YASD - Really early, too.

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Guest

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Archived from groups: rec.games.roguelike.adom (More info?)

Been lurking for far, far, far too long.

SPOILY
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Started out with a dwarven (never played before) archer (always play),
who happened to be illiterate. Drat.

You just know things are going to get bad early on, when

1) you pick up a broadsword, (un)carefully equip it, and it turns out to
be a uncursed eternium two-handed sword (+18, 6d5+18) [-1, +0] (!!!!)

and

2) you then you kick a door, and blow all your armor off. In two turns.

Found some furs, they was cursed, then I fell into a pit. With vipers.
Ugh.

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Oakensheath St:18 Le: 8 Wi: 9 Dx:15 To:15 Ch: 7 Ap: 8 Ma:10
Pe:13 L
DV/PV: 16/2 H: -1(58) P: 15(15) Exp: 6/2722 VD: 3 Sp:
100

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Background Information
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Name: Oakensheath Race: male Dwarf Class: Archer
Eye color: black Hair color: brown Complexion: tanned
Height: 3'11" Weight: 182 pounds
Age: 60 (young)
Star sign: Sword Birthday: 21/Sword (day 201 of the year)

YOUR HISTORY:
Your parents belong to the middle class. They are average people
living in average quarters. Your father is a craftsman of mediocre
talent.
In your childhood you were tortured by your cruel parents. They
seemed to thoroughly hate and despise you.
As a youth you spent a lot of time in the wilds exploring woods
and
generally enjoying your freedom. You had a lot of fun and learned to
value
the treasures of nature.
As a young adult you spent a lot of time searching for a deeper
meaning and purpose in your life. You pondered and pondered but nothing
truly sparked your interest. Finally, after many many hours, you made a
decision.
You decided to become an Archer.


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Inventory
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Total weight: 1044 stones Carrying capacity: 1950 stones

Head : -
Neck : -
Body : cursed thick furs (-1, -1) [+0, +2]
[300s]
Girdle : -
Cloak : uncursed hooded cloak [+1, +0]
[40s]
Right Hand : uncursed eternium two-handed sword (+18, 6d5+18) [-1, +0]
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : -
Missile weapon: uncursed heavy crossbow (+3, +3)
[140s]
Missiles : bundle of 3 uncursed quarrels (+1, 2d6)
[6s]
Tool : -


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Stuff
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Total weight: 508 stones Carrying capacity: 1950 stones

One-handed weapons ('(')
blessed hand axe (+0, 1d6)
[50s]
uncursed warhammer (+0, 2d3)
[60s]
Two-handed weapons ('(')
uncursed quarterstaff (+0, 1d10)
[40s]
Missiles ('/')
bundle of 15 uncursed quarrels (+1, 2d6)
[30s]
bundle of 12 uncursed quarrels (+1, 2d6+3)
[24s]
Tools (']')
blessed fletchery set (6)
[70s]
blessed waterproof blanket
[10s]
heap of 2 uncursed wooden sticks
[60s]
Potions ('!')
cursed potion of booze
[4s]
Scrolls ('?')
blessed scroll of information
[2s]
uncursed scroll of warning
[2s]
Food ('%')
uncursed iron ration
[100s]
heap of 4 blessed bones
[16s]
uncursed loaf of bread
[40s]
Valuables ('$')
78 gold pieces
[0s]


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Unarmed fighting 0 +0 +0 +0 unskilled 12
Daggers & knives 0 +0 +0 +0 unskilled 12
Clubs & hammers 0 +0 +0 +0 unskilled 12
Maces & flails 0 +0 +0 +0 unskilled 12
Swords 0 +0 +0 +0 unskilled 12
Axes 2 +2 +1 +0 basic 30
Whips 0 +0 +0 +0 unskilled 12
Pole arms 0 +0 +0 +0 unskilled 12
Twohanded weapons 3 +3 +3 +1 basic 40
Staves 0 +0 +0 +0 unskilled 12

Missile weapon Lvl Hit Dam Ra Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 1 +2 +1 +0 basic 5
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required
marks
--------------------- --- --- -------------
--------------
Shields 0 +0 unskilled 15


Damage caused with your melee weapons:
--------------------------------------
Right hand: +29 bonus to hit, 6d5+24 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 3, base range: 9, +26 bonus to hit, 2d6+10 damage




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Skills
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Alertness ............ 30 (mediocre) [+3d3]
Archery .............. 68 (good) [+3d5]
Climbing ............. 45 (fair) [+4d4]
Concentration ........ 37 (fair) [+4d5]
Detect traps ......... 18 (mediocre) [+4d5]
Dodge ................ 68 (good) [+2d4]
First aid ............ 53 (good) [+3d3]
Fletchery ............ 67 (good) [+3d5] (ma)
Haggling ............. 19 (mediocre) [+4d5]
Listening ............ 44 (fair) [+3d3]
Metallurgy ........... 24 (mediocre) [+3d3]
Mining ............... 62 (good) [+1]
Smithing ............. 48 (fair) [+1d5]
Stealth .............. 33 (fair) [+4d4]







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His achievements during his adventures:
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Oakensheath, the dwarven archer, was killed by a pit viper.
He scored 2219 points and advanced to level 6.
He survived for 0 years, 2 days, 10 hours, 23 minutes and 1 second (1358
turns).
Oakensheath visited 6 places.
His dexterity score was modified by +1 during his career.
He ended his adventuring life in the small village dungeon on dungeon
level
3.
64 monsters perished under his attacks.
He had the following talents: Ambidextrous, Dextrous, Mechanically
Inclined.
He had a final speed score of 100 (final base speed: 100).
He was not particularly religious.
He asked for 1 divine intervention.
He was lawfully aligned.

The following monsters were vanquished:
1 bandit
1 bugbear
2 giant frogs
4 giant rats
7 goblins
1 goblin chieftain
5 goblin rockthrowers
1 goblin slavemaster
1 gremlin
3 hobgoblins
1 jackal
5 kobolds
1 kobold shaman
6 large bats
1 lizard man
4 orcs
3 pit vipers
2 rabid dogs
8 rats
5 skeletons
1 swordsman
1 wolf
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.adom (More info?)

Mechanoid wrote:
> The RNG giveth and the RNG taketh away.

Yes, and someday it shall be conquered...by feathered llamas. In the
meantime, those of us who attempt the Iron Man challenge will get
pissed at the potions of gain attributes just one room from the
staircase...this happened 3 times in ONE GAME!