YAGBU - piety costs

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There are 13 levels of piety corresponding to the following points
values (the values are the lowest piety you can be within each group -
ie piety 30000 is 'extremely close', piety -50 is 'unconcerned'). Also
listed are the (abreviated) messages received after an action that
takes piety to that level and the punishments.

+30000 Extremely close
+15000 Very close
+ 8000 Spiritually invincible
+ 3000 Inner peace
+ 1000 Very pleased
+ 50 Pleased
- 50 Unconcerned
- 1000 Nuisance / ground rumbles
- 3000 Nuisance / [deity] grumbling
- 8000 Impudence (inventory items cursed OR doomed)
-15000 Ye art a pest (equipped items destroyed OR doomed)
-20000 I punish you (bolt)
-20001 pestered me too long (creatures summoned)

The last level is -20001 or below. Maximum piety is 100 million and
there ought to be a similar minimum but at the moment we have the
overflow bug instead (at about -2 billion). This list of levels is
similar to the one in the GB but there is no "Nothing else happens" and
note that the two grumblings are distinct levels and both come with the
"nuisance" message, so are easy to confuse.

In addition to the penalties above, other levels have some special
features. 'Extremely close' is required for crowning, and removal of
doomed status even though neither cost as much as 30000 piety. 'Very
close' is required to recieve a pickaxe in certain locations, and
removal of bad fate / cursed even though neither cost 15000. 'Pleased'
is required for a prayer to uncurse a piece of equipment (in this case
the cost is initially 1000, the same as the piety minimum). However
most prayers seem to be answered if you have at least 'Pleased' even if
their cost exceeds 50 piety. It's quite possible to have a prayer
answered and the cost pulls you down to low enough to recieve a
warning, or penalty, but there are some safeguards against this
happening and it's unlikely unless you have been doing a lot of
praying. Here's a funny example:

You pray to Istaria.
Your cursed broadsword (+1, 1d7+3) glows in a silvery light.
You suddenly hear a thundering voice.
"*I* hereby punish thee, puny mortal!"
Your equipment turns to dust.

The main safeguard is that you cannot drop more than 3 levels of piety
in answering a prayer if you start off at least "Inner peace". Instead
you will be at the bottom of the level three below where you started
from. For example if you start at 3000 piety and your prayer costs
15000 piety you will end up at -50 piety. That applies to unanswered
prayers too - which also cost piety. I don't know but I don't think it
applies to non-prayer piety penalties but the only one big enough to
matter would be destroying an altar I think...

A second safeguard is that if your prayer is NOT answered and you had
at least "Unconcerned" then, if you drop to one of the low levels, you
will NOT receive a penalty due to low piety (or a warning message)
until the next time you pray.

Well let's review some prices.

In general the cost of a prayer or unanswered prayer is the base cost
multiplied by a factor that increases incredibly fast according to how
many OF THAT KIND OF PRAYER (or how many unanswered prayers) you have
had with that character. The count increases even if you switch
deities. The multiplier is 'triangular n' or n(n+1)/2.

For example the first unanswered prayer costs 20 piety. The second
will cost 60, then 120, 200, 300, 420 and so on. The formula for the
total piety cost of n prayers of the same kind is n(n+1)(2n+1)/6
multiplied by the base cost.

Base costs.

I have probably missed a bunch (especially those that remove nasty
statuses).
I'll need to add more later.

pre/post-crowning 50000
removal of doom 10000
removal of bad fate 3000
prevent breeding 2500
granting of pickaxe 2000
uncurse 1 equiped item 1000
food 500(*)
full heal 150
remove darkness 120
full mana 80
nothing happens 20

(*) The BASE cost of divine mana is between 450 and about 520 depending
upon how starved you are. The cost of 450 is if you have just become
hungry, the cost of 500 is for when you are just about to start
reducing ability levels. Remember to multiply by the triangular n
penalty.

I haven't looked into what the order of precedence is in cases where
there are two or more possible prayer results. Perhaps folks can try
to order those? Some of these prayer results have conditions.
Preventing breeding requires a minimum number of breeders on the level
(not sure what, between 14 and 40). Healing requires you have less
than 75% of health. Presumably a similar limit is on full mana and in
addition it looks like you must know at least one spell. You have to
be at least hungry to get divine mana. In general there is no luck to
this. If you don't get prayer answered the first time don't bother
praying again (as some have done over the pickaxe) until you can boost
piety - unless you want to lose piety to "unanswered prayer".

After all that there is a final deduction to the cost of 50% if you are
a champion and paladins seem to get prayer at 2/3rds cost (not priests
though), or 1/3rd if crowned. Those do NOT apply to the cost of
pre-post crownings.

In fact the crownings need their own discussion.

Crowning itself requires "Extremely close" (30000 piety) and costs
40000 piety but does not reduce you to below 20000 piety. So
effectively the cost is 10000. Very odd behaviour. In practise then
the crowning costs only 10000. Pre or post crownings cost the same.
Although I have listed their base cost as 50000 (meaning that the first
one costs 50000, 2nd costs 150000, then 300000 etc) there are a couple
of oddities. Sometimes (usually) there is a special pre/post crowning
that costs only 10000 piety. The rest use the formula above but all
cost an extra 10000 more than the formula would suggest. However it
looks like you may need to have 20001 piety more than the cost of the
pre/post crowning to get it. There is some doubt here because the GB
suggests that 2 postcrownings can be had at merely "Very close" level
(less than 30000 piety). Possibly a version difference --- all these
notes apply to version 1.1.1

min piety cost
30000 10000 crowning
30001 10000 1st post-crowning (usually)
80001 60000 2nd post-crowning
180001 160000 3rd post-crowning
330001 310000 4th post-crowning
530001 510000 5th post-crowning
780001 760000 6th post-crowning
1080001 1060000 7th post-crowning

Miscellaneous piety changes

Start game with 200 piety
Attempt to turn undead -200 piety
Destroy altar -10000 piety (and alignment shift)
Kick altar -100 piety
Destroy others altar +1000 if opposite alignemnt, +100 if it was
neutral
Use of holy symbol +0.5 (yes, a half point!)
Convert using altar piety set to -850 for new deity
Gain a level +10xlevel in piety for aligned deity

Also there is a 1% loss of piety (if piety is above 0) every 220
actions.

For the usual ways of altering piety (ie prayer and sacrificing) the
two rival deities gain or lose 1/30th the amount of piety (rounded
down) that the aligned deity loses or gains. That doesn't apply to
crownings or to any of the miscellaneous changes above.

I haven't looked much at the piety gains from sacrificing but
sacrificing gold coin gives about 0.32 piety per gold coin, except for
Dwarves who get about 0.48 piety (because their deities likes cash
especially). Or roughly triple (double) the amount of piety needed and
there's your gold cost. Compare with the current GB figures and it
comes out about right. Tentatively it looks like live sacrifices
score 448 piety and food scores 120. This sort of stuff is very easy
to read of AdomBot (except you can't just add items with it) and I
haven't got very far but I wasn't impressed by anything else's score
(in terms of - do you get more piety selling the item and sacrificing
the gold - with food I'd say "no", with the rest maybe yes).
 
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DavidByron wrote:
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I forgot; neutral deities summon holy slayers not spectres as the GB
says (twice). Spectres are summoned when you become a fallen champion
I think. The bolt of damage is around 67-79 points damage. I believe
that the immunity which is sometimes seen is associated not with piety
loss but losing champion status (ie changing alignment).... at any rate
it always seemed to be mentioned in the archives in that context. I
would definately NOT count on being immune to the bolt.
 
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DavidByron wrote:

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> Well let's review some prices.

> Base costs.
>
> I have probably missed a bunch (especially those that remove nasty
> statuses).
> I'll need to add more later.

> pre/post-crowning 50000
> removal of doom 10000
> removal of bad fate 3000
> prevent breeding 2500
> granting of pickaxe 2000
> uncurse 1 equiped item 1000
> food 500(*)
> full heal 150
> remove darkness 120
> full mana 80
> nothing happens 20

> Miscellaneous piety changes
>
> Start game with 200 piety
> Attempt to turn undead -200 piety

Even if the attempt fails? Also, is this holy-symbol turning, or
class-power turning, or both?

> Destroy altar -10000 piety (and alignment shift)
> Kick altar -100 piety

Is this penalty only to your relationship with the altar's deity? As
phrased it sounds like it could be to your own current deity, which
wouldn't make sense.

> Destroy others altar +1000 if opposite alignemnt, +100 if it was
> neutral

Which of these, if either, applies to destroying a lawful/chaotic altar
while neutral?

> Use of holy symbol +0.5 (yes, a half point!)
> Convert using altar piety set to -850 for new deity
> Gain a level +10xlevel in piety for aligned deity

*That* one could be interesting, I'd think.

One thing I don't see in either of these lists: the effect on piety of
trying to convert an altar. It's been Common Knowledge, or something
like it, that doing so costs piety; it would be nice to have this either
confirmed with numbers or refuted.

> I haven't looked much at the piety gains from sacrificing but
> sacrificing gold coin gives about 0.32 piety per gold coin, except
> for Dwarves who get about 0.48 piety (because their deities likes
> cash especially). Or roughly triple (double) the amount of piety
> needed and there's your gold cost. Compare with the current GB
> figures and it comes out about right. Tentatively it looks like
> live sacrifices score 448 piety and food scores 120.

This last just doesn't look right. A flat piety gain from live
sacrifices, completely unrelated to what was sacrificed? It almost *has*
to be more complicated than that, at least in terms of what happens to
piety with various deities if you sacrifice in an attempt to convert an
altar but the conversion doesn't happen.

I've always 'assumed' that the piety gain from food sacrifices scaled
with the food's satiation value (why else would blessed stomafillia be
such a good thing to sacrifice?), and that the piety gain from live
sacrifices scaled with - or, at least, bore some relationship to - the
base amount of experience you'd normally get from the monster (ignoring
effects like speed modifications). Are both of these, in fact,
completely wrong?

--
The Wanderer isn't dead yet!

Warning: Simply because I argue an issue does not mean I agree with any
side of it.

A government exists to serve its citizens, not to control them.
 
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There's so much to the piety stuff.
In addition to the blanks I mentioned,
thanks for reminding me of these other
areas. I haven't looked at much
interaction with....

..The Wanderer wrote:
> DavidByron wrote:
>
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piety and altars. Things get pretty
complex but generally you'll be using
the simplest case of sacrificing at an
aligned altar when you want to get piety.
Sacrificing when your alignment is off
will get you less I beleive so that part
was tentative.

> > Attempt to turn undead -200 piety
>
> Even if the attempt fails?

One cost no matter how many undead. Some
might pass, some fail. Using holy symbol.
I haven't tried the class powers that require
good standing with deity as I assume they
would not be usable if your piety drops
and therefore they don't manipulate piety
that much downwards, but yeah, that needs
figuring out.

> > Destroy altar -10000 piety
> > Kick altar -100 piety
>
> Is this penalty only to......

I didn't test it much so I don't know if
the amounts vary by character alignment. The
areas I did most testing is the spell cost
and piety manipulation. That's tested over
various classes, races, levels, game situations
and prayers answered. The data on the
miscellaneous costs was just thrown in as I
had observed and needs review with a variety
of classes and situations. I should have
noted that. I did note that the sacrifice gains
were tentative.

> This last just doesn't look right. A flat piety gain from live
> sacrifices, completely unrelated to what was sacrificed? It almost *has*
> to be more complicated than that

I agree but the piety increase I saw was the
same for different (but always low) levels of
characters and different (but low) levels of
monster. Need to try higher levels, nonaligned
altars, larger variety of classes....

> I've always 'assumed' that the piety gain from food sacrifices scaled
> with the food's satiation value (why else would blessed stomafillia be
> such a good thing to sacrifice?), and that the piety gain from live
> sacrifices scaled with - or, at least, bore some relationship to - the
> base amount of experience you'd normally get from the monster (ignoring
> effects like speed modifications). Are both of these, in fact,
> completely wrong?

Again I have done little testing of this but
the piety was the same for large bat corpse,
raw meat, iron rations, cooked fire beetle corpse,
(all for a troll) and iron rations (for a dwarf).
I thought it was odd enough to mention. Ok
are those the same satiation? I thought 'cooked'
changed that, but I can't find that data just now.
Might have been a coincidence.
 
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DavidByron wrote:
> With the help of AdomBot.
>
[snip post]

Some very nice stuff! Great!

Malte
 
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DavidByron wrote:

> There's so much to the piety stuff. In addition to the blanks I
> mentioned, thanks for reminding me of these other areas. I haven't
> looked at much interaction with....
>
> The Wanderer wrote:
>
>> DavidByron wrote:
>>
>>
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>
> piety and altars. Things get pretty complex but generally you'll be
> using the simplest case of sacrificing at an aligned altar when you
> want to get piety. Sacrificing when your alignment is off will get
> you less I beleive so that part was tentative.

True, but you will also sometimes be sacrificing at non-aligned altars
(either when trying to convert to that alignment or when trying to
convert the altar to your own alignment), and it would be nice to be
able to know what's going on when that happens.

>>> Attempt to turn undead -200 piety
>>
>> Even if the attempt fails?
>
> One cost no matter how many undead. Some might pass, some fail.

Okay, but what if there is only one undead creature, and the attempt
fails? Does it still cost the same amount of piety as if it succeeded?
(This is the same as having a large number of undead and all of them
failing to be turned, but it's simpler to phrase it this way.)

> Using holy symbol. I haven't tried the class powers that require good
> standing with deity as I assume they would not be usable if your
> piety drops and therefore they don't manipulate piety that much
> downwards, but yeah, that needs figuring out.

Acknowledged. I can see your point, but I do think that a full treatment
of this would need to take that case into account.

>>> Destroy altar -10000 piety
>>> Kick altar -100 piety
>>
>> Is this penalty only to......
>
> I didn't test it much so I don't know if the amounts vary by
> character alignment. The areas I did most testing is the spell cost
> and piety manipulation. That's tested over various classes, races,
> levels, game situations and prayers answered. The data on the
> miscellaneous costs was just thrown in as I had observed and needs
> review with a variety of classes and situations. I should have noted
> that. I did note that the sacrifice gains were tentative.

Acknowledged and understood (or at least I think understood); I'm not
trying to get on your back about any of this, I'm just inquiring to
complete my own picture of the situation (as well as possibly putting
more things on the table of "things which should be tested").

>> This last just doesn't look right. A flat piety gain from live
>> sacrifices, completely unrelated to what was sacrificed? It almost
>> *has* to be more complicated than that
>
> I agree but the piety increase I saw was the same for different (but
> always low) levels of characters and different (but low) levels of
> monster. Need to try higher levels, nonaligned altars, larger
> variety of classes....

Do you mean different levels of monsters (i.e. "slightly experienced",
"moderately experienced"), or different types of monsters (goblins,
kobolds)? I would expect that the latter would affect sacrificial piety
numbers but the former probably would not, although for all I know it
could even be the other way around.

>> I've always 'assumed' that the piety gain from food sacrifices
>> scaled with the food's satiation value (why else would blessed
>> stomafillia be such a good thing to sacrifice?), and that the piety
>> gain from live sacrifices scaled with - or, at least, bore some
>> relationship to - the base amount of experience you'd normally get
>> from the monster (ignoring effects like speed modifications). Are
>> both of these, in fact, completely wrong?
>
> Again I have done little testing of this but the piety was the same
> for large bat corpse, raw meat, iron rations, cooked fire beetle
> corpse, (all for a troll) and iron rations (for a dwarf). I thought
> it was odd enough to mention. Ok are those the same satiation? I
> thought 'cooked' changed that, but I can't find that data just now.
> Might have been a coincidence.

Okay, simple way to test this conclusively: check for a blessed
stomafillia vs. something virtually worthless for food value (a piece of
plain candy, a burb root, that sort of thing). If they both give the
same piety, then it's probably safe to assume that all food items give
the same amount of piety when sacrificed.

As far as I know, cooking does not change satiation values for most
types of corpses; I believe that only those corpses which give you the
message "Perhaps you should cook this before eating it." when eaten
non-cooked get improved satiation values by cooking. The primary value
of cooking things is to postpone decay, so you can preserve them longer.

--
The Wanderer

Warning: Simply because I argue an issue does not mean I agree with any
side of it.

A government exists to serve its citizens, not to control them.
 
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The Wanderer wrote:
> DavidByron wrote:
>
>> With the help of AdomBot.
>>
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>
>> I haven't looked much at the piety gains from sacrificing but
>> sacrificing gold coin gives about 0.32 piety per gold coin, except
>> for Dwarves who get about 0.48 piety (because their deities likes
>> cash especially). Or roughly triple (double) the amount of piety
>> needed and there's your gold cost. Compare with the current GB
>> figures and it comes out about right. Tentatively it looks like
>> live sacrifices score 448 piety and food scores 120.
>
>
> This last just doesn't look right. A flat piety gain from live
> sacrifices, completely unrelated to what was sacrificed? It almost *has*
> to be more complicated than that

It doesn't seem to be though, anything from goblins to wyrms is worth
exactly the same amount. Of course I've only tested this with maybe a
dozen different monsters and it was a long time ago, so there could be
some angle to it that I've missed. And I have no idea whether the
monster experience is a factor, although I can't quite see why it would
be when the more logical monster type isn't either.


Teemu
 
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sacrificing on a non-aligned altar

The Wanderer wrote:
> DavidByron wrote:
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> One thing I don't see in either of these lists: the effect on piety of
> trying to convert an altar. It's been Common Knowledge, or something
> like it, that doing so costs piety; it would be nice to have this either
> confirmed with numbers or refuted.

Looks like -2000 for the deity whose altar you convert and +1000 for
the deity who gets it. -10000 piety for the old deity if you change
deities. However I'd have to check for different combinations of altar
and PC alignment.

> I've always 'assumed' that the piety gain from food sacrifices scaled
> with the food's satiation value

Well I did get (somewhat) more for blessed stomafilla and I managed to
get a different value for the same items sacrificed with larger level
charcaters. Apart from food, selling stuff for the gold looks best
still. Nice to be a dwarf.

Anyway here's a working theory on the effects of sacrificing at a
non-aligned altar. There are three steps.

(1) When you sacrifice at an altar the altar moves (in alignment terms)
in the direction of your alignment. If you are co-aligned the altar
becomes more extreme. If you are non-aligned the altar moves in the
direction of your alignment. The amount of the movement (in stones) is
equal to the piety gain that the sacrifice was worth if you are
aligned, and 50% greater than that if you are not. After the altar
shift is calculated (can't make 2 shifts in one sacrifice) you then go
to step 2.

(2) This is where the PC's alignment shift is calculated. If the end
result is that the PC is sacrificing on an aligned altar the PC's
alignment is unchanged. If the PC ends up sacrificing on a non-aligned
altar then their alignment is shifted towards the altar by an amount
that is equal to 510 stones less 10 per level. For example 10 stones
at level 50, 500 stones at level 1. That amount is capped at 320
stones if the alignment of the altar is not the opposite of the
alignment of the PC. This base amount is then increased by some
factor, probably the size of the sacrifice in piety terms but not
proportional. You can increase the amount a level 50 PC is shifted
from 10 to 400 stones if you pay about 150000 gold, although 400 seems
the max. You get the minimum shift (10 stones at level 50) for even 1
gold sacrificed.

(3) Whatever deity the PC is now aligned with can get a piety increase
based on the value of the sacrifice. If the altar is not aligned with
that deity the piety increase is reduced to 5% of what it would have
been.
 
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DavidByron wrote:
> With the help of AdomBot.
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[snip excellent piety info]

>
> I have probably missed a bunch (especially those that remove nasty
> statuses).
> I'll need to add more later.

Every negative status can be alliviated from prayer except for bleeding
(and deaf, satiated, bloated, burdened, strained, overburdened!,
crushed!, starved and paralyzed if you want to be really picky).

You'll want to test sick, slowed, confused, stunned, poisoned, and
mute.


> After all that there is a final deduction to the cost of 50% if you are
> a champion and paladins seem to get prayer at 2/3rds cost (not priests
> though), or 1/3rd if crowned. Those do NOT apply to the cost of
> pre-post crownings.


You also might want to examine the pious, very pious, and saint talents
as they might reduce the cost of crownings.



> min piety cost
> 30000 10000 crowning
> 30001 10000 1st post-crowning (usually)
> 80001 60000 2nd post-crowning
> 180001 160000 3rd post-crowning
> 330001 310000 4th post-crowning
> 530001 510000 5th post-crowning
> 780001 760000 6th post-crowning
> 1080001 1060000 7th post-crowning
>


That sounds about right. I remember sacrificing well over 10000
stomafilla for a 12th precrown in an isotope-man game.


Great stuff! Keep it up!

-Al
 
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The many possible results of prayer

p_gouteiheika@yahoo.com wrote:
> DavidByron wrote:
> > With the help of AdomBot.
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> Every negative status can be alliviated from prayer except for bleeding
> (and deaf, satiated, bloated, burdened, strained, overburdened!,
> crushed!, starved and paralyzed if you want to be really picky).
>
> You'll want to test sick, slowed, confused, stunned, poisoned, and
> mute.

I think we can assume that it won't work with sleep.
There's also 'drunk'.

Stunned costs 25 (base). Mostly the costs of these items is
unimportant because I doubt anyone will want to use them repeatedly.
The base cost is probably quite small. Precedence is more important
for these items because they might mean you DON'T get the expected heal
or whatever just when you need it. They would also prevent crownings
if they had higher precedence but that wouldn't matter if you lost
hardly any piety. Repeated "test" prayers that give no result when
crowning WOULD matter (the GB is wrong) if you did enough of them -
such as after every sacrifice. Piety stores up so there's no need to
be careful about going over.

Precedence is heal > food > stun > mana

That matters in the Casino (screwed me up once when I had saved a
prayer for the stun but forgot to eat something before using it).

I'm wondering if the ordering is pretty arbitrary (same in each game
though).

Apart from the various statuses I wonder if there are any other things
prayer can do. I had never heard of the prevention of breeding before
I started looking in the archives, and the removal of darkness just
happened accidentally. I suppose it is in the archives too..... I
also hadn't heard prayer could remove dooming without the use of an
altar.

The 1% loss every 220 turns is the equivalent of a piety "halflife" of
about 15 thousand turns.
 
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more prayer precedence

p_gouteiheika@yahoo.com wrote:
> DavidByron wrote:
> > With the help of AdomBot.
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> Every negative status can be alliviated from prayer except for bleeding
> (and deaf, satiated, bloated, burdened, strained, overburdened!,
> crushed!, starved and paralyzed if you want to be really picky).
>
> You'll want to test sick, slowed, confused, stunned, poisoned, and
> mute.

Bleeding stops whenever your health is max so it is hard to distinguish
it from praying for health, but if you pray when you are bleeding and
your health is between 75% and 99% nothing happens.

Prayer doesn't effect being drunk.

remove stun = 25
remove confused = 50
cure sickness = 200 (minimum piety of 3000 required)
remove slowed = 100
cure poison = 100
remove mute = 350
cure blindness = 150

It appears that you need a higher minimum piety (8000, instead of 50)
for ordinary prayers such as healing to be heard in the ToEF, and
perhaps other temples.

Order of precedence appears to be:

urgent heal (health < 25%)
remove sickness
urgent food (satiation < 100 -- ie "Hungry!")
remove bad fate / doomed(*)
cure blindness
heal (health < 75%)
remove confused
remove slowed
cure poison
remove mute
remove stunned
food (satiation < 200 -- ie "Hungry")
gain mana (even if you are just 1 pt below max)
remove darkness (diameter = 9)
uncurse an equipped item

Note that heal and food have two levels of precedence which cost the
same and count as the same prayer. Also I couldn't seem to get bad
fate or doomed removed using prayer if I had both of them at the same
time (by prayer that is - you can do it by sacrificing), so effectively
they have the same precedence. Remove stunning may be 2 places higher
in the list... needs a little more testing. Didn't attempt to find the
precedence of preventing breeding on a level by prayer. Crowning seems
to have the highest precedence, but then it also seems to heal you.

"Extremely close" is probably a bad name for the highest level of piety
since you actually get the "very close" message for 30000 piety after a
sacrifice (and after a prayer you don't get any of the "nice" messages,
only the "nasty" ones and the punishments), and the only difference is
that below 30000 you cannot remove dooming. Per GB the "extremely" and
"absolutely" seem to be a guide for crowning and postcrowning and
therefore kick in at 30001 not 30000. 2nd postcrowning and so on would
be a lot higher.