G

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Archived from groups: rec.games.roguelike.adom (More info?)

I need some advice on killing. I cant seem to find something suitable.

Spoily space to make sure I dont spoil things for the unwitting adventurer.




















Spoilers are like Greater Molochs in the Arena. Rather unexpected and hard
to run away from.

Anyway, on my latest journey, I became a Dwarven Weaponsmith and had some
good and some bad times. Thanks to a rather early find of a Mithril Mace of
Hunting, he is very well versed in Maces & Flails now using "Big Punch" to
deliver the knockout blow to foul beasts of chaos. He's level 22 now and
ready to take on TToEF.

I was wondering, is there any magical way I can find a decent Mace/Flail
weapon or am I better off changing weapons now? I have 8 skill in Axes and 7
in Clubs & Hammers but have yet to find a decent weapon in either class to
rival Big Punch.

Im using Black, Red or White DSM, Eternium cap/boots/tower shield.... all
smithed up a little bit so I have around 70 DV and 30 PV with Big Punch.

Any suggestions? Im too used to playing High Elven Archers where I can run
from things and usually have slaying arrows or weapons.
 
G

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Archived from groups: rec.games.roguelike.adom (More info?)

robert elcome wrote:
> I need some advice on killing. I cant seem to find something suitable.
>
> Spoily space to make sure I dont spoil things for the unwitting adventurer.
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> Spoilers are like Greater Molochs in the Arena. Rather unexpected and hard
> to run away from.
>
> Anyway, on my latest journey, I became a Dwarven Weaponsmith and had some
> good and some bad times. Thanks to a rather early find of a Mithril Mace of
> Hunting, he is very well versed in Maces & Flails now using "Big Punch" to
> deliver the knockout blow to foul beasts of chaos. He's level 22 now and
> ready to take on TToEF.
>
> I was wondering, is there any magical way I can find a decent Mace/Flail
> weapon or am I better off changing weapons now? I have 8 skill in Axes and 7
> in Clubs & Hammers but have yet to find a decent weapon in either class to
> rival Big Punch.
>
> Im using Black, Red or White DSM, Eternium cap/boots/tower shield.... all
> smithed up a little bit so I have around 70 DV and 30 PV with Big Punch.
>
> Any suggestions? Im too used to playing High Elven Archers where I can run
> from things and usually have slaying arrows or weapons.

I actually like Big Punch.

If you have the strength to lug it around, it has GREAT damage for a one
handed weapon, if a bit lacking in other special properties. I'd stick
with it for now.

You could of course wish for eternium <whatevers>, but you can't wish
for specific ego modifiers, and you would be lucky to get a good one.
They are probably not going to rival big punch for damage, even after
a bit of smithing.

Just train up bows AND crossbows to about level 7 or so to make use of
slaying ammo.
 
G

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Archived from groups: rec.games.roguelike.adom (More info?)

> Monsters dont seem to be worth their EXP in terms of how hard they
are to
> kill. Emperor Lich in CoC Graveyard seemed to be worth 17000 exp
iirc. Suns
> Messenger and fast arrows killed it before it moved but how hard can
a
> single Emperor Lich be?

Emperor Liches are very variable in the challenge they represent. For
one thing, it doesn't take many hits to take them out, but it's hard to
get a hit in, so if you get lucky and get that hit or those hits in
quickly, it makes them seem easier than they should.

For another thing, players without good missile skills are kind of
screwed (though that applies throughout the game to a small degree).

For another thing, a lot depends on where you find them. The two
graveyards are both very player-friendly terrain for meeting emperor
liches, because there are a lot of terrain features, above all
bottlenecks, that you can use in your favor.

And the last thing is that is depends a lot on what they summon first.
If you have to spend the beginning of a fight with an Emperor Lich
dealing with the Ghost Kings or whatever that it summons, it all starts
to look a whole lot scarier.

e.
 
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"Stephen White" <fake_email_address@fake_domain.com> wrote in message
news:42486858$0$15372$ed2619ec@ptn-nntp-reader01.plus.net...
> robert elcome wrote:
>> I need some advice on killing. I cant seem to find something suitable.
>>
>> Spoily space to make sure I dont spoil things for the unwitting
>> adventurer.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> Spoilers are like Greater Molochs in the Arena. Rather unexpected and
>> hard to run away from.
>>
>> Anyway, on my latest journey, I became a Dwarven Weaponsmith and had some
>> good and some bad times. Thanks to a rather early find of a Mithril Mace
>> of Hunting, he is very well versed in Maces & Flails now using "Big
>> Punch" to deliver the knockout blow to foul beasts of chaos. He's level
>> 22 now and ready to take on TToEF.
>>
>> I was wondering, is there any magical way I can find a decent Mace/Flail
>> weapon or am I better off changing weapons now? I have 8 skill in Axes
>> and 7 in Clubs & Hammers but have yet to find a decent weapon in either
>> class to rival Big Punch.
>>
>> Im using Black, Red or White DSM, Eternium cap/boots/tower shield.... all
>> smithed up a little bit so I have around 70 DV and 30 PV with Big Punch.
>>
>> Any suggestions? Im too used to playing High Elven Archers where I can
>> run from things and usually have slaying arrows or weapons.
>
> I actually like Big Punch.
>
> If you have the strength to lug it around, it has GREAT damage for a one
> handed weapon, if a bit lacking in other special properties. I'd stick
> with it for now.
>
> You could of course wish for eternium <whatevers>, but you can't wish
> for specific ego modifiers, and you would be lucky to get a good one.
> They are probably not going to rival big punch for damage, even after
> a bit of smithing.
>
> Just train up bows AND crossbows to about level 7 or so to make use of
> slaying ammo.

Currently on D:32, level 26. Had a Vault + Tension room message so i zapped
a wand of monster detection. Room full of Diamond Golems, Tension room of
lesser undead and a Lesser Vault of Stone/Iron Golems with an Eternium one
thrown in for fun.

Cleared out the Diamond Golem room, pain in the rear end. I switched between
my Blessed Amulet of Rapid Healing and my Blessed Amulet of Protection from
Constructs quite frequently. With a very unscientific analysis, the Diamond
Golems seemed to hit me for around half of their normal damage. It looked as
though they didnt get in critical hits much, if at all whereas without it,
they quite often punched through my armour. Kill list shows 56 Diamond
Golems so I had some fun swinging Big Punch. Wheres my Wicked/Murderous
Eternium Flail of Devastation/Mayhem/Penetration? :(

I have the Water and Fire Orbs. Uncorrupted currently but I dont feel too
happy as Im now out of anything that can cure me. Im kind of wondering what
to do next. Im level 26 and I dont really think I can just dive straight
down, slaying as I go but Im scared of corruption. I have no slaying ammo at
the moment but working on it.

The major problem I face at the moment is anything with a confusion attack.
Ive been able to melee anything Ive faced thus far without much problems. Im
using a Blessed Ring of Damage and a Ring of Slaying so I dont fancy
switching to rings of clear mind but Lich stat draining and the possibility
of Great Wyrms is not making me feel comfortable.

Any suggestions/advice? Its been a good few years since Ive had a character
get past ToEF and Ive lost my touch.
 
G

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Archived from groups: rec.games.roguelike.adom (More info?)

robert elcome wrote:
> "Stephen White" <fake_email_address@fake_domain.com> wrote in message
> news:42486858$0$15372$ed2619ec@ptn-nntp-reader01.plus.net...
>
>>robert elcome wrote:
>>
>>>I need some advice on killing. I cant seem to find something suitable.
>>>
>>>Spoily space to make sure I dont spoil things for the unwitting
>>>adventurer.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> [snip previous info, Dwarven Weaponsmith using Big Punch]

> Currently on D:32, level 26. Had a Vault + Tension room message so i zapped
> a wand of monster detection. Room full of Diamond Golems, Tension room of
> lesser undead and a Lesser Vault of Stone/Iron Golems with an Eternium one
> thrown in for fun.
>
> Cleared out the Diamond Golem room, pain in the rear end. I switched between
> my Blessed Amulet of Rapid Healing and my Blessed Amulet of Protection from
> Constructs quite frequently. With a very unscientific analysis, the Diamond
> Golems seemed to hit me for around half of their normal damage. It looked as
> though they didnt get in critical hits much, if at all whereas without it,
> they quite often punched through my armour. Kill list shows 56 Diamond
> Golems so I had some fun swinging Big Punch. Wheres my Wicked/Murderous
> Eternium Flail of Devastation/Mayhem/Penetration? :(
>
> I have the Water and Fire Orbs. Uncorrupted currently but I dont feel too
> happy as Im now out of anything that can cure me. Im kind of wondering what
> to do next. Im level 26 and I dont really think I can just dive straight
> down, slaying as I go but Im scared of corruption. I have no slaying ammo at
> the moment but working on it.

The casino should provide some slaying ammo. You are right to be wary
of corruption though, unholy aura or something could really rain on
your parade. I presume Khelly died, what about the other sources? Did
you deliver the orb guardian corpses to the druid? Speak to the mystic?
Get the one from the little sealed room in the HMV? Do the library?

> The major problem I face at the moment is anything with a confusion attack.
> Ive been able to melee anything Ive faced thus far without much problems. Im
> using a Blessed Ring of Damage and a Ring of Slaying so I dont fancy
> switching to rings of clear mind but Lich stat draining and the possibility
> of Great Wyrms is not making me feel comfortable.
>
> Any suggestions/advice? Its been a good few years since Ive had a character
> get past ToEF and Ive lost my touch.

Glad its going well so far, nice work on the diamond golems :)

Level 26 is pretty low I guess for having got the water and fire orbs
already, but this often seems to be the case in recent versions. The
big uniques lower down seem to be worth all the experience.

For stuff with a confusion attack, just switch out one of the rings for
a confusion resistance type one. IME, blessed rings of the clear mind
seem to work best. Replace your ring of damage with one if you are going
to face something that might confuse you. I say the ring of damage, since
AFAIK this only adds to melee damage, not missiles too, and if the thing
that might confuse you is a stat draining lich, you don't want to melee.

If you have climbing and stealth at 100, you might try the library next.
I'm guessing you won't have stealth 100 though, unless you learned it
from the master theif early on. It's not really worth going there if you
don't have it, since you wont get the reward from the ghost librarian,
and the other stuff you will find there probably isn't much good for a
weaponsmith.

As for great wyrms, they are very rare outside vaults of dragons, and
they tend to only hold one unless it's a greater vault. Ancient dragons
are stronger in more recent versions and facing those can give you a
good idea of if you are prepared to face a wyrm. If they can't hurt you
much or often, you should be able to take a wyrm in melee. Just make
sure to keep a decent health buffer, I'd say at least 300 hp, ideally
400+ in case of criticals. Since you already took on a horde of diamond
golems and one eternium one in melee, it seems you are pretty strong.

Apart from the library, I'm not sure where else to recommend, since you
didn't mention where you have done and not. Take Darkforge if you didn't
already, that will be easy. Other than that, I guess you will just have
to dive. Look out for any hordes that might give you good experience.
Slow Monster could help you a LOT in gaining some levels fast, if you
can obtain it. Slow yourself before the killing blow on any major kill,
say something worth 10000 exp or more.
 
G

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Archived from groups: rec.games.roguelike.adom (More info?)

"Stephen White" <fake_email_address@fake_domain.com> wrote in message
news:424bb3d3$0$63445$ed2e19e4@ptn-nntp-reader04.plus.net...
> robert elcome wrote:
>> "Stephen White" <fake_email_address@fake_domain.com> wrote in message
>> news:42486858$0$15372$ed2619ec@ptn-nntp-reader01.plus.net...
>>
>>>robert elcome wrote:
>>>
>>>>I need some advice on killing. I cant seem to find something suitable.
>>>>
>>>>Spoily space to make sure I dont spoil things for the unwitting
>>>>adventurer.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> [snip previous info, Dwarven Weaponsmith using Big Punch]
>
>> Currently on D:32, level 26. Had a Vault + Tension room message so i
>> zapped a wand of monster detection. Room full of Diamond Golems, Tension
>> room of lesser undead and a Lesser Vault of Stone/Iron Golems with an
>> Eternium one thrown in for fun.
>>
>> Cleared out the Diamond Golem room, pain in the rear end. I switched
>> between my Blessed Amulet of Rapid Healing and my Blessed Amulet of
>> Protection from Constructs quite frequently. With a very unscientific
>> analysis, the Diamond Golems seemed to hit me for around half of their
>> normal damage. It looked as though they didnt get in critical hits much,
>> if at all whereas without it, they quite often punched through my armour.
>> Kill list shows 56 Diamond Golems so I had some fun swinging Big Punch.
>> Wheres my Wicked/Murderous Eternium Flail of
>> Devastation/Mayhem/Penetration? :(
>>
>> I have the Water and Fire Orbs. Uncorrupted currently but I dont feel too
>> happy as Im now out of anything that can cure me. Im kind of wondering
>> what to do next. Im level 26 and I dont really think I can just dive
>> straight down, slaying as I go but Im scared of corruption. I have no
>> slaying ammo at the moment but working on it.
>
> The casino should provide some slaying ammo. You are right to be wary
> of corruption though, unholy aura or something could really rain on
> your parade. I presume Khelly died, what about the other sources? Did
> you deliver the orb guardian corpses to the druid? Speak to the mystic?
> Get the one from the little sealed room in the HMV? Do the library?
>
>> The major problem I face at the moment is anything with a confusion
>> attack. Ive been able to melee anything Ive faced thus far without much
>> problems. Im using a Blessed Ring of Damage and a Ring of Slaying so I
>> dont fancy switching to rings of clear mind but Lich stat draining and
>> the possibility of Great Wyrms is not making me feel comfortable.
>>
>> Any suggestions/advice? Its been a good few years since Ive had a
>> character get past ToEF and Ive lost my touch.
>
> Glad its going well so far, nice work on the diamond golems :)
>
> Level 26 is pretty low I guess for having got the water and fire orbs
> already, but this often seems to be the case in recent versions. The
> big uniques lower down seem to be worth all the experience.
>
> For stuff with a confusion attack, just switch out one of the rings for
> a confusion resistance type one. IME, blessed rings of the clear mind
> seem to work best. Replace your ring of damage with one if you are going
> to face something that might confuse you. I say the ring of damage, since
> AFAIK this only adds to melee damage, not missiles too, and if the thing
> that might confuse you is a stat draining lich, you don't want to melee.
>
> If you have climbing and stealth at 100, you might try the library next.
> I'm guessing you won't have stealth 100 though, unless you learned it
> from the master theif early on. It's not really worth going there if you
> don't have it, since you wont get the reward from the ghost librarian,
> and the other stuff you will find there probably isn't much good for a
> weaponsmith.
>
> As for great wyrms, they are very rare outside vaults of dragons, and
> they tend to only hold one unless it's a greater vault. Ancient dragons
> are stronger in more recent versions and facing those can give you a
> good idea of if you are prepared to face a wyrm. If they can't hurt you
> much or often, you should be able to take a wyrm in melee. Just make
> sure to keep a decent health buffer, I'd say at least 300 hp, ideally
> 400+ in case of criticals. Since you already took on a horde of diamond
> golems and one eternium one in melee, it seems you are pretty strong.
>
> Apart from the library, I'm not sure where else to recommend, since you
> didn't mention where you have done and not. Take Darkforge if you didn't
> already, that will be easy. Other than that, I guess you will just have
> to dive. Look out for any hordes that might give you good experience.
> Slow Monster could help you a LOT in gaining some levels fast, if you
> can obtain it. Slow yourself before the killing blow on any major kill,
> say something worth 10000 exp or more.

Im not too great with my ADOM Netiquette so I'll leave the reply as is.

Darkforge was a walkover after i found my Red DSM and a fireproof blanket.
Cleared it out for a bit more exp and the chance of some randomly amazing
weapon/armour to be generated.

What I really found strange is.... Molochs are a walkover. I kill Molochs
easier than Diamond Golems. I only faced a Greater Moloch at ~lvl 17 with my
Archer and that was fun. Had 2 slaying arrows and no demon slayers.
Berserked and abused my Blessed SLB's + quick/lightning shot to full
advantage but couldnt kill it. Came down to my last random stack of arrows
and it died in around 4 arrows. Confused, I picked up my arrows and they
were Humanoid Slayers. Couldnt remember Molochs being Humanoid but Im not
complaining. Another way to kill them i suppose. If I can break their PV,
they'll be easy. My Weaponsmith alternates between Blessed SLB's and highly
smithed Eternium Boots whenever I go toe-to-toe with evil melee things.

I dont think I have the Willpower for the Library thanks to a little visit
to the top of the bug temple. I always go there as my Archers for the extra
bit of speed. ~120 speed seems to keep me out of trouble even if it does
reduce exp. Ive learned how far I can go to avoid luring the Killer Bugs.
They are just insane. I was tempted to have some fun in Dwarven Halls but DH
was a walkover on the way down when for any of my Archers or Rangers, theres
always some random nasty such as a Shadow Wyrm, Ancient Dragon, Moloch etc.
This time, the worst I encountered was a Greater Water Elemental and he
rolled over quite pathetically to be honest. Unless you class a room full of
Ancient White Dragons, tucked away in a little corner a threat. Ancient
White Dragons die more easily than the 1 or 2 Red ones Ive killed thus far.
The Ancient Red I met was a lot more powerful than the Whites Id faced and
took me by suprise.

I have the Red, Black and White flavours of DSM although my Red DSM is the
strongest. Crowning netted me Hammerhead and Shock Immunity. If I had enough
shots of detect monster, I could be suited to take on any class of breather.

Overall, it seems that Im rather loved and hated by the RNG. My equipment
seems very good but my level for the point of the game Im at seems low.
Corruption seems to set in faster than the last time I played. Ive had to
cure roughly 8 corruptions thus far although I could be off the mark and
plus, Im slow. I love going to visit every place and do every thing that the
RNG seems to want me to do. I need to find the "Corruption = Off" switch.

A few points ive noticed that I maybe havent noticed in other versions....

Greater Molochs are Humanoid.
Poison really does seem to stack very fast. Quicklings, although they dont
hit me often in terms of how often they attack, they do get a few hits in
and that poison stacks up really fast.
(Greater) Mummies dont seem to be able to cause sickness when they attack.
Shopkeepers tend to have Charged Clothes in their shops when Im not using a
spell character. Case in point, Chaos Knight tension room gave me 6 sets of
EPM, the best DV/PV of which, was Charged.
Smithing could do wonders for a low level character if a forge and method of
getting ores is found early on.
Monsters dont seem to be worth their EXP in terms of how hard they are to
kill. Emperor Lich in CoC Graveyard seemed to be worth 17000 exp iirc. Suns
Messenger and fast arrows killed it before it moved but how hard can a
single Emperor Lich be? Berserker Emperor was around 3000-4000. Ive bumped
into a few before and been absolutely mutilated in seconds.

Final point. Why is only Stephen giving me advice? He hasnt steered me wrong
yet but I like diversity in replies :)

I rely heavily on opinions when Im stuck and I prefer not to be stuck with
only 1 option.
 
G

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Archived from groups: rec.games.roguelike.adom (More info?)

----- Original Message -----
From: "robert elcome" <rene12308@blueyonder.co.uk>
Newsgroups: rec.games.roguelike.adom
Sent: Thursday, March 31, 2005 2:15 PM
Subject: Re: Weapon of Choice


>
> "Stephen White" <fake_email_address@fake_domain.com> wrote in message
> news:424bb3d3$0$63445$ed2e19e4@ptn-nntp-reader04.plus.net...
>> robert elcome wrote:
>>> "Stephen White" <fake_email_address@fake_domain.com> wrote in message
>>> news:42486858$0$15372$ed2619ec@ptn-nntp-reader01.plus.net...
>>>
>>>>robert elcome wrote:
>>>>
>>>>>I need some advice on killing. I cant seem to find something suitable.
>>>>>
>>>>>Spoily space to make sure I dont spoil things for the unwitting
>>>>>adventurer.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> [snip previous info, Dwarven Weaponsmith using Big Punch]
>>
>>> Currently on D:32, level 26. Had a Vault + Tension room message so i
>>> zapped a wand of monster detection. Room full of Diamond Golems, Tension
>>> room of lesser undead and a Lesser Vault of Stone/Iron Golems with an
>>> Eternium one thrown in for fun.
>>>
>>> Cleared out the Diamond Golem room, pain in the rear end. I switched
>>> between my Blessed Amulet of Rapid Healing and my Blessed Amulet of
>>> Protection from Constructs quite frequently. With a very unscientific
>>> analysis, the Diamond Golems seemed to hit me for around half of their
>>> normal damage. It looked as though they didnt get in critical hits much,
>>> if at all whereas without it, they quite often punched through my
>>> armour. Kill list shows 56 Diamond Golems so I had some fun swinging Big
>>> Punch. Wheres my Wicked/Murderous Eternium Flail of
>>> Devastation/Mayhem/Penetration? :(
>>>
>>> I have the Water and Fire Orbs. Uncorrupted currently but I dont feel
>>> too happy as Im now out of anything that can cure me. Im kind of
>>> wondering what to do next. Im level 26 and I dont really think I can
>>> just dive straight down, slaying as I go but Im scared of corruption. I
>>> have no slaying ammo at the moment but working on it.
>>
>> The casino should provide some slaying ammo. You are right to be wary
>> of corruption though, unholy aura or something could really rain on
>> your parade. I presume Khelly died, what about the other sources? Did
>> you deliver the orb guardian corpses to the druid? Speak to the mystic?
>> Get the one from the little sealed room in the HMV? Do the library?
>>
>>> The major problem I face at the moment is anything with a confusion
>>> attack. Ive been able to melee anything Ive faced thus far without much
>>> problems. Im using a Blessed Ring of Damage and a Ring of Slaying so I
>>> dont fancy switching to rings of clear mind but Lich stat draining and
>>> the possibility of Great Wyrms is not making me feel comfortable.
>>>
>>> Any suggestions/advice? Its been a good few years since Ive had a
>>> character get past ToEF and Ive lost my touch.
>>
>> Glad its going well so far, nice work on the diamond golems :)
>>
>> Level 26 is pretty low I guess for having got the water and fire orbs
>> already, but this often seems to be the case in recent versions. The
>> big uniques lower down seem to be worth all the experience.
>>
>> For stuff with a confusion attack, just switch out one of the rings for
>> a confusion resistance type one. IME, blessed rings of the clear mind
>> seem to work best. Replace your ring of damage with one if you are going
>> to face something that might confuse you. I say the ring of damage, since
>> AFAIK this only adds to melee damage, not missiles too, and if the thing
>> that might confuse you is a stat draining lich, you don't want to melee.

>> As for great wyrms, they are very rare outside vaults of dragons, and
>> they tend to only hold one unless it's a greater vault. Ancient dragons
>> are stronger in more recent versions and facing those can give you a
>> good idea of if you are prepared to face a wyrm. If they can't hurt you
>> much or often, you should be able to take a wyrm in melee. Just make
>> sure to keep a decent health buffer, I'd say at least 300 hp, ideally
>> 400+ in case of criticals. Since you already took on a horde of diamond
>> golems and one eternium one in melee, it seems you are pretty strong.
>>

[snipped out some scary issues]

That was the end of Smithy. Managed to avoid the Cat Lord and killed Bugs
Bunny and his minions without any trouble although he did try to steal Big
Punch.

Poison Hands hit me just after I got past Bugs. Forced me to drop my [+9,
+7] {st+3} gauntlets for a pair of thick gaunts. Shortly after, I
encountered a Shadow Wyrm... would have been easy if it didnt spam summon.
went downstairs and enountered a room full of Ancient Black Dragons. Killed
half of them and had to back off, in danger of dieing. Upstairs, busy
regerating with my ring of regeneration. Doppleganger King jumps me. Full
defence mode, dual wielded Eternium Tower Shields, dual blessed rings of
clear mind, zapped wands and it died quickly and harmlessly. Recovered and
cleared the rest of the Ancient Black Dragons.

On the same level, Red Dragon Vault. I started clearing the vault, worked
slowly. I had an advantage of a wand of monster detection, conveniently
zapped before Mana Battery caught me. Cleared 75% of the vault without much
trouble. Ancient Red Dragons can be a handful but I managed to stay safe. I
went in to finish off another Ancient Red and they Wyrm comes out to play.
Confuse attacks flying in, I quickly pop on a ring of clear mind and
dispatch the Dragon. Probably a bad idea, I decided to go in and melee the
Wyrm. Even with Clear Mind, it was confusing me too much and got in some
wicked hits. Critically wounded, without potions or prayers to save me, I
decided to go full defense and run for it. Got to the stairs down safely and
had a rest.

With full HP, I decided to explore the level. You feel as though this was
not a good idea! Ancient Karmic Dragon room. In hindsight, I should have
cast teleportation (which i had). Random teleport would have probably meant
I could avoid the dragons. I decided to run back upstairs. The Wyrm wasnt
right next to the stairs so I had time to prepare some offense. Without
decent bow skills and a lack of slaying ammo, I equipped some potions in my
missile slot. Put on my Eternium boots and gauntlets of strength. Switched
my Eternium Girdle for my Girdle of Strength. Popped on both rings of
Slaying +7 and +6 and went to meet my nemesis. At first, he was content with
standing and battering me with his ineffective missles.

Well, Smithy ended his adventure there. The Great Red Wyrm was just too
powerful.

For a Dwarven Weaponsmith, Im happy I got this far. Even better than my
Archers and they've been known to stomp Emperor Liches in either Graveyard
before they've woken up from their grave.... ripped apart Greater Molochs in
the Arena...

My Archers always seem to fall down at the ToEF stage. Can never find rings
of ice, slaying arrows, fire immunity then corruption steps in. Smithy had
the benefit of an AoLS which he gave Khelevaster who in return saved Smith
many a time from the evil named Corruption.
 
G

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robert elcome wrote:

<snippety>

Spoilyish...

























> My Archers always seem to fall down at the ToEF stage. Can never find rings
> of ice, slaying arrows, fire immunity then corruption steps in.

Archers should be able to clear the ToEF relying mostly on melee combat
and cowardice. That's my usual tactic with archers. I've pulled out two
wins with them, and one of those was a drakeling, and you know that
they're a bundle of trouble in themselves.

As long as you have at least two blessed fireproof blankets, you should
be able to head in with your missiles and launchers in the pack. Have
several backup launchers. Try to avoid using them until you get to the
Fire Temple proper, and even then only use them against the Wyrm... if
necessary. If you have dragon slaying ammo, then missiles would probably
be your best bet, but you definitely wouldn't want to keep those things
equipped without rings of ice. Use wands to soften the Wyrm up first.
Wands of webbing are incredibly handy (webs don't burn in the heat for
some reason), as are wands of poison, but any wand that fires bolts
(including stun rays) should be considered. When you suspect a dragon
slayer or two can take him down, whip out your (cross)bow and do it.

Take my word for it, though: an archer doesn't need missiles in the
Tower if you play it right.

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The Birthplace of Teenage Angst
http://chat.carleton.ca/~jsingh3/
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