Archived from groups: rec.games.roguelike.adom (
More info?)
On Wed, 09 Feb 2005 12:23:55 +0200, Elmo wrote:
> On Wed, 09 Feb 2005 08:39:09 +0000, Przemyslaw Brojewski wrote:
>
>> Malte Helmert <helmert@informatik.uni-freiburg.de> wrote:
>>> Stephen White wrote:
>>> > Elmo wrote:
>>
>>> Don't forget the
>>
>>> s
>>> p
>>> o
>>> i
>>> l
>>> e
>>> r
>>
>>> s
>>> p
>>> a
>>> c
>>> e
>>
>>> s
>>> p
>>> o
>>> i
>>> l
>>> e
>>> r
>>
>>> s
>>> p
>>> a
>>> c
>>> e
>>
>>> > That and the fact that companions cannot
>>> > accompany you to D50. I've never actually tried, so I can't quite
>>> > recall why, but I think they won't follow you down to D49.
>>
>>> I haven't tried, but it would make sense if they couldn't move on D49,
>>> just like the PC can't.
>>
>> Still, *lots* of doors and teleportation would do the trick,
>> unless it is impossible to create a door on D49. And then, there is
>> a nasty possibility of "The cute dog tries to follow you but cannot
>> move on ice".
>>
>> brojek.
> Still, the rule could be added: The Cute Dog can't be left behind under
> any circumstances.
> And I guess the claim that pets can't be lead to D50 is incorrect. Has
> anyone tried teleporting them around until they hit the correct place?
What about inserting Fire Orb? The dog would either die, become hostile
or would have to be left to D:47 when you insert the fire orb and gotten
back before you insert the last one.
Janne Joensuu,
Endoperez