys
actually managed to make it all the way to the ToEF, for the first time
ever. I've lurked here for some time, so I've been pretty spoiled,
and, hearing all about the nastiness of the ToEF caused me to prepare
like crazy. Both times I made it that far, I plunged as deep as
possible in the CoC, before needing the Fire Orb, I finished Darkforge,
went throught the Gremlin caves, did the Assassin's Guild for XP, got
the RotHK, even scummed the ID for XP and items. Basically, I finished
every single thing I could before going for the Tower, yet, I still
died, which was obviously a great dissapointment, especially since
these were my best characters yet.

So, my question is, can anyone give me some advice on what I'm doing
wrong, or need to do, to finish the ToEF? I don't have the .flg for
either char, so I can't post those, but I can somewhat recount how each
died in the Tower. The first character was a gnomish beastfighter, who
had a limited supply of ammo, and barefisted his way through most of
the Tower. My DV/PV was pretty decent, about 60/25 or something like
that, but I still got hit a lot, and consequently went from 1
corruption to 5 before I died on the top floor. I wasn't too
concerned, though, because I had ~80 blessed spenseweed, so I was
healing like crazy, and had fire immunity from crowning, coupled with a
few blessed fireproof blankets and two Rings of Ice, and consequently
lost no equipment. I was doing okay, pounding through the grues and
everything, until the ACW came up. I had some trouble dealing damage
to him, but was slowly making progress, however, everytime I got him
weakened, he panicked and ran away, forcing me to fight dozens more
grues and stuff before I could come back to him again, at which point
he was fully healed. By this time, I was running out of spenseweed,
had used all my slaying ammo up (to no effect, shoulda trained up bows
more earlier on), and had emptied out all my wands of cold.
Eventually, I got him to go berzerk on me, and he finished me off in 2
or 3 consecutive hits.

My next, and most recent, character, was a gnomish elementalist, who
had a nice complement of extra spells gained from spellbooks, including
my favorite utility spell, Strength of Atlas, and Acid Bolt, and, most
important of all, Acid Ball, which got me through Darkforge. I was
feeling pretty confident, since he was doing pretty decent on
equipment, and got some decent corruptions (bulging cranium, 1/10
weight). He was decked out in eternium plate, which I sometimes
switched with AMW, and a medium crystal shield (never found any bigger
shield), coupled with blessed SLB, along with a handy backup, and a
huge supply of various slaying ammo. Unfortunately, no spenseweed for
this character, despite having 100 herbalism (just never hit a patch),
but I had a decent number of PoEH, so I was not too worried. Also got
Fire Immunity from crowning, and had nice DV/PV, from relatively high
shield and polearm skills. In Coward mode, my DV was ~90. I went
through the Tower, confident that my well trained frost bolt would get
me through easily. Rather disappointed to find about half of the
castings shrugged off, but had plenty of PP, and a fast regen rate, so
I wasn't too concerned. Got to the top floor, found the ACW, and died
in one turn again, from consecutive critical hits.

So, what the hell am I doing wrong here? Both characters were (I
thought) pretty beastly, especially the beastfighter, who barefisted
his way through Darkforge without breaking a sweat. Help me please, oh
wise adom masters!
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

> So, what the hell am I doing wrong here? Both characters were (I
> thought) pretty beastly, especially the beastfighter, who barefisted
> his way through Darkforge without breaking a sweat. Help me please,
oh
> wise adom masters!

If you dig through and fight his weak minions in the tunnel. You can
trap him so he cant run. It should look like this.
@=You
A=ACW
D=Fire Deamons or Elementals or whatever.

#################
.......@ADDDDDDD
#################

Obviously he cant run this way. Just back up on Coward and he'll
follow.
Also you should probally use Blessed !oEH instead of Spenseweed.
I was able to beat him like this with a Drakeling Barbarian who did
around 40 dmg with melee and no spells or missiles. I used 3 !oEH
against him during the fight. Mostly due to my getting hurt from being
a drakeling. But i had a speed of ~300 from the fire.
-Joel
 
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Archived from groups: rec.games.roguelike.adom (More info?)

drakalor.tourist@gmail.com writes:
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I've had about 10 characters to the ToEF. All have come out
successfully. I attribute this to:

1) Using ranged combat a lot.

> had used all my slaying ammo up (to no effect, shoulda trained up bows
> more earlier on), and had emptied out all my wands of cold.

....for example. Do not let the ACW get close to you. This applies even
more to [spoily] and [spoily] later on.

He falls pretty quickly to dragon/demon-slaying arrows, but you need
to be reasonably trained to get the hit rate.

It also applies to a lot of the other tower denizens. You should *not*
be gaining four corruptions in the tower. One at most, and it can be
done without getting that. Nothing in the tower can corrupt you or
critical you to death if you don't stand next to it.

> Eventually, I got him to go berzerk on me, and he finished me off in 2
> or 3 consecutive hits.

Same again.

> shield and polearm skills. In Coward mode, my DV was ~90. I went
> through the Tower, confident that my well trained frost bolt would get

....about this confident bit. Overconfidence is a killer in the tower.

> me through easily. Rather disappointed to find about half of the
> castings shrugged off, but had plenty of PP, and a fast regen rate, so
> I wasn't too concerned. Got to the top floor, found the ACW, and died
> in one turn again, from consecutive critical hits.

Again, *don't* stand next to him.

> So, what the hell am I doing wrong here? Both characters were (I
> thought) pretty beastly, especially the beastfighter, who barefisted
> his way through Darkforge without breaking a sweat.

My first character through the tower was a Candle Trollish Healer, who
*was* (with luck, prayer, and stupidity) tough enough to take on the
ACW hand-to-hand. I've not tried it since. Said healer died trying to
take on Nuurag-Vaarn the same way, incidentally, and since then I've
always kept my distance from tough creatures.

2) Be prepared. Rings of ice, fireproof blankets, strong fire
resistance or immunity, and if at all possible, invisibility. Water
Orb for the extra willpower to resist confusion.

Seems like you already had most of this sorted.

Leave stuff you won't be using in the tower in a stash
somewhere. It'll just slow you down to carry it.

3) Not wading in there to fight him.

I get the impression from your first one (keeps running away to hide
behind minions) that you fight him in the temple itself. Not a good idea.

Dig a narrow path through into the middle of the east temple wall. Zap
wands of cold into him to get his attention. Be invisible if possible
to avoid many of the other minions coming after you.

Once you have his attention *back* *off*! Get back to the west half of
the level. You'll find him a lot easier to fight, and to stay a few
spaces away from, if you don't have his minions to deal with. If you
don't have dragon/demon-slaying weapons, bolt spells are quite
effective.

Wands of stunning are also very useful. It'll take 5-6 zaps before you
finally stun him (and again, lure him out first so you don't have to
wade in to the temple to get in line for a bolt spell) but once
stunned he's *much* easier to take on.

--
Chris
 
G

Guest

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Archived from groups: rec.games.roguelike.adom (More info?)

drakalor.tourist@gmail.com wrote:
> I've been playing adom for some time now, with no great success. About
> half of my characters die before reaching dwarftown, and the ones that
> make it that far typically die by the time I reach the dwarven halls,
> due to considerable bad luck (tension rooms of ghost lords, karmic
> wyrms, etc.). Only twice had I even finished the water temple, until
> recently. My last two characters have finally done decent, and I'm
> noticing a huge improvement in my skill level, and my last two guys
> actually managed to make it all the way to the ToEF, for the first time
> ever. I've lurked here for some time, so I've been pretty spoiled,
> and, hearing all about the nastiness of the ToEF caused me to prepare
> like crazy. Both times I made it that far, I plunged as deep as
> possible in the CoC, before needing the Fire Orb, I finished Darkforge,
> went throught the Gremlin caves, did the Assassin's Guild for XP, got
> the RotHK, even scummed the ID for XP and items. Basically, I finished
> every single thing I could before going for the Tower, yet, I still
> died, which was obviously a great dissapointment, especially since
> these were my best characters yet.
>
> So, my question is, can anyone give me some advice on what I'm doing
> wrong, or need to do, to finish the ToEF? I don't have the .flg for
> either char, so I can't post those, but I can somewhat recount how each
> died in the Tower. The first character was a gnomish beastfighter, who
> had a limited supply of ammo, and barefisted his way through most of
> the Tower. My DV/PV was pretty decent, about 60/25 or something like
> that, but I still got hit a lot, and consequently went from 1
> corruption to 5 before I died on the top floor. I wasn't too
> concerned, though, because I had ~80 blessed spenseweed, so I was
> healing like crazy, and had fire immunity from crowning, coupled with a
> few blessed fireproof blankets and two Rings of Ice, and consequently
> lost no equipment. I was doing okay, pounding through the grues and
> everything, until the ACW came up. I had some trouble dealing damage
> to him, but was slowly making progress, however, everytime I got him
> weakened, he panicked and ran away, forcing me to fight dozens more
> grues and stuff before I could come back to him again, at which point
> he was fully healed. By this time, I was running out of spenseweed,
> had used all my slaying ammo up (to no effect, shoulda trained up bows
> more earlier on), and had emptied out all my wands of cold.
> Eventually, I got him to go berzerk on me, and he finished me off in 2
> or 3 consecutive hits.
>
> My next, and most recent, character, was a gnomish elementalist, who
> had a nice complement of extra spells gained from spellbooks, including
> my favorite utility spell, Strength of Atlas, and Acid Bolt, and, most
> important of all, Acid Ball, which got me through Darkforge. I was
> feeling pretty confident, since he was doing pretty decent on
> equipment, and got some decent corruptions (bulging cranium, 1/10
> weight). He was decked out in eternium plate, which I sometimes
> switched with AMW, and a medium crystal shield (never found any bigger
> shield), coupled with blessed SLB, along with a handy backup, and a
> huge supply of various slaying ammo. Unfortunately, no spenseweed for
> this character, despite having 100 herbalism (just never hit a patch),
> but I had a decent number of PoEH, so I was not too worried. Also got
> Fire Immunity from crowning, and had nice DV/PV, from relatively high
> shield and polearm skills. In Coward mode, my DV was ~90. I went
> through the Tower, confident that my well trained frost bolt would get
> me through easily. Rather disappointed to find about half of the
> castings shrugged off, but had plenty of PP, and a fast regen rate, so
> I wasn't too concerned. Got to the top floor, found the ACW, and died
> in one turn again, from consecutive critical hits.
>
> So, what the hell am I doing wrong here? Both characters were (I
> thought) pretty beastly, especially the beastfighter, who barefisted
> his way through Darkforge without breaking a sweat. Help me please, oh
> wise adom masters!

I can see the problem right there, with both characters - they both
died to consecutive critical hits from the wyrm in melee. The answer
is, don't get in melee range. I appreciate this could be more difficult
for the beastfigher, but an elementalist should have NO reason to sit
in melee range of the wyrm. It can deal several hundred damage in one
turn if you are unlucky, as you have witnessed. If you are going to
take it on in melee, be fast enough to use hit and run - 7LB do the
job of course, and beastfighers over level 18 have reduced movement
energy cost. Move one square, but not in a square next to it, letting
it move to you - that way your last move only took 700 energy, but
it's last move cost it 1000 energy. Then hit it, on suitable tactics,
then coward and move away. Repeat. If it panics and runs away, hitting
it with a missile, wand or spell should make it come at you again.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

Chris Morris wrote:
> drakalor.tourist@gmail.com writes:
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> I've had about 10 characters to the ToEF. All have come out
> successfully. I attribute this to:

[snip rest of post]

Excellent suggestions. I was about to reply to the original post myself,
but Chris has said all the important things very well.

I usually do things slightly differently, clearing the temple to get a
few levels in the process, but if you don't have more experience
surviving the ToEF, I'd advise following Chris's suggestions instead.
Even if you decide to clear the temple, heed his advice:
1. Use missiles for tough opponents and especially the wyrm.
2. Fight all opponents outside the temple, one at a time.

Malte