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Archived from groups: rec.games.roguelike.adom (More info?)
Just come back to ADOM after not seriously playing for a few years. What
ever happened to that Bitcliffe Beast...?
Anyway, onto main post...
Gimme an S!
Gimme a P!
Gimme an O!
Gimme a - oh, just give me some spoily space...
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..
..
..
..
..
..
..
First kills. I was just wondering what people tended to use - the Guidebook
doesn't actually give any suggestions for something that satisfies both the
factors.
I remember there were two that I used to use - assassins and Gremlins.
Assassins were probably the better of the two, because you can always find
them at Lawenthiowhatever, they don't appear often in dungeons, and there's
one place in the game you can easily find at least 20 to kill. Of course,
there's then the whole difficulty of actually getting the Filk quest without
killing too many assassins... Strategic digging was my only solution, but
it was bloody difficult.
Gremlins I quite often found in the SMC, so it's possible to go there first,
pick up the blanky and find a gremlin to kill. Also means that all the
monsters generated there are all level 1, so when you come back later it
won't be so hard unless you start killing off the monsters that are already
there... (don't know if it still works like that) Only problem is if you
come across a lot of gremlins with a water trap randomly later in the game
(as can often happen) and you have to slaughter them all quickly to stop
them spreading... Again, you need to use invisibility in the gremlin cave
to make sure you kill only 20, and you have to put off getting the phial
till after Filk.
Are there any other better ideas that people have? I've sometimes thought
maybe outlaw leaders would be good, because they're rare, but you can find
some in the wilderness if you need to... A bit time-consuming to go through
lots of random wilderness encounters to get the required number of kills
though...
Oh, and what's with these new talent thingummies? I've looked at the
descriptions and stuff - starting with seven league boots as a Bard seems
like a nice thing, but requires a lot of talents used up at the start...
What talents do people find are best?
And these added descriptive bits on armour on stuff - didn't used to have
these in my days... *grumbles*
--
Darren Grey, aka Tekhne
A day without sunshine is like night.
Just come back to ADOM after not seriously playing for a few years. What
ever happened to that Bitcliffe Beast...?
Anyway, onto main post...
Gimme an S!
Gimme a P!
Gimme an O!
Gimme a - oh, just give me some spoily space...
..
..
..
..
..
..
..
..
First kills. I was just wondering what people tended to use - the Guidebook
doesn't actually give any suggestions for something that satisfies both the
factors.
I remember there were two that I used to use - assassins and Gremlins.
Assassins were probably the better of the two, because you can always find
them at Lawenthiowhatever, they don't appear often in dungeons, and there's
one place in the game you can easily find at least 20 to kill. Of course,
there's then the whole difficulty of actually getting the Filk quest without
killing too many assassins... Strategic digging was my only solution, but
it was bloody difficult.
Gremlins I quite often found in the SMC, so it's possible to go there first,
pick up the blanky and find a gremlin to kill. Also means that all the
monsters generated there are all level 1, so when you come back later it
won't be so hard unless you start killing off the monsters that are already
there... (don't know if it still works like that) Only problem is if you
come across a lot of gremlins with a water trap randomly later in the game
(as can often happen) and you have to slaughter them all quickly to stop
them spreading... Again, you need to use invisibility in the gremlin cave
to make sure you kill only 20, and you have to put off getting the phial
till after Filk.
Are there any other better ideas that people have? I've sometimes thought
maybe outlaw leaders would be good, because they're rare, but you can find
some in the wilderness if you need to... A bit time-consuming to go through
lots of random wilderness encounters to get the required number of kills
though...
Oh, and what's with these new talent thingummies? I've looked at the
descriptions and stuff - starting with seven league boots as a Bard seems
like a nice thing, but requires a lot of talents used up at the start...
What talents do people find are best?
And these added descriptive bits on armour on stuff - didn't used to have
these in my days... *grumbles*
--
Darren Grey, aka Tekhne
A day without sunshine is like night.