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Can anyone compare the IBM Gekko chip that is being used in the Nintendo GameCube to the Pentium 3 733MHz that is being used in the Xbox?
Here are some specs on the Gekko:
0.18 microns Copper Wire Technology
405MHz
925 Dmips (Dhrystone 2.1)
32bit Integer & 64bit Floating-point
1.6GB/second (Peak)
(32bit address, 64bit data bus @ 202.5MHz)
CACHE: L1: Instruction 32KB, Data 32KB (8 way)
L2: 256KB (2 way)
So what chip, in the end, stands out as the winner? The Gekko, which is based on the 750 architecture and is designed specifically for games, or the off-the-shelf P3?
Here are some specs on the Gekko:
0.18 microns Copper Wire Technology
405MHz
925 Dmips (Dhrystone 2.1)
32bit Integer & 64bit Floating-point
1.6GB/second (Peak)
(32bit address, 64bit data bus @ 202.5MHz)
CACHE: L1: Instruction 32KB, Data 32KB (8 way)
L2: 256KB (2 way)
So what chip, in the end, stands out as the winner? The Gekko, which is based on the 750 architecture and is designed specifically for games, or the off-the-shelf P3?