Archived from groups: rec.games.roguelike.adom (
More info?)
Pink_isn't_well wrote:
> "J.M. Joensuu" <spam_wanted_here@hotmail.com> wrote on Mon, 07 Mar
> 2005 11:27:38 GMT in rec.games.roguelike.adom:
>
>
>>In addition to things others have mentioned, there is one
>>specific dungeon level where monsters become quickly too
>>dangerous to handle.
>
> I know that one. So it doesn't happen in most other places? I'm just
> asking whether it's standard in the ADOM world, monsters getting
> stronger in the dungeon as time goes by.
With that one exception, the type of monsters generated in a given level
usually stays the same over time. It is not related to PC level either [1].
However, if you kill many monsters of the same type, then monsters of
that type will become much stronger in the future. This is known as the
"uberjackal" effect because it is most common for monsters that - like
jackals - are summoned in great quantities. This has nothing to do with
how long you stay on a given dungeon level, though.
So in your case, unless you were in that particular dungeon, I'd guess
that you were just unlucky.
Malte
[1] Unlike, for example, Nethack, where monster difficulty is based on
the sum of PC level and dungeon level.