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Archived from groups: rec.games.roguelike.adom (More info?)
I'm sure I posted something of this before. Got a little further now.
Google keywords as spoiler space
HP
PP
Health
Mana
Formula
Calculate
attributes
abilities
statistics
dice
level
spd
PV DV
to hit
In working on the Archmage I had to work out the formula for the amount
of pp and hp I'd have with changing attributes for a human wizard. The
formula seems to work for human fighters and troll wizards too so it's
likely it applies universally.
PP from attributes = ([(Wi-12)/8] + [(Ma-16)/4]) x (level-1)
HP from attributes = [St/2] + [(Wi+To)/2] + To_factor x (level-1)
where [] means round down and To-factor is as follows,
To To_factor
14 1
16 2
18 3
20 4
23 5
26 6
30 7
35 8
40 9
45 10
50 11
60 12
70 13
80 14
90 15
Now there's a small error in this formula somewhere because a level 1
character with all 99 stats (due to Adombot) will have 148 not 147 HP.
Now at the time I figured that the HP system was based on AD&D so this
To factor would represent the To needed to get "adds to the dice roll"
but that doesn't seem correct. I have no finished working on the
amount of HP and PP due to the "dice" which you get added on when you
increase a level. Of course once they are "rolled" you can't change
them. Te formulae above represents that part of HP and PP that you can
change by altering tyour attributes.
I suspected that the dice would correspond to the AD&D system with
wizards getting a d4 HP and fighters a d10 each level, possibly up to a
maximum level. That wasn't a bad guess (under AD&D thieves had d6 and
clerics d8). Wizards do seem to get a d4 extra HP each level (you do
NOT get a dice for 1st level oddly enough - your total HP at level one
is due to "[St/2] + [(Wi+To)/2]" part of the formula and seems to be
the same regardless of class or race. Unlike AD&D you get a dice each
level (except level 1) all the way up to 50. After about 10th level
Wizards get +1 on each dice and an extra +1 for each 10 levels as far
as I can see. Still working on this stuff.
Fighters OTOH do seem to get a d10 per level but they start getting
bonuses on the dice due to their level much sooner. Probably +1 for
each 4 levels. This seemed to work out for trolls the same as for
humans. The only reason the troll did well for HP was that it had a
high initial To which meant a high To factor.
While I'm close to the topic these figures are probably already in the
archives but just to make it easier to find them.....
PV due to attributes = [(To-16)/4]
spd due to attributes = [(Dx-11)/4]
DV due to attributes = [Dx/2]
Kick damage bonus d.t.a. = [(St-13)/2]
Weapon damage bonus = [(St-12)/2]
I'm having problems with the to hit bonus. It seems dependent upon St
and Dx and increases with every other point but it might be dependent
upon either St or Dx according to what would give the best bonus, or
something like that... also the to hit increases with level at
slightly more than 1 per level.
I'm sure I posted something of this before. Got a little further now.
Google keywords as spoiler space
HP
PP
Health
Mana
Formula
Calculate
attributes
abilities
statistics
dice
level
spd
PV DV
to hit
In working on the Archmage I had to work out the formula for the amount
of pp and hp I'd have with changing attributes for a human wizard. The
formula seems to work for human fighters and troll wizards too so it's
likely it applies universally.
PP from attributes = ([(Wi-12)/8] + [(Ma-16)/4]) x (level-1)
HP from attributes = [St/2] + [(Wi+To)/2] + To_factor x (level-1)
where [] means round down and To-factor is as follows,
To To_factor
14 1
16 2
18 3
20 4
23 5
26 6
30 7
35 8
40 9
45 10
50 11
60 12
70 13
80 14
90 15
Now there's a small error in this formula somewhere because a level 1
character with all 99 stats (due to Adombot) will have 148 not 147 HP.
Now at the time I figured that the HP system was based on AD&D so this
To factor would represent the To needed to get "adds to the dice roll"
but that doesn't seem correct. I have no finished working on the
amount of HP and PP due to the "dice" which you get added on when you
increase a level. Of course once they are "rolled" you can't change
them. Te formulae above represents that part of HP and PP that you can
change by altering tyour attributes.
I suspected that the dice would correspond to the AD&D system with
wizards getting a d4 HP and fighters a d10 each level, possibly up to a
maximum level. That wasn't a bad guess (under AD&D thieves had d6 and
clerics d8). Wizards do seem to get a d4 extra HP each level (you do
NOT get a dice for 1st level oddly enough - your total HP at level one
is due to "[St/2] + [(Wi+To)/2]" part of the formula and seems to be
the same regardless of class or race. Unlike AD&D you get a dice each
level (except level 1) all the way up to 50. After about 10th level
Wizards get +1 on each dice and an extra +1 for each 10 levels as far
as I can see. Still working on this stuff.
Fighters OTOH do seem to get a d10 per level but they start getting
bonuses on the dice due to their level much sooner. Probably +1 for
each 4 levels. This seemed to work out for trolls the same as for
humans. The only reason the troll did well for HP was that it had a
high initial To which meant a high To factor.
While I'm close to the topic these figures are probably already in the
archives but just to make it easier to find them.....
PV due to attributes = [(To-16)/4]
spd due to attributes = [(Dx-11)/4]
DV due to attributes = [Dx/2]
Kick damage bonus d.t.a. = [(St-13)/2]
Weapon damage bonus = [(St-12)/2]
I'm having problems with the to hit bonus. It seems dependent upon St
and Dx and increases with every other point but it might be dependent
upon either St or Dx according to what would give the best bonus, or
something like that... also the to hit increases with level at
slightly more than 1 per level.